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Date	Added

02/16
        * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
          mrmagoo for pointing it out [celest]

        * Added some new script event related options to script config [celest]

          - [die/kill/login/logout]_event_name: Name of script to activate when an
                     event has occured
          - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
                     defined first for the event to be activated

        * Added 10 of the new card effects on the 2/15's patch (still untested and
          not yet added to the item_db)
          - Refer to doc/item_bonus.txt for description

        * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
        * Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
          [celest]
        * Added missing code for 'bAddStealRate' effect [celest]
        * Removed redundant 'infinite_autospell' in map_session_data [celest]
        * Fixed Treasure Box spawn bug in all castles. [Lupus]
        * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
	* Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
	  But in TXT / SQL monsters DB reading functions, I added a temp plug
	  to make eA work fine with existing DBs. It reads only 8 drops and fills
	  9th and 10th drops with Zero.
	  On expanding MOB_DB.TXT we'll remove that plug.
	  We are adding new cards and some monsters
	  have no free slots for them. Current state is tested and works fine.

02/15
        * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
          about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
        * Added Wallex's changes for weapon skills to read list_num from the skill_db
          when calculating damage [celest]
	* Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
	* Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
        * Rewrote skill blocking system that was allowing people to bypass blocking
          time simply by casting a different skill [celest]
        * Edited out some inconsistencies with skillnotok [celest]
        * Corrected Investigate's damage calculation, thanks to matthias [celest]
        * Generate the remaining entries of the stat point DB if the number of
          entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
          was not found [celest]
        * Try to spawn the player at a default map ("prontera.gat") when logging in if
          the save point map was not found [celest]

02/13
        * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
        * changed pet_skillattack_timer and corrected the poison spore attack
        * tighter check's on "unknown skill" error; but added prints to trace it
        * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
          [celest]
        * Merged jA's equipment breaking system into the current one, and corrected
          items with unbreakable effects in the item_db [celest]
          - "bonus bUnbreakable,[chance];" changed to
            "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"

02/12
        * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
          array to short (less memory), and fixed the db not giving status points if
          character level is above 255 [celest]
        * fixing and optimizing sharp shooting
          have implemented two different versions, just have a look and 
          decide which to use, description is in the code [Shinomori]
        * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
        * Removed old code for Sharp Shooting (still a little buggy) [celest]
        * Merged Shinomori's code into map_foreachinpath [celest]

02/11
        * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
        * item_noequip.txt now you can disable named consumable items
	  during GvG / PvP, too by Maya, optimized and checked [Lupus]
	NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
	  before using of this item_db.txt (some cards have changed their IDs)
	  and it could cause ALIEN cards in your players equipment 8))
		i.g. a weapon compounding CARDS inserted in armor, etc...
        * item_db.txt Massive update: [Lupus]
	  - Added all new missing items (up to st.Valentine's Day Event)
	  - Added new cards 4149-4332, sorted them and set their sripts.
	  - Fixed some names, typos, weigths and prices
	* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
	* Removed old custom cards from MOBs drops [Lupus]
	  thanks to Landarma(new items templates) Poki#3(removing cards from drops)
        * Tidied up battle_check_target abit [celest]
        * Updated traps to affect allies as well in GvG [celest]
        * Check if login server is online before setting character to online (in SQL),
          thanks to Alex14 [celest]
        * Synchronise storage as well when saving character to cut down on item
          rollbacks or duping, by Yor / Frea [celest]
        * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
          thanks to Alex14 [celest]
        * not realy fixing the "unknown skill" error 
          but returning skill_castend_damage_id when called with skillid < 0
          still need to search a reason why it is called with -1 [Shinomori]
        * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
        * Added script commands isday and isnight - checks whether its night or 
          daytime. Example: if(isnight()) ... [celest]
        * Skill Updates [celest]
          - Sharp Shooting: Dropped jA's and kA's code and wrote a new
            map_foreachinpath function in map.c -- about 14 times faster, but still
            uncomplete
          - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
            time, but no less than 3 seconds.
          - Magnum Break: simplified code a bit, and changed to non-targetting /
            automatically damages an area around the caster
          - Tiger Fist: enable it to be used by its own besides as a part of
            the combo skills
          - Devotion: Fixed maximum level difference not reading its setting from
            battle_athena.conf, thanks to leinsirk
          - Soul Burn: Added some safety checks

02/10
	* Login/Login SQL: fixed the client version check function [Sirius]

02/09
	* Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
	* SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
	* SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
	* SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
	* SQL Char: Optimized some SQL-Querys [Sirius]

02/06
	* NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
	* Login server uses  login_db_userid and login_db_user_pass for 
	  queries now [Credit to Sirius] [1059: Ajarn]
	* Login server can now check clientversion in clientinfo
	  [Credit to Sirius] [1059: Ajarn]
	* Fixed txt build compile problems[1057: MouseJstr]
	* Corrected end-of-line issues in source code [1056: MouseJstr]
	* Coded new command: @MOBINFO <monster name|monster N> [Lupus]
	  the command has also 2 aliases: @monsterinfo, @mi
	  It shows all Monster stats, Element, Race and stuff
	  It shows all items with their drop chance
	  It also shows MVP bonuses (MVP EXP, MVP Drops)	

02/05
	* increased the max_files allowed in a grf [1054: MouseJstr]
	* Changed the way char deletion works for SQL [1051: Ajarn]
	  - If the email the client fails check then check if the
	    email is blank and the DB email is a@a.com (default)
	    If so, assume it was created with _M/_F, and delete it
	* SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn]
	* Map server now actually reads bind_ip [1048: Ajarn]
	  Side note: login reads bind_ip, but doesn't use login_ip now.
	* Made eA compile under AMD64 64-bit native [1047: MouseJstr]
        * Changed interface binding to use a bind_ip instead of using
          the login_ip, char_ip, or map_ip.  This lets you still be
          able to set your WAN IP seperate from what interface you
          wish to bind to.  Also, the default is back to binding to
          all interfaces on the machine.  [1045: MouseJstr]
        * optimizing OnTouch event name generation [Shinomori]
        * fixing Celests Sharp Shooting [Shinomori]
        * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest]
          - Update: Adapt jA's path_search algorithm and removed the need of struct
            'dev' in map_session_data
          - Update: Increase range to 14
        * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama
          [celest]
        * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest]
          Note:- minibosses are considered a 'Boss' as well, not just MVP's
        * Fixed a typo that was preventing packet version 5 clients (628sak) from
          logging in (it was supposed to only block those with 4 or below) [celest]

02/04
        * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr]
	* TXT convertors now read the import command in inter_athena.conf
	  [SVN 1038: Ajarn]
        * Fixed some compile errors [SVN 1037: MouseJstr]
	* Added common/buffer.(c/h) [SVN 1033: Ajarn]
	* Login server can now set it's ip address in the config [SVN 1033: Ajarn]
	* Servers now bind to a single ip address, thus allowing multiple servers to
	  a single port [SVN 1033: Ajarn]
        * Added experimental code to generate a stack dump when it segfaults, thanks
          to Ser [celest]
          - does not work with Cygwin, as it does not have glibc
          - to enable, edit the Makefile and remove the # on the line:

                # OPT += -DDUMPSTACK -rdynamic

          - What it does: everytime eA crashes it'll generate a file "stackdump_
            <number>.txt" in your save folder with a backtrace, which you can
            examine and send to a dev to be fixed.

        * Some more tidying up in status_get_ functions [celest]

02/03
        * When loading shop scripts automatically check if the prices can be exploited
          with OC/DC [celest]
        * If the buying price provided in item_db.txt is above 2x higher than selling
          price for an item no need to reset and redetermine the buying price [celest]
        * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest]
        * Added DracoRPG's code for Joint Beat effects, thanks! [celest]

02/02
	* Added checks to prevent some crashes in skill.c
	  [Full credit to shinomori] [SVN 1022: Ajarn]
        * Removed nullpo check in skillnotok() -- otherwise it will display fail 
          messages for monster skills [celest]
        * Added crash check for Ice Wall [celest]
        * Added some optimisations by Ilpalazzo-sama [celest]
          - reduce mob_data->size variable to 1 bytes
          - change from if-else to switch statements in buildin_strmobinfo

01/31
        * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
          its sp_rate requirement [celest]
        * Updated skill_range_leniency code when casting a ground targetting spell      
          ( as in Revision 968) [celest]
        * Added Karma and Manner to const.txt
          -- To change a player's alignment to more Good/Evil in scripting for example,
             use:
                 set Karma, Karma + <number here>;

             In older exe's (11-08 or older) you can actually check your karma in the
             character alignment screen (alt-A)
             The rest is up to your scripting creativity ^^

        * Delete players' ID from id_db when kicking everyone from the map-server due
          to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
	* Added at(@) command @autoloot, which turns autoloot on or off for the
	  player who uses it [Upa-Kun]
	  
01/29
	* Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus]
		e.g. Arrows, Iron, Elemental stones, etc...
        * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for
          pointing it out [celest]
        * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest]

01/28
        * Fixed a typo that was causing /in to always report failure even when the
          name was removed from the ignore list [celest]
        * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and
         "friendslistadd" and "friendslistremove" to the friends list functions
          when parsing the packet DB [celest]
        * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest]
        * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to
          support it [celest]
        * Added base code for Party Item Sharing -- still needs some work in client-
          server support [celest]
	* new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz
	  This fixes some issues... works better
        * Added macros skill_chk and skill_get to check for out of bounds errors when
          retrieving info from the skill_db [celest]

01/27
        * Added memory leak fixes with temporary script variables and pets-related
          actions, by End_of_exam / jA 1109 [celest]
        * Kick all characters when the char server disconnects from the map
          server [celest]
        * Added @changelook command for spriters to test view ID's [celest]
        * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for
          pointing it out [celest] [celest]
        * Tweaked garbage collection code after feedback from users
        [SVN 1002: MouseJstr]
	* Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus]

