summaryrefslogtreecommitdiff
path: root/npc/airports/airships.txt
blob: 677ab9da2964d46a07bd4aa9be04d10af35b813d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2016  Hercules Dev Team
//= Copyright (C)  Athena Dev Teams
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= The Airship System Script
//================= Description ===========================================
//= The Airship System used in the official servers.
//=========================================================================

//=== Domestic Airship Route ===============================
// ... -> Juno -> Einbroch -> Lighthalzen -> Einbroch ->
// -> Juno -> Hugel -> ...
airplane,243,73,0	script	#AirshipWarp-1	WARPNPC,1,1,{
	end;

OnInit:
OnHide:
	specialeffect EF_BASH;
	disablenpc strnpcinfo(NPC_NAME);
	end;

OnUnhide:
	enablenpc strnpcinfo(NPC_NAME);
	specialeffect EF_SUMMONSLAVE;
	end;

OnTouch:
	switch ($@airplanelocation) {
	case 0: warp "yuno",92,260; end;
	case 1: warp "einbroch",92,278; end;
	case 2: warp "lighthalzen",302,75; end;
	case 3: warp "hugel",181,146; end;
	}
}

airplane,243,29,0	duplicate(#AirshipWarp-1)	#AirshipWarp-2	WARPNPC,1,1

airplane,1,1,0	script	Domestic_Airship	FAKE_NPC,{
	end;
OnInit:
	initnpctimer;
	end;
OnTimer20000:
	mapannounce("airplane", _("We are heading to Einbroch."), bc_map, "0x00ff00");
	end;
OnTimer50000:
	mapannounce("airplane", _("We will arrive in Einbroch shortly."), bc_map, "0x00ff00");
	end;
OnTimer60000:
	$@airplanelocation = 1;
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce("airplane", _("Welcome to Einbroch. Have a safe trip."), bc_map, "0x00ff00");
	end;
OnTimer70000:
	mapannounce("airplane", _("Currently we are in Einbroch. The Airship will take off shortly."), bc_map, "0x00ff00");
	end;
OnTimer80000:
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	mapannounce("airplane", _("The Airship is now taking off. Our next destination is Lighthalzen."), bc_map, "0x70dbdb");
	end;
OnTimer100000:
	mapannounce("airplane", _("We are heading to Lighthalzen."), bc_map, "0x70dbdb");
	end;
OnTimer130000:
	mapannounce("airplane", _("We will arrive in Lighthalzen shortly."), bc_map, "0x70dbdb");
	end;
OnTimer140000:
	$@airplanelocation = 2;
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce("airplane", _("Welcome to Lighthalzen. Have a safe trip."), bc_map, "0x70dbdb");
	end;
OnTimer150000:
	mapannounce("airplane", _("Currently we are in Lighthalzen. The Airship will leave shortly."), bc_map, "0x70dbdb");
	end;
OnTimer160000:
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Einbroch."), bc_map, "0x00ff00");
	end;
OnTimer180000:
	mapannounce("airplane", _("We are heading to Einbroch."), bc_map, "0x00ff00");
	end;
OnTimer210000:
	mapannounce("airplane", _("We will arrive in Einbroch shortly."), bc_map, "0x00FF00");
	end;
OnTimer220000:
	$@airplanelocation = 1;
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce("airplane", _("Welcome to Einbroch. Have a safe trip."), bc_map, "0x00ff00");
	end;
OnTimer230000:
	mapannounce("airplane", _("Currently we are in Einbroch. The Airship will take off shortly."), bc_map, "0x00ff00");
	end;
OnTimer240000:
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	mapannounce("airplane", _("The Airship is now taking off. Our next destination is Juno."), bc_map, "0xff8200");
	end;
OnTimer260000:
	mapannounce("airplane", _("We are heading to Juno."), bc_map, "0xff8200");
	end;
OnTimer290000:
	mapannounce("airplane", _("We will arrive in Juno shortly."), bc_map, "0xff8200");
	end;
OnTimer300000:
	$@airplanelocation = 0;
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce("airplane", _("Welcome to Juno. Have a safe trip."), bc_map, "0xff8200");
	end;
OnTimer310000:
	mapannounce("airplane", _("Currently we are in Juno. The Airship will leave shortly."), bc_map, "0xff8200");
	end;
OnTimer320000:
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Hugel."), bc_map, "0xca4bf3");
	end;
OnTimer340000:
	mapannounce("airplane", _("We are heading to Hugel."), bc_map, "0xca4bf3");
	end;
OnTimer370000:
	mapannounce("airplane", _("We will arrive in Hugel shortly."), bc_map, "0xca4bf3");
	end;
OnTimer380000:
	$@airplanelocation = 3;
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce("airplane", _("Welcome to Hugel. Have a safe trip."), bc_map, "0xca4bf3");
	end;
OnTimer390000:
	mapannounce("airplane", _("Currently we are in Hugel. The Airship will leave shortly."), bc_map, "0xca4bf3");
	end;
OnTimer400000:
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Juno."), bc_map, "0xff8200");
	end;
OnTimer420000:
	mapannounce("airplane", _("We are heading to Juno."), bc_map, "0xff8200");
	end;
OnTimer450000:
	mapannounce("airplane", _("We will arrive in Juno shortly."), bc_map, "0xff8200");
	end;
OnTimer460000:
	$@airplanelocation = 0;
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce("airplane", _("Welcome to Juno. Have a safe trip."), bc_map, "0xff8200");
	end;
OnTimer470000:
	mapannounce("airplane", _("Currently we are in Juno. The Airship will leave shortly."), bc_map, "0xff8200");
	end;
OnTimer480000:
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Einbroch."), bc_map, "0x00ff00");
	stopnpctimer;
	initnpctimer;
}

airplane,240,64,5	script	Exit#airplane1a::ExitAirplane	4_BOARD3,{
	end;
}
airplane,247,64,5	duplicate(ExitAirplane)	Exit#airplane1b	4_BOARD3
airplane,240,40,1	duplicate(ExitAirplane)	Exit#airplane2a	4_BOARD3
airplane,247,40,1	duplicate(ExitAirplane)	Exit#airplane2b	4_BOARD3

airplane,100,69,3	script	Airship Crew#ein-1	4_M_EIN_SOLDIER,{
	mes("[Airship Crew]");
	mes("If we've landed at\r"
		"your destination and\r"
		"you'd like to leave the\r"
		"Airship, please use the\r"
		"stairs up ahead. Thank\r"
		"you for your patronage.");
	close;
}

