summaryrefslogtreecommitdiff
path: root/npc/cities/splendide.txt
blob: 87bf41a81c1a81f97b1440a4606dad921b8c09da (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
//===== rAthena Script ======================================= 
//= Splendide Town
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.2
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Town-specific NPCs for Splendide.
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//= 1.1 Added more town NPCs
//= 1.2 Added more town NPCs
//============================================================

// cat_enhance
splendide,218,193,3	script	Fairy#ep13_1	441,{
	if (isequipped(2782) == 1) {
		mes "[Exhausted Fairy]";
		mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
		close;
	}
	else {
		mes "[Exhausted Fairy]";
		mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
		close;
	}
}

splendide,180,223,3	script	Fairy#ep13_2	440,{
	if (isequipped(2782) == 1) {
		mes "[Kalua]";
		mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
		close;
	}
	else {
		mes "[Kalua]";
		mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
		close;
	}
}

splendide,125,227,3	script	Fairy#ep13_3	444,{
	if (isequipped(2782) == 1) {
		mes "[Flowa]";
		mes "No offense, I was not looking at you with sympathy.";
		mes "I just wondered how you could walk with that heavy body...";
		close;
	}
	else {
		mes "[Flowa]";
		mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
		mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
		close;
	}
}

// ep13_2_hiki
splendide,159,164,3	script	Fairy#13_2_1	461,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "It is shame that I have to";
		mes "cope with those fat beasts.";
		mes "I am just too delicate to fight with them.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "RiniHirDieb Ie nahImanMe Di Mush";
		mes "mahnarAsh So HirAnMod O Ras";
		mes "neaLoDath Ha KoRivehWha So Thusnea";
		close;
	}
}

splendide,229,54,3	script	Fairy#13_2_2	439,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Huh? You are a human.";
		mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
		next;
		mes "[Fairy]";
		mes "How did you find this wonderful place?";
		mes "This is a sophisticated place.";
		mes "I don't think you can be here with us.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
		mes "AdorserHir er OsaAlahAno Mu RivehDath";
		next;
		mes "[Fairy]";
		mes "LarsFuloSar Yu VilGotheor Yu nes";
		mes "Anuneseor Ie remuSeDieb er ";
		mes "WosLoNud Ko NuffDuIman Ir ";
		close;
	}
}

splendide,89,235,5	script	Fairy#13_2_3	446,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Lalalalal~Lala~Lalala~";
		mes "Let's sing a song~!";
		mes "My voice is so fantastic!";
		next;
		mes "[Fairy]";
		mes "Don't even think about getting close to me!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "WehVeldHir Or ThusNorAnu";
		mes "ReImanWos Yu marFuloNor Yee ";
		mes "SharneaVrum Ir Ruff";
		next;
		mes "[Fairy]";
		mes "BurKoWeh Ie nesThusLu Ee ";
		close;
	}
}

splendide,245,243,3	script	Fairy#13_2_4	462,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "This land was such a waste land.";
		mes "It was extremely cold and";
		mes "nothing could live here.";
		mes "but, once we inhabited this place, it has been changing day by day.";
		next;
		mes "[Fairy]";
		mes "Now, all the problems are gone.";
		mes "Except those ugly fat Saphas.";
		mes "How can we be rid of those things?";
		close;
	}
	else {
		mes "[Fairy]";
		mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
		mes "neaAmanIman Ie DorDuMe No Hireo";
		mes "tassermaur Yee DorAdorNud Ee ";
		mes "NohThorVe O FusImanAman";
		next;
		mes "[Fairy]";
		mes "OsaVeldWeh U GothIyazVer Or ";
		mes "LarsAnDor Yee TurVeldVil";
		mes "LarsDanaFus An DiebImanmar er Dim";
		mes "tasLoRini Ir WehAndu";
		close;
	}
}

splendide,230,142,3	script	Fairy#13_2_5	439,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Ah-Ha, I am so stunning.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AgolWhaNe O LoRini";
		close;
	}
}

splendide,274,203,3	script	Fairy#13_2_6	444,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Hey, you~! Human! How did you find us?";
		mes "What does your human world look like?";
		mes "Is it fun to be there?";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
		mes "narVaTi Mu SharDimmaur Or Ano";
		mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
		close;
	}
}

