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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - Flavius Entrance NPCs
//================= Description ===========================================
//= Flavius Battleground Entrance NPCs
//================= Current Version =======================================
//= 1.0
//=========================================================================
//== Flavius Officer - Guillaume ===========================
bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
if (checkweight(Knife,1) == 0) {
mes("- Wait a minute !! -");
mes("- Currently you're carrying -");
mes("- too many items with you. -");
mes("- Please try again -");
mes("- after you loose some weight. -");
close;
}
mes("[Guillaume Army Officer]");
mes("Let's show the power of the Guillaume Army to those stinky Croixs!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes("[Guillaume Army Officer]");
mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
mes("[Guillaume Army Officer]");
mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070, PLAYTIME);
if (.@chk_urtime == 1) {
mes("[Guillaume Army Officer]");
mes("You seem to have just returned from the battlefield.");
mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b01") > 0) {
mes("[Guillaume Army Officer]");
mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG1 > 0) {
mes("[Guillaume Army Officer]");
mes("An elite corps is already standing by to be dispatched to the battlefield.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
mes("[Guillaume Army Officer]");
mes("You definitely seem to be ready for battle!");
mes("Go show the Croixs what fear truly means!");
mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",85,223;
end;
case 2:
mes("[Guillaume Army Officer]");
mes("Today, we shall be victorious!");
break;
}
close;
}
bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
if (checkweight(Knife,1) == 0) {
mes("- Wait a minute !! -");
mes("- Currently you're carrying -");
mes("- too many items with you. -");
mes("- Please try again -");
mes("- after you loose some weight. -");
close;
}
mes("[Croix Army Officer]");
mes("Let's show the Guillaumes the power of the Croix Army!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes("[Croix Army Officer]");
mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
mes("[Croix Army Officer]");
mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070,PLAYTIME);
if (.@chk_urtime == 1) {
mes("[Croix Army Officer]");
mes("You seem to have just returned from the battlefield.");
mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b01") > 0) {
mes("[Croix Army Officer]");
mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG1 > 0) {
mes("[Croix Army Officer]");
mes("An elite corps is already standing by to be dispatched to the battlefield.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
mes("[Croix Army Officer]");
mes("You definitely seem to be ready for battle!");
mes("Go show the Guillaumes what fear truly means!");
mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",85,207;
end;
case 2:
mes("[Croix Army Officer]");
mes("Today, we shall be victorious!");
break;
}
close;
}
bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
mes("[Guillaume Knight]");
mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
mes("[Guillaume Knight]");
mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
mes("[Guillaume Knight]");
mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
mes("[Guillaume Knight]");
mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
mes("[Guillaume Knight]");
mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
mes("You may check the duration by pressing the Alt+U keys.");
next;
mes("[Guillaume Knight]");
mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
mes("[Guillaume Knight]");
mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
mes("[Guillaume Knight]");
mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
mes("[Guillaume Knight]");
mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
mes("[Guillaume Knight]");
mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
mes("[Guillaume Knight]");
mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
mes("You may check the duration by pressing the Alt+U keys.");
next;
mes("[Guillaume Knight]");
mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
mes("[Croix Knight]");
mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
mes("[Croix Knight]");
mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
mes("[Croix Knight]");
mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
mes("[Croix Knight]");
mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
mes("[Croix Knight]");
mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
mes("You may check the duration by pressing the Alt+U keys.");
next;
mes("[Croix Knight]");
mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
mes("[Croix Knight]");
mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.");
next;
mes("[Croix Knight]");
mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.");
next;
mes("[Croix Knight]");
mes("But they can be removed by destroying the Guardians that protect the enemy army base.");
next;
mes("[Croix Knight]");
mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.");
next;
mes("[Croix Knight]");
mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.");
mes("You may check the duration by pressing the Alt+U keys.");
next;
mes("[Croix Knight]");
mes("Are you ready for battle? Then apply with the recruiter next to me!");
close;
}
//== Flavius Officer - Croix ===============================
bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
if (checkweight(Knife,1) == 0) {
mes("- Wait a minute !! -");
mes("- Currently you're carrying -");
mes("- too many items with you. -");
mes("- Please try again -");
mes("- after you loose some weight. -");
close;
}
mes("[Guillaume Army Officer]");
mes("Let's show the power of the Guillaume Army to those stinky Croixs!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes("[Guillaume Army Officer]");
mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
mes("[Guillaume Army Officer]");
mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070, PLAYTIME);
if (.@chk_urtime == 1) {
mes("[Guillaume Army Officer]");
mes("You seem to have just returned from the battlefield.");
mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b02") > 0) {
mes("[Guillaume Army Officer]");
mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG2 > 0) {
mes("[Guillaume Army Officer]");
mes("An elite corps is already standing by to be dispatched to the battlefield.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
mes("[Guillaume Army Officer]");
mes("You definitely seem to be ready for battle!");
mes("Go show the Croixs what fear truly means!");
mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",141,224;
end;
case 2:
mes("[Guillaume Army Officer]");
mes("Today, we shall be victorious!");
break;
}
close;
}
bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
if (checkweight(Knife,1) == 0) {
mes("- Wait a minute !! -");
mes("- Currently you're carrying -");
mes("- too many items with you. -");
mes("- Please try again -");
mes("- after you loose some weight. -");
close;
}
mes("[Croix Army Officer]");
mes("Let's show the power of the Croix Army to those stinky Guillaumes!");
next;
switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes("[Croix Army Officer]");
mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
if (BaseLevel < 80) {
mes("[Croix Army Officer]");
mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.");
break;
}
.@chk_urtime = questprogress(2070,PLAYTIME);
if (.@chk_urtime == 1) {
mes("[Croix Army Officer]");
mes("You seem to have just returned from the battlefield.");
mes("It's too early for you to go back. Go rest, and leave the enemies to us!");
break;
}
if (.@chk_urtime == 2)
erasequest 2070;
if (getmapusers("bat_b02") > 0) {
mes("[Croix Army Officer]");
mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
if ($@FlaviusBG2 > 0) {
mes("[Croix Army Officer]");
mes("An elite corps is already standing by to be dispatched to the battlefield.");
mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.");
break;
}
mes("[Croix Army Officer]");
mes("You definitely seem to be ready for battle!");
mes("Go show the Guillaumes what fear truly means!");
mes("Today, our cry of victory shall echo all over the battlefield!");
close2;
warp "bat_room",141,207;
end;
case 2:
mes("[Croix Army Officer]");
mes("Today, we shall be victorious!");
break;
}
close;
}
|