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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Splendide Town
//================= Description ===========================================
//= Town-specific NPCs for Splendide.
//================= Current Version =======================================
//= 1.2
//=========================================================================

//== cat_enhance ===========================================
splendide,218,193,3	script	Fairy#ep13_1	4_F_FAIRYKID6,{
	if (isequipped(2782) == 1) {
		mes "[Exhausted Fairy]";
		mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
		close;
	}
	else {
		mes "[Exhausted Fairy]";
		mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
		close;
	}
}

splendide,180,223,3	script	Fairy#ep13_2	4_F_FAIRYKID5,{
	if (isequipped(2782) == 1) {
		mes "[Kalua]";
		mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
		close;
	}
	else {
		mes "[Kalua]";
		mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
		close;
	}
}

splendide,125,227,3	script	Fairy#ep13_3	4_M_FAIRYKID3,{
	if (isequipped(2782) == 1) {
		mes "[Flowa]";
		mes "No offense, I was not looking at you with sympathy.";
		mes "I just wondered how you could walk with that heavy body...";
		close;
	}
	else {
		mes "[Flowa]";
		mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
		mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
		close;
	}
}

//== ep13_2_hiki ===========================================
splendide,159,164,3	script	Fairy#13_2_1	4_M_FAIRYSOLDIER2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "It is shame that I have to";
		mes "cope with those fat beasts.";
		mes "I am just too delicate to fight with them.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "RiniHirDieb Ie nahImanMe Di Mush";
		mes "mahnarAsh So HirAnMod O Ras";
		mes "neaLoDath Ha KoRivehWha So Thusnea";
		close;
	}
}

splendide,229,54,3	script	Fairy#13_2_2	4_F_FAIRYKID4,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Huh? You are a human.";
		mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
		next;
		mes "[Fairy]";
		mes "How did you find this wonderful place?";
		mes "This is a sophisticated place.";
		mes "I don't think you can be here with us.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
		mes "AdorserHir er OsaAlahAno Mu RivehDath";
		next;
		mes "[Fairy]";
		mes "LarsFuloSar Yu VilGotheor Yu nes";
		mes "Anuneseor Ie remuSeDieb er ";
		mes "WosLoNud Ko NuffDuIman Ir ";
		close;
	}
}

splendide,89,235,5	script	Fairy#13_2_3	4_M_FAIRYKID5,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Lalalalal~Lala~Lalala~";
		mes "Let's sing a song~!";
		mes "My voice is so fantastic!";
		next;
		mes "[Fairy]";
		mes "Don't even think about getting close to me!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "WehVeldHir Or ThusNorAnu";
		mes "ReImanWos Yu marFuloNor Yee ";
		mes "SharneaVrum Ir Ruff";
		next;
		mes "[Fairy]";
		mes "BurKoWeh Ie nesThusLu Ee ";
		close;
	}
}

splendide,245,243,3	script	Fairy#13_2_4	4_F_FAIRYSOLDIER,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "This land was such a waste land.";
		mes "It was extremely cold and";
		mes "nothing could live here.";
		mes "but, once we inhabited this place, it has been changing day by day.";
		next;
		mes "[Fairy]";
		mes "Now, all the problems are gone.";
		mes "Except those ugly fat Saphas.";
		mes "How can we be rid of those things?";
		close;
	}
	else {
		mes "[Fairy]";
		mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
		mes "neaAmanIman Ie DorDuMe No Hireo";
		mes "tassermaur Yee DorAdorNud Ee ";
		mes "NohThorVe O FusImanAman";
		next;
		mes "[Fairy]";
		mes "OsaVeldWeh U GothIyazVer Or ";
		mes "LarsAnDor Yee TurVeldVil";
		mes "LarsDanaFus An DiebImanmar er Dim";
		mes "tasLoRini Ir WehAndu";
		close;
	}
}

splendide,230,142,3	script	Fairy#13_2_5	4_F_FAIRYKID4,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Ah-Ha, I am so stunning.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AgolWhaNe O LoRini";
		close;
	}
}

splendide,274,203,3	script	Fairy#13_2_6	4_M_FAIRYKID3,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Hey, you~! Human! How did you find us?";
		mes "What does your human world look like?";
		mes "Is it fun to be there?";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
		mes "narVaTi Mu SharDimmaur Or Ano";
		mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
		close;
	}
}