splendide,275,141,3	script	Fairy#13_2_7	447,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Don't talk to me. What do you want?";
		mes "I know you will blame something on me right?";
		next;
		mes "[Fairy]";
		mes "I don't want to listen to other people...";
		mes "I am perfect as I am!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "narnahNoh Di WehRiniLars Yee ModAnu";
		mes "LuAlahNe Or FarAnduOsa No AgolKo";
		next;
		mes "[Fairy]";
		mes "LarsVilDim No WhaVilFus Ha Ash";
		mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
		close;
	}
}

splendide,224,230,3	script	Fairy#13_2_8	440,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Listen carefully and learn more!";
		mes "Let's sing and dance!";
		mes "You can be part of us!";
		mes "Shake your hips!";
		mes "Wow~Woo~Wow~";
		mes "Dance~!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "NuffMushLars Ra WehVilnah Ra DielWeh";
		mes "RivehnarWos Ra YurSharRe";
		mes "TalVaThor O VerWhatas";
		mes "FuloDimIyaz Mu WhaNoreo U ";
		mes "AlahNeLo Ra UorOsa";
		mes "SeAnduMush Ur ";
		close;
	}
}

splendide,223,36,3	script	Fairy#13_2_9	462,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "I don't want to touch them at all.";
		mes "But they are ruining my Yggdrasilberries.";
		mes "I can't stand it anymore!";
		next;
		mes "[Fairy]";
		mes "Fighting is not my thing...";
		mes "But for our glory, I will fight!";
		mes "They should feel honored to be battling with us!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AshAmanNei Ir LonVeldremu O ";
		mes "AnduSarHir No NudAnumaur Ha Veld";
		mes "Semarmah U VeTingDieb Yu ";
		mes "mahsertas Ra marAmanAdor Ir ";
		next;
		mes "[Fairy]";
		mes "TingAgolLu So MushAndumah U neseor";
		mes "WhaDuFulo er ImanThusNe Di Tur";
		mes "DathUornah Ir MemaurDeh Yu Fulo";
		mes "CyaMeDor Ko VeLarsAgol";
		close;
	}
}

splendide,305,129,3	script	Fairy#13_2_10	436,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Hu...feel sleepy.";
		mes "I am so bored. I have nothing to do.";
		mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
		next;
		mes "[Fairy]";
		mes "I better check my make-up";
		mes "in the dressing room.";
		mes "Or should I get more beauty sleep?";
		close;
	}
	else {
		mes "[Fairy]";
		mes "AnduNothUor O eomaurShar Mu AnduVeld";
		mes "AdorFulotas Ko NorAlahAsh Ie Ala";
		mes "KoOsaLon Ha AnuNeiNoh Di Ting";
		mes "tasKoDiel O IyazGoth";
		next;
		mes "[Fairy]";
		mes "OdesmahHir Or mahneaLars So ";
		mes "HirNudAman O AdorWosDu";
		mes "DimYurVa So DanaRuYur";
		close;
	}
}

splendide,142,315,3	script	Fairy#13_2_11	462,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Flying in the sky is not easy.";
		mes "But it is better than a walk on the ground.";
		next;
		mes "[Fairy]";
		mes "Are you a human? Poor thing...";
		mes "You can't have these beautiful wings?";
		mes "Pathetic lives.";
		mes "It is obvious that we are the only ones who are blessed.";
		close;
	}
	else {
		mes "[Fairy]";
		mes "WharemuLars Ur SharUdenWha Yu Agol";
		mes "LontasSar Ra DathVeAlah Ee Noh";
		mes "LarsLonnah Ko TalnesIman Ie Diel";
		next;
		mes "[Fairy]";
		mes "tasSarNuff Or WehFarDieb Ir FarRu";
		mes "FusYurnah So MeAshnar O Noth";
		mes "YurBurDu Yu VeldVaMush So Thor";
		mes "AgolDiebUor No TurnahAla O ";
		close;
	}
}

splendide,181,107,5	script	Fairy#13_2_12	462,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Fairy]";
		mes "Neatness, tidiness and cleanness!";
		mes "Those are the words.";
		mes "that can describe us!";
		mes "Others are so dirty and messy!";
		close;
	}
	else {
		mes "[Fairy]";
		mes "FusYurnah So M ";
		mes "WehFarDieb Ir FarRu ";
		mes "FusYurnah ";
		mes "AgolDiebUor No Tur";
		close;
	}
}

