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|
//===== Hercules Script ======================================
//= Einbroch Town
//===== By: ==================================================
//= Everybody mentioned in the comments
//===== Current Version: =====================================
//= 1.7
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.2 Added some NPCs [MasterOfMuppets]
//= 0.3 Added a few npcs by reddozen [MasterOfMuppets]
//= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets]
//= 0.4a Added exp bonus for the factory quest, borrowed from a Korean fansite.
//= 0.4b Added missing close [Komurka]
//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
//= Info provided by RockmanEXE [erKURITA]
//= 0.6 Implemented a crap quest [MasterOfMuppets]
//= 0.7 Implemented an inn NPC [MasterOfMuppets]
//= 0.8 Implemented the Shinokas quest, thanks to [MasterOfMuppets]
//= Dj-Yhn for scripting it.
//= 0.9 Removed Duplicates [Silent]
//= 1.0 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.1 Split quests into quests/cities_einbroch.txt [Evera]
//= 1.2 Split more quests into above file [Evera]
//= 1.3 Added (finally) the Garrison quest npc [erKURITA]
//= 1.4 Implemented the polution script. [MasterOfMuppets]
//= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22]
//= 1.6 Optimized several NPCs [DZeroX]
//= 1.7 Replaced outdated variable with getarg. [L0ne_W0lf]
//= 1.8 Fixed Occurances of PcName. [L0ne_W0lf]
//============================================================
einbroch,218,198,5 script Mark#ein 4_M_EINMAN,{
callfunc "EinTower","Mark";
end;
}
einbroch,175,196,5 script Morei#ein 4_M_EINMAN2,{
mes "[Morei]";
mes "Greetings,";
mes "I am Morei,";
mes "Assistant Guide";
mes "of Einbroch Tower.";
next;
mes "[Morei]";
mes "If you wish to return";
mes "to the ground floor,";
mes "please let me know.";
mes "Would you like to go";
mes "back to ground level?";
next;
switch(select("Yes.:No.")) {
case 1:
mes "[Morei]";
mes "I see.";
mes "Let me lead you";
mes "to the ground floor.";
mes "Thank you for using";
mes "our services.";
close2;
switch(rand(1,3)) {
case 1:
warp "einbroch",170,229;
end;
case 2:
warp "einbroch",216,188;
end;
case 3:
warp "einbroch",178,167;
end;
}
case 2:
mes "[Morei]";
mes "I see.";
mes "I hope you";
mes "enjoy your time";
mes "in Einbroch Tower.";
close;
}
}
einbroch,173,229,5 script Oberu#ein 4_M_EINMAN,{
callfunc "EinTower","Oberu";
end;
}
einbroch,176,172,5 script Khemko#ein 4_M_EINMAN,{
callfunc "EinTower","Khemko";
end;
}
function script EinTower {
mes "[" + getarg(0) + "]";
mes "Good day~";
mes "I'm " + getarg(0) + ", your";
mes "guide to exploring";
mes "the Einbroch Tower.";
next;
mes "[" + getarg(0) + "]";
mes "Einbroch Tower offers";
mes "the best view of our city";
mes "and it's a great place to";
mes "meet with friends or take";
mes "a date. The Einbroch Tower";
mes "admission fee is 10 zeny.";
next;
mes "[" + getarg(0) + "]";
mes "Right now, we're offering";
mes "a special promotion called";
mes "the Apple Combo Set for only";
mes "20 zeny. This set includes";
mes "Einbroch Tower admission";
mes "and an Apple to snack on.";
next;
switch(select("Tower Admission Only:Apple Combo Set:Cancel")) {
case 1:
if (Zeny < 10) {
mes "[" + getarg(0) + "]";
mes "I'm sorry, but you";
mes "don't have enough";
mes "zeny. The Einbroch";
mes "Tower Admission";
mes "fee is 10 zeny.";
