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http://hercules.ws/board/topic/581-implement-the-shadows-system/
Special Thanks to Yommy for all the client data, Haru for making it possible to get it out and rosfus for the details on the feature.
Shadows Feature requires packetver 20120925 or newer.
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Also: Updated all packets related to the shadows system, improved memory/processing of inventory/cart/storage/viewequip packets
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
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Corrected some 64 bit literal constants not declared as such, and
causing compiler warnings and possible issues on some systems.
Special thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Quest Bubbles (Actually Works Finally)
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As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/
'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open).
Signed-off-by: shennetsind <ind@henn.et>
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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Fixed idletime from being updated on walk despite criteria, thanks to kyeme for pointing it out!
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to Kisuka.
Signed-off-by: shennetsind <ind@henn.et>
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During skill_db parse the skill names are now automatically turned into constants for use throughout any and all scripts, this improves processing speed during runtime and readability (as haruna demonstrates over #189).
Thanks to dastgirpojee! Closes #188
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Fixed SC_AQUAPLAY_OPTION which was eaten away during the change, and removed a duplicate val2 set on SC_CRESCENTELBOW
Signed-off-by: shennetsind <ind@henn.et>
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Follow UP Fixed Bug #7754
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message would be displayed twice, when cashshop_show_points was enabled, with positive values
Merge from e71a6cc7eca7d0c003c9cc6bf1965a0e07fdf505
Closes #157
Signed-off-by: shennetsind <ind@henn.et>
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There have been requests for the extension of the feature, I was reluctant given more options would cause features relying on the feature to be easier to counter (less accurate), with the modification of the feature to employ options the feature is now configurable at the server owners discretion.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Follow Up Fixed Bug #7754
there was the SC_CASH_RECIVEITEM line missing in Inds Commit.
added case SC_CASH_RECEIVEITEM:
so it will display the correct % value.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Modified how @commands from HPM plugins are handled so that they are persistent to @reloadatcommand (also prepares for the future load/unload during runtime feature)
http://hercules.ws/board/tracker/issue-7759-reloadatcommand/
Signed-off-by: shennetsind <ind@henn.et>
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Item parsing was missing a check for IDs beyond maximum and allowing them to remain in the system which can cause numerous issues including the one in the report
http://hercules.ws/board/tracker/issue-7781-mapcrash-when-add-itemid-above-50k-in-itemdb2/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed Field Manuals not display the proper boost percentage on the client.
http://hercules.ws/board/tracker/issue-7754-field-manuals-issue/
Thanks to Frost
Signed-off-by: shennetsind <ind@henn.et>
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Newer clients freeze unless the char select list is resent, Haru and I confirmed official servers re-send the list upon deletion (we were not able to identify when this started though, its currently set to 2013 onwards -- if you have info on this please contact us so we can fix the range :D).
Special Thanks to LuLu, Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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val_flag was being set only when status were being created, not loaded, moved them into its own switch so its set regardless of flag&4 being set or not.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead.
http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error
Special Thanks to Haru, Wend and Beret.
Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
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- If a category in cashshop_db.conf is empty or missing, it will no
longer show an error and/or insert an apple (dummy item).
- Corrected a mapserver startup crash in case cashshop_db is missing
elements.
- Special thanks to Ind for providing official server/client info to
handle the case of empty categories.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Attempting to hook to a unknown hooking point will now display a message.
Added support for item bonuses
Check https://github.com/HerculesWS/StaffPlugins/tree/master/shennetsind/bCoolDownRate for a demonstration.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Removed many wrong/pointless nullpo_ calls, Special Thanks to Haruna, ossi0110
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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-http://hercules.ws/board/tracker/issue-7737-shadow-form-and-interaction-with-multi-hit-skills/?gopid=20576#entry20576
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Dropped hard-coded indexes, will make updates of the file in the future be smaller and much more clear in content.
Made Possible Thanks to Haruna <3
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-7771-compiling-errors/
Signed-off-by: shennetsind <ind@henn.et>
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-split 'item_delay.txt'.
Follow up @ 9692bc034537693d331148ae8bd15153265c6cf0
-implement PACKET_ZC_SHOWSCRIPT. Special thanks to Kyeme and super awesome Yommy.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-where 'bLongAtkDef' affects magic in RE.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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