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// Item Delay Database
// Max number of entries is defined in itemdb.h as MAX_ITEMDELAYS
//
// Structure:
// Item ID,Delay in Milliseconds
//12202,60000 //Str_Dish10_
//12203,60000 //Agi_Dish10_
//12204,60000 //Int_Dish10_
//12205,60000 //Dex_Dish10_
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_
12208,60000 //Battle_Manual
12210,60000 //Bubble_Gum
14538,300000 //Glass_Of_Illusion
14586,180000 //Spark_Candy
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