splendide,275,141,3	script	Fairy#13_2_7	4_M_FAIRYSOLDIER,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Don't talk to me. What do you want?";
		mes "I know you will blame something on me right?";
		next;
		mes "[Fairy]";
		mes "I don't want to listen to other people...";
		mes "I am perfect as I am!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "narnahNoh Di WehRiniLars Yee ModAnu";
		mes "LuAlahNe Or FarAnduOsa No AgolKo";
		next;
		mes "[Fairy]";
		mes "LarsVilDim No WhaVilFus Ha Ash";
		mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
		close;
	}
}

splendide,224,230,3	script	Fairy#13_2_8	4_F_FAIRYKID5,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Listen carefully and learn more!";
		mes "Let's sing and dance!";
		mes "You can be part of us!";
		mes "Shake your hips!";
		mes "Wow~Woo~Wow~";
		mes "Dance~!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "NuffMushLars Ra WehVilnah Ra DielWeh";
		mes "RivehnarWos Ra YurSharRe";
		mes "TalVaThor O VerWhatas";
		mes "FuloDimIyaz Mu WhaNoreo U ";
		mes "AlahNeLo Ra UorOsa";
		mes "SeAnduMush Ur ";
		close;
	}
}

splendide,223,36,3	script	Fairy#13_2_9	4_F_FAIRYSOLDIER,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "I don't want to touch them at all.";
		mes "But they are ruining my Yggdrasilberries.";
		mes "I can't stand it anymore!";
		next;
		mes "[Fairy]";
		mes "Fighting is not my thing...";
		mes "But for our glory, I will fight!";
		mes "They should feel honored to be battling with us!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AshAmanNei Ir LonVeldremu O ";
		mes "AnduSarHir No NudAnumaur Ha Veld";
		mes "Semarmah U VeTingDieb Yu ";
		mes "mahsertas Ra marAmanAdor Ir ";
		next;
		mes "[Fairy]";
		mes "TingAgolLu So MushAndumah U neseor";
		mes "WhaDuFulo er ImanThusNe Di Tur";
		mes "DathUornah Ir MemaurDeh Yu Fulo";
		mes "CyaMeDor Ko VeLarsAgol";
		close;
	}
}

splendide,305,129,3	script	Fairy#13_2_10	4_F_FAIRYKID,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Hu...feel sleepy.";
		mes "I am so bored. I have nothing to do.";
		mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
		next;
		mes "[Fairy]";
		mes "I better check my make-up";
		mes "in the dressing room.";
		mes "Or should I get more beauty sleep?";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AnduNothUor O eomaurShar Mu AnduVeld";
		mes "AdorFulotas Ko NorAlahAsh Ie Ala";
		mes "KoOsaLon Ha AnuNeiNoh Di Ting";
		mes "tasKoDiel O IyazGoth";
		next;
		mes "[Fairy]";
		mes "OdesmahHir Or mahneaLars So ";
		mes "HirNudAman O AdorWosDu";
		mes "DimYurVa So DanaRuYur";
		close;
	}
}

splendide,142,315,3	script	Fairy#13_2_11	4_F_FAIRYSOLDIER,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Flying in the sky is not easy.";
		mes "But it is better than a walk on the ground.";
		next;
		mes "[Fairy]";
		mes "Are you a human? Poor thing...";
		mes "You can't have these beautiful wings?";
		mes "Pathetic lives.";
		mes "It is obvious that we are the only ones who are blessed.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "WharemuLars Ur SharUdenWha Yu Agol";
		mes "LontasSar Ra DathVeAlah Ee Noh";
		mes "LarsLonnah Ko TalnesIman Ie Diel";
		next;
		mes "[Fairy]";
		mes "tasSarNuff Or WehFarDieb Ir FarRu";
		mes "FusYurnah So MeAshnar O Noth";
		mes "YurBurDu Yu VeldVaMush So Thor";
		mes "AgolDiebUor No TurnahAla O ";
		close;
	}
}

splendide,181,107,5	script	Fairy#13_2_12	4_F_FAIRYSOLDIER,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Neatness, tidiness and cleanness!";
		mes "Those are the words.";
		mes "that can describe us!";
		mes "Others are so dirty and messy!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "FusYurnah So M ";
		mes "WehFarDieb Ir FarRu ";
		mes "FusYurnah ";
		mes "AgolDiebUor No Tur";
		close;
	}
}

