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// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / enemy
// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x002(UF_NOREITERRATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x008(UF_NOOVERLAP) Spell effects do not overlap
// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x020(UF_NOPC) Spell cannot affect players.
// 0x040(UF_NOMOB) Spell cannot affect mobs.
// 0x080(UF_SKILL) Spell CAN affect skills.
// 0x100(UF_DANCE) Dance skill
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// ------
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0, 500,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
525,0x86, , 0, 2, 100,enemy, 0x018 //NJ_HUUMA
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
541,0x86, , 0, 3:3:4:4:5, 100,enemy, 0x018 //NJ_RAIGEKISAI
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x000 //GN_HELLS_PLANT
3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
//3010,0xfc, , 0, 2,1000,enemy, 0x022 //KO_MAKIBISHI
8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
8041,0xf6, , 1:1:2:2:3, 0,1000,enemy, 0x018 //MH_LAVA_SLIDE
8043,0xf7, , 0, 1,1000,enemy, 0x018 //MH_VOLCANIC_ASH
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER
8409,0xef, , 0, 1,1000,friend,0x018 //EL_ZEPHYR
8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
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