1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
//--------------------------------------------------------------
// Hercules Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field.
//--------------------------------------------------------------
// Players' maximum HP rate? (Default is 100)
hp_rate: 100
// Players' maximum SP rate? (Default is 100)
sp_rate: 100
// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
// (It is 'yes' on official servers)
left_cardfix_to_right: yes
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0
// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no
// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
player_skillup_limit: yes
// Quest skills can be learned? (Note 1)
// Setting this to yes can open an exploit on your server!
quest_skill_learn: no
// When skills are reset, quest skills are reset as well? (Note 1)
// Setting this to yes can open an exploit on your server!
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
quest_skill_reset: no
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// When moving, attacking or doing similar actions, the effect ends instantly.
// Value is also affected by 'invincible_time_inc' mapflag
player_invincible_time: 5000
// When set to true, it prevent portal abuse for avoid hits. Official value is false.
fix_warp_hit_delay_abuse: false
// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000
// The time interval for SP to restore naturally. (in milliseconds)
natural_healsp_interval: 8000
// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190
// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
max_third_aspd: 193
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
// Maximum HP. (Default is 1000000)
max_hp: 1000000
// Maximum SP. (Default is 1000000)
max_sp: 1000000
// Max limit of char stats. (agi, str, etc.)
max_parameter: 99
// Same as max_parameter, but for 3rd classes.
max_third_parameter: 130
// Same as max_parameter, but for extend classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
max_extended_parameter: 125
// Same as max_parameter, but for baby classes.
max_baby_parameter: 80
// Same as max_parameter, but for baby 3rd's.
max_baby_third_parameter: 117
// Max armor def/mdef
// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0
// Max weight carts can hold.
max_cart_weight: 8000
// Prevent logout of players after being hit for how long (in ms, 0 disables)?
prevent_logout: 10000
// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
show_hp_sp_drain: no
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes
// If set, when A accepts B as a friend, B will also be added to A's friend
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
friend_auto_add: yes
// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: yes
// Players' will drop a 'Skull' when killed?
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
bone_drop: 0
// Do mounted (on Peco) characters increase their size
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
// and Baby Classes on Peco have Medium Size
character_size: 0
// Idle characters can receive autoloot?
// Set to the time in seconds where an idle character will stop receiving
// items from Autoloot (0: disabled).
idle_no_autoloot: 0
// Minimum distance a vending/chat room must be from a NPC in order to be placed
// Default: 3 (0: disabled).
min_npc_vendchat_distance: 3
// If min_npc_vendchat_distance is enabled,
// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC)
vendchat_near_hiddennpc: no
// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
// default: 0
snovice_call_type: 0
// How the server should measure the character's idle time? (Note 3)
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request ( targetted skill use attempt )
// 0x004 - UseSkillToPos Request ( aoe skill use attempt )
// 0x008 - UseItem Request ( including equip/unequip )
// 0x010 - Attack Request
// 0x020 - Chat Request ( whisper, party, guild, bg, etca )
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
idletime_criteria: 0x1F
// Can players get ATK/DEF from refinements on costume/shadow equips?
// Default: yes (Official behavior not known)
costume_refine_def: yes
shadow_refine_def: yes
shadow_refine_atk: yes
|