close;
}
else {
mes "[" + getarg(0) + "]";
mes "Thank you for";
mes "using our services.";
mes "Let me guide you to";
mes "the tower right away.";
Zeny -=10;
close2;
warp "einbroch",181,196;
end;
}
case 2:
if (Zeny < 20) {
mes "[" + getarg(0) + "]";
mes "I'm sorry, but you don't";
mes "have enough zeny. The";
mes "Apple Combo Set is 20 zeny.";
close;
}
else {
mes "[" + getarg(0) + "]";
mes "Before I guide you to";
mes "the tower, let me check";
mes "your status to insure";
mes "your safety before I give";
mes "you the Apple Combo Set.";
next;
if (checkweight(512,1)) {
mes "[" + getarg(0) + "]";
mes "Thank you for";
mes "using our services.";
mes "Let me guide you to";
mes "the tower right away.";
Zeny -=20;
getitem 512,1; //Apple
close2;
warp "einbroch",174,204;
end;
}
else {
mes "[" + getarg(0) + "]";
mes "I'm sorry, but you're carrying";
mes "too many items with you. Please store some of your things in your Kafra Storage before purchasing";
mes "the Apple Combo Set.";
close;
}
}
case 3:
mes "[" + getarg(0) + "]";
mes "I see.";
mes "Feel free to";
mes "come back any";
mes "time. Thank you.";
close;
}
}
einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 4_M_EIN_SOLDIER,{
mes "[Staff]";
mes "Welcome to";
mes "the Train Station.";
mes "Trains to Einbech";
mes "are always running";
mes "so if you miss one,";
mes "it's no problem.";
next;
mes "[Staff]";
mes "The fare to board the";
mes "train that runs the Einbroch";
mes "to Einbech line is 200 zeny.";
mes "Would you like to buy a ticket?";
next;
switch(select("Yes.:No.:About the Environment...")) {
case 1:
if (Zeny > 199) {
mes "[Staff]";
mes "Thank you";
mes "very much.";
mes "Have a safe trip.";
mes "^333333*Ahem*^000000 All aboard!";
close2;
Zeny -=200;
warp "einbech",43,215;
end;
}
else {
mes "[Staff]";
mes "I'm sorry, but this";
mes "isn't enough zeny";
mes "to pay the train fare.";
close;
}
case 2:
mes "[Staff]";
mes "Very well, then.";
mes "Please enjoy your";
mes "stay in Einbroch.";
close;
case 3:
mes "[Staff]";
mes "Einbroch is infamous for";
mes "its air pollution, no doubt";
mes "caused by the industrial";
mes "facilities located here.";
mes "It's really horrible...";
next;
mes "[Staff]";
mes "Sometimes the air pollution";
mes "gets so bad that it becomes";
mes "hard to breathe. If you hear";
mes "the Einbroch Smog Alert, you";
mes "should find shelter immediately!";
close;
}
}
einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 4_M_EIN_SOLDIER
einbroch,259,326,3 script Leslie#ein_1 4_F_EINOLD,{
mes "[Leslie]";
mes "^666666*Cough cough!*^000000";
mes "Laaaand sakes!";
next;
mes "[Leslie]";
mes "An old woman like me";
mes "can't breathe this air! How";
mes "do people even live in all this";
mes "smog? Sure, the air in Einbech";
mes "isn't pristine, but the air here in Einbroch is much worse! ^333333*Cough~!*^000000";
next;
mes "[Leslie]";
mes "I hate coming here";
mes "sometimes! The air is";
mes "totally polluted and this";
mes "city is full of stuck up";
mes "pricks! But they sell stuff";
mes "here I can't buy back home...";
close;
}
einbroch,236,191,3 script Tan#ein 4_M_EINMAN,{
mes "[Tan]";
mes "All the factories";
mes "here in Einbroch are";
mes "causing a serious air";
mes "pollution problem.";
next;
mes "[Tan]";
mes "I'm an Airship engineer and";
mes "everyday, all day long, I deal";
mes "with oil stains and all sorts";
mes "of pollutants. I'm surprised";
