1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
//===== eAthena Script =======================================
//= Hugel City
//===== By: ==================================================
//= vicious_pucca, Poki#3, erKURITA
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPC's for the City of Hugel.
//===== Additional Comments: =================================
//= Cords and Sprites are 100% Correct, but the names are not.
//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
//= Note: Not all the sprites were correct :P [erKURITA]
//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
//= Started the basis of Poring Track. [erKURITA]
//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
//= Special thanks to RockmanEXE who provided all necesary info =3
//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
//= just using up memory. [erKURITA]
//============================================================
hu_in01.gat,23,311,4 script Johsh 898,{
set @npcname$, "[Josh]";
mes @npcname$;
mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
next;
switch(select("Yes Please:No thanks")) {
case 1:
if (Zeny < 500) {
mes @npcname$;
mes "Err sir, you don't have 500z zeny. I can't sell you anything";
close;
} else
set Zeny,Zeny-500;
getitem 12018,5;
mes @npcname$;
mes "Good! here you go! Have fun with them!";
close;
case 2:
mes @npcname$;
mes "Aww~~ you miss it";
close;
case 255:
end;
}
}
//Should be moved later on to Bulletin Boards.txt
//hugel.gat,91,152,4 script Bulletin Board 837,{end;}
//= New Npcs
//hugel.gat,76,134,4 script Yahna 101,{end;}
//hugel.gat,71,137,5 script Jamira 879,{end;}
//hugel.gat,175,115,5 script Anhi Anh 897,{end;}
//hugel.gat,191,172,4 script Yanhe 895,{end;}
//hugel.gat,196,164,3 script Amnot 50,{end;}
//hugel.gat,203,166,0 script Star#1 111,{
//invisible but clickeable npc
//end;
//}
//hugel.gat,209,164,0 script Star#2 111,{
//invisible but clickeable npc
//end;
//}
//hugel.gat,216,158,0 script Shellfish 111,{
//invisible but clickeable npc
//end;
//}
//hugel.gat,168,183,5 script Thief 118,{end;}
//hugel.gat,126,151,4 script Tanyee 90,{end;}
//hugel.gat,88,168,4 script Zondaman 874,{end;}
//hugel.gat,71,198,3 script Kampia 90,{end;}
//hugel.gat,84,125,4 script Anzian 700,{end;}
//= End of new npcs
//hugel.gat,102,161,3 script Young Sailor 100,{end;}
//hugel.gat,85,139,3 script Yoko 86,{end;}
//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
//hugel.gat,85,165,5 script Cudy 896,{end;}
//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
//hugel.gat,71,83,4 script Hon Kiki 900,{end;}
//hugel.gat,56,103,4 script Sarko 709,{end;}
//hugel.gat,68,99,2 script Billy the Bull 889,{end;}
//hugel.gat,169,112,5 script Sani 892,{end;}
//hu_in01.gat,26,77,4 script Bokie 50,{end;}
//hu_in01.gat,18,94,2 script Katsuki 95,{end;}
//hu_in01.gat,16,20,4 script Jamie 70,{end;}
//hu_in01.gat,14,11,4 script Jana 49,{end;}
//hu_in01.gat,19,161,2 script Matilda 803,{end;}
//hu_in01.gat,18,167,4 script Gin 86,{end;}
//hu_in01.gat,381,304,5 script Soldier 105,{end;}
//hu_in01.gat,111,386,4 script Jino 86,{end;}
//Johsh was here!
//hu_in01.gat,246,107,2 script Receptionist 53,{end;}
//hu_in01.gat,256,40,2 script Garud 897,{end;}
|