airplane,64,94,1	script	Umbala Kid#ein_p	4_M_UMKID,{
	emotion e_swt2;
	mes("[Kid]");
	if (event_umbala >= 3) {
		mes("Wow, mom!");
		mes("L-look at this!");
		mes("We're flying! W-we're...");
		mes("We're in the freakin' sky!");
	} else {
		mes("Makumalagu!");
		mes("Saampa joojimbo");
		mes("kaku na jedi Solo.");
		mes("Bwahahahahahahaah!");
	}
	close;
}

airplane,66,93,3	script	Umbala Lady#ein_p	4_F_UMWOMAN,{
	emotion e_dots;
	mes("[Lady]");
	if (event_umbala >= 3) {
		mes("Shush...");
		mes("Honey, behave~");
		mes("Don't act so excited\r"
			"when we're out in a\r"
			"public place like this!");
	} else {
		mes("Chooktu!");
		mes("Sacraup matii!");
		mes("Shaka gurftalfi\r"
			"huntiki manjoo!");
	}
	close;
}

airplane,71,91,7	script	Umbala Man#ein_p	4_M_UMSOLDIER,{
	if (event_umbala >= 3) {
		mes("[Chrmlim]");
		mes("Hey there~");
		mes("From that look on\r"
			"your face, I see that\r"
			"you can understand\r"
			"me. ^333333*Whew...!*^000000");
		next;
		emotion e_pif;
		mes("[Chrmlim]");
		mes("I've been helping the\r"
			"Airship enterprise by\r"
			"having the Airship Crewmen\r"
			"train in Umbala to overcome\r"
			"any acrophobia they might have through bungee jumping. Neat, eh?");
		next;
		mes("[Chrmlim]");
		mes("But...");
		mes("Some of them couldn't\r"
			"overcome their fear of\r"
			"heights. And a few even\r"
			"ended up, um, ^333333in Nifflheim^000000.");
	} else {
		mes("[Chrmlim]");
		mes("Bajoo ga\r"
			"nukta Airship.");
		next;
		mes("[Chrmlim]");
		mes("...");
		mes("......");
		next;
		emotion e_pif;
		mes("[Chrmlim]");
		mes("Shabala moow bajama\r"
			"Airship kulaha googoona\r"
			"salu. Dama, kookoo na nu\r"
			"yukuta. Um, fashuku na ret!");
	}
	close;
}

airplane,250,58,2	script	Airship Staff#airplane	1_F_02,{
	// Hugel quest addition
	if (hg_ma1 == 3) {
		mes("[Airship Staff]");
		mes("Welcome\r"
			"to the Airship.");
		mes("How may I help you?");
		next;
		select("Do you have a passenger named Thierry?");
		mes("[Airship Staff]");
		mes("I am sorry, but I do not think that we have a passenger by that name.");
		close;
	}
	// Hugel quest end
	mes("[Airship Staff]");
	mes("Welcome\r"
		"to the Airship.");
	mes("How may I help you?");
	next;
	switch (select("Using the Airship", "Captain's Cabin", "Facilities", "Cancel")) {
	case 1:
		mes("[Airship Staff]");
		mes("When you see a broadcast\r"
			"announcing that we have\r"
			"arrived at your destination,\r"
			"please use one of the exits\r"
			"located at the north and\r"
			"south ends of the Airship.");
		next;
		mes("[Airship Staff]");
		mes("If you happen to miss\r"
			"your stop, don't worry.\r"
			"The Airship is constantly\r"
			"en route and you'll get\r"
			"another chance to arrive\r"
			"to your intended destination.");
		close;
	case 2:
		mes("[Airship Staff]");
		mes("The Captain's Cabin\r"
			"is located at the front\r"
			"of the Airship. There, you\r"
			"can meet the captain and\r"
			"the pilot of the Airship.");
		close;
	case 3:
		mes("[Airship Staff]");
		mes("The Airship provides\r"
			"various Mini Games for\r"
			"the entertainment of all\r"
			"our passengers. We invite\r"
			"you to try your luck and skills\r"
			"in the Airship's Mini Games~");
		close;
	case 4:
		mes("[Airship Staff]");
		mes("Well, I hope you\r"
			"your flight aboard\r"
			"our Airships. Thank\r"
			"you and have a good day.");
		close;
	}
}

airplane,80,71,2	script	Zerta#01airplane	4_M_BUDDHIST,{
	mes("[Zerta]");
	mes("Oh, hello adventurer.\r"
		"I am currently on a\r"
		"sacred journey, offering\r"
		"prayer for the sake of the\r"
		"Rune-Midgard continent.");
	close;
}

airplane,65,63,4	script	Maelin#01airplane	4_F_06,{
	mes("[Maelin]");
	mes("Um, this Airship is\r"
		"to Lutie, isn't it? I've\r"
		"waiting so long,\r"
		"but I haven't heard any\r"
		"broadcast about Lutie.");
	close;
}

airplane,72,34,6	script	Aanos#01airplane	4_F_GON,{
	mes("[Aanos]");
	mes("Oh wooow~");
	mes("The sky looks\r"
		"so different and\r"
		"pretty from up there!\r");
	close;
}