//== ep13_2_tre ============================================
splendide,188,76,5	script	Splendide Soldier#tre1	4_M_FAIRYSOLDIER2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Splendide Soldier]";
		mes "This is Splendide, the garrison base of the Laphine.";
		close;
	}
	else {
		mes "[Splendide Soldier]";
		mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
		close;
	}
}

splendide,201,76,3	script	Splendide Soldier#tre2	4_M_FAIRYSOLDIER2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Splendide Soldier]";
		mes "This is Splendide, the garrison base of the Laphine.";
		close;
	}
	else {
		mes "[Splendide Soldier]";
		mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
		close;
	}
}

splendide,207,97,5	script	Middle-Ranked Laphine#1	4_M_FAIRYKID2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Middle-Ranked Laphine]";
		mes "Haap-!";
		mes "See? Same as a streetlight, right?";
		specialeffect EF_LEVEL99_4;
		close;
	}
	else {
		mes "[Middle-Ranked Laphine]";
		mes "sehrVa";
		mes "IyazAnman Di TurHirCya";
		specialeffect EF_LEVEL99_4;
		close;
	}
}

splendide,210,95,3	script	Middle-Ranked Laphine#2	4_M_FAIRYKID,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Middle-Ranked Laphine]";
		mes "Wow~ Great!!";
		emotion e_no1;
		close;
	}
	else {
		mes "[Middle-Ranked Laphine]";
		mes "MushIyazTur Ee YurDana";
		emotion e_no1;
		close;
	}
}

spl_in01,190,314,5	script	Security Officer#tre	4_M_FAIRYSOLDIER2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Security Officer]";
		mes "This is the underground prison of Splendide.";
		mes "Those who are guilty and prisoners are detained here.";
		next;
		mes "[Security Officer]";
		mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
		close;
	}
	else {
		mes "[Security Officer]";
		mes "GothremuAman Ha DimDielNuff";
		mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
		mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
		close;
	}
}

spl_in01,281,329,3	script	Splendide Guard#tre	4_M_FAIRYSOLDIER,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Splendide Guard]";
		mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
		close;
	}
	else {
		mes "[Splendide Guard]";
		mes "AnduVeldRe Ko VeldReFulo So LomaurDu So	So ";
		close;
	}
}

spl_in01,287,306,3	script	#spl_prs	HIDDEN_NPC,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Prisoner]";
		mes "My, my body...!!";
		mes "Injection! Please!! Help me!";
		close;
	}
	else {
		mes "[Manuk Prisoner]";
		mes "Gi ha sd I das ";
		mes "Yda sod ja si dsa";
		close;
	}
}

spl_in01,265,315,0	script	#spl_prs1	FAKE_NPC,5,5,{
OnTouch:
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Voice from another side]";
		mes "Sir, Please!!!";
		mes "How can I communicate secretly with Manuk!!";
		mes "I'm innocent. Please.";
		close;
	}
	else {
		mes "[Voice from another side]";
		mes "RuffUdeneo Mu VilAsh";
		mes "YurReDur Ha DielTalNe Ko Lars";
		mes "HirVerWeh Yu AnuNud";
		close;
	}
}

//== ep13_spl_extra ========================================
spl_in01,172,225,3	script	Wandering Poet#ep13	1_M_BARD,{
	cutin "god_nelluad02",2;
	mes "[Poet Nell]";
	mes "Hi~~ do you hear the beautiful music comeing from afar~?";
	next;
	select("Who are you?");
	cutin "god_nelluad01",2;
	mes "[Poet Nell]";
	mes "Who, me...?";
	mes "I am just a poet enjoying the ambience...";
	next;
	mes "[Poet Nell]";
	mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
	next;
	mes "[Poet Nell]";
	mes "I became familliar with the Lapine.";
	mes "It was quite awkward at first... Since I didn't knew their language.";
	mes "But, one I started to play my instruments... they loved it.";
	next;
	mes "[Poet Nell]";
	mes "They're fairies that know how to enjoy their lives..";
	mes "How happy they are...";
	mes "They are quite curious... I am honored to have met them...";
	next;
	mes "[Poet Nell]";
	mes "So do you want to listen to my playing?";
	next;
	switch(select("Sure.:Not really.")) {
	case 1:
		mes "[Poet Nell]";
		mes "What song do you want??";
		next;
		switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
		case 1:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Poet of Bragie!";
			mes "You must have a keen ear.";
			soundeffect "bragis_poem.wav",0;
			break;
		case 2:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Chaos in Eternity...";
			mes "This is a great piece but I wouldn't reccomend it while dining...";
			soundeffect "chaos_of_eternity.wav",0;
			break;
		case 3:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Sunset Assassin!";
			mes "Do you like Assassins?";
			mes "This song tells of a legendary Assassin Cross that lived in the desert.";
			soundeffect "assassin_of_sunset.wav",0;
			break;
		case 4:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Ring of Nibelungen...";
			mes "This song has quite an interesting story~";
			next;
			soundeffect "ring_of_nibelungen.wav",0;
			mes "^4d4dff There was a niver named Rhein that";
			mes "that would shine as if made of gold.";
			mes "It's secret hidden from all since";
			mes "before this story was told...^000000";
			next;
			mes "^4d4dff Valhalla was born from the goddess Freya.";
			mes "The envious Rocky destroyed the goddess of beauty.^000000";
			mes "^4d4dff Out of it's depths was born a ring made of fire.";
			mes "A ring so strong it held the god's desires~^000000";
			next;
			mes "^4d4dff Alberich's treasure now holds that power.";
			mes "The power of the ring that held all the god's desires.^000000";
			next;
			mes "^4d4dff The treasure was used to buy the world's soul.";
			mes "A soul purchased with the weight of gold.^000000";
			next;
			mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
			next;
			mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
			next;
			mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy.";
			break;
		}
		break;
	case 2:
		cutin "god_nelluad03",2;
		mes "[Poet Nell]";
		mes "Why not?";
		mes "Why would you stare at me like that if you didn't want to listen to my playing";
		next;
		select("You look like someone I know.");
		cutin "god_nelluad04",2;
		mes "[Poet Nell]";
		mes "Eh?";
		mes "No way!";
		mes "Maybe you're confused..!";
		next;
		mes "[Poet Nell]";
		mes "Yes, I look quite common...";
		mes "But I doubt we've ever met before.";
		next;
		cutin "god_nelluad01",255;
		mes "- Nell seems embarrassed, then starts playing very complicated music -";
		break;
	}
	close2;
	cutin "god_nelluad01",255;
	end;
}