mes "I haven't gotten sick yet...";
next;
mes "[Tan]";
mes "Still, I try to be careful";
mes "when I can. Whenever I go";
mes "out into the city's red fog,";
mes "I always wear my Flu Mask.";
mes "If you'll be here for a while,";
mes "you should carry one with you.";
close;
}
einbroch,228,121,5 script Little Toby#ein-1 4_M_EINMAN,{
mes "[Little Toby]";
mes "Excuse me...";
mes "But I'm lost!";
mes "I can't find my";
mes "mom or dad!";
next;
mes "[Little Toby]";
mes "A-am I at the Airport?!";
mes "My parents are supposed";
mes "to come get me, but I still";
mes "haven't found them! We just";
mes "moved here, so I don't know";
mes "where anything is!";
next;
mes "[Little Toby]";
mes "W-wait!";
mes "Where are you";
mes "going?! Don't leave";
mes "me, I'm all alone...!";
close;
}
einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "[Airship Engineer]";
mes "H-hey! Don't";
mes "touch my precious";
mes "Burielle! I just finished";
mes "her tune-up and now she's";
mes "sleeping! J-just step away!";
next;
switch(select("Who's Burielle?:Sorry about That.")) {
case 1:
mes "[Airship Engineer]";
mes "Burielle is the prettiest";
mes "model among all the Airships";
mes "made within the last ten years!";
mes "She might be grounded now, but";
mes "with my healing hands, she'll";
mes "conquer the skies again!";
next;
switch(select("Ah~:Uh huh...")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Ah~";
mes "I see, so you're";
mes "working on restoring";
mes "this magnificent specimen";
mes "of an Airship. Best of luck~";
next;
mes "[Airship Engineer]";
mes "Yeah. I'd appreciate";
mes "it if you'd just be careful.";
mes "I've put a lot of love into";
mes "fixing up Burielle...";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Uh huh...";
mes "Right. For a second";
mes "there, I thought you were";
mes "talking about a person, but";
mes "then I also assumed that you";
mes "weren't, you know, a nutcase.";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh, did you say,";
mes "''prettiest model?''";
mes "All Airships look the";
mes "same to me, this one";
mes "ain't special at all. You've";
mes "gone loony tunes, paley boy.";
next;
emotion e_an;
mes "[Airship Engineer]";
mes "Wh-what...?!";
close;
}
case 2:
mes "[Airship Engineer]";
mes "Well, at least you know";
mes "what you did wrong. Now";
mes "quit disturbing her and git!";
close;
}
}
einbroch,294,312,3 script Centzu#ein 4_M_EINMAN2,{
mes "[Centzu]";
mes "I've lived here for";
mes "a long time and I see";
mes "that this huge city is still";
mes "growing bigger everyday.";
next;
mes "[Centzu]";
mes "How did Einbroch get so";
mes "huge so quickly? I still can't";
mes "believe there's been this much";
mes "development. Well, I suppose";
mes "it's not my concern. Nothing";
mes "I do will make a difference... ";
next;
mes "[Centzu]";
mes "Even though such";
mes "rapid industrialization";
mes "can't be good for the";
mes "environment or the people,";
mes "I'll just sit back, watch what";
mes "happens and just enjoy life...";
close;
}
einbroch,232,255,5 script Khowropher#ein 4_M_EINOLD,{
mes "[Khowropher]";
mes "^666666*Cough cough*^000000";
mes "Jiminy! The air here";
mes "is so thick and grimy!";
mes "And it's worse for us old";
mes "people with breathing";
mes "problems! ^333333*Haaack!*^000000";
next;
mes "[Khowropher]";
mes "I don't care if they keep";
mes "building more and more";
