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path: root/db/skill_unit_db.txt
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// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party /
//          ally (party +guildmates) / all / enemy
// flag 0x001(UF_DEFNOTENEMY)		If 'defunit_not_enemy' is set, the target is changed to 'friend'
//      0x002(UF_NOREITERRATION)	Spell cannot be stacked
//      0x004(UF_NOFOOTSET)		Spell cannot be cast near/on targets
//      0x008(UF_NOOVERLAP)		Spell effects do not overlap
//      0x010(UF_NOPC)		Spell cannot affect players.
//      0x020(UF_NOMOB)		Spell cannot affect mobs.
//      0x080(UF_SKILL)		Spell CAN affect skills.
//      0x100(UF_DANCE)		Dance skill
//      0x200(UF_ENSEMBLE)	Ensemble skill
//      0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 	Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// ------
//    0x89,0x8a,0x8b �\������
//
//    u1   u2 lay  r intr target  flag
//
 12,0x7e,    ,  0, 0,  -1,all,   0x003	//MG_SAFETYWALL#�Z�C�t�e�B�E�H�[��
 18,0x7f,    , -1, 0,   1,enemy, 0x008	//MG_FIREWALL#�t�@�C�A�[�E�H�[��
 21,0x86,    ,  0, 2,1000,enemy, 0x008	//MG_THUNDERSTORM#�T���_�[�X�g�[��
 25,0x85,    ,  1, 0,  -1,all,   0x003	//AL_PNEUMA#�j���[�}
 27,0x81,0x80,  0, 0,  -1,all,   0x006	//AL_WARP#���[�v�|�[�^��
 70,0x83,    , -1, 1,1000,all,   0x008	//PR_SANCTUARY#�T���N�`���A��
 79,0x84,    , -1, 1,3000,enemy, 0x008	//PR_MAGNUS#�}�O�k�X�G�N�\�V�Y��
 80,0x87,0x88,  0, 1,2000,enemy, 0x002	//WZ_FIREPILLAR#�t�@�C�A�[�s���[
 83,0x86,    ,  0, 3,1000,enemy, 0x000	//WZ_METEOR#���e�I�X�g�[��
 85,0x86,    ,  0, 6,1250,enemy, 0x008	//WZ_VERMILION#���[�h�I�u���@�[�~���I��
 87,0x8d,    , -1, 0,  -1,all,   0x000	//WZ_ICEWALL#�A�C�X�E�H�[��
 88,0x86,    ,  0, 2,1000,enemy, 0x000	//WZ_FROSTNOVA#�t���X�g�m���@
 89,0x86,    ,  0, 5, 450,enemy, 0x008	//WZ_STORMGUST#�X�g�[���K�X�g
 91,0x86,    ,  0, 2,1000,enemy, 0x080	//WZ_HEAVENDRIVE#�w�����Y�h���C�u
 92,0x8e,    ,  2, 0,  -1,enemy, 0x000	//WZ_QUAGMIRE#�N�@�O�}�C�A
115,0x90,    ,  0, 1,1000,enemy, 0x006	//HT_SKIDTRAP#�X�L�b�h�g���b�v
116,0x93,    ,  0, 1,1000,enemy, 0x006	//HT_LANDMINE#�����h�}�C��
117,0x91,    ,  0, 1,1000,enemy, 0x006	//HT_ANKLESNARE#�A���N���X�l�A
118,0x94,    ,  0, 1,1000,enemy, 0x006	//HT_SHOCKWAVE#�V���b�N�E�F�[�u�g���b�v
119,0x95,    ,  0, 1,1000,enemy, 0x006	//HT_SANDMAN#�T���h�}��
120,0x96,    ,  0, 1,1000,enemy, 0x006	//HT_FLASHER#�t���b�V���[
121,0x97,    ,  0, 1,1000,enemy, 0x006	//HT_FREEZINGTRAP#�t���[�W���O�g���b�v
122,0x8f,    ,  0, 1,1000,enemy, 0x006	//HT_BLASTMINE#�u���X�g�}�C��
123,0x98,    ,  0, 1,1000,enemy, 0x006	//HT_CLAYMORETRAP#�N���C���A�g���b�v
