1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
|
Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned: N/A
Progess: 0%
Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
Assigned: N/A
Progess: 0%
Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
Assigned: Celest
Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
Assigned: N/A
Progess: 0%
Note by Cameri: This is not a bug, it's something that has to do with the client...
Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
Assigned: N/A
Progess: 0%
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A
Progress: 0%
Problem: MVP cast spells w/o showing "prepare cast line"
Assigned: N/A
Progress: jA's mob skill DB itself already has skills that have no cast time,
does the same problem happen in jA? Perhaps it should read right from
skill_cast_db instead? [celest]
Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned: MouseJstr
Progress: 75%
In many cases, this is due to horrible performance
under MySQL
Problem: Chars with ' in their name.. is legal.. and messes up sql
Assigned: N/A
Progress: 0%
Information: http://dev.mysql.com/doc/mysql/en/mysql_real_escape_string.html
DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
Assigned: Codemaster
Progress: 100% - Make sure you test this for me :)
Problem: mob_aval clone bug crashes client
Assigned: N/A
Progress: 0%
spawn mob 1600..
also
add a flag to the monsters defs
for example
1002,1039 // makes a poring a bapho
if it's like that nothing happens
but if you do this
1002,1039,1 // makes a poring a big bapho
1002,1039,2 // makes a poring a small bapho
effect id or something
Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned: MouseJstr
Progress: 100%
Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
Assigned: MouseJstr
Progress: 100%
Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
Assigned: N/A
Progress: 0%
Only happens during crashes..
Problem: status.weapon can be 16... which causes the accesses outside
the bounds of the array
Assigned: N/A
Progress: 0%
battle.c:549:Bounds error: array reference (16) outside bounds of the array.
battle.c:549: Pointer value: 0x1ceda808
battle.c:549: Object `calloc':
battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
battle.c:549: Size: 64 bytes
battle.c:549: Element size: 4 bytes
battle.c:549: Number of elements: 16
battle.c:549: Created at: malloc.c, line 23
battle.c:549: Storage class: heap
battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
battle.c:3078: Pointer value: 0x1ceda848
battle.c:3078: Object `calloc':
battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
battle.c:3078: Size: 64 bytes
battle.c:3078: Element size: 4 bytes
battle.c:3078: Number of elements: 16
battle.c:3078: Created at: malloc.c, line 23
battle.c:3078: Storage class: heap
Problem: This bug's appeared again: Permanent #Variables/Variables disappear.
Quests, Banks, etc wipe when you create a new character
We had no such a bug before, but Freya has it. Probably it soaked into eA with
Freya optimizations code...
Assigned: N/A
Progress: 0%
Problem: Sometimes a new empty guild appears with ID 10000, blank name, blank master..
but some chars contain its ID and Guild Memebers Table isn't empty.
(probably can't get real Last used ID)
Assigned: N/A
Progress: 0%
Problem: SVN 8XX. After 1 day up it started to repeat every players commands twice:
i.g. Item usage, movement, etc. It looks like LAGS
Assigned: N/A
Progress: 0%
Problem: SVN 8XX. Firewall Spell doesn't hold mobs. They get all the damage and
walk trough the wall. (even at the level of 10th)
Assigned: N/A
Progress: 0%
Problem: Chase walk skill slightly messed up. You see yourself as invisible, but other players
can still see you
Assigned: N/A
Progress: 0%
Problem: Potion Pitcher skill should be able to target yourself.
Assigned: N/A
Progress: -
Notes: Gravity disabled that some time ago ;P
Problem: There are many empty entries of newly created characters in Char DB Table (missing names)
Assigned: N/A
Progress: 0%
IMPORTANT: = NEVERENDING SOURCE OF SP/HP
Problem: Wedding skills fully donate SP/HP even when the donor has 1 SP / HP (when player has low amount of Max SP/HP)
Assigned: Codemaster
Progress: 100% - should be fixed. Checks for 15% of HP for males, 15% of SP for females.
Problem: Exp Party Sharing Bug.
i.g. Hunter + Merchant are in the same party. M. is sitting. Hunter is killing some Seals. M. doesn't get EXP.
Then H. teleports to another map and hunts there. Now, M. kills a poring and get a huuuuuuuuuuuuuuuuge amount
of EXP (like it was collecting... all the time he was sitting next to H.)
Assigned: N/A
Progress: 0%
Problem: Guilds alliances
You can have any number of alliances entried in SQL db. Sometimes it glitches and you get > 4 alliances
Assigned: N/A
Progress: 0%
Problem: Disguise Stats Bonus bug.
try @disguise 1002 or 'bonus bDisguise,1002;' as a script in a wearable item. And then go in hide.