mes "factories and homes in this";
mes "town. Still, I'd like to spend";
mes "the rest of my life somewhere";
mes "quiet and with clean air...";
next;
mes "[Khowropher]";
mes "Then again, Einbroch is my";
mes "hometown and I can't just up";
mes "and leave. I suppose it's my";
mes "fate to suffer from this foul air until the day I die. ^666666*Sigh...*^000000";
close;
}
einbroch,143,109,5 script Khetine#ein 4_M_EINMAN,{
mes "[Khetine]";
mes "Lately, there's been";
mes "talk about this empty";
mes "building downtown that's";
mes "been converted into some";
mes "sort of mysterious facility.";
next;
mes "[Khetine]";
mes "It all seems pretty";
mes "shady, but I guess it's";
mes "not really my job to know";
mes "about that. I mean, if it";
mes "doesn't affect me, why";
mes "should I be concerned?";
close;
}
einbroch,229,149,3 script Sleik#ein 4_M_EINMAN2,{
mes "[Sleik]";
mes "Surprisingly, we have";
mes "a Train Station that everyone";
mes "has been calling a victory for";
mes "science. I mean, shouldn't we";
mes "be more amazed by the Airship?";
next;
mes "[Sleik]";
mes "Now, if you want to know";
mes "where the train actually goes,";
mes "I wouldn't be able to tell you.";
mes "After all, I never rode it. But";
mes "still, I guess having our own";
mes "Train Station is a good thing.";
close;
}
airport,174,41,6 script Young Man#air 4W_M_03,{
mes "[Runnan]";
mes "...And that's why";
mes "I travel around the";
mes "globe. My bosses have";
mes "a keen eye for the most";
mes "exotic goods, so I acquire";
mes "them and make deliveries.";
next;
mes "[Runnan]";
mes "There even was a time";
mes "when they had me collect";
mes "Jellopy, though that stuff is";
mes "pretty common nowadays.";
mes "Now that I think about it, why";
mes "did they need so much stuff?";
close;
}
airport,176,41,4 script Old Man#air 4_M_ORIENT01,{
mes "[Zhen Lan]";
mes "Now, I hear that the";
mes "monsters around here";
mes "carry around some ore";
mes "that dazzles with a sublimely";
mes "beautiful light. Neat, huh?";
next;
mes "[Zhen Lan]";
mes "These ores are a great";
mes "material to use in making";
mes "flower vases. My friend, who";
mes "happens to be a dollmaker,";
mes "told me that. He makes these dolls using all sorts of materials.";
next;
mes "[Zhen Lan]";
mes "He fashions them out of";
mes "Well-Tanned Leather, stuffs";
mes "them with Bird Feathers, and";
mes "uses Cyfar or Zargon to make";
mes "the eyes. He even uses a Jellopy at the bottom to balance the doll.";
next;
mes "[Zhen Lan]";
mes "I guess that goes to show";
mes "that things that seem useless";
mes "might actually be handy in some";
mes "way. So don't worry about having too much stuff. Sooner or later, it might be useful to someone.";
close;
}
ein_in01,113,211,3 script Teinz#ein 4_M_REPAIR,{
mes "[Teinz]";
mes "If you just pay me money,";
mes "I'll be your slave! There's";
mes "nothing I won't do! Anything";
mes "is fair game. Hell, I'll get buck naked if you pay me enough.";
next;
mes "[Teinz]";
mes "If you pay me what I'm";
mes "worth, I'll work hard at";
mes "any task you set me to.";
mes "Sure, mining's rough, but";
mes "as long as the zeny's coming";
mes "in, I'm happy. Heh heh heh~";
close;
}
ein_in01,48,220,5 script Lowe#ein 4_M_REPAIR,{
mes "[Lowe]";
mes "...";
mes "......";
next;
mes "[Lowe]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Lowe]";
mes "Hey. Why are you";