airplane,221,158,2	script	Pilot#airplane	4_M_EIN_SOLDIER,{
	// Hugel quest addition
	if (hg_ma1 == 3) {
		mes("[Pilot]");
		mes("I wish that I could go drink a cold fresh beer.");
		mes("Drinking is the goal of my life! Drinking gives me energy!");
		mes("I am nothing without drinks!");
		next;
		mes("[Pilot]");
		mes("But! Driving under the influence is not good.");
		mes("But! That makes me want to drink more and more!");
		emotion e_sob;
		next;
		select("Do you know a passenger named Thierry?");
		mes("[Pilot]");
		mes("This uniform is\r"
			"really dapper, but\r"
			"it's way too thick to\r"
			"wear around the Airship.");
		next;
		mes("[Pilot]");
		mes("...");
		mes("......");
		mes("No one ever really\r"
			"comes into this room.");
		mes("And the captain IS a reindeer. I could just strip to my boxers.");
		next;
		emotion e_omg;
		mes("[Pilot]");
		mes("Wah!? Who is it!");
		next;
		mes("- ...He is not listening to you, at all. -");
		close;
	}
	// Hugel quest end
	switch (rand(1,4)) {
	case 1:
		mes("[Pilot]");
		mes("It's been sooo\r"
			"long since I've\r"
			"enjoyed a nice, cold\r"
			"alcoholic brew. But the\r"
			"job requires me to be as\r"
			"clear headed as I can!");
		next;
		mes("[Pilot]");
		mes("Always drink responsibly!");
		mes("Still, I can't remember the\r"
			"last time I had a real vacation\r"
			"or even a day off. Yeap, some\r"
			"booze, some chips, some TV\r"
			"and serius R&R is in order.");
		emotion e_sob;
		close;
	case 2:
		mes("[Pilot]");
		mes("Man, the weather\r"
			"is really nice today.");
		mes("Bright, open skies make\r"
			"for some good visibility\r"
			"and safe, carefree flying.");
		close;
	case 3:
		mes("[Pilot]");
		mes("You know, our captain's a\r"
			"respectable guy. Him and\r"
			"his brother are actually well\r"
			"known in the aircraft industry.");
		mes("Who knew reindeer made\r"
			"such good captains?");
		next;
		mes("[Pilot]");
		mes("Just between you\r"
			"and me, I gotta tell\r"
			"you, that Santa was onto\r"
			"something, getting reindeers\r"
			"and elves to work for him.");
		mes("The man must be a genius!");
		close;
	default:
		mes("[Pilot]");
		mes("You know, this whole\r"
			"piloting thing in the air,\r"
			"it's rather new, you know?");
		mes("Yeah, they got this Airship\r"
			"operation in a hurry.");
		next;
		emotion e_omg;
		mes("[Pilot]");
		mes("Still, they where real\r"
			"serius, really thought\r"
			"ahead. I mean, they had us\r"
			"training while the Airships\r"
			"were still being invented.");
		mes("Isn't that freakin' crazy?!");
		close;
	}
}

airplane,50,66,5	script	Apple Merchant#airplane	4_M_04,{
	mes("[Fruitz]");
	mes("Welcome to Fruitz's\r"
		"Shop where you can\r"
		"purchase Apples or grind\r"
		"them to make Apple Juice.");
	next;
	switch (select("Buy Apples.", "Make Apple Juice.", "Why are you here?", "Cancel.")) {
	case 1:
		mes("[Fruitz]");
		mes("Please enter the amount\r"
			"of Apples that you wish to\r"
			"buy. Each Apple is 15 zeny\r"
			"and you can buy a maximum\r"
			"of 500 at a time. Please enter\r"
			" '0' to cancel your order.");
		next;
		while (1) {
			input .@input;
			.@pay = .@input * 15;
			if (.@input == 0) {
				mes("[Fruitz]");
				mes("Thanks for stopping\r"
					"by my shop. Farewell!");
				mes("Come by anytime when\r"
					"you feel like having an\r"
					"Apple to snack on~");
				close;
			}
			else if (.@input < 1 || .@input > 500) {
				mes("[Fruitz]");
				mes("You've entered a number\r"
					"higher than the maximum\r"
					"value of 500. Please enter\r"
					"the number of Apples you\r"
					"wish to purchase again.");
				next;
			}
			else {
				mes("[Fruitz]");
				mesf("A total of ^FF0000%d^000000 Apples\r"
					"will cost you ^FF0000%d Zeny^000000.",
					.@input, .@pay);
				mes("Would you like to continue?");
				next;
				if (select("Yes", "No") == 2) {
					mes("[Fruitz]");
					mes("Thanks for stopping\r"
						"by my shop. Farewell!");
					mes("Come by anytime when\r"
						"you feel like having an\r"
						"Apple to snack on~");
					close;
				}
				break;
			}
		}
		if (Zeny < .@pay) {
			mes("[Fruitz]");
			mes("I'm sorry, but you don't\r"
				"have enough money to\r"
				"purchase that many Apples.");
			mes("Please check your zeny or\r"
				"purchase fewer Apples.");
			close;
		}
		else if (checkweight(Apple,.@input) == 0) {
			mes("[Fruitz]");
			mes("Hmmm, I don't think\r"
				"you've got enough room in\r"
				"your inventory to carry this\r"
				"many Apples. Why don't you free up some of your inventory space?");
			close;
		}
		else {
			Zeny -= .@pay;
			getitem Apple,.@input;
			mes("[Fruitz]");
			mes("Thanks for stopping by\r"
				"my shop. I hope you enjoy\r"
				"the flavor of these Apples~!");
			close;
		}
	case 2:
		mes("[Fruitz]");
		mes("Okay, I'll need\r"
			"^FF00003 Apples and 1 Empty Bottle^000000\r"
			"to make 1 Apple Juice for you.");
		mes("Would you like to proceed?");
		next;
		switch (select("Yes", "No")) {
		case 1:
			if (countitem(Apple) < 3 || countitem(Empty_Bottle) < 1) {
				mes("[Fruitz]");
				mes("I'm sorry, but you don't\r"
					"have enough materials to\r"
					"create a bottle of Apple Juice.");
				mes("Remember, I need 3 Apples\r"
					"and 1 Empty Bottle to do it.");
				close;
			}
			else {
				mes("[Fruitz]");
				mes("Thank you,\r"
					"please wait\r"
					"just a moment.");
				next;
				mes("^3355FF*Grind grind*");
				mes("*Grind grind*");
				mes("*Clang...!*^000000");
				next;
				delitem Apple,3;
				delitem Empty_Bottle,1;
				getitem Apple_Juice,1;
				mes("[Fruitz]");
				mes("There you go~");
				mes("I hope you enjoy!");
				mes("Please feel free to\r"
					"stop by for your Apple\r"
					"and Apple Juice needs\r"
					"at anytime, adventurer~");
				close;
			}
		case 2:
			mes("[Fruitz]");
			mes("Thanks for stopping\r"
				"by my shop. Farewell!");
			mes("Come by anytime when\r"
				"you feel like having an\r"
				"Apple to snack on~");
			close;
		}
	case 3:
		mes("[Fruitz]");
		mes("I used to be a wandering\r"
			"vagabond when, one day,\r"
			"I took a nap and something\r"
			"struck my head and awoke\r"
			"me from my restful slumber.");
		next;
		mes("[Fruitz]");
		mes("It turns out that I was\r"
			"sleeping beneath an apple\r"
			"tree and that an apple fell\r"
			"and hit me on the head.");
		mes("I was dying of hunger and\r"
			"was about to eat that Apple...");
		next;
		mes("[Fruitz]");
		mes("But suddenly, Kain, my old\r"
			"friend from the mining days,\r"
			"asked me to help him around\r"
			"on the Airship. So I did, and\r"
			"it was there where I found some\r"
			"people playing the Dice game.");
		next;
		mes("[Fruitz]");
		mes("I was bored and curious\r"
			"and ended up wagering that\r"
			"single Apple in a game of\r"
			"dice. But for some reason,\r"
			"I had this incredible lucky\r"
			"streak. One apple became two...");
		next;
		mes("[Fruitz]");
		mes("Two became four and\r"
			"before I knew it, I had\r"
			"cornered the Apple market!");
		mes("I won so many Apples, I just\r"
			"started my own business here\r"
			"on the Airship. Weird, huh?");
		next;
		mes("[Fruitz]");
		mes("So Apples are good\r"
			"for you. They were\r"
			"certainly very good\r"
			"to me. Hahahahaah~!");
		close;
	case 4:
		mes("[Fruitz]");
		mes("Thank you for\r"
			"using my shop.");
		mes("Farewell~");
		close;
	}
}

