1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
|
Date Added
04/03
* Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider]
* Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus]
(added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) )
Then Valhallana warps just reborn players to the home city of their main job.
On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC.
They'll get there all learnt skill quests.
On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job)
from a correct NPC.
* Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus]
04/02
* Added bonuses bUnstripable[Weapon|Armor|Helm|Shield]
instead of just bUnstripable that worked only for armor [DracoRPG]
* Updated Tiger Knucke Fist's 'fixed state' effect [celest]
* Allowed people to enable/disable using the online column via
'register_users_online' in the login_athena.conf [Codemaster]
* Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest]
* Some tidying up in skill.c [celest]
04/01
* Updated ShowMessage functions to use vprintf [celest]
* Fixed a potential crash in pc_walk in Win32 builds [celest]
* Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical
damage [celest]
03/31
* Fixed memory corruption during shutdown via the script_buf
[SVN 1370: MouseJstr]
* Added some useful filename info to the script parser so that
it is easier to figure out what is going on [SVN 1370:
MouseJstr]
* updated the visual studio projects a little bit [SVN 1370:
MouseJstr]
* fixed memory corruption in mapif_guild_info:int_guild.c
[SVN 1367: MouseJstr]
* Fixed common/lock.c (problem with unistd.h include) [Codemaster]
* Added father/mother/child fields to mmo_char_tostr() and
mmo_char_fromstr() [veider]
* Added exp sharing between family members for TXT version [veider]
* Added char_married() and char_child() to TXT version [veider]
* Fixed memory corruption associated with afm files [SVN 1363: MouseJstr]
* More pedantic g++ fixes so that it builds without any and
all warnings [SVN 1362: MouseJstr]
* Removed some #include's causing warnings on some platforms
[SVN 1360: MouseJstr]
* Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama
* Set 'undead_detect_type' to 0 by default, thanks to Dino9021
* Fixed Enchant Poison / Deadly Poison having too high poisoning chance
* Reverted the pc_remove_map() change temporarily
* Added back up old files in 'save' before saving new data -- also fixes
'Access denied' errors when saving in TXT
03/30
* sql native vc7 projects now build/link [1351: MouseJstr]
* Began sql projects for VC7 [1349: MouseJstr]
* text char-server and login-server now build using VC7. You
can use the eAthena.sln solution to build all three. These
are currently just the text versions of the servers. I have
not added projects yet to build the sql versions.
[SVN: 1347 MouseJstr]
* Made the map-server build cleanly using Microsoft Visual
Studio.. entirely native code without any cygwin dependency
[SVN: 1345 MouseJstr]
* Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new
accounts back to the map [celest]
* Added base code for loading Ser's UPNP plugin [celest]
* Added 'idle_no_share' to battle_athena.conf [celest]
* updated map server to jA1137~1159
- Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb
(Note: You should copy the latest msg_athena.conf from conf-tmpl and replace
your current one EVERYTIME it's updated to prevent it from crashing when it
can't find the newer messages!)
- Updated packet DB to support /item and /monster
- Added pc_remove_map()
- Added 2 new mobs skills: NPC_RUNAWAY and RECALL
- Updated BioCannibalize
- Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's
cast them they should have much more range
- Some other skill tweaks
- Added item_findingore.txt
* Some tidying up in mob.c and skill.c [celest]
03/29
* Please make sure to use the stable/sql-files/upgrade_svn1315.sql to
upgrade your mysql as a result of the new adoption system. Thank you
-MouseJstr
* More ANSI C++/C conformance fixes [SVN 1341: MouseJstr]
* Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest]
* More ANSI C++/C conformance fixes [SVN 1334: MouseJstr]
* Added auto save guild data (only guardian HP and owner guild ID for now,
both cached) every 5 minutes during WOE [celest]
* Updated damage calculation for Magnum Break [celest]
* Fixed #item not working properly, thanks to TripleOxygen
* Fixed a lot of compile time problems with our mixed C++/C
conformance [1328: MouseJstr]
* Fixed use of storage variable to conform to ANSI C spec
[1327: MouseJstr]
* Added CIA-bot to the #athena channel [MouseJstr]
* Some tidying up in mail.c [celest]
* Added an invalid pointer check in clif_displaymessage [celest]
* Added sql upgrade file in sql-files for svn1315's update [celest]
* Added auto create 'save' folder from 'save-tmpl' when compiling for the
first time, thanks to Jbain
* Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex
* Changed db/const.txt to have right baby jobs IDs [veider]
* Added three fields to mmo_charstatus - father/mother/child
needed for adoption system [veider]
* Added adoption support to charserver SQL version [veider]
* Added atcommand_adopt - create a family of three [veider]
* Added to char_commands showexp/showdelay so that
players could remove some messages [veider]
* Added percent to "Experience Gained" message [veider]
* Added adoption system support to party_check_exp_share()
so that parents can share exp with child [veider]
03/28
* Fixed Auto Berserk activating by itself when changing maps [celest]
* Re-fixed the SQL syntax crash in logging [celest]
03/27
* Fixed AutospellWhenHit effect to only work on melee attacks [celest]
* Fixed AddEffWhenHit effect to only work on melee attacks [celest]
* Moved guardian hostility checking and monster_ignore_gm check to battle.c --
processed earlier, and more appropiate [celest]
* Fixed a SQL syntax crash when logging character names with "'" in them
[celest]
* Added use dynamic allocation when loading the msg_table [celest]
* Fixed some memory leaks with the new timer changes [celest]
* Refresh the client when day comes to get rid of the night effect (if
night_darkness_level was used) [celest]
* Changed @refresh to fake map loading, but without teleporting side effect
(skill delays reset, extra load on server etc)[celest]
* Updated SQL file for the item_db, thanks to Zoc
* Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
to leinsirk10
* Added flexible Filter to the Monster Drops logging [Lupus]
- Now you can choose what types of items either to log or not.
