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path: root/db/re/skill_unit_db.txt
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// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party /
//          ally (party +guildmates) / all / enemy
// flag 0x001(UF_DEFNOTENEMY)		If 'defunit_not_enemy' is set, the target is changed to 'friend'
//      0x002(UF_NOREITERRATION)	Spell cannot be stacked
//      0x004(UF_NOFOOTSET)		Spell cannot be cast near/on targets
//      0x008(UF_NOOVERLAP)		Spell effects do not overlap
//      0x010(UF_PATHCHECK)	Only cells with a shootable path will be placed
//      0x020(UF_NOPC)		Spell cannot affect players.
//      0x040(UF_NOMOB)		Spell cannot affect mobs.
//      0x080(UF_SKILL)		Spell CAN affect skills.
//      0x100(UF_DANCE)		Dance skill
//      0x200(UF_ENSEMBLE)	Ensemble skill
//      0x400(UF_SONG)		Song skill
//      0x800(UF_DUALMODE)	Spell has effects both at an interval and when you step in/out
// 	Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// ------
//    0x89,0x8a,0x8b without indication
//
//    u1   u2 lay  r intr target  flag
//

 12,0x7e,    ,  0, 0,  -1,all,   0x003	//MG_SAFETYWALL
 18,0x7f,    , -1, 0,  20,enemy, 0x010	//MG_FIREWALL
 21,0x86,    ,  0, 2,1000,enemy, 0x018	//MG_THUNDERSTORM
 25,0x85,    ,  1, 0,  -1,all,   0x003	//AL_PNEUMA
 27,0x81,0x80,  0, 0,  -1,all,   0x00E	//AL_WARP
 47,0x86,    ,  0, 2,1000,enemy, 0x080	//AC_SHOWER
 70,0x83,    , -1, 1,1000,all,   0x018	//PR_SANCTUARY
 79,0x84,    , -1, 1,3000,enemy, 0x018	//PR_MAGNUS
 80,0x87,0x88,  0, 1,2000,enemy, 0x006	//WZ_FIREPILLAR
 83,0x86,    ,  0, 3,1000,enemy, 0x010	//WZ_METEOR
 85,0x86,    ,  0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018	//WZ_VERMILION
 87,0x8d,    , -1, 0,  -1,all,   0x010	//WZ_ICEWALL
 89,0x86,    ,  0, 5, 450,enemy, 0x018	//WZ_STORMGUST
 91,0x86,    ,  0, 2,1000,enemy, 0x010	//WZ_HEAVENDRIVE
 92,0x8e,    ,  2, 0,  -1,enemy, 0x010	//WZ_QUAGMIRE
115,0x90,    ,  0, 1,1000,enemy, 0x006	//HT_SKIDTRAP
116,0x93,    ,  0, 1,1000,enemy, 0x006	//HT_LANDMINE
117,0x91,    ,  0, 1,1000,enemy, 0x006	//HT_ANKLESNARE
118,0x94,    ,  0, 1,1000,enemy, 0x006	//HT_SHOCKWAVE
119,0x95,    ,  0, 1,1000,enemy, 0x006	//HT_SANDMAN
120,0x96,    ,  0, 1,1000,enemy, 0x006	//HT_FLASHER
121,0x97,    ,  0, 1,1000,enemy, 0x006	//HT_FREEZINGTRAP
122,0x8f,    ,  0, 1,1000,enemy, 0x006	//HT_BLASTMINE
123,0x98,    ,  0, 1,1000,enemy, 0x006	//HT_CLAYMORETRAP
125,0x99,    ,  0, 1,1000,all,   0x000	//HT_TALKIEBOX
140,0x92,    , -1, 0,1000,enemy, 0x000	//AS_VENOMDUST
220,0xb0,    ,  0, 0,  -1,all,   0x002	//RG_GRAFFITI
229,0xb1,    ,  0, 1,1000,enemy, 0x006	//AM_DEMONSTRATION
254,0x86,    , -1, 0, 300,enemy, 0x010	//CR_GRANDCROSS
285,0x9a,    ,  3, 0,  -1,all,   0x010	//SA_VOLCANO
286,0x9b,    ,  3, 0,  -1,all,   0x010	//SA_DELUGE
287,0x9c,    ,  3, 0,  -1,all,   0x010	//SA_VIOLENTGALE
288,0x9d,    ,  3:3:4:4:5,0, -1,all,   0x010	//SA_LANDPROTECTOR
306,0x9e,    ,  4, 0,6000,enemy,   0x200	//BD_LULLABY
307,0x9f,    ,  4, 0,  -1,enemy, 0x220	//BD_RICHMANKIM
308,0xa0,    ,  4, 0,  -1,enemy, 0x200	//BD_ETERNALCHAOS
309,0xa1,    ,  4, 0,  -1,party, 0x200	//BD_DRUMBATTLEFIELD
310,0xa2,    ,  4, 0,  -1,party, 0x200	//BD_RINGNIBELUNGEN
311,0xa3,    ,  4, 0,  -1,all,   0x200	//BD_ROKISWEIL
312,0xa4,    ,  4, 0,  -1,party, 0x240	//BD_INTOABYSS
313,0xa5,    ,  4, 0,  -1,party, 0x200	//BD_SIEGFRIED
317,0xa6,    ,  3, 0,3000,enemy, 0x400	//BA_DISSONANCE
319,0xa7,    ,  3, 0,  -1,all,   0x440	//BA_WHISTLE
320,0xa8,    ,  3, 0,  -1,all,   0x440	//BA_ASSASSINCROSS
321,0xa9,    ,  3, 0,  -1,all,   0x440	//BA_POEMBRAGI
322,0xaa,    ,  3, 0,6000,all,   0xC40	//BA_APPLEIDUN
325,0xab,    ,  3, 0,3000,enemy, 0x100	//DC_UGLYDANCE
327,0xac,    ,  3, 0,  -1,all,   0x140	//DC_HUMMING
328,0xad,    ,  3, 0,  -1,enemy, 0x100	//DC_DONTFORGETME
329,0xae,    ,  3, 0,  -1,all,   0x140	//DC_FORTUNEKISS
330,0xaf,    ,  3, 0,  -1,all,   0x140	//DC_SERVICEFORYOU
336,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLPARTNER
339,0x86,    , -1, 0, 300,enemy, 0x000	//NPC_DARKGRANDCROSS
362,0xb4,    ,  0, 2, 300,all,   0x000	//HP_BASILICA
369,0xb3,    , -1, 0,10000,all,  0x008	//PA_GOSPEL
395,0xb5,    ,  4, 0,  -1,all,   0x200	//CG_MOONLIT
404,0xb6,    , -1, 0,  -1,all,   0x000	//PF_FOGWALL
405,0xb7,    ,  0, 0,  -1,enemy, 0x000	//PF_SPIDERWEB
409,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLBABY
410,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLPARENT
428,0x86,    ,  0, 1, 100,enemy, 0x000	//SG_SUN_WARM
429,0x86,    ,  0, 1, 100,enemy, 0x000	//SG_MOON_WARM
430,0x86,    ,  0, 1, 100,enemy, 0x000	//SG_STAR_WARM
484,0xb8,    ,  2, 0,1000,enemy, 0x808	//HW_GRAVITATION
488,0xb9,    ,  3, 0,  -1,all,   0x200	//CG_HERMODE
516,0x86,    ,  3, 0, 100,enemy, 0x000	//GS_DESPERADO
521,0xbe,    ,  0, 1,1000,enemy, 0x000	//GS_GROUNDDRIFT
527,0xbc,    , -1, 0,2000,enemy, 0x018	//NJ_TATAMIGAESHI
535,0xbd,    , -1, 0,  20,enemy, 0x010	//NJ_KAENSIN
538,0xbb,    ,  1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010	//NJ_SUITON
670,0xc7,    ,  1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008	//NPC_EVILLAND