spl_in01,182,213,1	script	Resting Laphine#ep13_1	4_F_FAIRYKID3,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Resting Laphine]";
		mes "The poet on the stagie is mysterious.";
		mes "The moment you came here...";
		mes "He arrived and started playing music.";
		next;
		mes "[Resting Laphine]";
		mes "This is music from your country yes?";
		mes "I think it sounds great.";
		close;
	}
	else {
		mes "[Resting Laphine]";
		mes "IyazLarsSe Or An.";
		mes "marLoOsa Yee NeiBur";
		mes "Rinisehrnea Mu...? ";
		close;
	}
}

spl_in01,181,218,5	script	Resting Laphine#ep13_2	4_M_FAIRYKID5,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "- He is nodding his head to the sound of the music -";
		next;
		mes "[Resting Laphine]";
		mes "Do you know how to play a similar sound?";
		mes "This tone is unbelievable.";
		close;
	}
	else {
		mes "- He is nodding his head to the sound of the music -";
		next;
		mes "[Resting Laphine]";
		mes "GothTingNoth Di~ nar..";
		mes "DiebIyazNud Yu FarAn";
		mes "nesFarDor U ~";
		close;
	}
}

spl_in01,161,213,7	script	Dining Laphine#ep13	4_M_FAIRYSOLDIER,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Dining Laphine]";
		mes "I got bored eating home cooked food.";
		mes "The only thing that keeps me coming here is fruit soup...";
		next;
		mes "[Dining Laphine]";
		mes "Hey you!";
		mes "Why are you staring at me eating dinner?";
		close;
	}
	else {
		mes "[Dining Laphine]";
		mes "NothFarLu Ra...? ";
		mes "RuffYur..!";
		next;
		mes "- He is giving me a odd stare as he eats his dinner -";
		close;
	}
}

spl_in01,162,202,5	script	Laphine taking notes#1	4_F_FAIRYKID,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine taking notes]";
		mes "We are quite impressed by the poet.";
		mes "We Laphine love music aswell.";
		mes "I never imagined that I would ever hear such exotic music.";
		next;
		mes "[Laphine taking notes]";
		mes "I want to study music someday.";
		mes "I plan to write much about the study of instruments and music";
		next;
		mes "[Laphine taking notes]";
		mes "Someday you should listen to mu people's music.";
		close;
	}
	else {
		mes "[Laphine taking notes]";
		mes "TiTalLars Ur tasThorNoth O AnImanWha.";
		mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
		next;
		mes "- He seems frustrated that you don't understand him -";
		close;
	}
}

spl_in01,167,207,7	script	Silent Laphine#ep13	4_M_FAIRYKID4,{
	mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
	close;
}