//== International Airship Route ===========================
// ... -> Izlude -> Juno -> Rachel -> ...
airplane_01,243,73,0	script	#AirshipWarp-3	WARPNPC,1,1,{
	end;

OnTouch:
	switch ($@airplanelocation2) {
	case 0: warp "ra_fild12",292,204; end;
	case 1:
		if (RENEWAL)
			warp "izlude",200,73;
		else
			warp "izlude",200,56;
		end;
	case 2: warp "yuno",12,261; end;
	}

OnInit:
OnHide:
	specialeffect EF_BASH;
	disablenpc strnpcinfo(NPC_NAME);
	end;

OnUnhide:
	enablenpc strnpcinfo(NPC_NAME);
	specialeffect EF_SUMMONSLAVE;
	end;
}

airplane_01,243,29,0	duplicate(#AirshipWarp-3)	#AirshipWarp-4	WARPNPC,1,1

airplane_01,1,1,0	script	International_Airship	FAKE_NPC,{
	end;
OnInit:
OnEnable:
	initnpctimer;
	end;
OnTimer25000:
	mapannounce("airplane_01", _("We are heading to Izlude."), bc_map, "0x00ff00");
	end;
OnTimer50000:
	mapannounce("airplane_01", _("We will arrive in Izlude shortly."), bc_map, "0x00ff00");
	end;
OnTimer60000:
	$@airplanelocation2 = 1;
	donpcevent "#AirshipWarp-3::OnUnhide";
	donpcevent "#AirshipWarp-4::OnUnhide";
	mapannounce("airplane_01", _("Welcome to Izlude. Have a safe trip."), bc_map, "0x00ff00");
	end;
OnTimer70000:
	mapannounce("airplane_01", _("We are currently in Izlude. The Airship will take off shortly."), bc_map, "0x00ff00");
	end;
OnTimer80000:
	donpcevent "#AirshipWarp-3::OnHide";
	donpcevent "#AirshipWarp-4::OnHide";
	mapannounce("airplane_01", _("The Airship is now taking off. Our next destination is Juno."), bc_map, "0x70dbdb");
	end;
OnTimer105000:
	mapannounce("airplane_01", _("We are heading to Juno."), bc_map, "0x70dbdb");
	end;
OnTimer130000:
	mapannounce("airplane_01", _("We will arrive in Juno shortly."), bc_map, "0x70dbdb");
	end;
OnTimer140000:
	$@airplanelocation2 = 2;
	donpcevent "#AirshipWarp-3::OnUnhide";
	donpcevent "#AirshipWarp-4::OnUnhide";
	mapannounce("airplane_01", _("Welcome to Juno. Have a safe trip."), bc_map, "0x70dbdb");
	end;
OnTimer150000:
	mapannounce("airplane_01", _("We are currently in Juno. The Airship will leave shortly."), bc_map, "0x70dbdb");
	end;
OnTimer160000:
	donpcevent "#AirshipWarp-3::OnHide";
	donpcevent "#AirshipWarp-4::OnHide";
	mapannounce("airplane_01", _("The Airship is leaving the ground. Our next destination is Rachel."), bc_map, "0xFF8200");
	end;
OnTimer185000:
	mapannounce("airplane_01", _("We are heading to Rachel."), bc_map, "0xFF8200");
	end;
OnTimer210000:
	mapannounce("airplane_01", _("We will arrive in Rachel shortly."), bc_map, "0xFF8200");
	end;
OnTimer220000:
	$@airplanelocation2 = 0;
	donpcevent "#AirshipWarp-3::OnUnhide";
	donpcevent "#AirshipWarp-4::OnUnhide";
	mapannounce("airplane_01", _("Welcome to Rachel. Have a safe trip."), bc_map, "0xFF8200");
	end;
OnTimer230000:
	mapannounce("airplane_01", _("We are currently in Rachel. The Airship will take off shortly."), bc_map, "0xFF8200");
	end;
OnTimer240000:
	donpcevent "#AirshipWarp-3::OnHide";
	donpcevent "#AirshipWarp-4::OnHide";
	mapannounce("airplane_01", _("The Airship is now taking off. Our next destination is Izlude."), bc_map, "0x00ff00");
	stopnpctimer;
	++.moninv;
	if (.moninv == 7) {
		if (rand(1,3) == 3) {
			donpcevent "Airship#airplane02::OnEnable";
			end;
		}
		.moninv = 0;
	}
	initnpctimer;
	end;
}

airplane_01,240,64,5	script	Exit#airplane_011a::ExitAirplane01	4_BOARD3,{
	end;
}
airplane_01,247,64,5	duplicate(ExitAirplane01)	Exit#airplane_011b	4_BOARD3
airplane_01,240,40,1	duplicate(ExitAirplane01)	Exit#airplane_012a	4_BOARD3
airplane_01,247,40,1	duplicate(ExitAirplane01)	Exit#airplane_012b	4_BOARD3

