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	Post here any database changes ok guys? [shadowlady]

	==== progress ====
	Ayathoya mobs == Added but using poring stats ( ? )
	Ayathoya items == Added but no effect ( all are "etc" itens)
	Skill databases == celest working on them i believe.

03/29
	* Added effedcts to Spring Rabbit, Galapago, Sea Otter Cards [Lupus]
	  It seems that item heal rate doesn't work yet
03/27
	* Re-Updated MOB DB with correct file now 8) [Lupus]
	* Added all released cards into monsters drops and OCA [Lupus]
	* Minor Items, Monsters fixes [Lupus]
03/26
	* Fixed some incorrect create arrow entries, thanks to boredpoo

03/25
	* Added Einbrook's mobs, thanks to RodneyJ for their IDs [Lupus]
	* Removed some extra 0's in the item_db, thanks to Zoc
	* Corrected some item effects according to the mentoned earlier doc [Lupus]
03/24
	* Corrected exp table entries for level 11 and 99, thanks to Dino9021
	* Corrected some item effects according to the newly found Aegis Zone Server [DracoRPG]

03/22
	* Corrected some typos in the items DB, thanks to Zoc [celest]
	* Added new items. Thanks to Landarma [Lupus]
	* skill CANNIBALIZE: fixed its upkeep time [Lupus]
        * Added Rafflesia into Dead Branch monsters list, removen all MVPs from there [Lupus]
	  DBs never supposed to call MVPs!!! Only Sages Hocus Pocus could make
	  a MVP from Alchemyst's Floras. (eA Hocus implementation doesn't support it yet)
03/21
        * Corrected exp table entries for Super Novice, thanks to Dino9021 [celest]

03/19
	* changed all cards to 'getrefine' function [Lupus]
	* used 'cardscnt' instead of 'isequipped' in Crab Card.
		  It's a weapon compunding card. So it used to give up to
		  6 bonuses! on Assassin with 4 4-slotted weapons.
		  Now it lets you get up to 2x bonuses per hand.
		  Should be fixed more. already got idea 8)
		All the similar cards should be fixed in the same way.
        * Fixed missing END; in new cards, some optimizatons [Lupus]
03/18
        * Updated item prices for Niflheim drops [celest]
        * Updated some Ayothaya mob stats [celest]
        * Fixed Incantation Samurai card reducing HP too quickly - the time should
          be in milliseconds ^^; [celest]
	* Added ~86 new cards. Fixed, optimized [Lupus]
		Thanks to Indiona,Landarma. Gosh, I had to fix some bugz ^_-
03/16
	* Added new items. Thanks to Landarma [Lupus]
03/15
        * Fixed pricing for Claw, thanks to Dino9021 [celest]
03/09
	* Added new items. Thanks to Landarma [Lupus]
02/23
	* New Cards: Some fixes, revisions, additions [Lupus]
	  According to the latest news:
	  Fixed Tirfing, Mysteltainn (swapped enemy sizes of the cards bonuses)
	  Added bonus: Munak+Bongun+Hyegun Cards -> +1 Allstats
	  Added Alice Card placement. (also added it for Spring Rabbit, Galapago, Otter) And put Alice Card into OCA 
		can't add new effects for 22 Fed Update Cards yet.
	  All the cards by 22Feb have been revised, but not all tested.
02/21
	* Added new item: Takius' Blindfold. thanks to Landarma [Lupus]
	* Revised New Cards, added missing effects, fixed bugs [Lupus]
	  ~20 cards to check left 8) But in 22 Feb some new cards have been announced T__T'
	* Added actual item_db.sql into sql-files. [Lupus]
	* item_db.txt: Added missing fields / removed extra fields from some new items V__V' [Lupus]
	* More monsters name fixes (GIANT_HONET -> GIANT_HORNET , etc) [Lupus]
	* Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]

02/19
	* Added released cards into the monsters drops. Fixed couple card names [Lupus]
	  (Arc Angeling -> Archangeling)