You'll get +255 os ro bonuses for all stats and would kill LOD in one kick.
It's a global bug.. comes from those times when WEDDING Class had such ++++bonuses
So Wedding Class has been fixed, but not the source of the bug.
Assigned: N/A
Progress: 0%
Problem: Guilds DB
There always appears an empty guild with ID 100000.
Assigned: N/A
Progress: 0%
Problem: You can put in Cart goods more than Cart Max Weight limit allows
(it's an old good bug about Named / Unnamed Stackable items)
Assigned: N/A
Progress: 0%
Problem: Berserk Skill supposedly disappears randomly.
Assigned: N/A
Progress: 0%
Problem: Lord Kaho Horns supposedly disappear when equipped.
Assigned: N/A
Progress: 0%
Problem: Older Clients are unable to log into the server, period.
Even if the packet_db is set to use the older clients, they still are unable to connect.
Assigned: Celest
Progress: ~100%
Notes: Fixed. A typo caused the code to block packet version 5 clients
Problem: Fire Pillar doesn't consume GEMS!
Assigned: N/A
Progress: N/A
Notes: It isn't supposed to for level 1-5 ^^ [Celest]
Problem: Friends List doesn't save / load again. It used to work 2 months ago.
Let's use Freya's Friends solution (faster, better)
Assigned: N/A
Progress: 0%
Problem: Problems with View ID od wearable Items / Weapons
e.g.
You put off Goggles, but see them on the character even after relogin
You can see both Knife + Shield in a hand
Assigned: N/A
Progress: 0%
Problem: [item exploit] Hunters can set traps not consuming the TRAPS ITEMS, when Bards
use their special support skill.
Then Hunters can collect these traps for free... And then sell, etc.
Assigned: N/A
Progress: 0%
Problem: Speed hack and other proxy-like hacks
they change/double selected packets for different exploits:
dupe, multiattack (destroy Emp in 1 minute.) etc...
We should check packets, should keep eye on frequency of users packets
and ban / kick / log funkers
Assigned: N/A
Progress: 0%
Problem: ATCommand @addwarp crashes the server
Assigned: N/A
Progress: 0%
Problem: If a char has been saved with non-existing map name
then the server crashes on entering the game.
the wrong names e.g. prontera.gat.gat
could be generated on times when map server is disconnected with char server.
Assigned: N/A
Progress: 0%
Problem: [item exploit] Trade Window + Blacksmith's/Alchemyst's MAKE skills -> item exploit
Assigned: N/A
Progress: 0%
Problem: New Guilds Active Skills Abuse. You call 1st skill, then call 2nd and NOW, without dalay of 30 min (or whatever)
you can AGAIN call the 1st skill... So there's no time limit... etc.
Assigned: Celest
Progress: 100% - Fixed
Problem: Wedding TELEPORT skills now work on maps where TELEPORT was disabled
Assigned: N/A
Progress: 0%
Problem: Guilds Skill - Emergency Call doesn't work in castles (it somehow useless)
Assigned: N/A
Progress: 0%
Problem: Guilds Skill - GD_EVELOPMENT (Extend_Guild)
has different description in korean desc table (some numbersm etc)
so it's different from the current implementation (Celest, plz check)
Assigned: N/A
Progress: 0%
Problem: 'Adrenaline Rush' has to work with any weapon again (for whole party)
according to the kRO Sak patch on 21/12
Assigned: N/A
Progress: N/A
Notes: "Fixed Adrenaline Rush skill working for all weapon types again."
I think it was supposed to not work with all weapons ^^;
Problem: [Urgent!] Server doesn't save Variables (#global and global)
If you exit the client with Alt-F4 or lose connection to the server.
Assigned: N/A
Progress: 0%
Problem: [Scripts] Mob spawn. If you set unexisting monster Id
then you have "novice" looking mobs with random EXP
for exapmple there was a mob with 1 HP and 22.000 Exp.
Assigned: N/A
Progress: 0%
Problem: When 2 players try to pickup one dropped item at the same time
then both pickup the item, but 1st one gets ACTUAL item
and another one gets Apple - Unknown item (with random stats, random upgrade, etc)
Assigned: N/A
Progress: 0%
Problem: [ATCommands] GMs teleportings to non-existing maps crash the server
Assigned: N/A
Progress: 0%
Problem: [script.c] script command DOEVENT now doesn't work...
so Knight JOB Quest is unpassable now, Monks Job Quest is too easy (traps don't work)
probably more bugs...
I (Lupus) have script-wise solution. But it isn't good! 8((( DOEVENT used to work fine!