01/26
        * Added bug fix for a memory leak caused when a character logs out,
          by End_of_exam / jA 1108 [celest]
        * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
          (jA 1094) [celest]
        * Added updates from jA 1092 [celest]
          - Changed "read_map_from_bitmap" to "read_map_from_cache",
            "map_bitmap_path" to "map_cache_file" in map_athena
          - Fixed item effects not showing when only one was used
          - Fixed a bug in Safety Wall
          - Allow only either Storm Gust or Lord of Vermillion to cause damage if
            stacked together
          - Added path_search_long, map_find_skill_unit_oncell

        * Added status_get_sc_def for calculating resistance against status
          abnormalities [celest]
        * Added status.c and status.h of jA 1091 update and moved some functions into
          the new source files:
          -- skill_status_change_  ->  status_change_
          -- battle_get_  ->  status_get_
          -- pc_calc_  ->  status_calc_
          -- pc_getrefinebonus and pc_percentrefinery  ->  status_getrefinebonus and
             status_percentrefinery

        * Updated auto_counter_type's description in battle_athena, thanks to 
          akusarujin for pointing it out [celest]
        * Removed some unnecessary skill level checks in battle.c [celest]
        * Removed my changes to /stable/Makefile which has libGC enabled by default
          that i've accidentally commited, sorry ^^; [celest]
        * Removed an unnecessary "cloneskill_lv" from map_session_data [celest]
	* Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus]
	* Added Water Height of New Yuno Fileds 9 and 11.
	  Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus]
        * libGC isn't ready to be the default quite yet... [MouseJstr]
        
          Enough people have asked so... Once you grab a copy of the
          libGC library from  (http://amber.stormbirds.org/~joshs/gc6.3.tar),
          you start up a bash shell from inside cygwin and untar
          the gc6.3.tar.  This will produce a gc6.3 directory.  Then
          cd into that directory and type ./configure.  Once that is
          done you type "make" and then "make install".  This will
          spray the various includes and libraries all over your
          cygwin install (most in /usr/local).  

          Now, edit Makefile and change the CC line to use the

             CC = gcc -pipe -DGCOLLECT

          entry.  Also change the GCLIB to 

             GCLIB = -L/usr/local/lib -lgc

          Remember to comment out the ones no longer used.  Do a clean
          build and good luck.  Obviously,  this has not been tested
          by that many people so you really are on the cutting edge
          but if you have good results, send me a note
          (joshs@stormbirds.org) so that we can see if it really is
          ready for prime time.

          What should you see?  Well, the map-server should not
          grow/consume extra memory anymore.  More so, it should use
          dramatically less memory then it did before using the
          garbage collector.

          The downside is that it will consume a little more CPU...

          The question is, how much?  how laggy?   what effect on lots
          of players?  I've heard stories saying it makes the server
          unplayable and others told me that they saw no
          player-visible effects at all.


01/25
        * Fixed TXT compile problems with libGC [celest]
        * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in
          battle_athena, just in case server owners still prefer the older clients.
          With so many changes to Sakray over the past months its much better upgrading
          to the newer clients (November or higher recommended) available ;P [celest]
        * Merged Full Strip into jA's tidier stripping skills code -- also fixes
          a typo that was causing Full Strip to do the reverse effect instead,
          and the skill not updating the target's status after successfully unequipping
          items [celest]
        * Tidy up the 4 chemical protection skills into one code block [celest]
        * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest]

01/24
        * Fixed a typo in Provoke that was causing crashes [celest]
        * Fixed another compile warning in src/char/char.c
          [SVN 985] [MouseJstr]
        * Fixed a account wipe bug in login/login.c (Thanks Wallex)
          [SVN 984] [MouseJstr]
        * Fixed a crash in char_sql/char.c where people were selecting
          chars before requesting connections [SVN 983] [MouseJstr]
        * some G++ compile tweaks and got through several files in the
        map server - [SVN 976]   [MouseJstr]

          Why are we doing a C++ conversion?  We have a lot of duplicate
          code and would like to make the "classes" in the server share
          code.. For example, a pet should be able to share code from
          the player or from a mob.  Similerly, introducing a new type
          of entity in the game should be as simple as creating a
          sub-class instead of having to crawl through the entire source
          tree searching for every class check and introducing handler
          code in for your new type.

          Finally, while a garbage collector is "cool", it would still
          be nice to have enough object knowledge on how to clean up
          data that it is not absolutely required.  It is faster for
          us to clean up our own messes then introduce a whole system
          for cleaning up after ourselves.

          Is there a C++ performance penalty?  Not if the code is
          written correctly.   For example
                  1) No templates - code bloat and destroys cpu cache
                     coheriancy
                  2) No C++ exceptions - slows down entering and
                     exiting functions
                  3) No operator overloading - makes it hard to
                     understand what is going on.
                  4) No C++ STL libraries - Templates, huge, bloated,
                     unportable
                  5) No method inlining - code bloat and reduces cache
                     coheriancy.  Let the optimizer do it...

01/23
	* char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors
	  (char and login) all compile on g++ now [svn 975] [Ajarn]
	* Fixed the sizeof errors in g++ [SVN 972] [Ajarn]
	* Reverted back some of the char* changes [SVN 972] [Ajarn]
	* Changed parse_script to now return char* [SVN 969] [Ajarn] 
	* Converted run_script and run_script_main from unsigned char* to char*
	  [SVN 969] [Ajarn]
	* Forgot a couple small changes [SVN 35] [Ajarn]
	* Changed map_data.gat and map_data_other_server.gat from unsigned char*
	  to char* (this might be needed, because of unicode or something, please
	  correct me if I'm wrong) [SVN 34] [Ajarn]
	* Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*,
	  and e_mail_check to use char* instead of unsigned char* (again, please test)
	  [SVN 34] [Ajarn]
        * Modified skill unit group checking in skill_unit_onplace that might have
          been causing crashes [celest]
        * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
          16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
        * Fixed login-server compile error with the "new" -> "new_" changes [celest]

01/22
	* Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
	  [Ajarn]
	* Made strlib functions char*, instead of unsigned char*. Strings are meant
	  to be char. (Shouldn't break anything, but might, please test this for me)
	  [SVN 26] [Ajarn]
	* Added cast for TXT version [SVN 25] [Ajarn]
	* Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
	* Changed bool -> bool_. Still need to make convertions between
	  char* and unsigned char* valid, and some other convertions too.
	  Also, sizeof is being used wierd in map.c, at least g++
	  complains [SVN 22] [Ajarn]
	* Changed the rest of the class variable names to class_ and all the new
	  variable names to new_, for futher g++ support [SVN 21] [Ajarn]
        * Update both caster and target's SP after using Soul Change -- thanks to Aalye
          / Freya [celest]
        * Force a monster to switch attack target when being casted Provoke [celest]
        * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
        * Since job normalising is still buggy require all 1st class skills to check
          for Basic Skill level when calculating the skill tree [celest]

01/21
        * Updated packet DB configurations : enable_packet_db, packet_db_ver,
          -- check the .txt for description [celest]

          Note: For people having connection problems try setting 'enable_packet_db'
          to 'no'... and use the latest client (01-10Sakexe)

        * Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
        * Updated packet_db.txt to only contain the latest version, like jAthena,
          since there's not much point to re-read packets eA already supports 
          (although if you remove all the //'s it can still read multiple versions)
          [celest]
        * Added clif_config in clif.c - for keeping packet/client connections related
          stuff [celest]
        * Send 'Game Exe not latest version' to a client if it hasn't been authentified
          yet, but is sending a non-connection-related packet to prevent crashing
          -- assume the client is using an unknown exe [celest]

01/20
	* Fixed compile time problems with the non-GC case [MouseJstr]
	* Introduced aMallocA and aCallocA

	  These two functions allocate "atomic" memory which means 
	  "memory that does not contain references to other memory".

	  This lets the garbage collector ignore these objects when searching
	  memory for references to other objects dramatically increasing
	  performance of the GC.  

	  When in doubt, use aMalloc and aCalloc.  It is better to add
	  a tiny bit of work to the GC then do cause a crash due to memory
	  being cleaned up when it shouldn't.
	  [MouseJstr]
	* Modified all calls to aMalloc and aCalloc that reference
	  atomic memory to use aMallocA and aCallocA
	  [MouseJstr]
	* Modified the socket buffer allocator to use "atomic" memory
	  for the fifo data buffers [MouseJstr]
01/19
	* added support for the Hans-J. Boehm libC garbage collector
	  (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).  

	  It is ABSOLUTELY critical for people to use
	  aFree/aMalloc/aCalloc/aStrdup for this to work.  If somebody
	  has just used free or malloc, this will crash when used with
	  the garbage collector.  

