Age | Commit message (Collapse) | Author | Files | Lines |
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New script command: setnpcdistance N
Where N is distance in tiles from where npc can be clicked.
Add setnpcdistance into docs.
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-http://hercules.ws/board/tracker/issue-8456-map-crash-skill-cell-overlap/?gopid=24193
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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A few additional commands, with an edit to *getinventorylist;
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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-oops.compile warning..
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Homunculus Official Statuses
-Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297)
-Some official behaviors.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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This commit was made by Master Ind
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Extend clif.c
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into mapindex add variable with default map and position.
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through pc->changelook.
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bound type as per suggested by Haruna.
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Modified the corresponding documentation to match source code.
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Split functions pc_equipitem and pc_unequipitem.
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In mapindex move check for default map into separate method.
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New item attribute: KeepAfterUse
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- Follow-up to 3ad4a9d
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Follow-up to 8bb0078
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to bcf7a77
Signed-off-by: Haru <haru@dotalux.com>
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configure example: ./configure --enable-manager=no
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Add functions for report/parse unknown map flags and script objects + sepate function for create npc
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Whitespace cleanup
Signed-off-by: Haru <haru@dotalux.com>
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unused int under equip2.
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Fix Full Throttle Order of Calculations For Stat Increase/Decrease By Status's
Mega Thanks to Rytech
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Signed-off-by: shennetsind <ind@henn.et>
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- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
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