mes "looking at me like";
mes "that? There's no idle";
mes "chatting allowed at work.";
mes "If Canphotii catches";
mes "you, you'll be punished...";
next;
mes "[Lowe]";
mes "Oh wait...";
mes "You don't work here.";
mes "I apologize, that kind";
mes "of reaction's an old";
mes "habit for me, adventurer.";
close;
}
ein_in01,87,237,5 script Dinje#ein 4_F_EINWOMAN,{
mes "[Dinje]";
mes "Do you know why a woman";
mes "like me has to work in this";
mes "factory? I'll tell you why... ";
next;
mes "[Dinje]";
mes "My lazy husband, Gesin,";
mes "is just lying there on the";
mes "ground! So I have to work";
mes "in order to support us!";
next;
mes "[Dinje]";
mes "We can't rest for even";
mes "a second if we want to save";
mes "enough money to become";
mes "wealthy and powerful some";
mes "day. Don't you understand?";
next;
mes "[Dinje]";
mes "Well, my husband obviously";
mes "doesn't! How can he not know";
mes "how the real world works?!";
mes "Hey, kick his ass for me if";
mes "he doesn't wake up soon!";
close;
}
ein_in01,84,218,3 script Tsuen#ein 4_M_REPAIR,{
mes "[Tsuen]";
mes "There was a time";
mes "when I dreamed of";
mes "being an adventurer,";
mes "just like you. But that";
mes "was a long time ago...";
next;
mes "[Tsuen]";
mes "Now, I'm nothing but";
mes "a factory manager. Still,";
mes "even if my job's not that";
mes "great, I'm pretty satisfied.";
mes "I'm sure people enjoy the";
mes "products I oversee and all...";
next;
mes "[Tsuen]";
mes "Maybe my life was meant";
mes "to be this way, even if it's";
mes "not how I planned it. But the";
mes "time will come when I up and";
mes "leave and travel the world";
mes "once I get my chance!";
next;
mes "[Tsuen]";
mes "I hope the day will";
mes "come when I can meet";
mes "you out in that big wide";
mes "world and greet you as";
mes "a fellow adventurer.";
close;
}
ein_in01,103,239,1 script Gesin#ein 4_M_DIEMAN,{
mes "[Gesin]";
mes "Arrrgh!";
mes "This is killing me!";
mes "Why should I be rich?";
mes "What's wrong with living";
mes "within our means?";
next;
mes "[Gesin]";
mes "I've got no problem";
mes "with my current way";
mes "of life, but the old ball";
mes "and chain disagrees.";
mes "Why is she so obsessed";
mes "with riches and power?";
next;
mes "[Gesin]";
mes "Well, in any case, I'd";
mes "like to help her, but I can't";
mes "get up! I'm exhausted and";
mes "my body is just overtaxed.";
mes "I have no strength at all.";
next;
mes "[Gesin]";
mes "This is horrible~";
mes "I should be resting";
mes "instead of worrying";
mes "about making money...";
close;
}
ein_in01,33,275,1 script Pevtatin#ein 4_M_EINMINER,{
mes "[Pevtatin]";
mes "Good god!";
mes "I'm so stressed!";
mes "It's been nonstop";
mes "since I moved here!";
next;
mes "[Pevtatin]";
mes "The work is tough and";
mes "already the boss hates";
mes "me! I didn't move here";
mes "for this! Still, the pay is";
mes "decent so I guess I should";
mes "endure just a little longer.";
next;
mes "[Pevtatin]";
mes "Here goes...!";
mes "Yo-heave-ho!";
mes "Yo-heave-ho~!";
close;
}
ein_in01,36,204,3 script Rombell#ein 4_M_REPAIR,{
mes "[Rombell]";
mes "It's great that the";
mes "factory is making good";
mes "business and drawing";
mes "in a lot of profit, but I still";
mes "have one major concern.";
next;
mes "[Rombell]";
mes "The amount of pollution";
mes "that this place is causing";
mes "is horrific! We've got these";
mes "machines blowing out toxic";
