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// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party /
// ally (party +guildmates) / all / enemy
// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x002(UF_NOREITERRATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x008(UF_NOOVERLAP) Spell effects do not overlap
// 0x010(UF_NOPC) Spell cannot affect players.
// 0x020(UF_NOMOB) Spell cannot affect mobs.
// 0x080(UF_SKILL) Spell CAN affect skills.
// 0x100(UF_DANCE) Dance skill
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// ------
// 0x89,0x8a,0x8b �\������
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL
21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 500,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 500,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,1000,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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