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2006-12-29- Skill use is now cancelled when you use it while cloaking, and the uncloaki...skotlex2-1/+7
2006-12-28- Reapplied Skotlex's socket.c changes from r9587 and r9582. :S (sorry)FlavioJS1-7/+19
2006-12-28- Part 3 of TheUltraMage's socket cleanup.FlavioJS4-101/+141
2006-12-28- Added a func_parse invocation when an invalid socket is found, so that the ...skotlex1-0/+4
2006-12-28- Added some skill effect packets so it displays a generic effect for unknown...skotlex1-0/+4
2006-12-28- Some cleaning in do_sendrecv, added error messages when handling an incorre...skotlex1-9/+17
2006-12-27minor fix; see Changelog-Trunk.txtblackhole891-1/+1
2006-12-27- Cleaned up item_misc.txtskotlex1-2/+2
2006-12-27- Applied Rayce's suggestion to improve the script hash size usage. eA now us...skotlex1-18/+45
2006-12-27- Full Buster's auto-blind chance is now reducable by stats/items.skotlex1-1/+1
2006-12-26- Fixed some warningsskotlex2-9/+3
2006-12-26- Cleaned up some more the code so it works for -DTURBOskotlex11-88/+77
2006-12-25- a couple of warnings fixedFlavioJS2-2/+2
2006-12-25- Fixed buildin_getscrate, thanks Trancid.FlavioJS1-1/+1
2006-12-25- Applied part 1 of TheUltraMage's socket cleanup.FlavioJS3-217/+77
2006-12-25- Applied the rest of Rayce's suggestions and fixes (http://www.eathena.ws/bo...FlavioJS2-195/+214
2006-12-24Small fir for changeset 9539KarLaeda2-2/+4
2006-12-23- Fallback for parenthesis argument lists in the script engine. "func (exp) ,...FlavioJS1-2/+11
2006-12-23- Merged START_ACCOUNT_NUM and END_ACCOUNT_NUM moved from login.h to mmo.hFlavioJS3-6/+1
2006-12-23- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...FlavioJS23-54/+54
2006-12-22- Simplified the global function "getJobName"skotlex2-20/+5
2006-12-22- Added support for the new "make new char" packet that has the rename button...skotlex4-19/+34
2006-12-22- Change strncpy to memcpy when parsing switches in the script engine since i...FlavioJS8-61/+72
2006-12-21- Applied Rayce's suggestions and fixes to the script engine (http://www.eath...skotlex1-6/+17
2006-12-21- Some cleaning to the character deletion code.skotlex2-101/+76
2006-12-21- Changed a certain snprintf to strncpy, you really really really REALLY shou...skotlex1-1/+1
2006-12-21- Added back cropping the attack delay to attack motion for those weird mobs ...skotlex2-1/+7
2006-12-21- readded the >=0x81 equivalent until I figure out where the script engine is...FlavioJS1-2/+6
2006-12-21ups... damn it...FlavioJS2-2/+2
2006-12-21- Added a 1-node cache to db. Removed party_cache and guild_cache since now t...FlavioJS3-110/+104
2006-12-21- Moved md5calc to commonFlavioJS25-894/+392
2006-12-20Fixed #endif instead of #elseKarLaeda1-1/+1
2006-12-20- Changed some %lu (long unsigned int) to %u (unsigned int)skotlex1-3/+3
2006-12-20- Fixed the #if -> #ifdef mess up -.-skotlex1-3/+3
2006-12-20- Moved PACKETVER to mmo.h, and added support for the expanded character info...skotlex4-6/+35
2006-12-20- Fixed ISSPACE and ISALPHA casting their returned value to a char. These are...skotlex1-2/+2
2006-12-20- Added an answer to a FlavioJS's comment, and added a question myself (npc.c...skotlex5-135/+169
2006-12-20- Now root script functions calls can have parenthesis (will take any parenth...FlavioJS1-42/+60
2006-12-20- Replaced our fix for "mes ();" crashing by jA's version. see trunk[8867] an...FlavioJS1-59/+97
2006-12-20- Changed the script source from unsigned char* to const char*.FlavioJS6-311/+301
2006-12-20- Fixed the meaning of stdout_with_ansisequence and changed the default value...FlavioJS1-3/+4
2006-12-20- Fixed SC_STRIPWEAPON failing on two-handed weapons.skotlex2-4/+19
2006-12-19- Fixed the setting hom_setting not being read at all.skotlex3-7/+3
2006-12-19- Added missing include of system header limits.h to timer.cskotlex1-2/+1
2006-12-19- Reverted the mob ThinkTime update, that field is again aDelay as it apparen...skotlex3-18/+7
2006-12-19- Cleanups or minor changes.FlavioJS5-164/+194
2006-12-18- Updated POS2 macros. The 6th byte is subx0 and suby0FlavioJS1-18/+30
2006-12-18- Added hom_setting to specify which homunculus 'quirks' are in effect. The d...skotlex5-10/+18
2006-12-18- When walking into a Guild Dungeon your pvp_points will be set to 5 so you h...skotlex4-33/+49
2006-12-18- Cosmetic changes to db.FlavioJS4-511/+409