1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
Post here any database changes ok guys? [shadowlady]
==== progress ====
Ayathoya mobs == Added but using poring stats ( ? )
Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe.
01/13
* Fixed drops of Taoist Hermit, added drops rates to JOKER (all rates were 0%)
Removed 0.01% Chances of all Apple drops plugs
Tided up mob_db/mob_db2, removed extra tail delimiters (,,,,,,) [Lupus]
01/07
* Added midas' fix for Hammerfall and Adrenaline Rush [celest]
* Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
effects to use this instead of bCastrate (which was reducing casting time,
not delay time) [celest]
01/05
* Added DracoRPG's changes [celest]
- changed Gungnir to wind element
- changed Damascus to cannot be broken
01/04
* item name fix Daydric Card -> Raydric Card [Lupus]
Changed weight of Durian,Ramadan,Realgar Wine.
Added effect to Durian fruit
01/01
* Included Mages and Wizards to be able to use berserk potions [celest]
* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
12/29
* Corrected Bloody Axe's weight - 400 > 4000 [celest]
* Removed Bandit's Beard from item_avail.txt [celest]
12/28
* Removed Roguemaster's Bow adding steal chance, thanks Draco [celest]
12/26
* Added item_db2.txt - would be more convenient to store custom items in a
separate db [celest]
12/21
* Added prices to Arrow Quviers ( = 500* arrow price), fixed few item names
(removed '_' from jNAME column), fixed HP amount in Novices Red Potion [Lupus]
12/21
* Added the new Quivers, updated Horse Crest [celest]
12/20
* removed extra {},,,,,,, from each tailing [Lupus]
* Corrected job requirements for some garments [celest]
* Corrected skill tree requirements for 3 Peco Lord knight skills [celest]
* Updated item 569 -> it's a Red potion given to novices if they pass the
training grounds test [celest]
12/18
* Lord Knight's Concentration can now be used with any weapon [Aria]
* Changed few God-items to fit kRO 12/7/04 Patch [Aria]
- Reverted by Celest (sorry, but it's already updated ^^;)
* Fixed screwed drops of Kapha (someone removed one number and all data was shifted) [Lupus]
* Found one missing item N 569, looks like red Potion. Added a temp plug
fixed typo bolt -> Bolt in one scroll [Lupus]
BTW I made a TXT Resources merger (it helps merge clients resources itemdesc,etc)
so if u need it just tell me
12/17 * Added effect for Deadly poison bottle and Ice cream [celest]
12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
to midas
* Removed elunium and oridecon from produce_db, thanks to Draco
12/14 * Changed 'Parasite' to non-moving [celest]
12/12 * Removed unuseable skills from skill_tree.txt [celest]
12/11 * Corrected item_db - Wedding rings should give all 3 skills [celest]
12/9 * Removed some unused skills from skill_tree.txt [celest]
12/8 * Capitalised horn_Card in item_db [celest]
12/7 * Fixed some item names (and swpped names of Alarm Mask and Expressionless Mask) [Lupus]
* Added effect for Bow Thimble, Archer Skeleton Card and Tribal Solidarity [celest]
* Updated Sleipnir, Brisingamen, Mjolnir, Megingord, Counter Dagger,
Poison Knife [celest]
* Updated SP requirements for Full Strip, Full Chemical Protection, Cannibalize [celest]
* Corrected some item_db typos, thanks to DracoRPG
12/6 * Changed spiritball requirements for Chain Crush to 1, thanks to MaoMao of cAthena
12/5 * Edited skill_nocast_db - the skills should be useable outside GvG maps even
if woe is on [celest]
12/3 * corrected Spider Web's maximum level [celest]
* Removed Soul Drain from Professor's skill tree [celest]
* Updated Stunner's job - Acolytes and monks should be able to use it too! [celest]
12/2 * Updated skill tree prerequisites for the new kRO skills [celest]
12/1 * Updated Poison React, Soul Change, Soul Burn [celest]
11/30 * Corrected bUnbreakable value in const.txt [celest]
* updated skill_cast_db for Meltdown and Tiger Knuckle Fist [celest]
11/29 * Updated skill_db for Quagmire, Fog Wall [celest]
11/28 * Fixed Wedding rings placement 2->136 [Lupus]
* Fixed mob Amon Ra stats/drops [shadow]
11/27 * Fixed some drain rates, fixed Balmung, Mjolnir, fixed all maces (for right jobs) [shadow]
11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).
And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus]
TODO: Abrakadabra should also summon Monsters and even MVP by chance...
* Lowered max level of Oridecon Research skill from 10 to 5 [Lupus]
11/25 * Added element effects to const.txt. [celest]
Usage example: sc_start SC_Frost,30000,0;
to change the weapon element to Water for 30 seconds.
11/23 * Added temporary requirements for the new guild skills [celest]
11/22
* Changed weapon requirements for Sharp Shooting [celest]
* fixed job_db2.txt (,, -> ,) [Lupus]
* Adding 11/23 kRO's new skills [celest]
* Slim Potions requires empty test tube, not empty potion bottle *fixed* [shadow]
11/21
* added bClassChange to const.txt and added bClassChange,50; to azoth (.5% chance to transform monster into another.) [Valaris]
* added mob stats: 1027,Raptice [Lupus]
11/20
- Added deadly poison bottle to produce_db.txt [celest]
- Edited ASC_CDP in skill_require_db.txt
- Edited ASC_EDP in skill_cast_db.txt
11/17
- Corrected max level for cloaking in skill_tree.txt [celest]
11/16
- Item 7110 fixed name -> Broken Sword (part of Bongun quest) [Lupus]
11/16
- Added BaseJob to const.txt [celest]
11/15
- Minor fix on wedding skills, to use 15% of SP/HP . [shadowlady]
- ?
11/14
- Fixed Golden Thief Bug Mode!(+detects hidden) [Lupus]
|