1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - KvM Item Dealer
//================= Description ===========================================
//= Kreiger Von Midgard Battleground Point redemption NPC
//================= Current Version =======================================
//= 1.0
//================= Additional Comments ===================================
//= KvM Does NOT use items, but a character variable to keep track of
//= points. This NPC when talked to will convert already-given tokens and
//= convert them to points under the player variable kvm_point.
//=========================================================================
bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
if (countitem(War_Badge)) {
.@pointstoadd = countitem(War_Badge);
delitem 7773,.@pointstoadd;
kvm_point += .@pointstoadd;
mes "[Logistics]";
mes "Are those "+getitemname(7773)+"s I see?";
mes "We no longer accept that currency,";
mes "but I can exchange those for you,";
mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
next;
}
if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Logistics]";
mes "Hello?";
mes "I am in charge of distributing";
mes "reward items for KVM points. Any";
mes "wrong selection of items will not";
mes "be reversed. Please be carefull.";
mes "Select the next step please.";
next;
.@name$ = strcharinfo(0);
switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
case 1:
mes "[Logistics]";
mes "Here is the catalogue of KVM items.";
mes "Each weapon requires 2,000 points";
mes "and each armor from 10 to 1,200";
mes "points. So, be carefull when";
mes "selecting a reward.";
close2;
readbook 11017,1;
end;
case 2:
mes "[Logistics]";
mes "Wich items do you want to see? As";
mes "for the detailed specification of";
mes "the items, please refer to the";
mes "^3131FFCatalogue^000000.";
next;
switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
case 1:
mes "[Logistics]";
mes "You have selected the Weapon Category.";
mes "Please select a sub-category.";
next;
switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
case 1:
mes "[Logistics]";
mes "You have selected the Dagger/Sword/Spear category.";
mes "Please select a sub-category.";
next;
switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
mes "[Logistics]";
mes "You have selected the 'One-handed Sword' category.";
mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
}
case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
}
case 2:
mes "[Logistics]";
mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
mes "Please select a sub-category.";
next;
switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
case 1:
mes "[Logistics]";
mes "You have selected the 'Staff' category.";
mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
}
case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
}
case 3:
mes "[Logistics]";
mes "You have selected the Bow/Katar/Instrument/Whip category.";
mes "Please select a sub-category.";
next;
switch(select("Bow", "Katar", "Instrument", "Whip")) {
case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
case 2:
mes "[Logistics]";
mes "You have selected the 'Katar' category.";
mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
}
case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
}
case 4:
mes "[Logistics]";
mes "You have selected the Book/Knuckle category.";
mes "Please select a sub-category.";
next;
switch(select("Book", "Knuckle")) {
case 1:
mes "[Logistics]";
mes "You have selected 'Book'.";
mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Tablet", "Glorious Apocalypse")) {
case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
}
case 2:
mes "[Logistics]";
mes "You have selected the 'Knuckle' category.";
mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
switch(select("Glorious Claw", "Glorious Fist")) {
case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
}
}
case 5:
mes "[Logistics]";
mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
mes "Please select a sub-category.";
next;
switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
}
}
case 2:
mes "[Logistics]";
mes "You have selected the 'Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
}
case 3:
mes "[Logistics]";
mes "You have selected the 'Mass-Production Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
}
case 4:
mes "[Logistics]";
mes "You have selected the 'Popularized Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
}
}
case 3:
mes "[Logistics]";
mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
close;
case 4:
mes "[Logistics]";
mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
next;
mes "[Logistics]";
mes "Weapon rewards require 2,000 KVM points for each.";
mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
mes "Accessory rewards require 1,200 KVM points for each.";
next;
mes "[Logistics]";
mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
next;
mes "[Logistics]";
mes "When you can wear all 3 armors, you can have a special set of options.";
mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
next;
mes "[Logistics]";
mes "Finally, there are Mass-Production Armor and Accessory rewards.";
mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
close;
case 5:
mes "[Logistics]";
mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
mes "You can have special Rewards by using these points.";
close;
}
PurchaseItem:
// Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
mes "[Logistics]";
if (!getarg(2))
mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
else if (getarg(2) == 1)
mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
else if (getarg(2) == 2) {
mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
}
else if (getarg(2) == 3) {
mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
}
else if (getarg(2) == 4) {
mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
}
if (!getarg(1))
mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
else if (getarg(1) == 4)
mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
else
mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
mes "Are you sure you want this item?";
next;
switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
case 1:
mes "[Logistics]";
mes "You have selected 'I won't purchase it'.";
mes "When purchasing an item, please be careful there are no refunds.";
break;
case 2:
if (kvm_point >= .@prices[getarg(1)]) {
kvm_point -= .@prices[getarg(1)];
getitem getarg(0),1;
mes "[Logistics]";
mes "You have purchased a "+getitemname(getarg(0))+".";
if (!getarg(1))
mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
if (getarg(1) == 4)
mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
else
mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
}
else {
mes "[Logistics]";
if (!getarg(1))
mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
else if (getarg(1) == 4)
mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
else
mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
mes "Which are not enough to buy it.";
mes "When you get enough points, please come back again.";
}
}
close;
}
|