airplane_01,250,58,2	script	Airship Staff#airplane01	1_F_02,{
	mes("[Airship Staff]");
	mes("Welcome\r"
		"to the Airship.");
	mes("How may I help you?");
	next;
	switch (select("Using the Airship", "Captain's Cabin", "Facilities", "Cancel")) {
	case 1:
		mes("[Airship Staff]");
		mes("When you see a broadcast\r"
			"announcing that we have\r"
			"arrived at your destination,\r"
			"please use one of the exits\r"
			"located at the north and\r"
			"south ends of the Airship.");
		next;
		mes("[Airship Staff]");
		mes("If you happen to miss\r"
			"your stop, don't worry.");
		mes("The Airship is constantly\r"
			"en route and you'll get\r"
			"another chance to arrive\r"
			"to your intended destination.");
		close;
	case 2:
		mes("[Airship Staff]");
		mes("The Captain's Cabin\r"
			"is located at the front\r"
			"of the Airship. There, you\r"
			"can meet the captain and\r"
			"the pilot of the Airship.");
		close;
	case 3:
		mes("[Airship Staff]");
		mes("The Airship provides\r"
			"various Mini Games for\r"
			"the entertainment of all\r"
			"our passengers. We invite\r"
			"you to try your luck and skills\r"
			"in the Airship's Mini Games~");
		close;
	case 4:
		mes("[Airship Staff]");
		mes("Well, I hope you\r"
			"your flight aboard\r"
			"our Airships. Thank\r"
			"you and have a good day.");
		close;
	}
}

airplane_01,50,66,5	script	Apple Merchant#air01	4_M_04,{
	if (checkweight(Knife,1) == 0) {
		mes("- Wait a minute !! -");
		mes("- Currently you're carrying -");
		mes("- too many items with you. -");
		mes("- Please try again -");
		mes("- after you loose some weight. -");
		close;
	}
	mes("[Meltz]");
	mes("Welcome to Meltz's\r"
		"Shop where you can\r"
		"purchase Apples or grind\r"
		"them to make Apple Juice.");
	next;
	switch (select("Buy Apples.", "Make Apple Juice.", "Cancel.")) {
	case 1:
		mes("[Meltz]");
		mes("Please enter the amount\r"
			"of Apples that you wish to\r"
			"buy. Each Apple is 15 zeny\r"
			"and you can buy a maximum\r"
			"of 500 at a time. Please enter\r"
			"'0' to cancel your order.");
		next;
		while (1) {
			input .@input;
			.@pay = .@input * 15;
			if (.@input == 0) {
				mes("[Meltz]");
				mes("Thanks for stopping\r"
					"by my shop. Farewell!");
				mes("Come by anytime when\r"
					"you feel like having an\r"
					"Apple to snack on~");
				close;
			}
			else if (.@input < 1 || .@input > 500) {
				mes("[Meltz]");
				mes("You've entered a number\r"
					"higher than the maximum\r"
					"value of 500. Please enter\r"
					"the number of Apples you\r"
					"wish to purchase again.");
				next;
			}
			else {
				mes("[Meltz]");
				mesf("A total of ^FF0000%d^000000 Apples\r"
					"will cost you ^FF0000%d Zeny^000000.",
					.@input, .@pay);
				mes("Would you like to continue?");
				next;
				if (select("Yes", "No") == 2) {
					mes("[Meltz]");
					mes("Thanks for stopping\r"
						"by my shop. Farewell!");
					mes("Come by anytime when\r"
						"you feel like having an\r"
						"Apple to snack on~");
					close;
				}
				break;
			}
		}
		if (Zeny < .@pay) {
			mes("[Meltz]");
			mes("I'm sorry, you don't have\r"
				"enough money with you.");
			mes("Please check your funds or\r"
				"purchase less Apples.");
			close;
		}
		else if (checkweight(Apple,.@input) == 0) {
			mes("[Meltz]");
			mes("Hmm, I don't think you've\r"
				"got enough room to carry\r"
				"this many Apples. You might\r"
				"want to free up your inventory\r"
				"space.");
			close;
		}
		else {
			Zeny -= .@pay;
			getitem Apple,.@input;
			mes("[Meltz]");
			mes("Thanks for stopping by\r"
				"my shop. I hope you enjoy\r"
				"the flavor of these Apples~!");
			close;
		}
	case 2:
		mes("[Meltz]");
		mes("Okay, I'll need\r"
			"^FF00003 Apples and 1 Empty Bottle^000000\r"
			"to make 1 Apple Juice for you.");
		mes("Would you like to proceed?");
		next;
		switch (select("Yes", "No")) {
		case 1:
			if (countitem(Apple) < 3 || countitem(Empty_Bottle) < 1) {
				mes("[Meltz]");
				mes("I'm sorry, but you don't\r"
					"have enough materials to\r"
					"create a bottle of Apple Juice.");
				mes("Remember, I need 3 Apples\r"
					"and 1 Empty Bottle to do it.");
				close;
			}
			else {
				mes("[Meltz]");
				mes("Thank you, please wait.");
				next;
				mes("^3355FF*Grind* *Grind*");
				mes("*Grind* *Grind*");
				mes("*Clang...!*^000000");
				next;
				delitem Apple,3;
				delitem Empty_Bottle,1;
				getitem Apple_Juice,1;
				mes("[Meltz]");
				mes("There you go~");
				mes("Please come again.");
				close;
			}
		case 2:
			mes("[Meltz]");
			mes("Thanks for stopping\r"
				"by my shop. Farewell!");
			mes("Come by anytime when\r"
				"you feel like having an\r"
				"Apple to snack on~");
			close;
		}
	case 3:
		mes("[Meltz]");
		mes("Thanks for stopping\r"
			"by my shop. Farewell!");
		mes("Come by anytime when\r"
			"you feel like having an\r"
			"Apple to snack on~");
		close;
	}
}

