1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------
// If someone steals (gank/steal skills), show name in party? (Note 1)
show_steal_in_same_party: no
// Interval before updating the party-member map mini-dots (milliseconds)
party_update_interval: 1000
// Method used to update party-mate hp-bars:
// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
// 1: eAthena - bar is updated with the party map dots (up to 1 second delay)
party_hp_mode: 0
// When 'Party Share' item sharing is enabled in a party,
// announce in the party which party-member received the item and what's he received? (Note 1)
show_party_share_picker: yes
// What types of items are going to be announced when 'show_party_share_picker' is active?
// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
// 262144: IT_CASH
show_picker.item_type: 112
// Method of distribution when item party share is enabled in a party:
//
// 0: Normal (item goes to a random party member)
// 1: Item Share is disabled for non-mob drops (player/pet drops)
// 2: Round Robin (items are distributed evenly and in order among members)
// 3: 1+2
party_item_share_type: 0
// Is exp/item sharing disabled for idle members in the party?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: no
// Give additional experience bonus per party-member involved on even-share parties?
// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
// Display party name regardless if player is in a guild.
// Official servers do not display party name unless the user is in a guild. (Note 1)
display_party_name: no
|