mes "gas all day long! The air";
mes "can't be safe for very long...";
next;
mes "[Rombell]";
mes "I mean, the air we're";
mes "breathing right now is";
mes "pretty foul and things";
mes "are only going to get";
mes "worse. How can we";
mes "solve this problem?";
close;
}
ein_in01,64,271,3 script Vonstein#ein 4_M_EINMAN,{
mes "[Vonstein]";
mes "Staring at this";
mes "bubbling hot liquid";
mes "metal gives me a good";
mes "feeling inside. It's like";
mes "that stuff can melt anything!";
next;
mes "[Vonstein]";
mes "Imagine covering an";
mes "entire street of people";
mes "with that stuff! Bwahah--";
mes "Oh, I'm sorry if I'm talking";
mes "crazy talk! I'm just kidding~";
close;
}
ein_in01,49,202,3 script Dorf#ein 4_M_REPAIR,{
mes "[Dorf]";
mes "Machines are sooo";
mes "convenient. Just look";
mes "at this contraption easily";
mes "do tasks that'd be tough";
mes "for me to finish alone.";
next;
mes "[Dorf]";
mes "Now this is what";
mes "I call technology!";
mes "Sure, it takes effort and";
mes "money to make one of";
mes "these, but what do I care?";
next;
mes "[Dorf]";
mes "I've got no problems,";
mes "so long as this freaking";
mes "thing keeps working the";
mes "way I want it to!";
close;
}
ein_in01,68,209,5 script Khashurantze#ein 4_M_EIN_SOLDIER,{
mes "[Khashurantze]";
mes "I'm sorry, but you need";
mes "special authority in order";
mes "to enter this place. I'll have";
mes "to ask you to leave right now.";
close2;
warp "einbroch",179,63;
end;
}
ein_in01,85,261,3 script Zherin#ein 4_M_REPAIR,{
mes "[Zherin]";
mes "I'm in charge of this";
mes "blast furnace which";
mes "contains all of this";
mes "boiling magma.";
next;
mes "[Zherin]";
mes "Even though it doesn't";
mes "require actual labor, this";
mes "job is pretty tiring. I've got";
mes "to pay careful attention all";
mes "the time. It's pretty stressful.";
next;
mes "[Zherin]";
mes "Still, I'm proud of my job";
mes "since I have the responsibility";
mes "of ensuring employee safety.";
mes "Anyway, don't get too close";
mes "to the furnace. It won't do if";
mes "you get burned on accident!";
close;
}
ein_in01,43,252,3 script Canphotii#ein 4_M_EIN_SOLDIER,{
mes "[Canphotii]";
mes "Hustle, hustle!";
mes "Pick up the pace!";
mes "Anyone working too";
mes "slowly will be punished!";
next;
mes "[Canphotii]";
mes "Can't you understand";
mes "that?! Now go to your";
mes "station and get back to";
mes "work! Wait, are you even";
mes "an employee? If not, then";
mes "stop wandering around!";
next;
mes "[Canphotii]";
mes "You're not supposed";
mes "to be able to get in here!";
mes "I can't believe they let you";
mes "in! This requires extreme";
mes "disciplinary action!";
close;
}
ein_in01,206,224,3 script Hotel Employee#ein 4_M_EINMAN,{
mes "[Hotel Employee]";
mes "Good day, welcome to the";
mes "Einbroch Hotel. The staff is";
mes "always striving to accomodate";
mes "our guests with the highest";
mes "standards in cleanliness,";
mes "service and convenience~";
next;
if (kain_ticket == 5) {
mes "[Hotel Employee]";
mes "Are you looking";
mes "for Mr. Defru Ark?";
mes "Oh right, he did mention";
mes "waiting for some package";
mes "from the Airport. Now let";
mes "me pull up that information...";
next;
mes "[Hotel Employee]";
mes "Ah, here we are.";
mes "Mr. Defru Ark is";
mes "staying in Room 201.";
next;
}
else {
switch(select("Save:Take Rest - 5,000 zeny:Cancel")) {