airplane_01,221,158,2	script	Pilot#airplane_01	4_M_EIN_SOLDIER,{
	switch (rand(1,4)) {
	case 1:
		mes("[Pilot]");
		mes("Longitude, 131 degrees east.");
		mes("Latitude, 37 degrees north.");
		mes("We're right on course, captain.");
		close;
	case 2:
		mes("[Pilot]");
		mes("Looks like a really\r"
			"cloudy day. Always hard\r"
			"to navigate when the skies\r"
			"aren't clear. Guess we'll\r"
			"need to amp the radar.");
		close;
	case 3:
		mes("[Pilot]");
		mes("The Captain is a good\r"
			"man and I can't think of\r"
			"a finer person to command\r"
			"this ship. Still, he's pretty\r"
			"tough, a real slave driver.");
		next;
		mes("[^ff0000Tarlock^000000]");
		mes("^ff0000Hey...!^000000");
		mes("^ff0000Less chit-chat^000000");
		mes("^ff0000and more piloting!^000000");
		next;
		mes("[Pilot]");
		mes("R-right away, sir!");
		mes("(See what I mean?)");
		close;
	default:
		mes("[Pilot]");
		mes("This uniform is\r"
			"really dapper, but\r"
			"it's way too thick to\r"
			"wear around the Airship.");
		next;
		mes("[Pilot]");
		mes("...");
		mes("......");
		mes("No one ever really\r"
			"comes into this room.");
		mes("And the captain IS a reindeer.");
		mes("I could just strip to my boxers.");
		next;
		emotion e_omg;
		mes("[Pilot]");
		mes("Oh...! Hello there!");
		mes("E-e-enjoying your flight?!");
		close;
	}
}

airplane_01,83,61,2	script	Dianne#01airplane_01	1_F_MARIA,2,2,{
	mes("[Dianne]");
	mes("It's so weird!");
	mes("I went to visit the\r"
		"Airship Captain and\r"
		"all I saw was this\r"
		"weird reindeer. Oh!");
	mes("Do you think that...");
	close;

OnTouch:
	emotion e_sob;
	end;
}

airplane_01,69,63,2	script	Mendel#01airplane_01	1_M_JOBTESTER,{
	mes("[Mendel]");
	mes("As I expected, the\r"
		"in-flight meals are\r"
		"three star quality at best.");
	mes("*Harrrumph* I really should\r"
		"have brought my chef so that\r"
		"I could enjoy a real meal.");
	close;
}

airplane_01,71,31,2	script	Swordsman Shimizu#air_01	1_M_MOC_LORD,{
	mes("[Swordsman Shimizu]");
	mes("Finally, after five\r"
		"years of waiting...");
	mes("I can have my revenge!");
	next;
	mes("[Swordsman Shimizu]");
	mes("I just...");
	mes("Have to make sure that\r"
		"I don't keep missing my\r"
		"stop. But soon, very soon,\r"
		"vengeance will be mine!");
	close;
}

//=== Typing Challenge =====================================
airplane_01,32,61,4	script	Nils#ein	1_M_03,1,1,{
	mes("[Nils]");
	mes("Welcome to the\r"
		"^ff0000RO Typing Challenge^000000.");
	mes("Would you like to play\r"
		"a quick typing game?");
	next;
	switch (select("Play ^ff0000RO Typing Challenge^000000", "Information", "View Top Records", "Cancel")) {
	case 1:
		mes("[Nils]");
		mes("Okay, we have\r"
			"a new challenger!");
		mes("Enter the following\r"
			"text as quickly as you\r"
			"can without making any\r"
			"mistakes! Let's start~!");
		setarray .@line1_1$[0],	"^3cbcbccallipygian salacius lascivious^000000",
					"^3cbcbcBy the power of^000000",
					"^0000ffthkelfkskeldmsiejdlslehfndkelsheidl^000000",
					"^3cbcbcburrdingdingdingdilidingdingdingphoohudaamb^000000",
					"^3cbcbcCoboman no chikara-yumei na^000000",
					"^3cbcbcI'm the king of All Weirdos! Now^000000",
					"^3cbcbcYou give me no choice. I guess it's^000000";
		setarray .@line1_2$[0],	"^3cbcbclicentious prurient concupiscent^000000",
					"^3cbcbcp-po-poi-po-poi-poin-poing^000000",
					"^3cbcbcskemd^000000",
					"^3cbcbcandoorabambarambambambambamburanbamding^000000",
					"^3cbcbcchikara-daiookii na chikara da ze!^000000",
					"^3cbcbcyou know of my true power. Obey~!^000000",
					"^3cbcbctime for me to reveal my secret...^000000";
		setarray .@line1_3$[0],	"",
					"^3cbcbcGOD-POING. I NEVER LOSE!^000000",
					"",
					"",
					"^3cbcbcCOBO ON^000000",
					"",
					"";
		setarray .@word1$[0],	"callipygian salacius lascivious licentious prurient concupiscent",
					"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
					"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
					"burrdingdingdingdilidingdingdingphoohudaambandoorabambarambambambambamburanbamding",
					"Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON",
					"I'm the king of All Weirdos! Now you know of my true power. Obey~!",
					"You give me no choice. I guess it's time for me to reveal my secret...";