Assigned: N/A
Progress: 0%
Problem: Compilers Bug: Some skills don't work under win32 builds
e.g. HIDE, CLOACKING, etc (both MOB's and PC's skills)
e.g. Whispers can't cloak... Players can't Hide, etc
LINUX builds work fine (or maybe 116x fukked them up...)
oh yeah, Celest mentoned it
Assigned: Celest
Progress: 100% [My bad, fixed ^^; ]
Problem: Rogues Skill "back stab" works without PREPARING arrows.
It consumes arrows, but works even when them aren't prepered (equipped)
Assigned: Celest
Progress: 100%
Problem: Party EXP share bug
When one member enter, re-enter the server sometimes it happens you
can share EXP with memebers of ANY LEVEL.
Assigned: N/A
Progress: 0%
Problem: Skill Delays Bug (Hunters)
When you use a skill then Equip Another kind of arrows,
you can immediately cast another SKILL. (Bind skills on hot keys and... u get a killing machine)
Assigned: N/A
Progress: 0%
Problem: Scripts prob
We can't use jA's new commands: FOR, WHILE, ELSE, etc
Assigned: N/A
Progress: 0%
Problem: BARD HP exploit
When he plays that 'apple' healing song. Accidently players get HPMAX 32000.
With low HP, but big HPMAX.
Assigned: N/A
Progress: 0%
Problem: Sniper
They have 2 skills to dismount traps: Emeny's and Our's.
So.. during GVG you can't use 1 of the skills at all
but the 2ns one dismounts BOTH types of traps: yours and enemies
Assigned: N/A
Progress: 0%
Problem: WARP PORTAL
You can cast it under someone's feet. (He warps)
Assigned: N/A
Progress: 0%
Problem: WATERBALL
According to http://bbs.emperium.org/viewtopic.php?t=15566&highlight=waterball+faq
Waterballs power depends on the TYPE of water on the map:
Works with Sage's Deluge, although it drains the cells.
Also note, if you cast Waterball with less water
(some areas count as shallow water and do not give the full effects either) than required for the full effect, you will shoot out less Waterballs. This skill is chainable.
Assigned: N/A
Progress: 0%
Problem: ABRAKADABRA (HOCUS POCUS)
It misses half of its effects
According to http://bbs.emperium.org/viewtopic.php?t=15566&highlight=waterball+faq
This skill allows you to use any active skill from any class. However, skills that need you to have a weapon or item you cannot equip or posses will fail. So like Adrenaline Rush and Double Strafe will fail. Also, keep in mind the level of Hocus Pocus also equals the level of the skill you cast. So with Hocus Pocus level 10 you can cast Grand Cross level 10, etc. In addition to those skills you have a chance of casting any of these skills (not sure what the actual names of the skills are):
Monster Chant- basically the same effect as a Dead Branch (not sure if it can be used in town or not).
Reverse Orcish- the Sage's face becomes green like that of an...Orc...
Suicide- the Sage dies. You lose experience as well.
Full-Heal- you regenerate all SP and HP.
Coma- the Sage's HP/SP fall to 1.
Gravity - This skill was supposed to advertise Gravity but was disabled outside of kRO/jRO since other companies carry RO (not in iRO?).
????- This skill will randomly become one of the following if cast on a target:
1) Grim Reaper - the target will die. You won't gain any experience nor will the monster drop anything. Rumors say that you can instant-kill an MVP. This works in PvP.
2) Mono Cell - Change target into a Poring. Only on monsters though.
3) Class Change - Changes the target to an MVP boss monster. If cast on an Alchemist's Flora or Marine Sphere, the MVP will die after the set amount of time that monster would have died.
4) Monster Tame - if you target a monster that is possible to have as a pet, you will see a slot machine pop up. Basically this is a free tame.
Assigned: N/A
Progress: 0%
Problem: Arrows Dupe
You should prepare/remove arrows while trade. And have both - names and unnamed arrows ^_-
Assigned: N/A
Progress: 0%
Problem: PArty EXP shar Exploit.
1. you enter the game with your HIGH-level character
2. start killing some mobs (e.g. 5 Seals) within a party... Don't finish them!
3. Re-enter with a LOW-LEVEL character from your account
4. now finish the mobs or... let someone do it.
5. u get all your HIGH-LEVEL exp!!!
Why does it look at ACCOUNT ID ? instead of the CHAR ID ?
Assigned: N/A
Progress: 0%
Problem: ICE WALL
1. It again lets you freeze mobs and yourself inside of the wall...
2. When you set a diagonal wall - in its middle sometimes a segment's dropped. So monsters can walk trough it.
WHY?
Assigned: N/A
Progress: 0%
|