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== Rune Knight ====================================================================================
RK_ENCHANTBLADE
		Working
		Applied kRO update (30/08/2011) 
			Changed from single target to self targeted.
			Bonus damage formula changed.
RK_SONICWAVE
		Working
RK_DEATHBOUND
		Working.
		Piggybacks of a lot of KN_AUTOCOUNTER.
RK_HUNDREDSPEAR
		Working
		Applied kRO update (30/08/2011) 
			Casting time changed.
			Damage Formula changed.
RK_WINDCUTTER
		Working
RK_IGNITIONBREAK
		Working
		Applied kRO update (30/08/2011) 
			Damage Formula changed.
RK_DRAGONTRAINING
		Working
		Availability to rent depends on KN_RIDING. (Possible AEGIS bug.)
RK_DRAGONBREATH
		Working
RK_DRAGONHOWLING
		Working
RK_RUNEMASTERY
		Working
		Uses sd->produce_itemusedid and saves a second paramater provided by produce script command.
RK_MILLENNIUMSHIELD
		Working
		Need more information on how long/when stun is applied.
			Current behavior: rate/duration 15%/1s ever time a shield breaks
RK_CRUSHSTRIKE
		Working
		Applied kRO update (30/08/2011) 
			On your next physical melee attack, you will auto-cast Crush Strike.
RK_REFRESH
		Working
		Check: Should work while under status effects that block item usage.
		Applied kRO update (30/08/2011) 
			After being used you cannot be affected by status effects for 60 seconds.
			Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos
			Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora.
RK_GIANTGROWTH
		Working
		Applied kRO update (30/08/2011) 
			Duration time is Changed.
RK_STONEHARDSKIN
		Working
		Check: Unsure how damage reduction is applied by the skill, currently def2/mdef2.
			My theroy is it works like assumpito, but this will do for now.
		Applied kRO update (30/08/2011) 
			Magic defense increase is affected by Job Lv and Rune Mastery level.
			Duration time is changed.
RK_VITALITYACTIVATION
		Working
		Applied kRO update (30/08/2011) 
			Duration time is changed.
RK_STORMBLAST
		Working
RK_FIGHTINGSPIRIT
		Working
		Bug: skill-granted ASPD needs to be a fixed value instead of percentage increase.
			Posible this applies to all skills that grant ASPD now. Not just this one.
RK_ABUNDANCE
		Working
RK_PHANTOMTHRUST
		Working

== Guillotine_Cross ===============================================================================
GC_VENOMIMPRESS
GC_CROSSIMPACT
GC_DARKILLUSION
GC_RESEARCHNEWPOISON
GC_CREATENEWPOISON
GC_ANTIDOTE
GC_POISONINGWEAPON
GC_WEAPONBLOCKING
GC_COUNTERSLASH
GC_WEAPONCRUSH
GC_VENOMPRESSURE
GC_POISONSMOKE
GC_CLOAKINGEXCEED
GC_PHANTOMMENACE
GC_HALLUCINATIONWALK
GC_ROLLINGCUTTER
GC_CROSSRIPPERSLASHER