	  A amusing environmental variable to set is GC_PRINT_STATS (to 1)
	  so that you see real time statistics of leaked data being
	  recovered.  

	  grab a copy of the gc6.3.tar.. build it .. install it.. 
	  modify the Makefile to have the 

		CC = gcc -pipe -DGCOLLECT
		GCLIB = -lgc

	  lines... and make the sql servers (the txt server doesn't
	  build using this right now due to stupid Makefile issues)

	  [MouseJstr]
	* SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
	  I diff against when I merge back into delta.. if we ever merge
	  back into delta   [MouseJstr]
        * Removed 12-06 Sakexe detection, since it doesn't seem to work, and
          might be conflicting with 10-25 clients [celest]
        * Update the Soul Burn target's SP when it has been successfully reduced to 0,
          thanks to Aalye / Freya [celest]
        * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
          when cast, thanks XiaoLin of cAthena [celest]
        * Added missing code for Preserve -- i totally forgot to add it ^^; [celest]

01/18
        * Added some skill bug fixes, thanks to Aalye / Freya [celest]
          - stop player attacking if the target goes into hiding
          - fixed Sword Reject not working against swords, only daggers
          - additional check in case Marionette Control doesn't end properly even
            when one of the partners has logged off
        * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
          [celest]
        * TEST: Fixed more compile warnings in MSVC [celest]
        * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]

01/17
        * Some rewrites in skill_delayfix [celest]
          - If the delay is < 0, add the weapon aspd delay to it
          - If the skill is not weapon type, and has 0 delay, add 300ms as default
        * Added min_skill_delay_limit as the minimum allowed delay for any skills
          [celest]
        * Some tidying up in battle_get_ functions [celest]
        * Set exp table and job bonus table to 0 before reading - might solve some
          memory bugs [celest]
        * Updated skill range leniency code - If possible try and move towards the
          skill target so that when casting it no longer falls out of range [celest]

01/15
        * Added effects to enemies for Gospel [celest]
        * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]

01/14
        * Added party supporting effects for Gospel [celest]

01/13
        * Added and testing support for 2004-12-06Sakexe [celest]
        * Removed emblem changing requiring Glory of Guild limited to TXT only [celest]
        * Corrected a typo preventing Plagiarism to work, thanks to orn [celest]
        * Fixed Berzebub card and other 'reduce cast delays' equipment not working
          [celest]
        * Updated packet_db.txt loading to support reading into multiple packet
          versions [celest]
        * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself
          based on MAX_PACKET_VER [celest]
        * Integrated packet size and function DB's into 1 packet_db [celest]
        * Added MAX_PACKET_VER -- maximum versions supported by eA, including the
          packet_db -- and changed packet size and function DB's to use it [celest]
        * When sending 'Game exe not latest version' packet don't close the session 
          immediately so it will still be delivered [celest]
        * Added map-server display if an unidentified client was rejected --
          also fixes the 'empty string sent to _showmessage' [celest]
	* Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster]
        * Tided up/fixed some mobs [Lupus]

01/12
        * Implemented Vending Log [Lupus]
	  TODO: use log option to log only important deals (much money, rare items, etc)

01/11
        * Added Shinomori's changes to npc event timers (I never realised it, thanks
          ^^; ) [celest]
        * Updated clif.c to be able to identify client versions based on the packet DB
          [celest]
        * Correct packet_db_ver to the maximum version allowed if it was set too high 
          or too low in packet_db.txt [celest]
        * Added support for 2005-01-10Sakexe [celest]
        * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can*
          support 12-06, but still doesn't recognise it... so unless we find a way,
          it is *not* supported yet) [celest]
        * Updated packet_db, thanks to Sara-chan [celest]
        * REMOVED support for clients before packet version 10 (2004-08-25 and 
          earlier) - the client will receive a 'Game Exe not latest version' message
          [celest]
        * Added a check to prevent crashing when trying to log in with
          2005-01-10aSakexe in servers that don't support it [celest]          
	* Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
	* Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
	* Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
	* Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]
        * Fixed a bug in clif.c which didn't allow to enther the map-server.
	  It worked under win32, but didn't under Linux. [Lupus]

01/10
        * Completed adding packet DB reading... still needs (a lot) more work in
          clif.c [celest]
        * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest]
        * Removed checking for script event timers' length, and added Shinomori's
          changes [celest]
        * Start adding packet DB reading [celest]
        * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest]
          Some event timers with names longer than 24 could cause the server to close
          itself, change this if you need support for even longer names
        * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1
          first to be activated. [celest]
        * Added Shinomori and orn's fix for the skill tree to only check the first
          required skill in the DB and skipping the rest [celest]
        * Modified 'wedding' script command to work with "OnTimer" scripts even without
          doing 'attachnpctimer' (The 'player not attached' error will still display,
          but the effect will appear *over the NPC* instead of the player...
          at least it won't fail ^^) [celest]
        * Added 'attachnpctimer' script command for attaching the player to the current
          npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
          Syntax:
                 attachnpctimer;
                 attachnpctimer "<Player Name">;

          Check /npc/sample/npc_test_npctimer2.txt for example.
        * Added 'detachnpctimer' script command for detaching players from the npc's
          timer. [celest] Syntax:
                 detachnpctimer;
                 detachnpctimer "<NPC Name">;

	* Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
	* Added the @sound command and the NPC command of soundeffectall
	 - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
	* Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
	* Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
	* Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]

01/07
        * Upon changing to high novice 100 stat points should be given, not 88 [celest]
        * Give high novices First Aid and Trick Dead upon job changing [celest]
        * Remove some unnecessary checks in battle.c [celest]
        * Added some checks to prevent novices still allowed to attack when using
          Trick Dead [celest]
        * Added 'summon' script command. Syntax:

          	summon <monster name>,<monster id>[,<event>];

          Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note:
                   not *spawn*) 1 poring that'll help its master for 1 minute,
                   and activate the "OnPoringKilled" event when killed.
                   'summon "--ja--",-1;' will summon a random monster.

        * Added Wallex's fix for the wedding script functions [celest]
        * Added the below-mentioned alive packet to SQL's char and login [celest]
        * Enabled login server 'anti-freeze' by default as a temporary solution
          to char-login disconnection [celest]
        * The TXT char server was rejecting login's "i'm alive" packet and disconnecting
          it... fixed [celest]
        * Stall_time wasn't being read in login_athena at all (not by the login server,
          because the code didn't read it, nor by TXT map server, since its in the SQL
          inter_athena.conf reading)... so moved it to inter_athena.conf, and
          change sql_config_read in map.c to inter_config_read [celest]
        * Some tidying up of battle_get_def and _def2 [celest]
        * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
          effects to use this instead of bCastrate (which was reducing casting time,
          not delay time) [celest]
        * Some tidying up of skill_castfix and skill_delayfix [celest]
        * Added Filougarou's fix for Bowling Bash causing it to only display damage, 
          but doesn't do any - thanks! [celest]
        * Set delay_dependon_dex in battle_athena to 'no' by default [celest]

          Note: Just to clarify things, on official servers dex is not supposed to 
                reduce skill delays, only Poem of Bragi and Berzebub card does!

        * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set,
          sorry ^^; [celest]

01/06
	* Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr]
	* Fixed typo in src/map/map.c causing compile 
	  errors (SVN 924) [MouseJstr]
	* Removed the alive_timer mechanism entirly replaced with
	  a stall detection mechanism that will disconnect a player
	  who has not sent any data for a configurable 
	  (conf/login_athena.conf:stall_time) amount of time.  The default
	  is currently 60 seconds.

	  The root cause of the disconnect error is that some NAT based
	  routers are not dropping the TCP connection when the aliased
	  machine goes offline abnormally.   This means that we are seeing
	  a stalled but perfectly valid TCP connection.

	  (SVN 924) [MouseJstr]
01/05
	* Fixed some typos in map_versionscreen() [MC Cameri]
	* Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri]
	* Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri]
	* Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919]
        * If a vending item was priced at 0 it'll be auto changed to 1million [celest]
        * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest]
        * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: 
          NPC events mod, (All credits go to him.) except adapted based on eA's current
          PCLoginEvent. (by davidsiaw) [celest]
          - Currently only 4 events have been added: PCDieEvent, PCKillEvent, 
            PCLogoutEvent and PCLoginEvent
          - For notes and usage example check /npc/sample/PCLoginEvent.txt (by
            davidsiaw)
          - To enable them for a player in a script, do
            "set <name of event>, <0 or 1>;"
            (yes it's saved in a permanent character variable and auto read every time)
          - Simply put, if any of them is set to 1 the appropiate event will activate
          p.s - Scripters who are already using PcLoginEvent, you'll need to add a
                "set PCLoginEvent, 1;" now, sorry for the trouble.

        * Optimised PCLoginEvent activation a bit [celest]
        * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
          drop [celest]
        * Look at item type other than item ID as well to check whether it is a card
          in card-related script commands - better support for custom items [celest]
        * Reset all skill variables if the skill fails so certain skills can't be
          abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
        * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
          [celest]
        * Fixed skill_require_db reading somehow getting corrupted if weapons usable
          for the skill is more than 20, thus causing the skills to fail everytime 
          [celest]
        * Fixed @killmonster crashing the server with summoned monsters, thanks to 
          Alex14 [celest]
        * Added double_connection_system to battle_athena (not completed yet) [celest]

01/04
	* Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907]
	* Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907]
        * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus]

01/02
        * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt,
          thanks to Alex14 for pointing it out (SVN 899) [celest]
        * Modified breaking rates calculating - meltdown's chances is separated from
          self breaking chances (SVN 900)  [celest]
        * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
        * Tidied up parts in skill_castfix a bit (SVN 895) [celest]
        * Fixed map-server crashing if an empty line was added in any of the skill-xx
          db files  (SVN 895) [celest]
        * Updated skill_castnodex reading - An *optional* 3rd value can be added to set
          whether a skill's delay time can be affected by dex  (SVN 895) [celest]
          Example: 46,1,1 - double strafe's delay is not affected by dex
                   46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
	* More atempts at memory leak fixes [Codemaster] [SVN 890]
        * Updated weapon breaking rates, thanks to DracoRPG  (SVN 891) [celest]
        * Optimized enchanting skills success rates calculation, thanks to Wallex
          (you were right! ^^; )  (SVN 891) [celest]
        * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest]

01/01/05
	* Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
	* Added a char config that allows GMs that have a certain level or above to 
	  bypass the server's user limit [Codemaster]
	* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
	* Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
	  monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
12/30
        * Added ispartneron, getpartnerid, and warppartner script
          commands to properly support jawaii NPC's (SVN 880) [MouseJstr]
        * Moved supernovice guardian angel messages to msg_athena.conf [celest]