2044,0xca,    ,  0, 3,1000,all,   0x018	//AB_EPICLESIS

2032,0xe1,    ,  2, 0,1000,enemy, 0x018	//GC_POISONSMOKE

2214,0x86,    ,  0, 5, 100,enemy, 0x080	//WL_CHAINLIGHTNING
2216,0xcb,    , -1, 2,2000,enemy, 0x018	//WL_EARTHSTRAIN

2238,0xd8,    ,  0, 1,1000,enemy, 0x006	//RA_ELECTRICSHOCKER
2239,0xd9,    ,  0, 1,1000,enemy, 0x006	//RA_CLUSTERBOMB
2249,0xd2,    ,  0, 1,1000,enemy, 0x026	//RA_MAGENTATRAP
2250,0xd3,    ,  0, 1,1000,enemy, 0x026	//RA_COBALTTRAP
2251,0xd4,    ,  0, 1,1000,enemy, 0x026	//RA_MAIZETRAP
2252,0xd5,    ,  0, 1,1000,enemy, 0x026	//RA_VERDURETRAP
2253,0xd6,    ,  0, 1,1000,enemy, 0x006	//RA_FIRINGTRAP
2254,0xd7,    ,  0, 1,1000,enemy, 0x006	//RA_ICEBOUNDTRAP

2273,0xe2,    ,  1, 0, 500,friend,0x000	//NC_NEUTRALBARRIER
2274,0xe3,    ,  1, 0, 500,all,   0x000	//NC_STEALTHFIELD

2319,0xec,    ,  0, 3,5000,all,   0x000	//LG_BANDING

8208,0x86,    ,  0, 2,1000,enemy, 0x080	//MA_SHOWER
8209,0x90,    ,  0, 1,1000,enemy, 0x006	//MA_SKIDTRAP
8210,0x93,    ,  0, 0,1000,enemy, 0x006	//MA_LANDMINE
8211,0x95,    ,  0, 1,1000,enemy, 0x006	//MA_SANDMAN
8212,0x97,    ,  0, 1,1000,enemy, 0x006	//MA_FREEZINGTRAP