// ep13_2_tre
splendide,188,76,5	script	Splendide Soldier#tre1	461,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Splendide Soldier]";
		mes "This is Splendide, the garrison base of the Laphine.";
		close;
	}
	else {
		mes "[Splendide Soldier]";
		mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
		close;
	}
}

splendide,201,76,3	script	Splendide Soldier#tre2	461,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Splendide Soldier]";
		mes "This is Splendide, the garrison base of the Laphine.";
		close;
	}
	else {
		mes "[Splendide Soldier]";
		mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
		close;
	}
}

splendide,207,97,5	script	Middle-Ranked Laphine#1	443,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Middle-Ranked Laphine]";
		mes "Haap-!";
		mes "See? Same as a streetlight, right?";
		specialeffect EF_LEVEL99_4;
		close;
	}
	else {
		mes "[Middle-Ranked Laphine]";
		mes "sehrVa";
		mes "IyazAnman Di TurHirCya";
		specialeffect EF_LEVEL99_4;
		close;
	}
}

splendide,210,95,3	script	Middle-Ranked Laphine#2	442,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Middle-Ranked Laphine]";
		mes "Wow~ Great!!";
		emotion e_no1;
		close;
	}
	else {
		mes "[Middle-Ranked Laphine]";
		mes "MushIyazTur Ee YurDana";
		emotion e_no1;
		close;
	}
}

spl_in01,190,314,5	script	Security Officer#tre	461,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Security Officer]";
		mes "This is the underground prison of Splendide.";
		mes "Those who are guilty and prisoners are detained here.";
		next;
		mes "[Security Officer]";
		mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
		close;
	}
	else {
		mes "[Security Officer]";
		mes "GothremuAman Ha DimDielNuff";
		mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
		mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
		close;
	}
}

spl_in01,281,329,3	script	Splendide Guard#tre	447,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Splendide Guard]";
		mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
		close;
	}
	else {
		mes "[Splendide Guard]";
		mes "AnduVeldRe Ko VeldReFulo So LomaurDu So	So ";
		close;
	}
}

spl_in01,287,306,3	script	#spl_prs	111,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Prisoner]";
		mes "My, my body...!!";
		mes "Injection! Please!! Help me!";
		close;
	}
	else {
		mes "[Manuk Prisoner]";
		mes "Gi ha sd I das ";
		mes "Yda sod ja si dsa";
		close;
	}
}

spl_in01,265,315,0	script	#spl_prs1	-1,5,5,{
OnTouch:
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Voice from another side]";
		mes "Sir, Please!!!";
		mes "How can I communicate secretly with Manuk!!";
		mes "I'm innocent. Please.";
		close;
	}
	else {
		mes "[Voice from another side]";
		mes "RuffUdeneo Mu VilAsh";
		mes "YurReDur Ha DielTalNe Ko Lars";
		mes "HirVerWeh Yu AnuNud";
		close;
	}
}