== Archbishop =====================================================================================
AB_JUDEX
		Working
AB_ANCILLA
		Working
AB_ADORAMUS
		Working 
		Should partner check be in skill_check_condition_castbegin or in castend?
		Ugly hack to cancel out using gemstone in skill_get_requirement().
		Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects?
		Should effects cancel simultaneously?
AB_CLEMENTIA
		Working
		Applied kRO update (30/08/2011) 
			SP cost has changed (280/320/360).
			Based on your job level, it can add an additional 1 ~ 5 Str/Int/Dex.
		Bug: Skill name and casting sprite animation should display only on caster
AB_CANTO
		Working
		Applied kRO update (30/08/2011) 
			SP cost is changed (200/220/240).
			Based on your job level, it can add an additional 1 ~ 5 Agi.
		Bug: Skill name and casting sprite animation should display only on caster
AB_CHEAL
		Working
		Applied kRO update (30/08/2011) 
			SP Cost is changed. (200 / 220 / 240)
			Higher number of party members increases healing done.
		Bug: Skill name and casting sprite animation should display only on caster
AB_EPICLESIS
		Working
		Need to fix SC effect on moving in/out of unit.
		What status effects should cause immunity to this skill?
		has skill_check_condition_castbegin case, check to see if it can be improved.
AB_PRAEFATIO
		Working
		Applied kRO update (30/08/2011) 
			SP cost is changed (80 + SkillLv * 10).
			The defensive power of the barrier increases with more players in party.
		Bug: Skill name and casting sprite animation should display only on caster
AB_ORATIO
		Working
		Ugly hack to display/remove SI_ORATIO on mobs.
AB_LAUDAAGNUS
		Working
		Check: Skill name and casting sprite animation should display only on caster?
		Applied kRO update (21/09/2011) 
			Now works when casting player is not in a party.
AB_LAUDARAMUS
		Working 
		Check: Skill name and casting sprite animation should display only on caster?
		Applied kRO update (21/09/2011) 
			Now works when casting player is not in a party.
AB_EUCHARISTICA
		Working 
AB_RENOVATIO
		Working
AB_HIGHNESSHEAL
		Working
AB_CLEARANCE
		Working
		Check: Should Soul Linkers be inately immune?
		Check list a second time to see what was missed.
		Applied kRO update (30/08/2011) 
			Now also removes the Critical Wounds status effect.
AB_EXPIATIO
		Working
		Applied kRO update (30/08/2011) 
			Changed from self targeted to self and other players.
AB_DUPLELIGHT
		Working
		Is skill_addtimerskill the best way to implement the additional attacks?
AB_DUPLELIGHT_MELEE
		Working
AB_DUPLELIGHT_MAGIC
		Working
AB_SILENTIUM
		Working
AB_SECRAMENT
		Working

== Warlock ========================================================================================
WL_WHITEIMPRISON 
WL_SOULEXPANSION
WL_FROSTMISTY
WL_JACKFROST
WL_MARSHOFABYSS
WL_RECOGNIZEDSPELL
WL_SIENNAEXECRATE
WL_RADIUS
WL_STASIS
WL_DRAINLIFE
WL_CRIMSONROCK
WL_HELLINFERNO
WL_COMET
WL_CHAINLIGHTNING
WL_CHAINLIGHTNING_ATK
WL_EARTHSTRAIN
WL_TETRAVORTEX
WL_TETRAVORTEX_FIRE
WL_TETRAVORTEX_WATER
WL_TETRAVORTEX_WIND
WL_TETRAVORTEX_GROUND
WL_SUMMONFB
WL_SUMMONBL
WL_SUMMONWB
WL_SUMMON_ATK_FIRE
WL_SUMMON_ATK_WIND
WL_SUMMON_ATK_WATER
WL_SUMMON_ATK_GROUND
WL_SUMMONSTONE
WL_RELEASE
WL_READING_SB
WL_FREEZE_SP

== Ranger =========================================================================================
RA_ARROWSTORM
RA_FEARBREEZE
RA_RANGERMAIN
RA_AIMEDBOLT
RA_DETONATOR
RA_ELECTRICSHOCKER
RA_CLUSTERBOMB
RA_WUGMASTERY
RA_WUGRIDER
RA_WUGDASH
RA_WUGSTRIKE
RA_WUGBITE
RA_TOOTHOFWUG
RA_SENSITIVEKEEN
RA_CAMOUFLAGE
RA_RESEARCHTRAP
RA_MAGENTATRAP
RA_COBALTTRAP
RA_MAIZETRAP
RA_VERDURETRAP
RA_FIRINGTRAP
RA_ICEBOUNDTRAP

== Mechanic =======================================================================================
NC_MADOLICENCE
NC_BOOSTKNUCKLE
NC_PILEBUNKER
NC_VULCANARM
NC_FLAMELAUNCHER
NC_COLDSLOWER
NC_ARMSCANNON
NC_ACCELERATION
NC_HOVERING
NC_F_SIDESLIDE
NC_B_SIDESLIDE
NC_MAINFRAME
NC_SELFDESTRUCTION
NC_SHAPESHIFT
NC_EMERGENCYCOOL
NC_INFRAREDSCAN
NC_ANALYZE
NC_MAGNETICFIELD
NC_NEUTRALBARRIER
NC_STEALTHFIELD
NC_REPAIR
NC_TRAININGAXE
NC_RESEARCHFE
NC_AXEBOOMERANG
NC_POWERSWING
NC_AXETORNADO
NC_SILVERSNIPER
NC_MAGICDECOY
NC_DISJOINT