Age | Commit message (Collapse) | Author | Files | Lines |
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It's back. It's efficient. It's awesome.
http://hercules.ws/board/topic/272-re-introducing-console-input/
Signed-off-by: shennetsind <ind@henn.et>
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-added a hack check for pincode feature.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Fixed some warning in Windows.
-Fixed 'pincode_charselect' where it doesn't work properly
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Now cross-platform, and stable ( after fixing I tested it a couple dozen times ).
Special Thanks to Yommy for providing me with his packet list, without it I would have never figured what was wrong with it.
Special Thanks to Jeroen who reported a inconsistency on the feature when used on windows.
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in skill.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Euphy and his hawk eyes.
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in battle.c are now wired to the interface.
Signed-off-by: shennetsind <ind@henn.et>
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We've discussed, and decided that this feature's improvement is not worth the hassle it creates. Gepard was right, and I was stupidly wrong.
Signed-off-by: shennetsind <ind@henn.et>
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Feature is not, I repeat, NOT complete. the decryption is not fully functional which leads to dial values different from the ones the player used.
Credits:
lemongrass3110 for the base
yommy for the packets
LightFighter for the decrypt function (altho its not stable :P)
Signed-off-by: shennetsind <ind@henn.et>
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-revised/added 'npc_isnear' where it checks if an NPC is nearby when making chat rooms or using vending.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-where some skill causes the map server to crash
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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As requested in http://hercules.ws/board/topic/248-reserved-slot-system/
Signed-off-by: shennetsind <ind@henn.et>
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Increased MAX_QUEST_DB
http://hercules.ws/board/tracker/issue-7108-error-in-console-quest-r/
Signed-off-by: shennetsind <ind@henn.et>
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MSVC Warning
http://hercules.ws/board/tracker/issue-7107-compiling-warning-c4113/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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-where Chorus/Ensemble skill checks are not working properly.
-NJ_SUITON should now work properly with Kagerou/Oboro.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Where all NPC don't allow changing of equipments by default and now can be set in 'items.conf'.
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-- Added 'disable_items' to all applicable scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17160 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Signed-off-by: shennetsind <ind@henn.et>
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-Follow up adda8d74c3280ae1e3745591caafd9ce6e81ded7 where 'close2' is not working properly.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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This reverts commit adda8d74c3280ae1e3745591caafd9ce6e81ded7.
Signed-off-by: shennetsind <ind@henn.et>
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-Updated SN_SIGHT to its RE behavior.
-Updated RE behavior that deals with NPC dialogs and using items/skills.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Updated official behavior of warp portal dealing with skill requirement and casting.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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- Crush Strike now lasts for 30 seconds.
- Phantom Thrust is now targeted to allies.
- Updated SP requirement for Death Bound.
- Giant Growth now has a .1% chance to break caster's weapon.
- Stone Hard Skin now has a 30% chance to break caster's weapon.
- Stone Hard Skin now has a 30% chance to reduce 25% damage from monsters for 10 seconds.
- Corrected Stone Hard Skin's DEF/MDEF increase formula.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17145 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Where leveling homunculus causes map server to crash due to infinite loop.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Where KG and OB can hit there Zanzoe.
-Ankle Snare should now work properly in GvG.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to jTynne for reporting & elaborating.
Signed-off-by: shennetsind <ind@henn.et>
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-Updated Izlude
-Added Fly Wing to Lunatic & Poring
-Added new Quests (Thanks Flaid)
--Expanded MAX_QUEST_DB for the newly added quests
Signed-off-by: Streusel
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#autotrade now relogs the target, not the caster.
http://hercules.ws/board/tracker/issue-7085-autotrade/
Signed-off-by: shennetsind <ind@henn.et>
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Modified @mi exclusion criteria so that it requires a monster to not have a fixed spawn point as well as no base/job exp. It was excluding things such as red/blue/whatever plant from search results.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed official behiavior of WZ_SIGHTBLASTER dealing with HW_MAGICPOWER.
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Arrullo no longer crashes the server when used by monsters
http://hercules.ws/board/tracker/issue-7082-so-arrullo-casted-by-npc/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed msvc compiler warning as described in bug report 7081
http://hercules.ws/board/tracker/issue-7081-warning-uninitialized-l/
Signed-off-by: shennetsind <ind@henn.et>
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Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95!
Signed-off-by: shennetsind <ind@henn.et>
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Fixed Homunculus not receiving EXP while its owner is on a even-share party. Special Thanks to Vali
http://hercules.ws/board/tracker/issue-6639-homunculus-no-receives-exp/?gopid=16777#entry16777
Signed-off-by: shennetsind <ind@henn.et>
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As suggested by Streusel and backed by the development team, @skillid now supports partial search.
Signed-off-by: shennetsind <ind@henn.et>
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And adding missing ones.
Signed-off-by: shennetsind <ind@henn.et>
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Login and Char servers will now exit when failing to bind to the port (as map server has always done).
Moved Sql_HerculesUpdateCheck() to be run before "server is 'ready' " thing for layout-purposes.
Signed-off-by: shennetsind <ind@henn.et>
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Character's online states are now updated as soon as they attempt a char select, instead of at the end of the procedure. This improves reliability with 3rd party software e.g. control panels.
Signed-off-by: shennetsind <ind@henn.et>
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Updated .gitignore to reflect this change, also renamed some other stuff to make their functionality clearer.
Signed-off-by: shennetsind <ind@henn.et>
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Really I just need to commit to test something.
Signed-off-by: shennetsind <ind@henn.et>
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Made it possible to modify the whole path, making it flexible to users with customised repositories -- special thanks to Trojal
Signed-off-by: shennetsind <ind@henn.et>
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both are UCHAR
Signed-off-by: shennetsind <ind@henn.et>
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Added a primary key to the `sql_updates` table (special thanks to Trojal)
Modified the parser to ignore new/empty lines and added support for "//" comments in the index file.
Signed-off-by: shennetsind <ind@henn.et>
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