12/29
	* Fix account register wipe issue (SVN 868) [MouseJstr]
	* Double storage/lag exploit fixed (SVN 867) [MouseJstr]
	* Another -1 alive_timer fix (SVN 866) [MouseJstr]
	* Added @dmstart and @dmtick for debugging malloc tests [MouseJstr]
	* Fix some more compile errors on different platforms [MouseJstr]
	* Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr]
	* Eliminated src/common/malloc.c when not needed [MouseJstr]
	* Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr]
        * Updated Soul Breaker's damage calculation [celest]
        * Updated Meteor Assault's cast delay to be not affected by dex [celest]
        * Changed int_guild.c so it will calculate average guild level only if > 0
          members are found - prevent divide by zero crashes (why would an empty guild
          be requested to update its' member info in the first place?) [celest]
        * Added Shinomori's fixes for string copying in script.c [celest]
	* Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri]
	  -#item <item_name> <item_count> <charname|all|everyone>
	* Uncommented out import in charcommand_athena.conf, there is
          need to have it commented (all the others ones are
          uncommented) [Ajarn]

12/28
        * When restarting the char-server,  reset the online status
          of all characters and guild-members (SVN 849) [MouseJstr]
	* Fix double timer_delete caused by pc_alive_timer (SVN 848)
	  [MouseJstr]
	* Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri),
	  thanks Mellow972 for pointing that out (SVN 845) [MouseJstr]
        * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
          forgot to add this update [celest]
	* added checks into the skill code to prevent proxy's/bots
	  from crashing the server by using skillid's that
	  are WAY out of range (SVN 841) [MouseJstr]
	* Fixed clif.c errors that prevent old clients from being used. [nsstrunks]
	* Fixed @jobchange to not default to upper (SVN 837) [MouseJstr]
	* Fixed a compile error in @mobsearch (SVN 836) [MouseJstr]
12/27
        * Updated 1206's packet fuctions in clif.c [celest]
        * Updated the new guild skills - cannot be reused within 5 minutes of 
          activating it [celest]
        * Added @mobsearch, @cleanmap and @giveitem from jA [celest]
	* Fixed the guild issues (SVN 832) [MouseJstr]
        * Updated description for player_check_cloak_type [celest]
        * Increased skill range limitations in pc_no_footset [celest]
        * Added exp_calc_type - to alternate between 3 different versions for exp
          calculating [celest]
	* Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri]
	* Commented out dump_timer_heap() again... [MC Cameri]
	* Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri]
	* Modified the map progress bar to reduce updates (SVN 829) [MouseJstr]
        * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to
          enable zlib compression [celest]
	* don't delete alive_timers of -1  (SVN 823) [MouseJstr]
	* switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc
	  so support the use of a garbage collector (SVN 821) [MouseJstr]
	* Removed some printf's from map-sql [MC Cameri]
	* Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri]
	* Removed fixed bugs in dev/bugs.txt [MC Cameri]
        * Now I remember what I was smoking.. (SVN 819) [MouseJstr]
	* Fixed a bug in the guild_castle persistance code
	  in char_sql.  What was I smoking?  (SVN: 816) [MouseJstr]
        * Corrected a bad error in itemdb_read_itemslottable [celest]
        * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest]
        * Summoned monsters will not give exp and items [celest]
        * Added the 6 new Yuno fields to maps_athena.conf [celest]
        * Added some Freya's optimisations in clif_parse [celest]
        * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
        * Set alive_timer to -1 when quitting, not 0, or the map server might assume
          its still active [celest]
	* Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]

12/26
	* Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr]
        * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr]
	* Fixed crash associated with vending more then 12 items
	  which walked on memory.. corrupting the pet data 	
	  structure (SVN: 801) [MouseJstr]
	* Fixed a crash that resulted when disconnecting (SVN 800)
	  the new client when the old client is still connected [MouseJstr]
	* Fixed some gcc 2.95 compile errors [MouseJstr]
	* Fixed some array bounds errors (SVN 799) [MouseJstr]
	* @mapexit (and do_final) now persist all data to the
	  char server before exiting to eliminate storage/inventory
	  inconsistancies.. [MouseJstr]  (SVN 793)
	* Some cleanup of spiritball memory management [MouseJstr] 
	* Dramatic performance work for exp updates to sql.  Previously, [MouseJstr]
	  when u killed a mob (in party share), it would cause the char_server to 

	  	1) Delete all guilds for all members of your party
	  	2) Re-create all guilds for all members of your party with the new exp
	     		values.

          Now it just generates 2 sql statements per party member,  

		1) update the guild exp, 
		2) update the guild_member exp.


      		src/common/socket.c src/common/socket.h src/char_sql/char.c 
		src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c 
		src/map/map.c src/map/chrif.c

        * Disabled import charcommand_conf.txt by default [celest]
        * Added Bitmap File system from jA 1086 - automatically generates a cache
          from maps in the GRF to speed up loading. You can enable/disable it with
          read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this
          cache [celest]
        * Added --run_once flag for the map server for testing purposes - closes itself
          when everything is done loading [celest]
        * Added some code for Moonlit Petals and Basilica [celest]

12/24
        * Added suggested fix when client disconnected [celest]
          - send "disconnected due to time gap" and close session when timed out
          - send "server still recognises last login" message and close existing
            session when client reconnects
	* Upped windwalk to lv 10 in skill_tree [MouseJstr]
	* Fixed a scripting crash (SVN: 781) [MouseJstr]
	* removed @changesex and @charchangesex until we can
	  fix it properly [MouseJstr]
	* Fixed item-dup bug in storage and cart [MouseJstr]
	* @skilltree was looking outside of the particular class
	  of the char to see if they could do a skill [MouseJstr]
	* Fixed a calc_skill_tree bug where too many skills were
	  visible [MouseJstr]
	* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
        * Corrected description for player_skill_nofootset and monster_skill_nofootset
          in battle_athena.conf [celest]
        * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!"; 
	  It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc.
	  Check kafra_bank.txt 1.1 for example.
		Note:	mes = otput into client's NPC window
			debugmes = output into map-server window
			logmes = output into lognpc log DB.

12/23
	* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
	* Added ayo monsters to @disguise
	* Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks]
        * Fixed skills still being available after a job change [MouseJstr]
        * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest]
        * Added jA 1084's fix to mob.c - check whether the player is still alive
          when calculating exp [celest]
        * Added clif_changed_dir, clif_adopt_process [celest]
        * updated Backstab to show the target's new direction [celest]
        * Corrected the file types of several files in the SVN tree to
          fix the newline issues [MouseJstr]
	* Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
        * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest]
        * Fixed compile errors in party.c [celest]
        * Moved SC_EDP back to 114 [celest]
        * Added some of Shinomori's fixes [celest]
        * Added optimisation in intif_parse_WisMessage from Freya [celest]

12/22
	* Eliminated skill tree mapping since we have entries
	  for all the classes in the skill_tree.txt files  [MouseJstr]
        * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest]
	* Changed how party exp is passed out to eliminate players
	  current in a chat window or those who havn't moved or attacked
	  in 2 minutes [MouseJstr]
	* Fixed a bug in resnametable from local directories,
	  by fixing a bug in grfio_read causing memory corruptions [MouseJstr]
        * Rearranged how guild messages, gm messages, and party messages
          are moved back and forth between the inter server and the
          map server.. eliminating unneeded round trips to eliminate
          lag on a loaded char-server.  [MouseJstr]

            src\char_sql\int_party.c src\char_sql\int_guild.c
            src\char_sql\inter.c src\map\atcommand.c src\map\guild.c
            src\map\intif.c src\map\party.c src\char\int_guild.c
            src\char\inter.c src\char\int_party.c 

	* Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn]
	* Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri]
	* Added #zeny, removed @charzeny [MC Cameri]
        * Fixed reading itemslottable.txt causing cards to become unuseable [celest]
        * Added error message if file renaming in lock_fclose fails [celest]
        * Fixed frost diver not working ... my bad =p [celest]
        * Corrected typo in clif_hpmeter - md -> sd [celest]
        * Check if the player has been authentified by the char server before
          clearing any timers in map_quit [celest]
        * Added eventtimercount and timerskill_count - check these before clearing
          or deleting timers [celest]
        * Added sc_count check in skill_stop_dancing [celest]
        * Translated the japanese part in battle_athena.conf [celest]
        * Added ignore the new skill delays when chaining monk combos [celest]

12/21
	* Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn]
	* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
	* Fixed a tiny compile warning in npc.c [Codemaster]
	* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
	* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
	  -the variable its set in do_init_npc() or something like that, so you can only access it
	   after the use of do_init_npc().
	* Fixed the display of a warning saying that a right curly brace was missing [MC Cameri]
	* Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri]
	* Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri]
        * Moved some code in pc_break_equip that was causing compile errors [celest]
	* guild skills vanished due to incorrect placement of a 
	  check for quest skills in the calc_skilltree code [MouseJstr]
	* Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on 
	  and off peco's for lord knights (fixed typo in
	  skill_tree.txt) [MouseJstr]
	* removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr]
	* Moved the code from map_quit to pc_makesavestatus that
	  "adjusts" the skill tree before persisting to the character
	  server [MouseJstr]
	* made pc_makesavestatus() properly persist skills that are 
          unavailable but not forgotten (example, spiral pierce).  You can now
	  get spiral pierce,  get off your peco, log out, log in, and
	  get back on your peco and still have not lost the skill
	  points you invested.  This also solves the problems of when
	  the skill tree gets changed, players loosing the points. [MouseJstr]
	* Made pc_resetskill() properly reset skills that are
          currently not visible due to skilltree changes [MouseJstr]
        * Finished updating most of the map-server to 1082... i'll leave the more
          technical ones for the other devs ^^; [celest]
        * Added other new battle_athena options from jA 1082 ... descriptions not
          translated yet [celest]
        * Removed my own additions for skill delays using aspd and added jA's code
          (-removed-) [celest]
        * Adapted skill_range_leniency to jA's code - should be more stable [celest]
        * Fixed drop rates only limited to multiples of 100's - thanks to jathena
          for pointing it out [celest]
        * Added missing code for castle_defense_rate [celest]
        * Removed pc_undead_nofreeze - no code for it [celest]
        * Updated unrefineable items table - thanks to jathena [celest]
        * Added 3 new script commands: [celest]
          - skilleffect : shows a skill effect on the player
          - doskill/skilluseid (originally by Qamera) : casts a skill on the player
          - skillusepos : casts a skill on a position
        * Added SC_SpeedUp0 [celest]
        * Merged itemdb_read for SQL and TXT [celest]
        * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest]
        * Removed itemdb_read_cardillustnametable limited to TXT only [celest]
        * Added reading itemslotcounttable.txt from the GRF to auto set number of slots 
          per item [celest]
        * Added a display message when reading itemslottable from the GRF [celest]
        * Added options in battle_athena.conf to enable/disable reading the GRF for
          indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt, 
          itemslottable.txt & itemslotcounttable.txt [celest]
	* Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf

12/20
	* Fixed npc_parse_mob with large/tiny monsters causing
	  memory corruption [MouseJstr]
	* Fixed a crash in char.c with new chars [MouseJstr]
	* Updated npcs_list.txt [Ajarn]
	* If last_pos.x or .y == 0, set to start point [MouseJstr]
	* Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn]
	* Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn]
	* Added Valaris' double connection bug fix (imalive watchdog) [Valaris]
	* Fixed map-server exiting when it came across a bad NPC file [Codemaster]
	* Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris]
	* Updated makefiles to new strlib locations [Codemaster]
	* Moved strlib.h and strlib.c into the common directory [Codemaster]
	* Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster]
	* Fixed some gcc 2.95 problems [MouseJstr]
	* Speedups in socket code [MouseJstr]
	* made samesex weddings work and give out correct ring [MouseJstr]
	* CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria]
        * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest]
        * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags
          [celest]
        * Added check in grfio.c to prevent crashing if a file wasn't found [celest]
        * Rolling GUILDCACHE and FASTCHAR into main branches/stable
          tree [MouseJstr]
	* Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster]
        * Experimental: Reverting a change on deleting any skill units when we're 
          logging off - might reduce the 'delete_timer' errors [celest]
        * Added check whether an item is allowed to be dropped, for example wedding
          rings [celest]
        * Updated Acid Terror - should never miss [celest]
        * updated Sword Reject - should display reflected damage properly now [celest]
        * Updated Double Strafe - should only work with bows [celest]
        * Replaced checking whether items can be refined or not with a new function [celest]
        * Added Gengar's fix for npctalk outputting to chat [celest]
        * Allowed some values in script_config to be customised in script_athena.conf [celest]

12/19
	* Added -DFASTCHAR to char_sql for testing performance work
	  before I merge it into the main running code [MouseJstr]
	* Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri]
	* Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri]
	* Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri]
	* Modified all the *_athena.conf's to have the import command enabled by default [Ajarn]
	* Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn]
	* Fixed import command for log_athena.conf file [Ajarn]
	* Updated charcommand.conf [nsstrunks]

12/18
	* Added some of my info to Dev/quotes.txt, not done yet... [Ajarn]
	* Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn]
	* Fixed import command in inter_athena.conf file [Ajarn]
	* Fixed a few command compiling problems for TXT [Codemaster]
	* Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster]
	* Introduced StringBuf into utils for use in building larger queries [MouseJstr]
	* tested GUILD_CACHE (reducing guild related sql traffic to 30%) in 
	  prep for unleasing it on the sql using public [MouseJstr]
	* Fixed some SQL queries crashing char server [davidsiaw]
	* Added several PID GM commands, thanks to Dino9021 [nsstrunks]
	* Storage was merging items incorrectly [Mousejstr]
	* eliminated a uninitialized var when using afm maps [MouseJstr]
	* Added concept of dirty storage to reduce saves/load
	  to the char server (do a clean build!) [MouseJstr]
	* Eliminated storage_storageopen2 as unused [MouseJstr]
	* Switched to account2storage2() whenever possible
	  to eliminate the possibility of saving empty storage
	  back to the character server (storage wipes) [MouseJstr]
	* Made it save storage as soon as you close the storage
	  window to reduce possibility of loss/abuse [MouseJstr]

12/17
	* Added #item [MC Cameri]
	* Added #storagelist, removed @charstoragelist [MC Cameri]
	* db.c: Fixed probs with OnInit, OnTime, and etc NPC probs
	  Just reverted it back. [Lupus]
	* Fixed warning message in db.c line 445 [MC Cameri]
	* Added #effect, removed @chareffect [MC Cameri]
        * Reverted a change in map.c causing problems, sorry >.< [celest]
        * Updated Sphere Mine - it'll now move in the opposite direction if
          being hit by its master [celest]
        * Updated Wind Walk [celest]
	* Fixed skill #301 causing crashes [MouseJstr]
	* Fixed documentation error on gm_skills_unconditionl [MouseJstr]
	* added @grind test command.. only for testing [MouseJstr]
	* Added clearweather to the atcommand configuration file. [nsstrunks]

12/16
        * Added a fix for AFM loading, thanks to Pete [celest]
        * Updated maximum levels for supernovice to 99 [celest]
        * Updated supernovice jobexp table - should be same from 50 onwards [celest]
        * Corrected maximum job level checking in @joblvup and @charjob [celest]
        * Added the new spell scrolls, thanks to Landarma [celest]
        * Corrected a few skills, thanks to orn [celest]
        * Corrected Extremity Fist to not require Explosion Spirits when being used
          right after using Combo Finish or Dilemma [celest]
        * Added instant cast weapon skills rely on attack speed as cast delays, not
          on dex [celest]
        * Fixed mob_ghostring_fix not working [celest]
        * Changed default value for mob_ghostring_fix to 'yes' [celest]
	* Added #itemlist, removed @charitemlist [MC Cameri]
	* Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri]
	* Fixed a misuse of mysql_config (thanks Daegalus for
	  creating a reproducable environment for me)   [MouseJstr]
	* Fixed compile time errors for gcc 2.95 [MouseJstr]
        * Updated Forging and Potion making formulas by DracoRPG [celest]
        * Changes to the guild skills
          - Dropped using sc_data and use flag values instead
          - Changed moving guild skill units to once every 'move request' only instead
            of every movement - should reduce server load abit
          - Corrected crash when checking its skill requirements
        * Initialise 'canregen' when logging into map - forgot to add this earlier,
          sorry ^^; [celest]

12/15
	* Fixed more compile errors gcc 2.95 [MouseJstr]
        * Removed log files from svn... they will be created when
          needed [MouseJstr]
        * Removed unused var in src/map/map.c:107 [MouseJstr]
        * fix compile error in text converters [MouseJstr]
        * Skill Updates [celest]
          - Corrected traps to last longer in GvG
          - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from
            not working if sc_data is null
          - Corrected an error in Cannibalize
          - Updated Marionette Control to check its range from the partner
          - Updated Berserk to disable hp and sp regen for 5 minutes after the skill
        * Changed the weather gm commands to be able to toggle on and off. For example,
          use @snow once to turn it on, reuse it again to turn it off. [celest]
        * Added Jawaii and Ayothaya to @go list [celest]
        * Changed the default values for ranged, magic and misc damage rate in
          battle_athena to 60, 50 and 60 [celest]
        * Removed redundant 'berserkdamagetick' from map_session_data [celest]
        * Added changes to map.h according to Shinomori [celest]

12/14
	* Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to
	  display only once [MC Cameri]
	* Added a busy animation for npc loading [MC Cameri]
	* Replaced the way map loading was displayed into a progress-like way [MC Cameri]
	* Fixed some typos in _ShowMessage() [MC Cameri]
	* Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri]
	* Added constants for console colors in showmsg.h [MC Cameri]
	* src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing
	  stack overrun's, corruptions, and crashes [MouseJstr]
	* common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
	* char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
	* map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
	* map/charcommand.c/.h: added #spiritball [Codemaster]
	* map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
        * Added nullpo_retb to nullpo.c - does a break; if null [celest]
        * Replaced some parts in skill.c with nullpo checks [celest]
        * Corrected some typos - penaly -> penalty [celest]
        * Skill Updates [celest]
          - Most of 12/14's Sakray patch
	* The SKILL_MAX_DB (yes, a different #define from the one below)
	  was not large enough for current skills causing memory 
	  corruptions and crashes [MouseJstr]
	* Fixed how socket handles EAGIN errors (retry instead of
	  disconnecting) [MouseJstr]

12/13
        * Skill Updates [celest]
          - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) 
          - Added some new monster skills - but still not complete.
          - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
        * Removed redundant 'sg_count' for map_session_data and mob_data [celest]
        * Save both persons' data after trading in case a crash causes them to
          rollback -  fix by Freya [celest]
        * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
        * Moved unequip checking code from clif.c to pc.c [celest]
	* Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
	* Skill timers for skills with id's higher then 450 were
	  corrupting memory [MouseJstr]
	* Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr]
	* Creating Guild events were reading beyond supplied guild names ,
	  causing crashes [MouseJstr]
	* trades were derefing -2 into the inventory table sometimes [MouseJstr]
	* Not having a arrow in your inventory but having a bow
	  could cause it to set sd->status.inventory[-1].equip=32768
	  resulting in a memory corruption [MouseJstr]
	* local broadcasts of messages larger then 64 bytes were
	  corrupting the stack, causing crashes [MouseJstr]
	* mob eventnames were reading beyond source point, risking
	  going over page boundries, causing crashes [MouseJstr]
	* Internal MAIL system: moved all strings to msg_athena.conf [Lupus]

12/12
        * Made guild skills to check for skill levels first when casting [celest]