// ep13_spl_extra
spl_in01,172,225,3	script	Wandering Poet#ep13	51,{
	cutin "god_nelluad02",2;
	mes "[Poet Nell]"	;
	mes "Hi~~ do you hear the beautiful music comeing from afar~?";
	next;
	select("Who are you?");
	cutin "god_nelluad01",2;
	mes "[Poet Nell]";
	mes "Who, me...?";
	mes "I am just a poet enjoying the ambience...";
	next;
	mes "[Poet Nell]";
	mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
	next;
	mes "[Poet Nell]";
	mes "I became familliar with the Lapine.";
	mes "It was quite awkward at first... Since I didn't knew their language.";
	mes "But, one I started to play my instruments... they loved it.";
	next;
	mes "[Poet Nell]";
	mes "They're fairies that know how to enjoy their lives..";
	mes "How happy they are...";
	mes "They are quite curious... I am honored to have met them...";
	next;
	mes "[Poet Nell]";
	mes "So do you want to listen to my playing?";
	next;
	switch(select("Sure.:Not really.")) {
	case 1:
		mes "[Poet Nell]";
		mes "What song do you want??";
		next;
		switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
		case 1:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Poet of Bragie!";
			mes "You must have a keen ear.";
			soundeffect "bragis_poem.wav",0;
			break;
		case 2:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Chaos in Eternity...";
			mes "This is a great piece but I wouldn't reccomend it while dining...";
			soundeffect "chaos_of_eternity.wav",0;
			break;
		case 3:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Sunset Assassin!";
			mes "Do you like Assassins?";
			mes "This song tells of a legendary Assassin Cross that lived in the desert.";
			soundeffect "assassin_of_sunset.wav",0;
			break;
		case 4:
			cutin "god_nelluad02",2;
			mes "[Poet Nell]";
			mes "Ring of Nibelungen...";
			mes "This song has quite an interesting story~";
			next;
			soundeffect "ring_of_nibelungen.wav",0;
			mes "^4d4dff There was a niver named Rhein that";
			mes "that would shine as if made of gold.";
			mes "It's secret hidden from all since";
			mes "before this story was told...^000000";
			next;
			mes "^4d4dff Valhalla was born from the goddess Freya.";
			mes "The envious Rocky destroyed the goddess of beauty.^000000";
			mes "^4d4dff Out of it's depths was born a ring made of fire.";
			mes "A ring so strong it held the god's desires~^000000";
			next;
			mes "^4d4dff Alberich's treasure now holds that power.";
			mes "The power of the ring that held all the god's desires.^000000";
			next;
			mes "^4d4dff The treasure was used to buy the world's soul.";
			mes "A soul purchased with the weight of gold.^000000";
			next;
			mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
			next;
			mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
			next;
			mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy."				;
			break;
		}
		break;
	case 2:
		cutin "god_nelluad03",2;
		mes "[Poet Nell]";
		mes "Why not?";
		mes "Why would you stare at me like that if you didn't want to listen to my playing";
		next;
		select("You look like someone I know.");
		cutin "god_nelluad04",2;
		mes "[Poet Nell]";
		mes "Eh?";
		mes "No way!";
		mes "Maybe you're confused..!";
		next;
		mes "[Poet Nell]";
		mes "Yes, I look quite common...";
		mes "But I doubt we've ever met before."		;
		next;
		cutin "god_nelluad01",255;
		mes "- Nell seems embarrassed, then starts playing very complicated music -";
		break;
	}
	close2;
	cutin "god_nelluad01",255;
	end;
}

spl_in01,182,213,1	script	Resting Laphine#ep13_1	438,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Resting Laphine]";
		mes "The poet on the stagie is mysterious.";
		mes "The moment you came here...";
		mes "He arrived and started playing music.";
		next;
		mes "[Resting Laphine]";
		mes "This is music from your country yes?";
		mes "I think it sounds great.";
		close;
	}
	else {
		mes "[Resting Laphine]";
		mes "IyazLarsSe Or An.";
		mes "marLoOsa Yee NeiBur";
		mes "Rinisehrnea Mu...? ";
		close;
	}
}

spl_in01,181,218,5	script	Resting Laphine#ep13_2	446,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "- He is nodding his head to the sound of the music -";
		next;
		mes "[Resting Laphine]";
		mes "Do you know how to play a similar sound?";
		mes "This tone is unbelievable.";
		close;
	}
	else {
		mes "- He is nodding his head to the sound of the music -";
		next;
		mes "[Resting Laphine]";
		mes "GothTingNoth Di~ nar..";
		mes "DiebIyazNud Yu FarAn";
		mes "nesFarDor U ~";
		close;
	}
}

spl_in01,161,213,7	script	Dining Laphine#ep13	447,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Dining Laphine]";
		mes "I got bored eating home cooked food.";
		mes "The only thing that keeps me coming here is fruit soup...";
		next;
		mes "[Dining Laphine]";
		mes "Hey you!";
		mes "Why are you staring at me eating dinner?";
		close;
	}
	else {
		mes "[Dining Laphine]";
		mes "NothFarLu Ra...? ";
		mes "RuffYur..!";
		next;
		mes "- He is giving me a odd stare as he eats his dinner -";
		close;
	}
}

spl_in01,162,202,5	script	Laphine taking notes#1	436,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine taking notes]";
		mes "We are quite impressed by the poet.";
		mes "We Laphine love music aswell.";
		mes "I never imagined that I would ever hear such exotic music.";
		next;
		mes "[Laphine taking notes]";
		mes "I want to study music someday.";
		mes "I plan to write much about the study of instruments and music";
		next;
		mes "[Laphine taking notes]";
		mes "Someday you should listen to mu people's music.";
		close;
	}
	else {
		mes "[Laphine taking notes]";
		mes "TiTalLars Ur tasThorNoth O AnImanWha.";
		mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
		next;
		mes "- He seems frustrated that you don't understand him -";
		close;
	}
}

spl_in01,167,207,7	script	Silent Laphine#ep13	445,{
	mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
	close;
}

