Age | Commit message (Collapse) | Author | Files | Lines |
|
- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
common/socket.c, will it compile in Windows systems now?
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5310 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
a character is saved. The check should be done upon loading (when the guild/party is not found, the char's party/guild id is set to 0 THERE)
- Removed the 'Quick loaded char' messages from the char-sql server
- Some cleaning of the guild sql saving routine.
- Various checks around the char-SQL server and a few memory leak fixes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5309 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
map server on Win32 systems.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5308 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed a few char SQL memory leaks as pointed out by End of Exam
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5307 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5305 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- mysql/my_global.h now includes winnt.h under Windows systems...
- Updated SC_CLOSECONFINE to store the skill lv in val1 and the amount of locked targets in val2
- Some cleanup of status.c to use StatusSkillChangeTable where appropiate.
- Removed the check that prevented mobs from walking into a basilica.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5303 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
splash-range/area-of-effect of skills. (Work in progress)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5302 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
than showing the box up.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5301 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
checking if there's a path to the player.
- Added RG_RAID to the list of skills that need a status_checkskilluse on skill_attack.
- Added the mapflag check monster_noteleport to AL_TELEPORT.
- Fixed the sc_def rate not being reduced in status_change_start.
- The battle config options sp_rate and hp_rate are now applied independently of the same type of bonuses from cards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5300 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
of compilation warnings here...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5299 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
new id, and then retrieve said id using mysql_insert_id rather than playing smart and loading the next insert ID on startup.
- Tables affected are: account creation, char creation, party creation, pet creation and guild creation.
- Also corrected some functions to be of type (void) rather than ()
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5298 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Moved a bunch of code from pc_useitem to pc_isUseitem.
- Removed the skill heal block on pc_itemheal due to Gospel.
- Cleaned up the pc_heal and pc_itemheal functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5297 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5293 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5291 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
ranges to engage in PK
- Added battle config allow_es_magic_player to enable SL_S* skills to work on non-mobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5290 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
capped to LONG_MAX before being sent to the client.
- TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges everything.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5289 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Also changed their pl to -1 so they carry the elemeso they carry the element.
- Warm skills now damage other players for 60sp per hit.
- Warm skill damage interval decreased to 100ms instead of 1000ms.
- TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything.
- Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99.
- Mobs are no longer affected by the vs_traps_bctall switch.
- Added function pc_damage_sp to damage the SP of players.
- Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs.
- Autospell loop breaks after one skill is successful.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
again. Some more signedness checks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5286 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5285 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed the icon for Provoke not showing.
- Fixed skill_timerskills (type was not being stored, water-ball at least got broken, doing only 1 hit always)
- pc_setinventorydata won't try to set data for positions with no item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5283 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
preventing compiles on native win NT systems. Drawback is now Win9X systems will fail to compile instead.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5279 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Added the move enable condition to High Jump and Jump Kick.
- ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted.
- Moved the berserk_cancel_buffs code to status_change_start.
- Moved most checks of status_isimmune() to status_get_sc_def
- Allowed Endow skills to go through status_isinmune characters.
- Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards.
- Fixed PR_BENEDICTIO not taking away all SP
- Fixed the most horrible typo ever. (SC_STAN -> SC_STUN)
- Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards.
- Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
characters against status changes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5275 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
retrieval now.
- Added check to pc_readdb to printout if a certain job is missing it's experience table.
- Added Job_Wedding to db/const.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5272 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
breaking code was moved to skill_additional_effect.
- Added zeroing of skilltarget in skill_castend_id when skill fails.
- Now when the exp table does not has enough data to reach the max level specified, the max level will not be reduced to enable leveling through quests/scripts/gm-commands/etc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5271 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- More signed/unsigned comparison fixes.
- Added dummy_item variable to itemdb. It will be used on all itemdb_searches that do not yield a valid item from the db.
- Added itemdb_load, which is the one used for item_db loading (if the item does not exists, it'll be created)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5270 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Added pc_resetskill when lowering job level and there's not enough skpoints to substract.
- Fixed compile error of SG_FUSION in pc.c
- Modified pc_resetskill to receive a flag to indicate if it should or not do status_calc_pc and send skill block updates. Meant to optimize performance when used in the middle of a larger update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5269 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
- Added pc_clean_skilltree on pc_recv_reg
- Enabled use of TF_HIDING while Cloaked.
- pc_resetstate won't remove wedding skills now
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5268 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Water elementals can be frozen again.
- Fixed the sc_def equation in status_change_start
- Fixed an extra semi-colon that broke win32 compiles.
- Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons.
- Now slaves give exp/loot (exception: player slaves still stick to the old rules)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
mod)
- Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls.
- easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
pets normally aren't affected by skills, but their structure already had support for this, so....
- Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill
- Fixed SC_DANCING for non players (was making dances only last 1 second for them)
- Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
UINT_MAX
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5261 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5257 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
weapons when dual wielding.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5256 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5255 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5253 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5252 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Stone/Freeze/Stun/Sleep now make you stand up as well.
- Some logic pointer fixes on map_searchrandfreecell.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5251 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
skill cast end damage id function.
- Also raised their max level to 10. Made their breaking chance 10%*lv
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5250 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
the target tile, and to return the x,y coordinates modified with the new target.
- Modified map_addflooritem so that the type is &1 for mvp drops and &2 for stacking checks, when &2 the item to drop cannot stack on the floor, otherwise it has no stacking limit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5248 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5246 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5245 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed pc_gainexp not working for next level exp requirements above INT_MAX.
- Fixed the display of @showexp not working right for exp values above INT_MAX.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5242 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
project.
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
Added a return line \n to the beginning of the title screen. [Valaris]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
after deafeat if SC_KAIZEL is active.
- Modified NPC_REBIRTH to use Kaizel level 1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5240 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
single kill.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5239 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
warn the exp table has exp values above said limit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5238 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well.
- Modified multi_level_up behaviour to work as specified by Kyoki.
- removed functions pc_next[base/job]after as they are no longer needed.
- Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit)
- Added back water elemental targets being inmune to SC_FREEZE
- Fixed the status_change_start line in charsave.c (I knew I was forgetting something)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
|