12/11
        * Modified arrow checking in skill.c [celest]
        * Corrected Cart Revolution damage calculation [celest]

12/10
        * Fixed players unable to move in AFM maps [celest]
        * Added error message if a player's last map couldn't be found [celest]
        * Moved AFM map check to map_mapname2mapid [celest]
        * Added USE_AFM and USE_AF2 to be used later [celest]
        * Modified sc_data check in pc_damage [celest]

12/9
	* Moved a map_freeblock_unlock() around to eliminate a 
	  crash [MouseJstr]
	* Fixed how players are cleaned up when they disconnected
	  during authentication [MouseJstr]
	* Adjusted some messages in @marry [MouseJstr]
        * Skill Updates [celest]
          - Fixed Auto Spell not working
          - Fixed skill level check causing Baphomet card not to work at all (possibly
            other problems too)
          - Added some new monster skills based on jA mod 1077
        * Changed @job to accept text job names - For example: @job wizard, @job high
          priestess, @job super baby [celest]
        * Added sc_data check for pc_damage [celest]

12/8
	* Fixed @rings [MouseJstr]
        * Added @marry, @divorce, and @rings [MouseJstr]
        * fixed @revive [MouseJstr]
        * Added option to turn off login server logging [celest]
        * Moved char server starting logging to after we've read the configuration
          file first [celest]
        * Fixed crash with supernovices with 100% base exp [celest]
	* Updated the readme a little. [Mass Zero]

12/7
	* Added GUILDCACHE #define to int_guild.c for testing performance
	  effects [MouseJstr]
        * Skill Updates [celest]
          - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting,
            Arrow Vulcan, and Musical Strike now take arrows when used
          - Level 6-10 Stone Curse will not consume a red gem now when it fails
          - Players should be able to use items when they're stoned but not yet
            completely petrified
          - Corrected Triple Blow to work with bows (they actually do ^^)
        * Added 'guildgetexp' script command [celest]
        * Added bLongAtkRate item effect [celest]
        * Implemented Confusion (50%) - still need more info on how monsters act
          when they're confused [celest]
        * Added 'Guardian Angel' code for supernovices [celest]

12/6
	* Fixed file props for new npcs [MouseJstr]
	* Fixed weddings.txt as per Fress_Boy [MouseJstr]
	* Added a case_sensitive to login [MouseJstr]
	* Fixed follow crashing server when gm dies [MouseJstr]
	* Fixed global message not working on txt [Wizputer]
	* fixed a server crash in mobinsite [MouseJstr]
	* fixed a server crash in party sharing exp [MouseJstr]
	* fixed a server crash in BS_FINDINGORE [MouseJstr]
        * Updated Chase Walk [celest]
        * Added 'checkoption1' and 'checkoption2' script functions - Refer to
          /npc/sample/npc_testchkoption.txt for similiar examples [celest]
        * Updated maximum level for Guild Skills [celest]

12/5
	* Fixed another crash sending updates to disconnected 
	  clients [MouseJstr]
	* Fixed the range_check again to stop it from crashing 
	  servers [MouseJstr]
	* removed stubbed out unfinished atcommands as per Cameri [MouseJstr]
	* Fixed nullpo's for gcc 2.95 [MouseJstr]
	* Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri]
	* Added nullpo's to all atcommand's functions, phew... [MC Cameri]
	  Note: I point out that MouseJstr has added some @commands that start with char which
	  havent been finished, they are just there but don't do anything.
	* Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri]
        * Added allow_atcommand_when_mute - Change this to set whether muted players
          can use gm commands [celest]
        * Temporarily leaving the changing guild emblems requiring Glory of Guild 
          feature only for TXT until the SQL char-server supports guild skills fully[celest]
        * Modified battle_range again to check if src's type is a player first [celest]
        * Corrected typo in battle_range [celest]
	* Fixed a crash where party chats can be sent to a 
	  partially disconnected player [MouseJstr]

12/4
	* Fixed a crash in clif_send when player disconnects but player
	  object is not fully removed from map [MouseJstr]
	* Fixed a crash associated with NPC_BARRIER [MouseJstr]
	* Renamed flush_fifos_at_exit to flush_fifos [MouseJstr]
	* call check_connect_char_server() on char_server disconnect [MouseJstr]
	* stale skill groups were crashing server [MouseJstr]
	* Fixed crash in SC_LULLABY [MouseJstr]
12/3
	* hacked the frozen mob issue [MouseJstr]
	* Fixed a battle_range crash [MouseJstr]
        * Updated Stone Curse, Soul Drain, Auto Berserk [celest]
        * Added a fix for MVP exp being multiplied twice by Gengar
        * Modified battle_range to check for sd first [celest]

12/2
	* Fixed double login feature, resets online users when map connects to char [Wizputer]
	* Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then 
	  executes them at once together = 10x faster) [Lupus]
        * Skill Updates [celest]
          - Modified Weapon Refine - should only +1 every time.
          - Updated Berserk, Chase Walk, Slim Pitcher
          - Added skill_range_leniency : In some cases when moving to cast a skill the 
            exe will a send a UseSkill packet before the server has moved us to the 
            correct position, causing it to fail. Leaving this at 1 should be enough.
          - Fixed a bug that was causing monsters not to move towards the target
        * Added check for clif.c in case the server didn't realise we've died [celest]
        * Added a fix for @npcmove by JohnC and Fredzilla
        * Added motd_type : Set this to 1 if your clients have langtype problems and 
          can't display the motd properly[celest]
        * Edited atcommand.c to fix compile warnings [celest]

12/1
	- Make it build against gcc 2.95 [MouseJstr]
	- Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
        * Skill Updates [celest]
          - Updated Poison React
          - Added Soul Change, Soul Burn
          - Added a somewhat crude timer for Venom splasher
          - Added a fix for Guild Skills causing crashes by Sara, thanks!

11/30
        * Fixed client crash when disguised characters die [celest]
        * Skill Updates [celest]
          - Fixed and finished Guild Skills (~90%)
          - Fixed Meltdown and Overthrust used together breaking your own weapon
          - Updated Weapon Repair :- uses different materials depending on repaired item
            (Iron Ore/Iron/Steel/Rough Oridecon)
          - Fixed sp recovery problem, thanks to OutSider for pointing it out
          - Updated Tiger Knuckle Fist stun time
          - Added cooldown time for Emergency Recall
          - Fixed typo in skill.c, thanks to Toster

11/29
	* Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
	* Added mapbug.txt which is displayed in map-server, displays
	  the last bug or w/e fixed for the map-server [MC Cameri]
	  -You may change it whenever you want
	  -It will only show if mapbug.txt exists
	  -This file must not be included in releases
	* Made some changes in map_versionscreen() to make it easier to
	  read/change in the source [MC Cameri]
	* Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri]
	* Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri]
        * Added more sc_data checks in skill.c and pc.c [celest]
        * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest]

11/28
	* Fixed a crash in login_sql/login.c [MouseJstr]
	* made common/socket.c more crash resistant [MouseJstr]
	* Added flush_fifos to socket.c so that we can make sure everything
	  has been sent before we shut the process down [MouseJstr]
	* Modified src/char_sql/char.c to flush fifos on exit [MouseJstr]
	* Fixed a crash in src/map/map.c shutdown where it would
	  use the char_fd session after it was alrady cleaned up [MouseJstr]
	* removed conf-templ/atcommand_athena.conf.orig [MouseJstr]
	* removed a USE from sql-files/main.sql that should not be there [MouseJstr]
	* Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri]
	* Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri]
	* Fixed online system for char not sending players left "online" to login when restarting [Wizputer]
	* Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
	* Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
	* Fix some file props [MouseJstr]
	* Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
	* Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
	* Changed Guilds Extention Skill to +6 people per level. [Lupus]
	  (tested it for 2 weeks! or a big server)
	* Added a fix for gettimeofday() for WIN32 [Codemaster]
        * skill Updates:
          - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest]
          - Updated Finger Offensive, thanks to orn  [celest]
        * Updated packet_ver_flag's default value, thanks to iscandium  [celest]
        * Added warning if motd.txt was not found  [celest]
          (Turn on error_log in battle_athena.conf to enable it)

11/27
	* Fixed a few map crashes when char-server crashes [Wizputer]
	* Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] 
	* Fixed Map crash when person uses global message hacks [Wizputer]
	* Fixed online system, online column works and prevent double login at the login server [Wizputer]
	* Fixed some compile time errors associated with showmsg [MouseJstr]
	* Added get_svn_revision() in core.c [MC Cameri]
	  -Only if you have the file .svn\entries, it will show the revision # at runtime.

11/26   
	* Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
        * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
        * Added skill_nocast_db.txt. Use it to set which skills cannot be used in
          which conditions [celest]

11/25
	* Added @skilltree to help GM's answer skill tree questions [MouseJstr]
	* Update Spider Web; I believe you cannot use it on yourself now. [Codemaster]
        * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]

11/24
	* @charreset #reset [MC Cameri]
	* @charstatsall is now #statsall [MC Cameri]
	* @charsave is now #save [MC Cameri]
	* Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster]
	* Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
        * Skill Updates: [celest]
          - Updated guild skills (60%)
          - updated Weapon Repair and Aura Blade by DracoRPG
          - modified Weapon Repair to use Identify's packet, should show a list of
            repairable items now

11/23
	* Fixed script loading small/large monsters. [Valaris]
	* @charoption is now #option [MC Cameri]
	* @charpetfriendly is now #petfriendly [MC Cameri]
	* @charstats is now #stats [MC Cameri]
        * Skill Updates: [celest]
          - Added some code for the new guild skills (50%) and Moonlit Petals (5%)
          - Notes to other devs: Guild skills with id's 10000-10014 will be stored in
            skill_db[500-514]
          - Corrected Hilt Binding
          - Corrected Assassin Cross' dual wield
          - Changed player_cloak_check_type to yes by default and edited description
            since it's already fully implemented.
          - Added a bit more restrictions to Call Partner and Emergency Recall and
            updated mapflag for sec_pri.gat
          - Added pc_calcspeed and updated Cloaking so it won't need to recalculate
            the player's entire status everytime there is movement.

