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path: root/npc/cities/einbroch.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) DZeroX
//= Copyright (C) Samuray22
//= Copyright (C) Evera
//= Copyright (C) Silent
//= Copyright (C) erKURITA
//= Copyright (C) Komurka
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Einbroch Town
//================= Description ===========================================
//= Einbroch Town NPCs
//================= Current Version =======================================
//= 1.7
//=========================================================================

einbroch,218,198,5	script	Mark#ein	4_M_EINMAN,{
	callfunc "EinTower","Mark";
	end;
}

einbroch,175,196,5	script	Morei#ein	4_M_EINMAN2,{
	mes "[Morei]";
	mes "Greetings,";
	mes "I am Morei,";
	mes "Assistant Guide";
	mes "of Einbroch Tower.";
	next;
	mes "[Morei]";
	mes "If you wish to return";
	mes "to the ground floor,";
	mes "please let me know.";
	mes "Would you like to go";
	mes "back to ground level?";
	next;
	switch(select("Yes.", "No.")) {
	case 1:
		mes "[Morei]";
		mes "I see.";
		mes "Let me lead you";
		mes "to the ground floor.";
		mes "Thank you for using";
		mes "our services.";
		close2;
		switch(rand(1,3)) {
		case 1:
			warp "einbroch",170,229;
			end;
		case 2:
			warp "einbroch",216,188;
			end;
		case 3:
			warp "einbroch",178,167;
			end;
		}
	case 2:
		mes "[Morei]";
		mes "I see.";
		mes "I hope you";
		mes "enjoy your time";
		mes "in Einbroch Tower.";
		close;
	}
}

einbroch,173,229,5	script	Oberu#ein	4_M_EINMAN,{
	callfunc "EinTower","Oberu";
	end;
}
einbroch,176,172,5	script	Khemko#ein	4_M_EINMAN,{
	callfunc "EinTower","Khemko";
	end;
}

function	script	EinTower	{
	mes "[" + getarg(0) + "]";
	mes "Good day~";
	mes "I'm " + getarg(0) + ", your";
	mes "guide to exploring";
	mes "the Einbroch Tower.";
	next;
	mes "[" + getarg(0) + "]";
	mes "Einbroch Tower offers";
	mes "the best view of our city";
	mes "and it's a great place to";
	mes "meet with friends or take";
	mes "a date. The Einbroch Tower";
	mes "admission fee is 10 zeny.";
	next;
	mes "[" + getarg(0) + "]";
	mes "Right now, we're offering";
	mes "a special promotion called";
	mes "the Apple Combo Set for only";
	mes "20 zeny. This set includes";
	mes "Einbroch Tower admission";
	mes "and an Apple to snack on.";
	next;
	switch(select("Tower Admission Only", "Apple Combo Set", "Cancel")) {
	case 1:
		if (Zeny < 10) {
			mes "[" + getarg(0) + "]";
			mes "I'm sorry, but you";
			mes "don't have enough";
			mes "zeny. The Einbroch";
			mes "Tower Admission";
			mes "fee is 10 zeny.";
			close;
		}
		else {
			mes "[" + getarg(0) + "]";
			mes "Thank you for";
			mes "using our services.";
			mes "Let me guide you to";
			mes "the tower right away.";
			Zeny -= 10;
			close2;
			warp "einbroch",181,196;
			end;
		}
	case 2:
		if (Zeny < 20) {
			mes "[" + getarg(0) + "]";
			mes "I'm sorry, but you don't";
			mes "have enough zeny. The";
			mes "Apple Combo Set is 20 zeny.";
			close;
		}
		else {
			mes "[" + getarg(0) + "]";
			mes "Before I guide you to";
			mes "the tower, let me check";
			mes "your status to insure";
			mes "your safety before I give";
			mes "you the Apple Combo Set.";
			next;
			if (checkweight(Apple,1)) {
				mes "[" + getarg(0) + "]";
				mes "Thank you for";
				mes "using our services.";
				mes "Let me guide you to";
				mes "the tower right away.";
				Zeny -= 20;
				getitem Apple,1;
				close2;
				warp "einbroch",174,204;
				end;
			}
			else {
				mes "[" + getarg(0) + "]";
				mes "I'm sorry, but you're carrying";
				mes "too many items with you. Please store some of your things in your Kafra Storage before purchasing";
				mes "the Apple Combo Set.";
				close;
			}
		}
	case 3:
		mes "[" + getarg(0) + "]";
		mes "I see.";
		mes "Feel free to";
		mes "come back any";
		mes "time. Thank you.";
		close;
	}
}