		setarray .@line2_1$[0],	"^3cbcbcuNflAPPaBLe LoVaBLe SeCreTs AnD^000000",
					"^ff1493LiGhTsPeEd RiGhT SPEed LeFT TURn^000000",
					"^ff1493hfjdkeldjsieldjshfjdjeiskdlefvbd^000000",
					"^ff1493burapaphuralanderamduanbatuhiwooi^000000",
					"^ff1493belief love luck grimace sweat rush^000000",
					"^800080opeN, Open!op3n.openOpen0p3nOpEn0pen^000000",
					"^3cbcbcfReeDoM ecstAcy JoUrnaliSm ArMplt^000000";
		setarray .@line2_2$[0],	"^3cbcbcboWLIiNg aGaINST tHe KarMA of YoUtH^000000",
					"^ff1493RiGhT BuRn OrIGInAL GaNgSteR SmACk^000000",
					"",
					"^ff1493kabamturubamdingding^000000",
					"^ff1493folktale rodimus optimus bumblebee^000000",
					"^800080`open'0Pen open? open!111OPENSESAME^000000",
					"^3cbcbcDisCoverY hEaDaChE MoonbeAmS jUsTiCE^000000";
		setarray .@word2$[0],	"uNflAPPaBLe LoVaBLe SeCreTs AnD boWLIiNg aGaINST tHe KarMA of YoUtH",
					"LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
					"hfjdkeldjsieldjshfjdjeiskdlefvbd",
					"burapaphuralanderamduanbatuhiwooikabamturubamdingding",
					"belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
					"opeN, Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open? open!111OPENSESAME",
					"fReeDoM ecstAcy JoUrnaliSm ArMplt DisCoverY hEaDaChE MoonbeAmS jUsTiCE";
		setarray .@letters[0],	1300,
					1250,
					1180,
					1380,
					1740,
					1440,
					1450;
		.@wordtest = rand(7);
		next;
		mes("[Nils]");
		mes(.@line1_1$[.@wordtest]);
		mes(.@line1_2$[.@wordtest]);
		mes(.@line1_3$[.@wordtest]);
		.@start_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
		next;
		input .@save1$;
		.@end_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
		.@total_time = .@end_time - .@start_time;
		mes("[Nils]");
		mes(.@line2_1$[.@wordtest]);
		mes(.@line2_2$[.@wordtest]);
		.@start_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
		next;
		input .@save2$;
		.@end_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
		.@total_time = .@total_time + (.@start_time - .@end_time);
		.@tasoo = (.@letters[.@wordtest] / .@total_time) * 6;
		if ((.@save1$ == .@word1$[.@wordtest]) && (.@save2$ == .@word2$[.@wordtest])) {
			mes("[Nils]");
			mesf("Your record is ^ff0000%d seconds^000000 and\r"
				"the total letters are %d.",
				.@total_time, .@tasoo);
			next;
			if (.@tasoo >= 1300) {
				mes("[Nils]");
				mes("Hmmm, this record isn't\r"
					"humanly possible unless you\r"
					"copy and paste the whole\r"
					"sentence. Please play fairly\r"
					"next time.");
				close;
			}
			if (.@tasoo >= $050320_ein_typing) {
				mes("[Nils]");
				mesf("The previous top record was\r"
					"made by ^0000ff%s^000000\r"
					"with the total ^0000ff%d^000000 letters.",
					$050320_minus1_typing$, $050320_ein_typing);
				mesf("However, ^ff0000%s^000000,\r"
					"you made the new top record\r"
					"this time. Congratulations!",
					strcharinfo(0));
				$050320_minus1_typing$ = strcharinfo(0);
				$050320_ein_typing = .@tasoo;
				close;
			}
			else {
				mes("[Nils]");
				mesf("^0000ff%s^000000\r"
					"is the current\r"
					"record holder with\r"
					"a letter total of ^0000ff%d^000000\r"
					"characters. Try to beat\r"
					"that record next time~",
					$050320_minus1_typing$, $050320_ein_typing);
				close;
			}
		}
		else {
			mes("[Nils]");
			mes("Oooh...");
			mes("I'm sorry, but\r"
				"you entered the\r"
				"text incorrectly...");
			close;
		}
	case 2:
		mes("[Nils]");
		mes("The ^ff0000RO Typing Challenge^000000\r"
			"is a game where you enter\r"
			"the given text as quickly as you\r"
			"can. The name of the top player\r"
			"is recorded for posterity. If you\r"
			"want fame, here's your chance!");
		next;
		mes("[Nils]");
		mes("I'd just like to let\r"
			"you know that you type\r"
			"all the text that you see\r"
			"in the single input line that\r"
			"you're given. So don't press\r"
			"the enter key, just click 'OK.'");
		close;
	case 3:
		mes("[Nils]");
		mesf("^0000ff%s^000000\r"
			"is the current\r"
			"record holder with\r"
			"a letter total of ^0000ff%d^000000\r"
			"characters. Try to beat\r"
			"that record next time~",
			$050320_minus1_typing$, $050320_ein_typing);
		close;
	case 4:
		mes("[Nils]");
		mes("Feel free to take on the\r"
			"^ff0000RO Typing Challenge^000000\r"
			"anytime. I'll be here~");
		close;
	}
}