case 1:
mes "[Hotel Employee]";
mes "Your Respawn Point";
mes "has been saved here";
mes "in the Einbroch Hotel.";
mes "Thank you, and please";
mes "come again.";
close2;
savepoint "ein_in01",200,224;
end;
case 2:
if (Zeny > 4999) {
mes "[Hotel Employee]";
mes "Thank you.";
mes "Please enjoy";
mes "your rest~";
close2;
Zeny -=5000;
percentheal 100,100;
warp "ein_in01",272,167;
end;
}
else {
mes "[Hotel Employee]";
mes "I'm sorry, but the";
mes "acommodation fee is";
mes "5,000 zeny. Next time,";
mes "please make sure that you";
mes "bring enough zeny, okay?";
close;
}
case 3:
mes "[Hotel Employee]";
mes "Thank you and";
mes "please come again~";
close;
}
}
mes "[Hotel Employee]";
mes "Have a good day.";
close;
}
einbroch,244,255,5 script Bulletin Board#ein1 4_BULLETIN_BOARD2,{
mes " ";
mes " Train Station ";
mes " ";
close;
}
einbroch,253,203,5 script Bulletin Board#ein2 4_BULLETIN_BOARD2,{
mes " ";
mes " Hotel ";
mes " ";
close;
}
einbroch,68,206,5 script Bulletin Board#ein3 4_BULLETIN_BOARD2,{
mes " ";
mes " Airship Airport ";
mes " ";
close;
}
einbroch,90,84,5 script Bulletin Board#ein4 4_BULLETIN_BOARD2,{
mes " ";
mes " Laboratory ";
mes " ";
close;
}
einbroch,101,106,5 script Bulletin Board#ein5 4_BULLETIN_BOARD2,{
mes " ";
mes " Airship Repair Shop ";
mes " ";
close;
}
einbroch,220,208,5 script Bulletin Board#ein6 4_BULLETIN_BOARD2,{
mes " ";
mes " Weapon Shop ";
mes " ";
close;
}
einbroch,132,76,5 script Bulletin Board#ein7 4_BULLETIN_BOARD2,{
mes " ";
mes " Factory ";
mes " ";
close;
}
einbroch,152,46,5 script Bulletin Board#ein11 4_BULLETIN_BOARD2,{
mes "West - Laboratory, Airship Repair Shop";
mes "South - Einbroch Front Gate";
mes "North - Airport";
mes "Northeast - Train Station, Hotel, Weapon Shop";
close;
}
einbroch,235,141,5 script Bulletin Board#ein22 4_BULLETIN_BOARD2,{
mes "Southwest - Airship Repair Shop, Laboratory";
mes "Northwest - Airport";
mes "North - Weapon Shop, Hotel, Train Station";
close;
}
einbroch,162,256,5 script Bulletin Board#ein33 4_BULLETIN_BOARD2,{
mes "East - Train Station";
mes "Southeast - Hotel";
mes "South - Weapon Shop,Factory";
mes "Southwest - Airport, Airship Repair Shop, Laboratory";
close;
}
einbroch,183,174,5 script Bulletin Board#ein44 4_BULLETIN_BOARD2,{
mes "East - Weapon Shop, Hotel";
mes "South - Factory";
mes "Southwest - Airship Repair Shop, Laboratory";
mes "Northwest - Airport";
close;
}
einbroch,104,202,5 script Bulletin Board#ein55 4_BULLETIN_BOARD2,{
mes "Northeast - Train Station";
mes "East - Weapon Shop,Hotel";
mes "South - Airship Repair Shop, Laboratory";
close;
}
ein_in01,31,217,3 script Cendadt#ein 4_M_REPAIR,{
mes "[Cendadt]";
mes "This factory has a lot";
mes "of things that need fixing,";
mes "pronto! I'm amazed that";
mes "the place is still operating!";
next;
mes "[Cendadt]";
mes "Lucky for us, I hear that";
mes "some altruistic adventurers";
mes "have been donating materials";
mes "to help keep this factory from";
mes "falling apart... Or worse.";
mes "But that's just a rumor.";
next;
mes "[Cendadt]";
mes "^666666*Sigh*^000000";
mes "Even if it is true,";
mes "there's nothing no one";
mes "here can do. Nobody has";
mes "the courage to challenge";
mes "the system, you know?";
next;
mes "[Cendadt]";
mes "I...";
mes "I better get";
mes "back to work";
mes "before I get";
mes "in trouble...";
close;
}
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