spl_in01,180,201,3	script	Laphine Soldier#ep13_1	461,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Soldier]";
		mes "You are a stranger here, aren't you?";
		mes "I am watching him to prevent anything bad from happening.";
		next;
		mes "[Laphine Soldier]";
		mes "Definitely you are involved.";
		mes "The upper side people allow you to pass here...";
		mes "But nobody knows what's going to happen in this battlefield.";
		next;
		mes "[Laphine Soldier]";
		mes "Anyway, whats that instrument over there?";
		mes "We have a similar one...";
		mes "But it sounds totally different.";
		close;
	}
	else {
		mes "[Laphine Soldier]";
		mes "FusVohlAnu Ur Lon.";
		mes "LoUdenFar Ha Dormaur?";
		mes "...marAmanYur Mu.";
		next;
		mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
		close;
	}
}

spl_in01,189,207,3	script	Laphine Staff#ep13_1	439,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Staff]";
		mes "Hm, what's up?";
		mes "I'm sorry, but we don't sell food to strangers.";
		next;
		mes "[Laphine Staff]";
		mes "You guys also need to be careful of food here.";
		mes "Food is scarce here.";
		next;
		mes "[Laphine Staff]";
		mes "You're going to have to find food somewhere else.";
		close;
	}
	else {
		mes "[Laphine Staff]";
		mes "VeldAnoWeh Or ";
		mes "TurWos";
		mes "......ah...";
		next;
		mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
		close;
	}
}

spl_in01,154,207,5	script	Laphine Staff#ep13_2	440,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Staff]";
		mes "his camp serves a military purpose. But we also have a need for bars.";
		next;
		mes "[Laphine Staff]";
		mes "How else can a soldier release stress if not through drinking...";
		next;
		mes "[Laphine Staff]";
		mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
		close;
	}
	else {
		mes "[Laphine Staff]";
		mes "NorVerNuff Ee Re!";
		mes "remuDurOdes Mu AshFus~!";
		mes "OdesTalWeh Ur??? ";
		close;
	}
}

spl_in01,122,314,5	script	High-Ranked Soldier#ep13	461,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[High-Ranked Soldier]";
		mes "Are ther any new supplies?";
		next;
		mes "[Laphine Soldier]";
		mes "This sword just arrived...";
		mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
		next;
		mes "[High-Ranked Soldier]";
		mes "Hmm, we rarely used swords. But it looks great as a decoration.";
		next;
		mes "- Seems their busy talking about weapons -";
		close;
	}
	else {
		mes "[High-Ranked Soldier]";
		mes "NorVerNuff Ee Re....";
		next;
		mes "[Laphine Soldier]";
		mes "FusVerAlah Di ";
		mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
		next;
		mes "[High-Ranked Soldier]";
		mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
		close;
	}
}

spl_in01,122,311,1	script	Laphine Soldier#ep13_2	447,{
	if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
		mes "[Laphine Soldier]";
		mes "Are you a stranger?";
		mes "Have you come here to see the Laphine's military storage?";
		next;
		mes "[High-Ranked Soldier]";
		mes "Nevermind. These are useless to them...";
		mes "How can this delicate sword be used by those brutes...?";
		next;
		mes "[Laphine Soldier]";
		mes "O";
		close;
	}
	else {
		mes "[High-Ranked Soldier]";
		mes "NorVerNuff Ee Re....";
		next;
		mes "[Laphine Soldier]";
		mes "FusVerAlah Di ";
		mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
		next;
		mes "[High-Ranked Soldier]";
		mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
		close;
	}
}

// ep33_2_dailybs
splendide,121,259,3	script	Fairy#ep13bs1	436,{
	if (isequipped(2782) == 1) {
		mes "[Fairy]";
		mes "Have you ever gone to the East side?";
		mes "Theres lots of ice~";
		mes "How cold...";
		close;
	}
	else {
		mes "[nes]";
		mes "VaFuloDor An ";
		mes "WosNuffremu Ha TurAshTi";
		mes "VilTiRini O ";
		close;
	}
}

splendide,163,264,3	script	Fairy#ep13bs2	438,{
	if (isequipped(2782) == 1) {
		mes "[Fairy]";
		mes "What are you looking at!";
		next;
		mes "[Fairy]";
		mes "Oh me! You know beauty when you see it don't you~?!";
		close;
	}
	else {
		mes "[nes]";
		mes "UorVeLars No Ador";
		next;
		mes "[nes]";
		mes "SeGothShar An AshDur";
		close;
	}
}