02/18
        * Added more new cards effects (thanks to DracoRPG at this time) [Lupus]
	  added missing bonus 'bAllStats' into doc/item_bonus.txt
        * Changed Goblin Leader Card to using bAddRace2 -- each player can only save
          10 AddDamageClass, so this would save some space for other cards ^^ [celest]
	* Started adding new cards effects. Also big thanks to Landarma [Lupus]

02/17
	* Added 4 columns into mob_db.txt & mob_db2.txt [Lupus]
	  If you were using SQL MOB DB, then update your SQL DB and import all data
	  from mob_db.txt mob_db2.txt
	* Fixed some mobs drops Whisper + Boss Whissper had wrong drops %%  [Lupus]
	  and Whisper had 0% Card drop...Also fixed all MVP mobs (MVP bonuses were shifted...
	  MVP EXP was missing, etc)
        * Corrected Parrying lasting time, thanks to p14333 and krc2k for pointing it
          out [celest]

02/11
	NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
	  before using of this item_db.txt (some cards have changed their IDs)
	  and it could cause ALIEN cards in your players equipment 8))
		i.g. a weapon compounding CARDS inserted in armor, etc...
        * item_db.txt Massive update: [Lupus]
	  - Added all new missing items (up to st.Valentine's Day Event)
	  - Added new cards 4149-4332, sorted them and set their sripts.
	  - Fixed some names, typos, weigths and prices
	* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
	* Removed old custom cards from MOBs drops [Lupus]
	  thanks to Landarma(new items templates) Poki#3(removing cards from drops)
        * Updated Soul Breaker cast and delay time, thanks to matthias [celest]
        * Updated Chain Crush to require level 2 Tiger Fist, thanks to matthias for
          pointing it out [celest]

02/05
        * item_db.txt Added prices to all Magic Scrolls and to Horse Crest,
	  added +100-1000 Zeny effect to Gold Coin (it's used in st.Patric event)
	  not sure in Zeny amount, tough. [Lupus]
	* mob_db.txt Kind of Beetle -> Beetle King. [Lupus]

01/26
        * Updated Counter dagger's attack, thanks to Poki#3
        * Added ayo_fild02 to nomemo mapflag list

01/13
        * Fixed drops of Taoist Hermit, added drops rates to JOKER (all rates were 0%)
	  Removed 0.01% Chances of all Apple drops plugs
	  Tided up mob_db/mob_db2, removed extra tail delimiters (,,,,,,) [Lupus]
01/07
        * Added midas' fix for Hammerfall and Adrenaline Rush [celest]
        * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
          effects to use this instead of bCastrate (which was reducing casting time,
          not delay time) [celest]
01/05
        * Added DracoRPG's changes [celest]
          - changed Gungnir to wind element
          - changed Damascus to cannot be broken
01/04
        * item name fix Daydric Card -> Raydric Card [Lupus]
	  Changed weight of Durian,Ramadan,Realgar Wine.
	  Added effect to Durian fruit
01/01
        * Included Mages and Wizards to be able to use berserk potions [celest]
	* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]

12/29
        * Corrected Bloody Axe's weight - 400 > 4000 [celest]
        * Removed Bandit's Beard from item_avail.txt [celest]
12/28
        * Removed Roguemaster's Bow adding steal chance, thanks Draco [celest]

12/26
        * Added item_db2.txt - would be more convenient to store custom items in a
          separate db [celest]

12/21
        * Added prices to Arrow Quviers ( = 500* arrow price), fixed few item names
	  (removed '_' from jNAME column), fixed HP amount in Novices Red Potion [Lupus]
12/21
        * Added the new Quivers, updated Horse Crest [celest]
12/20
        * removed extra {},,,,,,, from each tailing [Lupus]
        * Corrected job requirements for some garments [celest]
        * Corrected skill tree requirements for 3 Peco Lord knight skills [celest]
        * Updated item 569 -> it's a Red potion given to novices if they pass the
          training grounds test [celest]
12/18
	* Lord Knight's Concentration can now be used with any weapon [Aria]
	* Changed few God-items to fit kRO 12/7/04 Patch [Aria]
          - Reverted by Celest (sorry, but it's already updated ^^;)
	* Fixed screwed drops of Kapha (someone removed one number and all data was shifted) [Lupus]
	* Found one missing item N 569, looks like red Potion. Added a temp plug
	  fixed typo bolt -> Bolt in one scroll [Lupus]
	BTW I made a TXT Resources merger (it helps merge clients resources itemdesc,etc)
	so if u need it just tell me

