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//===== Hercules Script =======================================
//= Sample: Live Dialogue
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 20131225
//===== Description: =========================================
//= An example of an NPC with live dialogue.
//= Note: This relies on Global_Functions.txt to run.
//============================================================
prontera,167,177,5 script Luppy DESERT_WOLF_B,{
mes "[Luppy]";
// Say a random greeting from Global_Functions.txt
mes callfunc("F_Hi");
// Say a compliment according to player's gender
// 1st string is for FEMALE, 2nd for MALE
mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
// Add some random greeting and goodbye into the menu
if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) {
mes "[Luppy]";
// Add some random goodbye from Global_Functions.txt
mes callfunc("F_Bye");
close;
}
mes "[Luppy]";
// Give a random prize from set list of items
if (@gotstuff) {
// Again, say stuff according to player's gender
mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
// Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
emotion callfunc("F_RandMes", 3, e_scissors, e_kis, e_pat), 1;
close;
}
// We set a temp var to give present just once. Player can get more by relogging.
@gotstuff = 1;
// Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
.@itemIDfromList = callfunc("F_RandMes", 4, Apple, Fruit_Of_Mastela, Seed_Of_Yggdrasil, Orange_Juice);
// Again, say stuff according to player's gender
mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!";
// Get the item from the list
getitem .@itemIDfromList, 1;
close;
}
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