11/22
	* (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
	  -Usage: addGM(account_id,level);
	* (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri]
	* (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri]
	* Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster]
	* Changed monsters_ignore_gm option to a level value. [Valaris]
	  (accounts greater than or equal to this setting won't be attacked by aggressives.)
	* Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris]
        * Added skill names for kRO 11/23's new skills [celest]
          - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection,
            (Throw) Tomahawk
	* timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums
	  ititialize static var!!!
	* Added the old effect list # into effect_list.txt of spira's. [shadow]
	* Added new flag (#3) to clif_specialeffect [MC Cameri]
	* @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri]
11/21
	* Display IP when wdata is expanded [Wizputer]
	* Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris]
	* Re-Fixed Trade/Vending exploit [Lupus]
	* Fixed @whozeny. [Valaris]
	* Added rest of mapflags to const.txt. [Valaris]
	* Closed AFM files after reading, this fixed the improper char-server session #. [Valaris]
        * Skill updates: [Celest]
          - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!)
          - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
          - Reverted changes to Cloaking, ours is already more updated! ^_^
          - Added temporary code for guild skills to stop crashing
	* @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri]
	* @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri]
	* @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri]
	* Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris]
	* Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus]
	* Added charcommand.c/.h for the following reasons: [MC Cameri]
	  - Less congestion in atcommand.c
	  - Port commands that start with @char to #, example:
		~ @charoption will now be #option

11/20
	* Added str_lower() function to atcommand.c (from OA). [MC Cameri]
	* Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri]
	* Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri]
	* Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri]
	* Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
          - Attempt to find new skill effects.
	* Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
	* Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
	* Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
	* TXT upgrades will convert broken flag to attribute column. [Valaris]
	* Prevent use of emotion packet to display red mute emote. [Valaris]
	* Initialized "day" variable in npc.c. [Valaris]
	* Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
	* Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
	* Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris]
	* Added check for max vending_max_value when reading config [kobra_k88]
	* Skill updates [celest]
          - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
          - Create Deadly Poison, thanks to DracoRPG!
          - Added effect for Meteor Assault
        * Added night_darkness_level to battle_athena.conf. [celest]
          Use this to set 'how dark' it'll become during night time. Use 0 for default,
          or between 1-10. (Yeah, i know lots of people hated the original night! xP)
          Warning: It may cause errors with old exe's!

11/19
	* Re-added check for empty bottle when using aqua benedicta. [Valaris]
        * Fixed skills not showing after using @allskill [celest]

11/18
        * Added a line to @unmute, added @mute. [celest]
          Usage: @mute <time in minutes> <character name>
        * Added save_flag for skill_status_change_start [celest]
        * Fixed muting not being saved when you quit/change characters/log off [celest]
        * *Hopefully* fixed the skill tree problem where you have to use 49 skill 
          points first before 2nd job skills will show... please report any bugs found
          with it, thank you. [celest]
	* Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
	* Skill updates [celest]
	  - Updated Cloaking (thanks to orn), Endure
          - Pneuma (thanks to DracoRPG)
          - Changed sc_ id for Basilica
          - Cancel Basilica (100%) when caster moves or uses another skill
          - Updated Poison React (90%), Endure
          - Added SC_BLOCKSKILL, SC_SLOWDOWN
	* Modified pc_attack to fix monster npc's not working in certain exes, thanks
	  to leinsirk10 [celest]
	* Moved mapflags organized by type to main mapflag folder and removed "type" folder.
	  Removed mapflags organized by location.[kobra_k88]

11/17
	* Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
	* Fixed a crash in the afm reading/closing code [MouseJstr]
	* Added skill_steal_type to battle_athena.conf for the new (but unconfirmed) 
	  stealing formula [celest]
	* Skill updates: [celest]
	  - Removed annoying skill fail messages from rogue's Snatcher
	  - Add sc_data check for firewall and fogwall
	  - Fixed Berserk (99% hopefully? ^_^)

11/16
	* Fix for compiling against gcc 2.95 [MouseJstr]
	* Added day of week events (OnSat2000) into scripting engine [MouseJstr]
	* Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster]
	* Fixed a typo in ../db/Changelog.txt [Nana]
	* Added -funroll-loops argument to makefile to further increase performance [Shinigami]
	* Fixed 2 bugs in DELITEM script command. [Lupus]
	  - added deleting priority: If you have some items with the same ID and want to delete some of them, then
	    at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus]
	* Added checks for Perfect hiding [celest]
	* Modified level 0 skill check to allow auto blitz beat and steal. [celest]
	* Added constant BaseJob. [celest] Usage: For example, instead of
	     If (Class==12) || (Class==4012) || (Class==4035)
	  you can use
	     If (BaseJob==12) or If (BaseJob==Job_Assassin)
	* Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
	* Skill updates [celest]
	  - Assumptio is now disabled in GvG maps.
	  - Changed cloaking checks a bit.
	  - Tidied up some parts of skill.c abit. ;P
	* Added pk_min_level option in battle_athena.conf. Change this to define the
	  minimum level players can attack others when pk_mode is on. [celest]

11/15
	* Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
	* Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster]
	* Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
	  mobs_level_up option should be on when using this.
	  (Example: {ama_dun01.gat,0,0,0,0	monster	Shinobi,99	1401,1,0,0,0} to spawn a level 99 shinobi.)
	* Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
	  Use same usage as skill script command.
	* Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]
	* Added small and big mob sprite spawning. [Valaris]
	  -Added @monstersmall and @monsterbig commands.
	  -For using in scripts, use id +2000 for small and id +4000 for big.
	   (Example: 3002 for small poring and 5002 for big poring)
	* Added mobs_level_up option. [Valaris]
	  -Everytime a monster kills a play their level will increase and show levelup animation.
	  -Their 6 main stats and speed will increase as they level.
	  -They will recover 10% of the max hp of the player it kills.
	  -Player will gain extra exp based on how much stronger a monster is than normal.
	  -Skill estimation will show monsters current level (instead of reading from db).
	  -Will display level 99 aura if and when a monster hits level 99.
	  -They will not go higher than level 99.
	* Fixed maximum skill levels not following skill tree [celest]
	* Updated HP/SP for baby classes [celest]
	* Corrected pc_calc_base_job [celest]
	* Skill updates [celest]
	 - Marionette Control (70%), Berserk (thanks to DracoRPG)
	* Modified pc_jobchange code to work with new pc_calc_base_job [celest]
	* Corrected skill_tree_get_max, sorry >.< [celest]

11/14
	* Made the Advance jobchangers to kRO standars with the following;
	 - Checks if you are level 99/50 and 2nd class OR above.
	 - Checks if you have an Cart of Falcon equiped.
	 - Checks if you have any Quest Skills, stores a variable on you and gives them back
	   when you change to 1st advance class.
	 - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana]
	* Fixed loading of AFMs when no resnametable is found. [Valaris]
	* mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus]
	* Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris]
	  Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt). 
	* Initialized password variable in login.c. [Valaris]
	* Added zeny_from_mobs option. [Valaris]
	* Corrected the file type attribute on most of the files in three which fixes the
	  newline issues between linux and dos [MouseJstr]
              svn propset -R svn:eol-style native .
        * Skill changes [celest]
          - Corrected steal formula, updated BladeStop, Headcrush.

11/13
	* Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
	* Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
	* Removed compile warnings in intif.c. [Valaris]
	* Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
	* Updated some skills, credits to orn and midas. [celest]
	  - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
	    Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection.
	  - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman, 
	    Claymore Trap
	  - Adjusted some mob skills for mod support.
	* Fixed weight increase when riding. [celest]

11/12
	* added folder: /save-tmpl, removed folder /save
	* battle_athena.conf: Updated Packet Version Flags.
	* !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster]
	* Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana]
11/11
	* Skill Updates : (Need to revise skill_cast_db.txt for new updates)
		( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist,
		Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG. 
		Fixed Devotion use requeriments. Thanks to Orn.	[shadow]
11/11
	* Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88]

11/10

	* Updated Sprout (Item #7193), Thin Trunk (Item #7186),
		Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957)
		- thanks to cheng - [Codemaster]
	* Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster]
	* Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster]
	* Added, Fixed & Updated ALOT of skills:	[Codemaster]
		- Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt,
		Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison,
		Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize,
		Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher,
		Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade,
		Concentration, Cart Boost, Magic Power
		- Thanks goes to Celest, Midas, and DracoRPG!
	* Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster]
	* char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster]
	* Added packetver 6 flag to makefile. [Valaris]

11/09
	* mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster]
	* chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster]
	* clif.c: Fixed sitting. [spira]
	* -  Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097
	  - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow]
	* Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer]

11/08
	* Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus]
	  Get position for char/npc/pet/mob objects.
	* Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster]
	* Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus]
11/07
	- Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo]
	* clif.c: Added a few things from jAthena 1057 [Codemaster]
	* Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
	* Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami]

11/06
	- Added missing items in item_db.txt and reorganised it.[Nasedo]
	- Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db,
	 updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady]
	* atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri]
	* mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster]
	* mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster]
11/05
	* Fixed and redo optional Umbalian quests:
	- Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
	  alternative way)
	- On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
	  (For Sphinx Mask)
	* Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
	  Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
	  easy quests with expensive prizes to avoid exploits) [Lupus]
	* Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady]
	* Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris]
	* Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris]

11/04
	* Added sara-chan's packet db with support for 11-1 [Valaris]
	* [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster]
	* map/skill.c: Added a few checks for level 0 skills being used. [Codemaster]