einbroch,232,272,3	script	Train Station Staff#ein1::EinbrochTrain	4_M_EIN_SOLDIER,{
	mes "[Staff]";
	mes "Welcome to";
	mes "the Train Station.";
	mes "Trains to Einbech";
	mes "are always running";
	mes "so if you miss one,";
	mes "it's no problem.";
	next;
	mes "[Staff]";
	mes "The fare to board the";
	mes "train that runs the Einbroch";
	mes "to Einbech line is 200 zeny.";
	mes "Would you like to buy a ticket?";
	next;
	switch(select("Yes.", "No.", "About the Environment...")) {
	case 1:
		if (Zeny > 199) {
			mes "[Staff]";
			mes "Thank you";
			mes "very much.";
			mes "Have a safe trip.";
			mes "^333333*Ahem*^000000 All aboard!";
			close2;
			Zeny -= 200;
			warp "einbech",43,215;
			end;
		}
		else {
			mes "[Staff]";
			mes "I'm sorry, but this";
			mes "isn't enough zeny";
			mes "to pay the train fare.";
			close;
		}
	case 2:
		mes "[Staff]";
		mes "Very well, then.";
		mes "Please enjoy your";
		mes "stay in Einbroch.";
		close;
	case 3:
		mes "[Staff]";
		mes "Einbroch is infamous for";
		mes "its air pollution, no doubt";
		mes "caused by the industrial";
		mes "facilities located here.";
		mes "It's really horrible...";
		next;
		mes "[Staff]";
		mes "Sometimes the air pollution";
		mes "gets so bad that it becomes";
		mes "hard to breathe. If you hear";
		mes "the Einbroch Smog Alert, you";
		mes "should find shelter immediately!";
		close;
	}
}

einbroch,252,301,3	duplicate(EinbrochTrain)	Train Station Staff#ein2	4_M_EIN_SOLDIER

einbroch,259,326,3	script	Leslie#ein_1	4_F_EINOLD,{
	mes "[Leslie]";
	mes "^666666*Cough cough!*^000000";
	mes "Laaaand sakes!";
	next;
	mes "[Leslie]";
	mes "An old woman like me";
	mes "can't breathe this air! How";
	mes "do people even live in all this";
	mes "smog? Sure, the air in Einbech";
	mes "isn't pristine, but the air here in Einbroch is much worse! ^333333*Cough~!*^000000";
	next;
	mes "[Leslie]";
	mes "I hate coming here";
	mes "sometimes! The air is";
	mes "totally polluted and this";
	mes "city is full of stuck up";
	mes "pricks! But they sell stuff";
	mes "here I can't buy back home...";
	close;
}

einbroch,236,191,3	script	Tan#ein	4_M_EINMAN,{
	mes "[Tan]";
	mes "All the factories";
	mes "here in Einbroch are";
	mes "causing a serious air";
	mes "pollution problem.";
	next;
	mes "[Tan]";
	mes "I'm an Airship engineer and";
	mes "everyday, all day long, I deal";
	mes "with oil stains and all sorts";
	mes "of pollutants. I'm surprised";
	mes "I haven't gotten sick yet...";
	next;
	mes "[Tan]";
	mes "Still, I try to be careful";
	mes "when I can. Whenever I go";
	mes "out into the city's red fog,";
	mes "I always wear my Flu Mask.";
	mes "If you'll be here for a while,";
	mes "you should carry one with you.";
	close;
}