//== Apple Gambling ========================================
airplane_01,33,68,4	script	Clarice	1_F_MERCHANT_02,{
	mes("[Clarice]");
	mes("Hi, I'm Clarice~");
	mes("How would you like\r"
		"to wager some Apples\r"
		"in a friendly game of Dice?");
	next;
	callfunc("applegamble", _("Clarice"));
	end;
}

function	script	applegamble	{
	.@n$ = sprintf(_$("[%s]"), getarg(0));
	switch (select("Play Dice Game", "Learn Dice Game Rules", "Cancel")) {
	case 3:
		mes(.@n$);
		mes("I'm up for a game of\r"
			"dice whenever you feel\r"
			"like it. Just talk to me if\r"
			"you ever get hit with the\r"
			"sudden urge to gamble, kay?");
		close;
	case 2:
		mes(.@n$);
		mes("The rules for the Dice game\r"
			"are pretty simple. First, you\r"
			"place a bet by wagering Apples.");
		mes("You can bet a maximum of 50\r"
			"Apples at a time. To keep things\r"
			"legal, I can only accept Apples.");
		next;
		mes(.@n$);
		mes("But hey, if all that zeny\r"
			"is burning a hole in your\r"
			"pocket, head over to Fruitz\r"
			"and you can buy as many\r"
			"Apples as you want, playah~");
		next;
		mes(.@n$);
		mes("Now, we begin with me\r"
			"rolling two 6-sided dice.");
		mes("When it's your turn, you'll\r"
			"roll two 6-sided dice. After\r"
			"that, both of us will have the\r"
			"option of rolling a third die.");
		next;
		mes(.@n$);
		mes("Now here's the important\r"
			"thing. If your total is higher\r"
			"than 12, you'll bust, meaning\r"
			"that you lose. Otherwise, the\r"
			"person with the higher total\r"
			"is the winner. Got it?");
		next;
		mes(.@n$);
		mes("Now, you'll be the first\r"
			"to decide whether or not\r"
			"you'll roll the third die. Then,\r"
			"depending on your result, I'll\r"
			"roll my third die... Or maybe not.");
		next;
		mes(.@n$);
		mes("When you win, you'll\r"
			"receive twice as many\r"
			"Apples as you wagered.");
		mes("But if we happen to tie, you\r"
			"get the Apples that you bet\r"
			"returned to you. Fair, right?");
		close;
	case 1:
		break;
	}
	mes(.@n$);
	mes("Ooh, so you'll play with\r"
		"me? Great! How many\r"
		"Apples would you like to bet?");
	mes("Remember, you can wager\r"
		"up to 50 Apples. If you'd like\r"
		"to cancel, please enter '0'.");
	next;
	while(1) {
		input .@amount;
		if (.@amount == 0) {
			mes(.@n$);
			mes("Changed your mind?");
			mes("I understand. Well then,\r"
				"I hope we can play sometime.");
			close;
		}
		else if (.@amount < 1 || .@amount > 50) {
			mes(.@n$);
			mes("You can't bet more than\r"
				"50 Apples. Remember, we\r"
				"need to keep these stakes\r"
				"reasonable. Please enter\r"
				"a value no greater than 50.");
			next;
			continue;
		}
		mes(.@n$);
		mesf("So you'll be\r"
			"betting ^FF0000%d^000000 Apples.",
			.@amount);
		mes("Is that right?");
		next;
		if (select("Yes", "No") == 2) {
			mes(.@n$);
			mes("Mm, made a mistake?");
			mes("Alright, please enter the\r"
				"number of Apples you\r"
				"wish to place in this bet");
			next;
			continue;
		}
		if (countitem(Apple) <.@amount) {
			mes(.@n$);
			mes("I'm sorry, but you\r"
				"don't seem to have\r"
				"enough Apples for this\r"
				"bet... You can't gamble\r"
				"if you can't play, you know.");
			next;
			continue;
		}
		delitem 512,.@amount;
		mes(.@n$);
		mes("Good!");
		mes("Now we can start\r"
			"this game! I'll roll first~");
		break;
	}
	mes("^3355FF*Rolling and rumbling*^000000");
	next;
	.@giveapple = .@amount*2;
	.@table1 = rand(1,6);
	.@table2 = rand(1,6);
	.@tablesub = .@table1 + .@table2;
	.@tabletotal = .@tablesub;
	mes(.@n$);
	mesf("I got a ^0000FF%d^000000 and a ^0000FF%d^000000.", .@table1, .@table2);
	mesf("That's a total of ^0000FF%d^000000.", .@tablesub);
	mesf("^FF0000%s^000000, now it's your turn.", strcharinfo(0));
	next;
	select("Cast Dice.");
	mes("^3355FF*Rolling and rumbling*^000000");
	.@player1 = rand(1,6);
	.@player2 = rand(1,6);
	.@playersub = .@player1 + .@player2;
	if (.@playersub > 9 && .@amount > 39) {
		.@player1 = rand(1,6);
		.@player2 = rand(1,6);
		.@playersub = .@player1 + .@player2;
	}
	.@playertotal = .@playersub;
	next;
	mes(.@n$);
	mesf("^FF0000%s^000000, you have ^FF0000%d^000000 and ^FF0000%d^000000. The total is ^FF0000%d^000000.",
		strcharinfo(0), .@player1, .@player2, .@playersub);
	next;
	mes(.@n$);
	if(.@playersub == .@tablesub) {
		mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
			"We are making an even game. Would you like to cast dice again?",
			.@tablesub, strcharinfo(0), .@playersub);
	} else if (.@playersub > .@tablesub) {
		mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
			"^FF0000%s^000000, you are currently winning this game. Would you like to cast dice again?",
			.@tablesub, strcharinfo(0), .@playersub, strcharinfo(0));
	} else if(.@tablesub > .@playersub) {
		mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
			"I am winning this game. Would you like to cast dice again?",
			.@tablesub, strcharinfo(0), .@playersub);
	}
	next;
	switch (select("Cast dice.", "Cancel.")) {
	case 1:
		mes("^3355FF*Rolling and rumbling*^000000");
		.@player3 = rand(1,6);
		.@playertotal += .@player3;
		next;
		mes(.@n$);
		if (.@playertotal > 12) {
			mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
				"You lost this game. I am sorry but please try again.",
				strcharinfo(0), .@player3, .@playertotal);
			close;
		}
		else if (.@playertotal < .@tablesub) {
			mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
				"Even though you casted dice again, still your total is smaller than mine. "
				"You lost the game. I am sorry and please try again.",
				strcharinfo(0), .@player3, .@playertotal);
			close;
		}
		else if (.@playertotal == .@tablesub) {
			if (.@tablesub > 8) {
				mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
					"I don't want to take any risk, let's end this game in a draw. "
					"Let's play again some other time~",
					strcharinfo(0), .@player3, .@playertotal);
				close2;
				getitem Apple,.@amount;
				end;
			}
		}
		else {
			mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
					"Now it is my turn.",
				strcharinfo(0), .@player3, .@playertotal);
		}
		break;
	case 2:
		mes(.@n$);
		if (.@playersub > .@tablesub) {
			mes("I see, you don't want to take risk of losing the game. Okay, let me cast dice again.");
		}
		else if (.@playersub == .@tablesub) {
			if (.@tablesub > 8) {
				mes("I see, you don't want to take risk of losing this game. "
					"Neither do I, let's end this game in a draw. "
					"Let's play again some other time~");
				close2;
				getitem Apple,.@amount;
				end;
			}
			mes("Alright.");
			mes("Let me cast the dice again.");
		}
		else {
			mes("It couldn't hurt to try.");
			mes("Well, I win this time.");
			mes("I'm sorry, let's try play\r"
				"again sometime.");
			close;
		}
		break;
	}
	next;
	mes("^3355FF*Rolling and rumbling*^000000");
	.@table3 = rand(1,6);
	.@tabletotal += .@table3;
	next;
	mes(.@n$);
	if (.@tabletotal > 12) {
		mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
			"I lost this game since my total exceeded 12. Let me give you my apples. "
			"Congratulations, that was a great game.",
			.@table3, .@tabletotal);
		close2;
		getitem Apple,.@giveapple;
		end;
	}
	else if (.@playertotal > .@tabletotal) {
		mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
			"With total ^FF0000%d^000000 you won this game, ^FF0000%s^000000. Let me give you my apples. "
			"It was a great game and I hope we will play again some other time.",
			.@table3, .@tabletotal, .@playertotal, strcharinfo(0));
		close2;
		getitem Apple,.@giveapple;
		end;
	}
	else if (.@playertotal == .@tabletotal) {
		mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
			"With total ^FF0000%d^000000 this game came out even, ^FF0000%s^000000. "
			"Let me give you your apple back. It was a great game and I hope we will play again some other time.",
			.@table3, .@tabletotal, .@playertotal, strcharinfo(0));
		close2;
		getitem Apple,.@amount;
		end;
	}
	else if (.@playertotal < .@tabletotal) {
		mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
			"With total ^FF0000%d^000000 you lost this game, ^FF0000%s^000000. I am sorry but please try again.",
			.@table3, .@tabletotal, .@playertotal, strcharinfo(0));
		close;
	}
}