11/03
	* Removed broken column, using attribute column for broken equip now. [Valaris]

11/02
	* Fixed compile time errors for gcc 2.95  [MouseJstr]
	* Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria]
11/01
	* Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
10/31
	* Fixed Devnpcs giving off errors -_- [Aria]
	* Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris]
	* map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster]
	* map/battle.c: re-did Water Ball's damage calculation [Codemaster]
10/30
	* Added new guild skills to skill_db from sara-chan. [Valaris]
	* db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster]
	* char_sql/char.c: removed the double free()ing of gm_account [Codemaster]
	* Added check for c value in int_guild.c before dividing to calculate average level. [Valaris]
	* Commented unfinished dev npcs and added devnpc to map_athena. [Aria]
	* Removed item requirement of Aqua Benedicta (10/26 patch) [Aria]
	* Fixed some compiling error for Map-server [Shinigami]
	* Removed Rogue's backstab pushback effect (kRO style again) [Aria]
	* Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria]
	* Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw]
	* Included Mugendai's oA GUI in the GUI folder [davidsiaw]

10/29
	* another exploit fix for mult in script [MouseJstr]
	* Corrected mode for peco, condor mobs.  Added custom mobs Easter Egg and Easter Bunny for easter egg event script.
	 Corrected mysteltain card location, penomena card typo.[kobra_k88]
10/28
	* Cloak Speed fixed [Aria]
	* Throw stone damage fixed [Aria]
	* Added new packets from Sara to packet database. [spira]
	* Fixed and changed command lists to reflect on new packet changes. [spira]
		- @jumpto, @recall, and @where
		- Removed old @ignore* functions because they are no longer needed.
	* Replaced old whisper ignoring code with better and more efficient code. [spira]
	* Added packet_db.txt support, removed old packet functions. [spira]
	* fixed forger-zeny exploit [MouseJstr]

	  Doing script math that returns a number greater then (1<<31) will now
	  return a (1<<31).  This prevents you from finding a npc that
	  asks for a quantity then mults the cost by that quantity to get
	  what you need to pay.

10/27
	* Updated CSS styles for readme a bit [Aria]
	* branched athena at version 340 to begin work on the packet_db 
	  stuff from jA.  To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb
	  later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands
	  as a FYI, the command I used to create this branch was:
	  svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work"
	* Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]

10/26
	* Added more quotes -_- [Aria]
	* Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan]
		-Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info.
		-Changed guild_skillup functions based on japanese code, but for a good reason.
		  It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance.
		  I think the first four new guild skill requirements are correct, at the least.
		I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late.
	* Fixed compile errors in showmsg.c. [Sara-chan]
	* Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
	* Added log_athena.conf & the logs.sql file [Codemaster]
	* Added log configurations to inter_athena.conf [Codemaster]

10/25
	* Fixed a compiling error in Login-server [Shinigami]
	* Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster]
	* Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster]
	* Fixed items and mobs in DB. Added new items. [Lupus]
	* Fixed some NPC bugs (check NPC=changelog.txt) [Lupus]
	* Fixed getting MAX PET ID (SQL only bug) [Lupus]
	* Fix char/char.c which was crashing after double freeing logs
	  [MouseJstr]
	* Improved basic server rebooters [MC Cameri]
	* Commited common/showmsg.c/.h, previously missing x_X [MC Cameri]
	* Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami]

10/24	
	* Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri]
	  -Check showmsg.h to see how to use it.
	  -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on.
	  -Begin your own journey of replacing/removing old printfs, and using the new function.
	  -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done:
		1.Outputting messages to a file is now disabled(commented out).
		2.MSG_SQL is now commented out.
		3.If the server is out of memory, it will not use abort().
		4.Returns 0 if successful, 1 otherwise.
	  -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello
	  -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not.
	  -Just add #include "showmsg.h" wherever you need it.
	* Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri]
	* Updated readme/gmcommands.html with new @uptime command [MC Cameri]
	* Somebody had added some additional noskill checks that prevented
	  vending from happening in prontera [MouseJstr]
	* Added bypass with gm_allskill of npc_selfdestruct2. [Valaris]
	* Corrected some minor bugs in some Quests [Shinigami]
	* Added new maps (from lateast kRO patch)
	  Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus]
10/23	
	* Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster]
	* Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
	* Corrected extra stat points given to high classes. [Valaris]
	* Added high classes getting the extra 40 stat points on stat reset. [Valaris]
	* performance tweaks on socket.c to reduce lag [MouseJstr]

	  do a "OPT="-g -DNSOCKET" to compile with the changes
	  enabled.. and tell me if you notice a change in your
	  performance/lag

	* Added @uptime to atcommand.c [MC Cameri]
	* Added the stuff for my npc to Dev/quotes.txt [MC Cameri]

10/22	
	* Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
	* Waiting for various devs to tell me their coords, map, biography, quotes,
	  moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
	  (sprite),(somewhere), and if they didn't give me any info, I didn't 
	  add them yet =P. [Aria]
	* Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
	  to "Dev edition" NPCs [Aria]
	* Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
	  layout unless something goes wrong =O. [Aria]
	* Fixed the eol markers on some checked in files [Mousejstr]
	* Fix two crashes caused by calling isGM on mobs [MouseJstr]
	* Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri]
	* Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
	* Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
	* Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
	* Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
	* Fixed removing friends from the list [davidsiaw]
	* Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw]
	  The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs)

10/21
	* Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
	* Fixed hair_dyer.txt: fixed missing menu label [Lupus]
	* new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
	  Ear of Demon,Big Golden Bell, Mistress Crown,
	  Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
	* Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
	* Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]

10/20
	* map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
	* map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster]
	* map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
	* Aligned the list of commands at the beginning of atcommand.c,
	  with tabs instead of spaces. [MC Cameri]
	* Fixed AtCommand_SetBattleFlag, it was previously being called by "@send"
	  instead of "@setbattleflag". [MC Cameri]
	* Finished basic layout, finished Aria starting to create Shinigami [Aria]
	* Started to create "Dev edition" npcs [Aria]
	* Fixed a compile error in src/char/char.c [MouseJstr]
	* Fixed a bug in @trade where the distance was not ignored [MouseJstr]
	* Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr]
	* implemented Friends List support for TXT version [davidsiaw]
	* added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw]
10/19
	* switched login_sql/login.c to use binary when retrieving
	  by account name [MouseJstr]
	* skill.c & skill.h: added skill_type_cloaking [Codemaster]
	* storage.c & storage.h: added storage_storageopen2() [Codemaster]
10/18
	* Changed readme layout for 1.0 scheme. [Aria]
	* added check for console variable in login_sql [MouseJstr]
	* Fully translated the untranslated items in the database.sql for SQL. [Nana]
	* Dev/TODO, asigned myself to some items. [MC Cameri]
	* char/char.c: changed the online system to omniAthena's [Codemaster]
	* char/char.c: added log_char and log_inter [Codemaster]
	* char/char.c: added Mugendai's GUI Support [Codemaster]
	* char/int_guild.c: added log_inter and db_path [Codemaster]
	* char/inter.c: added log_inter [Codemaster]
	* char/char.c: added db_path [Codemaster]
	* char/inter.h: added log_inter [Codemaster]
	* char_sql/char.c: added log_char and log_inter [Codemaster]
	* char_sql/char.c: added Mugendai's GUI Support [Codemaster]
	* char_sql/int_guild.c: added log_inter and db_path [Codemaster]
	* char_sql/inter.c: added log_inter [Codemaster]
	* char_sql/char.c: added db_path [Codemaster]
	* char_sql/inter.h: added log_inter [Codemaster]
	* conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster]
	* conf-tmpl/inter_athena.conf: Added log_inter [Codemaster]

10/18
	* clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris]
	  -npcspeed #; To change npc's walking speed.
	  -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear).
	  -npcstop; Stops an npc's movement. 

10/17
        * Made the IP autodetection code work under a pure win32
          executable
        * Fixed the win32 build and made a src\map\Makefile.win32 to
          make it easier to do win32 builds of the map server

            src\common\utils.c src\common\utils.h src\common\grfio.c
            src\common\nullpo.h src\common\timer.c src\common\db.c
            src\common\socket.c src\common\core.c src\common\mmo.h
            src\common\socket.h src\map\script.c src\map\intif.c
            src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h
            src\map\chrif.c src\map\Makefile.win32

	* skill.c: Fixed noicewall flag. [Valaris]
	* battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris]
	* pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris]
	        Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris]
	* Added template for server control from the console [Wizputer]
	* conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
	* login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
	* login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
	* Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer]
	* Added server:shutdown to shutdown server and help [Wizputer]
	* Added user discretion for console commands in conf files [Wizputer]
10/16
	* Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami]
	* Fixed bug in new_hats.txt where free items are given out [Shinigami]
	* Correct Morroc warp npc overlaying Kafra npc. [Aria]
	* Corrected npc typos. [Aria]
	* Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris]
	* Fixed some typos in some of the NPCs [Shinigami]
        * tweaked the auto-configure stuff to deal better with
          machines that have no detectable IP addresses.. is this
          possible?  [MouseJstr]
                src\char_sql\char.c src\char\char.c src\map\map.c
	* Made it compile under gcc 2.95 [MouseJstr]
	* made the char and map servers auto-configure their own IP's
	  whenever possible [MouseJstr]

	  If you do not specify the server IP address, it now determines it
	  on its own.  This means that to get a server running that is
	  accessable from the internet you should only need to specify the
	  location of the data.grf files.  This eliminates one more point
	  of misconfiguration.

	  It does not correctly auto-configure for when you are behind a 
	  router or a firewall since there is no way of determining the 
	  external IP address.  On the other hand, we should be able to 
	  eliminate the lan_conf file since we know our IP addresses as well 
	  as our netmask.