einbroch,228,121,5	script	Little Toby#ein-1	4_M_EINMAN,{
	mes "[Little Toby]";
	mes "Excuse me...";
	mes "But I'm lost!";
	mes "I can't find my";
	mes "mom or dad!";
	next;
	mes "[Little Toby]";
	mes "A-am I at the Airport?!";
	mes "My parents are supposed";
	mes "to come get me, but I still";
	mes "haven't found them! We just";
	mes "moved here, so I don't know";
	mes "where anything is!";
	next;
	mes "[Little Toby]";
	mes "W-wait!";
	mes "Where are you";
	mes "going?! Don't leave";
	mes "me, I'm all alone...!";
	close;
}

einbroch,40,116,1	script	Airship Engineer#ein-1	4_M_EINMAN,{
	mes "[Airship Engineer]";
	mes "H-hey! Don't";
	mes "touch my precious";
	mes "Burielle! I just finished";
	mes "her tune-up and now she's";
	mes "sleeping! J-just step away!";
	next;
	switch(select("Who's Burielle?", "Sorry about That.")) {
	case 1:
		mes "[Airship Engineer]";
		mes "Burielle is the prettiest";
		mes "model among all the Airships";
		mes "made within the last ten years!";
		mes "She might be grounded now, but";
		mes "with my healing hands, she'll";
		mes "conquer the skies again!";
		next;
		switch(select("Ah~", "Uh huh...")) {
		case 1:
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Ah~";
			mes "I see, so you're";
			mes "working on restoring";
			mes "this magnificent specimen";
			mes "of an Airship. Best of luck~";
			next;
			mes "[Airship Engineer]";
			mes "Yeah. I'd appreciate";
			mes "it if you'd just be careful.";
			mes "I've put a lot of love into";
			mes "fixing up Burielle...";
			close;
		case 2:
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Uh huh...";
			mes "Right. For a second";
			mes "there, I thought you were";
			mes "talking about a person, but";
			mes "then I also assumed that you";
			mes "weren't, you know, a nutcase.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Oh, did you say,";
			mes "''prettiest model?''";
			mes "All Airships look the";
			mes "same to me, this one";
			mes "ain't special at all. You've";
			mes "gone loony tunes, paley boy.";
			next;
			emotion e_an;
			mes "[Airship Engineer]";
			mes "Wh-what...?!";
			close;
		}
	case 2:
		mes "[Airship Engineer]";
		mes "Well, at least you know";
		mes "what you did wrong. Now";
		mes "quit disturbing her and git!";
		close;
	}
}

einbroch,294,312,3	script	Centzu#ein	4_M_EINMAN2,{
	mes "[Centzu]";
	mes "I've lived here for";
	mes "a long time and I see";
	mes "that this huge city is still";
	mes "growing bigger everyday.";
	next;
	mes "[Centzu]";
	mes "How did Einbroch get so";
	mes "huge so quickly? I still can't";
	mes "believe there's been this much";
	mes "development. Well, I suppose";
	mes "it's not my concern. Nothing";
	mes "I do will make a difference... ";
	next;
	mes "[Centzu]";
	mes "Even though such";
	mes "rapid industrialization";
	mes "can't be good for the";
	mes "environment or the people,";
	mes "I'll just sit back, watch what";
	mes "happens and just enjoy life...";
	close;
}

einbroch,232,255,5	script	Khowropher#ein	4_M_EINOLD,{
	mes "[Khowropher]";
	mes "^666666*Cough cough*^000000";
	mes "Jiminy! The air here";
	mes "is so thick and grimy!";
	mes "And it's worse for us old";
	mes "people with breathing";
	mes "problems! ^333333*Haaack!*^000000";
	next;
	mes "[Khowropher]";
	mes "I don't care if they keep";
	mes "building more and more";
	mes "factories and homes in this";
	mes "town. Still, I'd like to spend";
	mes "the rest of my life somewhere";
	mes "quiet and with clean air...";
	next;
	mes "[Khowropher]";
	mes "Then again, Einbroch is my";
	mes "hometown and I can't just up";
	mes "and leave. I suppose it's my";
	mes "fate to suffer from this foul air until the day I die. ^666666*Sigh...*^000000";
	close;
}

