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|
//===== eAthena Script =======================================
// BattleGround System - KvM 1-59
//===== By: ==================================================
//= ???, L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= [AEGIS Conversion]
//= Kreiger Von Midgard Battleground for levels 1 to 59
//= - Winning Team: 1 point
//= - Losing Team: 0 points
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
//============================================================
// Waiting Room NPCs
//============================================================
bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
}
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
// Starting Line
//============================================================
- script KVM02::CellEffect2 -1,{
end;
OnKvM02One:
misceffect EF_CHANGECOLD;
end;
OnKvM02Two:
misceffect EF_CHANGEPOISON;
end;
}
bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 111
bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 111
bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 111
bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 111
bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 111
bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 111
bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 111
bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 111
bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 111
bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 111
bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 111
bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 111
bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 111
bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 111
bat_c02,54,128,3 script #A_camp_start02 111,4,4,{
end;
OnInit:
disablenpc "#A_camp_start02";
end;
OnEnable:
enablenpc "#A_camp_start02";
end;
OnDisable:
disablenpc "#A_camp_start03";
end;
OnTouch:
set Bat_Team,1;
setquest 6025;
end;
}
bat_c02,146,56,3 script #B_camp_start02 111,4,4,{
end;
OnInit:
disablenpc "#B_camp_start02";
end;
OnEnable:
enablenpc "#B_camp_start02";
end;
OnDisable:
disablenpc "#B_camp_start02";
end;
OnTouch:
set Bat_Team,2;
setquest 6025;
end;
}
// Battleground Engine
//============================================================
- script KvM02_BG -1,{
end;
OnInit:
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM02_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
//set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
if( $@KvM02BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
}
end;
OnCroixQuit:
//set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
if( $@KvM02BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM02BG )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
set $@KvM02BG, 1; // Starting
donpcevent "KvM02R_Croix::OnEnterBG";
donpcevent "KvM02R_Guillaume::OnEnterBG";
donpcevent "KvM02_BG::OnStart";
end;
OnStart:
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
set $@KvM02BG_Victory, 0;
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer1000:
mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
end;
OnTimer3000:
mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
end;
OnTimer6000:
mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00";
donpcevent "#A_camp_start02::OnEnable";
donpcevent "#B_camp_start02::OnEnable";
end;
OnTimer13000:
donpcevent "#A_camp_start02::OnDisable";
donpcevent "#B_camp_start02::OnDisable";
end;
OnTimer30000:
mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
end;
OnTimer45000:
mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01One";
end;
OnTimer50000:
mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01Two";
end;
OnTimer55000:
mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
donpcevent "::OnKvM01One";
end;
OnTimer59000:
mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00";
donpcevent "::OnKvM01Two";
end;
OnTimer61000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
set $@KvM02BG_Victory, 3;
set $@KvM02BG, 3;
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
stopnpctimer;
donpcevent "KvM02_BG::OnStop";
end;
}
set $@KvM02BG, 2; // Playing
areapercentheal "bat_c02",50,123,58,131,100,100;
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
areapercentheal "bat_c02",141,52,149,60,100,100;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
OnTimer300000:
mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
end;
OnTimer330000:
mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
end;
OnTimer345000:
mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
end;
OnTimer350000:
mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
end;
OnTimer355000:
mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
end;
OnTimer360000:
mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00";
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM02_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM02_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 3;
mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
end;
OnCroixWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 2;
mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
end;
OnStop:
stopnpctimer;
enablenpc "VintenarKvM02a";
enablenpc "VintenarKvM02b";
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
donpcevent "KvM02_BG_Out::OnBegin";
end;
OnReset:
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM02BG_Victory, 0;
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
bg_updatescore "bat_c02",0,0;
set $@KvM02BG, 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM02_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer1000:
mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
end;
OnTimer3000:
mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
end;
OnTimer5000:
mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
end;
OnTimer60000:
stopnpctimer;
donpcevent "KvM02_BG::OnReset";
end;
}
// Battleground rewards
//============================================================
bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 1;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
close2;
}
bg_leave;
warp "bat_room",154,150;
end;
}
end;
}
bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 1;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
else
{ //
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "Please don't forget this battle. We can win the next.";
close2;
}
bg_leave;
warp "bat_room",154,150;
end;
}
end;
}
// MapFlags
//============================================================
bat_c02 mapflag battleground 2
bat_c02 mapflag nomemo
bat_c02 mapflag nosave SavePoint
bat_c02 mapflag noteleport
bat_c02 mapflag nowarp
bat_c02 mapflag nowarpto
bat_c02 mapflag noreturn
bat_c02 mapflag nobranch
bat_c02 mapflag nopenalty
|