12/17   * Added effect for Deadly poison bottle and Ice cream [celest]

12/15   * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
          to midas
        * Removed elunium and oridecon from produce_db, thanks to Draco

12/14   * Changed 'Parasite' to non-moving [celest]

12/12   * Removed unuseable skills from skill_tree.txt [celest]

12/11   * Corrected item_db - Wedding rings should give all 3 skills [celest]

12/9    * Removed some unused skills from skill_tree.txt [celest]

12/8    * Capitalised horn_Card in item_db [celest]

12/7    * Fixed some item names (and swpped names of Alarm Mask and Expressionless Mask) [Lupus]
	* Added effect for Bow Thimble, Archer Skeleton Card and Tribal Solidarity [celest]
        * Updated Sleipnir, Brisingamen, Mjolnir, Megingord, Counter Dagger,
          Poison Knife [celest]
        * Updated SP requirements for Full Strip, Full Chemical Protection, Cannibalize [celest]
        * Corrected some item_db typos, thanks to DracoRPG

12/6    * Changed spiritball requirements for Chain Crush to 1, thanks to MaoMao of cAthena

12/5    * Edited skill_nocast_db - the skills should be useable outside GvG maps even
          if woe is on [celest]

12/3    * corrected Spider Web's maximum level [celest]
        * Removed Soul Drain from Professor's skill tree [celest]
        * Updated Stunner's job - Acolytes and monks should be able to use it too! [celest]

12/2    * Updated skill tree prerequisites for the new kRO skills [celest]

12/1    * Updated Poison React, Soul Change, Soul Burn [celest]

11/30   * Corrected bUnbreakable value in const.txt [celest]
        * updated skill_cast_db for Meltdown and Tiger Knuckle Fist [celest]

11/29   * Updated skill_db for Quagmire, Fog Wall [celest]

11/28	* Fixed Wedding rings placement 2->136 [Lupus]
	* Fixed mob Amon Ra stats/drops [shadow]

11/27	* Fixed some drain rates, fixed Balmung, Mjolnir, fixed all maces (for right jobs) [shadow]

11/26	* Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).
	  And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus]
	  TODO: Abrakadabra should also summon Monsters and even MVP by chance...
	* Lowered max level of Oridecon Research skill from 10 to 5 [Lupus]

11/25   * Added element effects to const.txt. [celest]
          Usage example: sc_start SC_Frost,30000,0;
          to change the weapon element to Water for 30 seconds.

11/23   * Added temporary requirements for the new guild skills [celest]

11/22
        * Changed weapon requirements for Sharp Shooting [celest]
	* fixed job_db2.txt (,, -> ,) [Lupus]
        * Adding 11/23 kRO's new skills [celest]
	* Slim Potions requires empty test tube, not empty potion bottle *fixed* [shadow]

11/21
	* added bClassChange to const.txt and added bClassChange,50; to azoth (.5% chance to transform monster into another.) [Valaris]
	* added mob stats: 1027,Raptice [Lupus]

11/20
	- Added deadly poison bottle to produce_db.txt [celest]
        - Edited ASC_CDP in skill_require_db.txt
        - Edited ASC_EDP in skill_cast_db.txt

11/17
	- Corrected max level for cloaking in skill_tree.txt [celest]

11/16
	- Item 7110 fixed name -> Broken Sword (part of Bongun quest) [Lupus]
	
11/16   
	- Added BaseJob to const.txt [celest]

11/15
	- Minor fix on wedding skills, to use 15% of SP/HP . [shadowlady]
	-  ?

11/14
	- Fixed Golden Thief Bug Mode!(+detects hidden) [Lupus]