einbroch,143,109,5	script	Khetine#ein	4_M_EINMAN,{
	mes "[Khetine]";
	mes "Lately, there's been";
	mes "talk about this empty";
	mes "building downtown that's";
	mes "been converted into some";
	mes "sort of mysterious facility.";
	next;
	mes "[Khetine]";
	mes "It all seems pretty";
	mes "shady, but I guess it's";
	mes "not really my job to know";
	mes "about that. I mean, if it";
	mes "doesn't affect me, why";
	mes "should I be concerned?";
	close;
}

einbroch,229,149,3	script	Sleik#ein	4_M_EINMAN2,{
	mes "[Sleik]";
	mes "Surprisingly, we have";
	mes "a Train Station that everyone";
	mes "has been calling a victory for";
	mes "science. I mean, shouldn't we";
	mes "be more amazed by the Airship?";
	next;
	mes "[Sleik]";
	mes "Now, if you want to know";
	mes "where the train actually goes,";
	mes "I wouldn't be able to tell you.";
	mes "After all, I never rode it. But";
	mes "still, I guess having our own";
	mes "Train Station is a good thing.";
	close;
}

airport,174,41,6	script	Young Man#air	4W_M_03,{
	mes "[Runnan]";
	mes "...And that's why";
	mes "I travel around the";
	mes "globe. My bosses have";
	mes "a keen eye for the most";
	mes "exotic goods, so I acquire";
	mes "them and make deliveries.";
	next;
	mes "[Runnan]";
	mes "There even was a time";
	mes "when they had me collect";
	mes "Jellopy, though that stuff is";
	mes "pretty common nowadays.";
	mes "Now that I think about it, why";
	mes "did they need so much stuff?";
	close;
}

airport,176,41,4	script	Old Man#air	4_M_ORIENT01,{
	mes "[Zhen Lan]";
	mes "Now, I hear that the";
	mes "monsters around here";
	mes "carry around some ore";
	mes "that dazzles with a sublimely";
	mes "beautiful light. Neat, huh?";
	next;
	mes "[Zhen Lan]";
	mes "These ores are a great";
	mes "material to use in making";
	mes "flower vases. My friend, who";
	mes "happens to be a dollmaker,";
	mes "told me that. He makes these dolls using all sorts of materials.";
	next;
	mes "[Zhen Lan]";
	mes "He fashions them out of";
	mes "Well-Tanned Leather, stuffs";
	mes "them with Bird Feathers, and";
	mes "uses Cyfar or Zargon to make";
	mes "the eyes. He even uses a Jellopy at the bottom to balance the doll.";
	next;
	mes "[Zhen Lan]";
	mes "I guess that goes to show";
	mes "that things that seem useless";
	mes "might actually be handy in some";
	mes "way. So don't worry about having too much stuff. Sooner or later, it might be useful to someone.";
	close;
}

ein_in01,113,211,3	script	Teinz#ein	4_M_REPAIR,{
	mes "[Teinz]";
	mes "If you just pay me money,";
	mes "I'll be your slave! There's";
	mes "nothing I won't do! Anything";
	mes "is fair game. Hell, I'll get buck naked if you pay me enough.";
	next;
	mes "[Teinz]";
	mes "If you pay me what I'm";
	mes "worth, I'll work hard at";
	mes "any task you set me to.";
	mes "Sure, mining's rough, but";
	mes "as long as the zeny's coming";
	mes "in, I'm happy. Heh heh heh~";
	close;
}

ein_in01,48,220,5	script	Lowe#ein	4_M_REPAIR,{
	mes "[Lowe]";
	mes "...";
	mes "......";
	next;
	mes "[Lowe]";
	mes "...";
	mes "......";
	mes ".........";
	next;
	mes "[Lowe]";
	mes "Hey. Why are you";
	mes "looking at me like";
	mes "that? There's no idle";
	mes "chatting allowed at work.";
	mes "If Canphotii catches";
	mes "you, you'll be punished...";
	next;
	mes "[Lowe]";
	mes "Oh wait...";
	mes "You don't work here.";
	mes "I apologize, that kind";
	mes "of reaction's an old";
	mes "habit for me, adventurer.";
	close;
}