125,0x99,    ,  0, 1,1000,all,   0x002	//HT_TALKIEBOX#�g�[�L�[�{�b�N�X
140,0x92,    , -1, 0,1000,enemy, 0x000	//AS_VENOMDUST#�x�i���_�X�g
220,0xb0,    ,  0, 0,  -1,all,   0x002	//RG_GRAFFITI#�O���t�B�e�B
229,0xb1,    ,  0, 1,1000,enemy, 0x006	//AM_DEMONSTRATION#�f�����X�g���[�V����
254,0x86,    , -1, 0, 400,enemy, 0x000	//CR_GRANDCROSS#�O�����h�N���X
285,0x9a,    ,  3, 0,  -1,all,   0x000	//SA_VOLCANO#�{���P�[�m
286,0x9b,    ,  3, 0,  -1,all,   0x000	//SA_DELUGE#�f�����[�W
287,0x9c,    ,  3, 0,  -1,all,   0x000	//SA_VIOLENTGALE#�o�C�I�����g�Q�C��
288,0x9d,,3:3:4:4:5,0, -1,all,   0x000	//SA_LANDPROTECTOR#�����h�v���e�N�^�[
306,0x9e,    ,  4, 0,6000,all,   0x300	//BD_LULLABY#�q���
307,0x9f,    ,  4, 0,  -1,enemy, 0x310	//BD_RICHMANKIM#�j�����h�̉�
308,0xa0,    ,  4, 0,  -1,enemy, 0x300	//BD_ETERNALCHAOS#�i���̍���
309,0xa1,    ,  4, 0,  -1,party, 0x300	//BD_DRUMBATTLEFIELD#�푾�ۂ̋���
310,0xa2,    ,  4, 0,  -1,party, 0x300	//BD_RINGNIBELUNGEN#�j�[�x�����O�̎w��
311,0xa3,    ,  4, 0,  -1,all,   0x300	//BD_ROKISWEIL#���L�̋���
312,0xa4,    ,  4, 0,  -1,party, 0x300	//BD_INTOABYSS#�[���̒���
313,0xa5,    ,  4, 0,  -1,party, 0x300	//BD_SIEGFRIED#�s���g�̃W�[�N�t���[�h
317,0xa6,    ,  3, 0,3000,enemy, 0x100	//BA_DISSONANCE#�s���a��
319,0xa7,    ,  3, 0,  -1,all,   0x120	//BA_WHISTLE#���J
320,0xa8,    ,  3, 0,  -1,all,   0x120	//BA_ASSASSINCROSS#�[�z�̃A�T�V���N���X
321,0xa9,    ,  3, 0,  -1,all,   0x120	//BA_POEMBRAGI#�u���M�̎�
322,0xaa,    ,  3, 0,6000,all,   0x920	//BA_APPLEIDUN#�C�h�D���̗ь�
325,0xab,    ,  3, 0,3000,enemy, 0x100	//DC_UGLYDANCE#��������ȃ_���X
327,0xac,    ,  3, 0,  -1,all,   0x120	//DC_HUMMING#�n�~���O
328,0xad,    ,  3, 0,  -1,enemy, 0x100	//DC_DONTFORGETME#����Y��Ȃ��Łc
329,0xae,    ,  3, 0,  -1,all,   0x120	//DC_FORTUNEKISS#�K�^�̃L�X
330,0xaf,    ,  3, 0,  -1,party, 0x100	//DC_SERVICEFORYOU#�T�[�r�X�t�H�[���[
336,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLPARTNER#���Ȃ��Ɉ�������
339,0x86,    , -1, 0, 400,enemy, 0x000	//NPC_DARKGRANDCROSS#�ŃO�����h�N���X
362,0xb4,    ,  0, 3,  -1,all,   0x000	//HP_BASILICA#�o�W���J
369,0xb3,    , -1, 0,10000,all,  0x000	//PA_GOSPEL#�S�X�y��
404,0xb6,    , -1, 0,  -1,all,   0x000	//PF_FOGWALL#�t�H�O�E�H�[��
405,0xb7,    ,  0, 1,1000,enemy, 0x000	//PF_SPIDERWEB#�X�p�C�_�[�E�F�b�u
484,0xb8,    ,  2, 0,1000,enemy, 0x808	//HW_GRAVITATION
488,0xb9,    ,  3, 0,  -1,all,   0x000	//CG_HERMODE
535,0xba,    ,  2, 0,1000,enemy, 0x008	//NJ_KAENSIN#NJ_KAENSIN#
539,0x86,    ,  3, 0,1000,enemy, 0x008	//NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
541,0x86,    ,  2:2:3:3:4, 0,1000,enemy, 0x008	//NJ_RAIGEKISAI#NJ_RAIGEKISAI#