spl_in01,180,201,3	script	Laphine Soldier#ep13_1	4_M_FAIRYSOLDIER2,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Soldier]";
		mes "You are a stranger here, aren't you?";
		mes "I am watching him to prevent anything bad from happening.";
		next;
		mes "[Laphine Soldier]";
		mes "Definitely you are involved.";
		mes "The upper side people allow you to pass here...";
		mes "But nobody knows what's going to happen in this battlefield.";
		next;
		mes "[Laphine Soldier]";
		mes "Anyway, whats that instrument over there?";
		mes "We have a similar one...";
		mes "But it sounds totally different.";
		close;
	}
	else {
		mes "[Laphine Soldier]";
		mes "FusVohlAnu Ur Lon.";
		mes "LoUdenFar Ha Dormaur?";
		mes "...marAmanYur Mu.";
		next;
		mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
		close;
	}
}

spl_in01,189,207,3	script	Laphine Staff#ep13_1	4_F_FAIRYKID4,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Staff]";
		mes "Hm, what's up?";
		mes "I'm sorry, but we don't sell food to strangers.";
		next;
		mes "[Laphine Staff]";
		mes "You guys also need to be careful of food here.";
		mes "Food is scarce here.";
		next;
		mes "[Laphine Staff]";
		mes "You're going to have to find food somewhere else.";
		close;
	}
	else {
		mes "[Laphine Staff]";
		mes "VeldAnoWeh Or ";
		mes "TurWos";
		mes "......ah...";
		next;
		mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
		close;
	}
}

spl_in01,154,207,5	script	Laphine Staff#ep13_2	4_F_FAIRYKID5,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Staff]";
		mes "his camp serves a military purpose. But we also have a need for bars.";
		next;
		mes "[Laphine Staff]";
		mes "How else can a soldier release stress if not through drinking...";
		next;
		mes "[Laphine Staff]";
		mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
		close;
	}
	else {
		mes "[Laphine Staff]";
		mes "NorVerNuff Ee Re!";
		mes "remuDurOdes Mu AshFus~!";
		mes "OdesTalWeh Ur??? ";
		close;
	}
}

spl_in01,122,314,5	script	High-Ranked Soldier#ep13	4_M_FAIRYSOLDIER2,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[High-Ranked Soldier]";
		mes "Are ther any new supplies?";
		next;
		mes "[Laphine Soldier]";
		mes "This sword just arrived...";
		mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
		next;
		mes "[High-Ranked Soldier]";
		mes "Hmm, we rarely used swords. But it looks great as a decoration.";
		next;
		mes "- Seems their busy talking about weapons -";
		close;
	}
	else {
		mes "[High-Ranked Soldier]";
		mes "NorVerNuff Ee Re....";
		next;
		mes "[Laphine Soldier]";
		mes "FusVerAlah Di ";
		mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
		next;
		mes "[High-Ranked Soldier]";
		mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
		close;
	}
}

spl_in01,122,311,1	script	Laphine Soldier#ep13_2	4_M_FAIRYSOLDIER,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Soldier]";
		mes "Are you a stranger?";
		mes "Have you come here to see the Laphine's military storage?";
		next;
		mes "[High-Ranked Soldier]";
		mes "Nevermind. These are useless to them...";
		mes "How can this delicate sword be used by those brutes...?";
		next;
		mes "[Laphine Soldier]";
		mes "O";
		close;
	}
	else {
		mes "[High-Ranked Soldier]";
		mes "NorVerNuff Ee Re....";
		next;
		mes "[Laphine Soldier]";
		mes "FusVerAlah Di ";
		mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
		next;
		mes "[High-Ranked Soldier]";
		mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
		close;
	}
}

//== ep33_2_dailybs ========================================
splendide,121,259,3	script	Fairy#ep13bs1	4_F_FAIRYKID,{
	if (isequipped(2782) == 1) {
		mes "[Fairy]";
		mes "Have you ever gone to the East side?";
		mes "Theres lots of ice~";
		mes "How cold...";
		close;
	}
	else {
		mes "[nes]";
		mes "VaFuloDor An ";
		mes "WosNuffremu Ha TurAshTi";
		mes "VilTiRini O ";
		close;
	}
}

splendide,163,264,3	script	Fairy#ep13bs2	4_F_FAIRYKID3,{
	if (isequipped(2782) == 1) {
		mes "[Fairy]";
		mes "What are you looking at!";
		next;
		mes "[Fairy]";
		mes "Oh me! You know beauty when you see it don't you~?!";
		close;
	}
	else {
		mes "[nes]";
		mes "UorVeLars No Ador";
		next;
		mes "[nes]";
		mes "SeGothShar An AshDur";
		close;
	}
}