ein_in01,87,237,5	script	Dinje#ein	4_F_EINWOMAN,{
	mes "[Dinje]";
	mes "Do you know why a woman";
	mes "like me has to work in this";
	mes "factory? I'll tell you why... ";
	next;
	mes "[Dinje]";
	mes "My lazy husband, Gesin,";
	mes "is just lying there on the";
	mes "ground! So I have to work";
	mes "in order to support us!";
	next;
	mes "[Dinje]";
	mes "We can't rest for even";
	mes "a second if we want to save";
	mes "enough money to become";
	mes "wealthy and powerful some";
	mes "day. Don't you understand?";
	next;
	mes "[Dinje]";
	mes "Well, my husband obviously";
	mes "doesn't! How can he not know";
	mes "how the real world works?!";
	mes "Hey, kick his ass for me if";
	mes "he doesn't wake up soon!";
	close;
}

ein_in01,84,218,3	script	Tsuen#ein	4_M_REPAIR,{
	mes "[Tsuen]";
	mes "There was a time";
	mes "when I dreamed of";
	mes "being an adventurer,";
	mes "just like you. But that";
	mes "was a long time ago...";
	next;
	mes "[Tsuen]";
	mes "Now, I'm nothing but";
	mes "a factory manager. Still,";
	mes "even if my job's not that";
	mes "great, I'm pretty satisfied.";
	mes "I'm sure people enjoy the";
	mes "products I oversee and all...";
	next;
	mes "[Tsuen]";
	mes "Maybe my life was meant";
	mes "to be this way, even if it's";
	mes "not how I planned it. But the";
	mes "time will come when I up and";
	mes "leave and travel the world";
	mes "once I get my chance!";
	next;
	mes "[Tsuen]";
	mes "I hope the day will";
	mes "come when I can meet";
	mes "you out in that big wide";
	mes "world and greet you as";
	mes "a fellow adventurer.";
	close;
}

ein_in01,103,239,1	script	Gesin#ein	4_M_DIEMAN,{
	mes "[Gesin]";
	mes "Arrrgh!";
	mes "This is killing me!";
	mes "Why should I be rich?";
	mes "What's wrong with living";
	mes "within our means?";
	next;
	mes "[Gesin]";
	mes "I've got no problem";
	mes "with my current way";
	mes "of life, but the old ball";
	mes "and chain disagrees.";
	mes "Why is she so obsessed";
	mes "with riches and power?";
	next;
	mes "[Gesin]";
	mes "Well, in any case, I'd";
	mes "like to help her, but I can't";
	mes "get up! I'm exhausted and";
	mes "my body is just overtaxed.";
	mes "I have no strength at all.";
	next;
	mes "[Gesin]";
	mes "This is horrible~";
	mes "I should be resting";
	mes "instead of worrying";
	mes "about making money...";
	close;
}

ein_in01,33,275,1	script	Pevtatin#ein	4_M_EINMINER,{
	mes "[Pevtatin]";
	mes "Good god!";
	mes "I'm so stressed!";
	mes "It's been nonstop";
	mes "since I moved here!";
	next;
	mes "[Pevtatin]";
	mes "The work is tough and";
	mes "already the boss hates";
	mes "me! I didn't move here";
	mes "for this! Still, the pay is";
	mes "decent so I guess I should";
	mes "endure just a little longer.";
	next;
	mes "[Pevtatin]";
	mes "Here goes...!";
	mes "Yo-heave-ho!";
	mes "Yo-heave-ho~!";
	close;
}

ein_in01,36,204,3	script	Rombell#ein	4_M_REPAIR,{
	mes "[Rombell]";
	mes "It's great that the";
	mes "factory is making good";
	mes "business and drawing";
	mes "in a lot of profit, but I still";
	mes "have one major concern.";
	next;
	mes "[Rombell]";
	mes "The amount of pollution";
	mes "that this place is causing";
	mes "is horrific! We've got these";
	mes "machines blowing out toxic";
	mes "gas all day long! The air";
	mes "can't be safe for very long...";
	next;
	mes "[Rombell]";
	mes "I mean, the air we're";
	mes "breathing right now is";
	mes "pretty foul and things";
	mes "are only going to get";
	mes "worse. How can we";
	mes "solve this problem?";
	close;
}