- You can also log expensive items (you can set the min logging price)
* Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
* Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
* Added all released cards into monsters drops and Old Card Album [Lupus]
03/25
* Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
* Rewrote a little bit Improve Dodge [DracoRPG]
- The speed bonus does not effect when Cloaked
- Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv
if they have the skill (not only Thiefs & Super Novices)
* Some minor changes to Sacrifice in battle.c [celest]
* Set the Emperium to be immune to Sacrifice [celest]
* Set the Emperium to be have max status effects immunity [celest]
* Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
set to 'no' [celest]
* Fixed @monsterbig/@monstersmall not working [celest]
* Fixed @killmonster2 not working [celest]
03/24
* Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
* Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
* Added some mapflags for new towns [Lupus]
* Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
* Added 'map_charid2id' [celest]
* Changed monster damage logging to save char ID's for the most time -- also
fixes an exp bug, thanks to Super Novice / Ezhik [celest]
* Implemented 'event_script_type' -- no changes at '0', at '1' script events
will work according to Qamera's original mod
For more info please refer to his thread:
http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
* Set Emsolute Develop as a learnable skill [celest]
* Updated 'require_glory_guild' [celest]
- the skill is only acquirable if this is set to 'yes', otherwise it will not
appear in the guild skill tree. Default is changed to 'no'.
* Allow monsters to cast skills near themselves even when monster_nofootset
is set to 'yes' -- they're only not allowed to cast near players [celest]
* Print number of online users in online.txt/.html even if there's only 1 user
online [celest]
03/23
* Adjusted my trade fix [1280: MouseJstr]
* Fixed possible memory corruption in storage if number of guilds
in database exceeds the max server can support [1278 : MouseJstr]
* Fixed @mapexit to properly flush the fifo's before shutting
server down to help insure all the char data is properly flushed
[1278: MouseJstr]
* Fixed trade exploit/crash from invalid data being sent
[1278: MouseJstr]
* Possible use of uninitialized data used during mob walk
calculation resulting in radical mob movement or crash
[1278: MouseJstr]
* Fixed some --addrace variables' sizes [celest]
* Added' require_glory_guild' - sets whether changing guild emblems require
the Glory of Guild skill [celest]
* Fixed alot of memory leaks [celest]
* Added stray memory cleaning routine to db.c [celest]
* Fixed some compile errors, sorry xP [celest]
* Corrected potion creation success chances, thanks to Avaj and DracoRPG
* Removed some unused potion creation code, thanks to DracoRPG
* Updated Joint Beat's effect, thanks to DracoRPG
03/22
* Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
* Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
* Some tidying up in @reloadscript (more work needed) [celest]
* Moved some gm command messages to msg_athena.conf [celest]
* Removed skill_range_leniency [celest]
* Removed enable_upper_class [celest]
* Removed riding_weight [celest]
* Added signal handler for SIGPIPE [celest]
* Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
* Corrected Detect Trap range to be based on level, thanks to veider
* Updated Tunnel Drive's movement speed, thanks to veider
* Removed cdp_rate, suggested by leinsirk10
* Fixed a typo in Acid Terror, thanks to leinsirk10
* Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
* Added gm_can_drop_lv limitations for trading and opening storage, thanks to
Dino9021
* Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
* Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
to sbilly
03/21
* Moved /tool and /webserver to under /src and added 'make tools' and 'make
webserver' [celest]
* Removed ladmin compiling from 'make sql' [celest]
03/20
* Don't register the day/night timers if any one is set to 0 [celest]
* Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
* Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
* Added 'enable_ip_rules' to packet_athena.conf [celest]
* Updated socket debug messages to be more readable [celest]
* Added a sql upgrader to handle the mob_db changes to assist
in migrating to the newer SVN servers [MouseJstr]
03/19
* Added getrefine() for 3/15's card patch -- returns the refined number
of the current item [celest]
* Fixed day and night settings not ignored even if they are set to 0,
my bad ^^; [celest]
03/18
* Fixed a crash when freeing memory of pets [celest]
* Added Cygwin support to the -DDUMPSTACK option, and changed its format
to "<server type><number>.stackdump", thanks to Ser [celest]
* Removed duplicate fopen in login_log [celest]
* Don't log SQL char actions if log_char is not enabled in char_athena.conf
[celest]
* Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
* Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
items [celest]
* Fixed compile errors in SQL char.c [celest]
03/17
* Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
* Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
* Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
* Added display script filename when a script error is found while parsing
[celest]
* Added 2 char-server packets to support Freya's login server [celest]
* Rewrite on Full Strip [celest]
* Fixed heap corrupion in map.c caused while loading maps
[SVN 1241: MouseJstr]
* Re-fixed compile error in map.c -- sorry ^^; [celest]
* trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
thanx to Sergey for the exploit test and report
03/16
* map.c fixed compilation error [Lupus]
* Updated jA's dummy socket to mod1137 [celest]
* Added jA's ddos protection system -- check packet_athena.conf [celest]
* Moved stall_time's reading from inter_athena.conf to packet_athena.conf
03/15
* Fixed a compile warning in pc.c [celest]
* Updated Soul Breaker's damage display, by DracoRPG [celest]
03/14
* Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
- @marry Player1,Player2
(don't miss the COMMA ',' betwin the names)
- @divorce Player
(in @divorce use any name from the couple)
* Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
to correct format [celest]
* Added SC_Speedup cannot be stacked with Increase Agility [celest]
03/13
* Added PvP/GvG check for Tiger Knuckle fist [celest]
* Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
* Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
to Alex14 [celest]
* Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
03/12
* Fixed Status Recovery dealing too short blind time on undead [celest]
* Fixed mobs not affected by Blind status [celest]
* Added an invalid id check check in map_id2sd [celest]
* Added sd check in clif_send [celest]
* Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
- Should be made as an option of battle_athena.conf
03/11
* Speedup player autosaving -- don't save guild castle data at the same time,
thanks to Alex14 [celest]
* Optimised guild castle saving when autosaving player data, thanks to Yor /
Freya (UPDATE: view above)
* Added sd check in mob_damage, thanks to sbilly [celest]
* Added Sage enchanting skills can only be cast on party members [celest]
* Fixed Magic Power not working for ground-targeted skills [celest]
* Fixed Frost Diver having double freezing chances [celest]
* Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
[celest]
* Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
* When casting cloaking stop displaying the skill title after its finished,
thanks to Battitude [celest]
03/09
* Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
thanks to Ser [celest]
* Changed the default stackdump creation folder from /save to /log [celest]
* Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
* Added HP and SP rate underflow checking [celest]
* Added stop auto attacking if no arrows were equipped [celest]
* Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
It's said that you can have only ONE bonus per hand...
* Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
Here's an easy way to test all items:
4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
* Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
You can use this query to "Clear nice save point of all jail/unjail abusers friends"
SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
03/08
* Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
chance [celest]
* Compacted some code for Deadly Poison [celest]
* Added DracoRPG's code for Soul Breaker - the magic attack part should work
as it should now, thanks! ^^ [celest]
* Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
* corrected status_change_timer as far as I understand the functionality
(better have a look at it, Celest), added a some security to prevent pending timers
* moved two variable declarations to scope start (mob.c and skill.c)
* Fixes Icewall can be directly cast on players and monsters -- also removes
the 'unsupported layout' message [celest]
* Added the new turbo_room and alde_tt to the maps config [celest]
* Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
* Reverted a jA change in event loading [celest]
03/07
* Added uptime logging support whenever the server closes, to enable change
the 0 to 1 in core.c [celest]
#define LOG_UPTIME 0
To-do: Add this as an option to log config
* Fixed 'make clean' not removing the .o files in /common [celest]
* Removed some unused code for Breaker and temporarily set Emperium to be
immune to Breaker [celest]
* Updated core and map-server to jA 1115~1137 [celest]
- Added monster_delay_damage to battle conf
- Increased some default settings in script conf
- Updated Brandish Spear, Soul Change, Soul Burn
- Updated Body Relocation (shorter distance)
- Added monster skill NPC_EXPLOSIONSPIRITS
- Corrected Mindbreaker level to 5
- Updated Meteor Assault to instant-cast
- Added command @users - shows the percentage of users in all maps
- Don't save status if the player is set for disconnection
- Added free block lock-checking system
- Added saving the processes' ID into [xx-server.pid]
- Fixed a memory leak with duplicate script labels
+ For more detailed logs check 'Readme-jap'
* Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
* Fixed Apple of Idun reading the wrong skill level and giving too much HP
[celest]
03/06
* Added new anti-hacker trade protection from Freya. [Lupus]
It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
* Misc fixes. [Lupus]
2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
actually impossible, because the checks handle the connection with the char server, not with users
anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
03/05
* Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
03/04
* Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
03/02
* Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
+ added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
* Fixed Emotion Flood (by Yor) [Lupus]
* SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
It wasn't working because STATE hasn't been cleared properly.
Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
|