ein_in01,64,271,3	script	Vonstein#ein	4_M_EINMAN,{
	mes "[Vonstein]";
	mes "Staring at this";
	mes "bubbling hot liquid";
	mes "metal gives me a good";
	mes "feeling inside. It's like";
	mes "that stuff can melt anything!";
	next;
	mes "[Vonstein]";
	mes "Imagine covering an";
	mes "entire street of people";
	mes "with that stuff! Bwahah--";
	mes "Oh, I'm sorry if I'm talking";
	mes "crazy talk! I'm just kidding~";
	close;
}

ein_in01,49,202,3	script	Dorf#ein	4_M_REPAIR,{
	mes "[Dorf]";
	mes "Machines are sooo";
	mes "convenient. Just look";
	mes "at this contraption easily";
	mes "do tasks that'd be tough";
	mes "for me to finish alone.";
	next;
	mes "[Dorf]";
	mes "Now this is what";
	mes "I call technology!";
	mes "Sure, it takes effort and";
	mes "money to make one of";
	mes "these, but what do I care?";
	next;
	mes "[Dorf]";
	mes "I've got no problems,";
	mes "so long as this freaking";
	mes "thing keeps working the";
	mes "way I want it to!";
	close;
}

ein_in01,68,209,5	script	Khashurantze#ein	4_M_EIN_SOLDIER,{
	mes "[Khashurantze]";
	mes "I'm sorry, but you need";
	mes "special authority in order";
	mes "to enter this place. I'll have";
	mes "to ask you to leave right now.";
	close2;
	warp "einbroch",179,63;
	end;
}

ein_in01,85,261,3	script	Zherin#ein	4_M_REPAIR,{
	mes "[Zherin]";
	mes "I'm in charge of this";
	mes "blast furnace which";
	mes "contains all of this";
	mes "boiling magma.";
	next;
	mes "[Zherin]";
	mes "Even though it doesn't";
	mes "require actual labor, this";
	mes "job is pretty tiring. I've got";
	mes "to pay careful attention all";
	mes "the time. It's pretty stressful.";
	next;
	mes "[Zherin]";
	mes "Still, I'm proud of my job";
	mes "since I have the responsibility";
	mes "of ensuring employee safety.";
	mes "Anyway, don't get too close";
	mes "to the furnace. It won't do if";
	mes "you get burned on accident!";
	close;
}

ein_in01,43,252,3	script	Canphotii#ein	4_M_EIN_SOLDIER,{
	mes "[Canphotii]";
	mes "Hustle, hustle!";
	mes "Pick up the pace!";
	mes "Anyone working too";
	mes "slowly will be punished!";
	next;
	mes "[Canphotii]";
	mes "Can't you understand";
	mes "that?! Now go to your";
	mes "station and get back to";
	mes "work! Wait, are you even";
	mes "an employee? If not, then";
	mes "stop wandering around!";
	next;
	mes "[Canphotii]";
	mes "You're not supposed";
	mes "to be able to get in here!";
	mes "I can't believe they let you";
	mes "in! This requires extreme";
	mes "disciplinary action!";
	close;
}

ein_in01,206,224,3	script	Hotel Employee#ein	4_M_EINMAN,{
	mes "[Hotel Employee]";
	mes "Good day, welcome to the";
	mes "Einbroch Hotel. The staff is";
	mes "always striving to accomodate";
	mes "our guests with the highest";
	mes "standards in cleanliness,";
	mes "service and convenience~";
	next;
	if (kain_ticket == 5) {
		mes "[Hotel Employee]";
		mes "Are you looking";
		mes "for Mr. Defru Ark?";
		mes "Oh right, he did mention";
		mes "waiting for some package";
		mes "from the Airport. Now let";
		mes "me pull up that information...";
		next;
		mes "[Hotel Employee]";
		mes "Ah, here we are.";
		mes "Mr. Defru Ark is";
		mes "staying in Room 201.";
		next;
	}
	else {
		switch(select("Save", "Take Rest - 5,000 zeny", "Cancel")) {
		case 1:
			mes "[Hotel Employee]";
			mes "Your Respawn Point";
			mes "has been saved here";
			mes "in the Einbroch Hotel.";
			mes "Thank you, and please";
			mes "come again.";
			close2;
			savepoint "ein_in01",200,224;
			end;
		case 2:
			if (Zeny > 4999) {
				mes "[Hotel Employee]";
				mes "Thank you.";
				mes "Please enjoy";
				mes "your rest~";
				close2;
				Zeny -= 5000;
				percentheal 100,100;
				warp "ein_in01",272,167;
				end;
			}
			else {
				mes "[Hotel Employee]";
				mes "I'm sorry, but the";
				mes "acommodation fee is";
				mes "5,000 zeny. Next time,";
				mes "please make sure that you";
				mes "bring enough zeny, okay?";
				close;
			}
		case 3:
			mes "[Hotel Employee]";
			mes "Thank you and";
			mes "please come again~";
			close;
		}
	}
	mes "[Hotel Employee]";
	mes "Have a good day.";
	close;
}

einbroch,244,255,5	script	Bulletin Board#ein1	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Train Station ";
	mes " ";
	close;
}

einbroch,253,203,5	script	Bulletin Board#ein2	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Hotel ";
	mes " ";
	close;
}

einbroch,68,206,5	script	Bulletin Board#ein3	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Airship Airport ";
	mes " ";
	close;
}

einbroch,90,84,5	script	Bulletin Board#ein4	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Laboratory ";
	mes " ";
	close;
}

einbroch,101,106,5	script	Bulletin Board#ein5	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Airship Repair Shop ";
	mes " ";
	close;
}

einbroch,220,208,5	script	Bulletin Board#ein6	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Weapon Shop ";
	mes " ";
	close;
}

einbroch,132,76,5	script	Bulletin Board#ein7	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Factory ";
	mes " ";
	close;
}

einbroch,152,46,5	script	Bulletin Board#ein11	4_BULLETIN_BOARD2,{
	mes "West - Laboratory, Airship Repair Shop";
	mes "South - Einbroch Front Gate";
	mes "North - Airport";
	mes "Northeast - Train Station, Hotel, Weapon Shop";
	close;
}

einbroch,235,141,5	script	Bulletin Board#ein22	4_BULLETIN_BOARD2,{
	mes "Southwest - Airship Repair Shop, Laboratory";
	mes "Northwest - Airport";
	mes "North - Weapon Shop, Hotel, Train Station";
	close;
}

einbroch,162,256,5	script	Bulletin Board#ein33	4_BULLETIN_BOARD2,{
	mes "East - Train Station";
	mes "Southeast - Hotel";
	mes "South - Weapon Shop,Factory";
	mes "Southwest - Airport, Airship Repair Shop, Laboratory";
	close;
}

einbroch,183,174,5	script	Bulletin Board#ein44	4_BULLETIN_BOARD2,{
	mes "East - Weapon Shop, Hotel";
	mes "South - Factory";
	mes "Southwest - Airship Repair Shop, Laboratory";
	mes "Northwest - Airport";
	close;
}

einbroch,104,202,5	script	Bulletin Board#ein55	4_BULLETIN_BOARD2,{
	mes "Northeast - Train Station";
	mes "East - Weapon Shop,Hotel";
	mes "South - Airship Repair Shop, Laboratory";
	close;
}

ein_in01,31,217,3	script	Cendadt#ein	4_M_REPAIR,{
	mes "[Cendadt]";
	mes "This factory has a lot";
	mes "of things that need fixing,";
	mes "pronto! I'm amazed that";
	mes "the place is still operating!";
	next;
	mes "[Cendadt]";
	mes "Lucky for us, I hear that";
	mes "some altruistic adventurers";
	mes "have been donating materials";
	mes "to help keep this factory from";
	mes "falling apart... Or worse.";
	mes "But that's just a rumor.";
	next;
	mes "[Cendadt]";
	mes "^666666*Sigh*^000000";
	mes "Even if it is true,";
	mes "there's nothing no one";
	mes "here can do. Nobody has";
	mes "the courage to challenge";
	mes "the system, you know?";
	next;
	mes "[Cendadt]";
	mes "I...";
	mes "I better get";
	mes "back to work";
	mes "before I get";
	mes "in trouble...";
	close;
}