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2014-12-14Fixed some improper grammar.Mysteries5-10/+10
2014-12-14Merge branch 'master' of https://github.com/HerculesWS/Herculesmalufett5-24/+209
2014-12-14Fixed Bug#8456malufett2-4/+12
-http://hercules.ws/board/tracker/issue-8456-map-crash-skill-cell-overlap/?gopid=24193 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-12-10Merge pull request #401 from GmOcean/masterHaruna1-14/+199
A few additional commands, with an edit to *getinventorylist;
2014-12-10HPM Hooks UpdateHercules.ws1-6/+6
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-12-10Add missing interface usage.Andrei Karas3-4/+4
2014-12-10Follow up 8faef4ff7ef37f52f24ac6e1e026a418b19db1femalufett1-10/+10
-oops.compile warning.. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-12-10RENEWAL Updates:malufett14-513/+640
-Homunculus Official Statuses -Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297) -Some official behaviors. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-12-08HPM Hooks UpdateHercules.ws1-7/+7
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-12-08fix /mineffect or /minimize when change mapMichieru1-7/+8
This commit was made by Master Ind
2014-12-06Removed extra ? in *equip2 code.GmOcean1-1/+1
2014-12-06Merge pull request #405 from 4144/clifextHaruna10-177/+232
Extend clif.c
2014-12-06initialize missing variable in clif_changelook.Andrei Karas1-1/+1
2014-12-06Merge pull request #403 from 4144/mapextHaruna4-11/+21
into mapindex add variable with default map and position.
2014-12-06Replaced pincode_enabled to pincode->enabledPoison1-2/+2
2014-12-06share mapindex in char server.Andrei Karas1-0/+1
2014-12-06into mapindex add variable with default map and position.Andrei Karas4-11/+20
2014-12-06add channels config into clif interface.Andrei Karas7-137/+141
2014-12-06update HPM hooks.Andrei Karas3-0/+63
2014-12-06Add function for actual packet sending from clif_send_sub.Andrei Karas2-0/+7
2014-12-06Move actual 0xc3 and 0x1d7 packets sending into one function.Andrei Karas2-40/+21
2014-12-04Edited *changebase command, replaced unnecessary code with it's equivalent ↵GmOcean1-9/+2
through pc->changelook.
2014-12-04Added explicit parenthesis for *checkbound command, during the check for ↵GmOcean1-1/+1
bound type as per suggested by Haruna.
2014-12-03Modified *checkbound & *equip2 commands in src/map/script.cGmOcean1-9/+8
Modified the corresponding documentation to match source code.
2014-12-04Merge pull request #400 from 4144/pcequipHaruna5-136/+214
Split functions pc_equipitem and pc_unequipitem.
2014-12-04Merge pull request #394 from 4144/mapindexHaruna2-3/+12
In mapindex move check for default map into separate method.
2014-12-02Replace some direct methods usage to interfaces.Andrei Karas2-2/+2
2014-12-02update HPM hooks.Andrei Karas3-0/+62
2014-12-02Split functions pc_equipitem and pc_unequipitem.Andrei Karas2-136/+152
2014-12-02Add item attribute what prevent item removing on use.Andrei Karas3-2/+6
New item attribute: KeepAfterUse
2014-12-02Removed checkquest commandHaru1-18/+0
- Follow-up to 3ad4a9d Signed-off-by: Haru <haru@dotalux.com>
2014-12-02HPM Hooks UpdateHercules.ws3-32/+0
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-12-02Removed petheal commandHaru4-101/+11
- Follow-up to 8bb0078 Signed-off-by: Haru <haru@dotalux.com>
2014-12-02Removed jump_zero commandHaru1-1/+0
- Follow-up to bcf7a77 Signed-off-by: Haru <haru@dotalux.com>
2014-12-02Fix compilation without memory manager.Andrei Karas2-0/+4
configure example: ./configure --enable-manager=no
2014-12-02Merge pull request #392 from 4144/npcextHaruna6-51/+141
Add functions for report/parse unknown map flags and script objects + sepate function for create npc
2014-12-02Follow-up to 26cdd53, 0623d4fHaru2-2/+2
Whitespace cleanup Signed-off-by: Haru <haru@dotalux.com>
2014-11-29Updated script.c to reflect suggestion by QQfoolsorellina as well as an ↵GmOcean1-16/+6
unused int under equip2.
2014-11-28Update HPM hooks.Andrei Karas3-0/+32
2014-11-28Add function for create npc.Andrei Karas3-46/+24
2014-11-27Fix npc->parse_unknown_object usage.Andrei Karas1-1/+1
2014-11-27update HPM hooks.Andrei Karas3-0/+63
2014-11-27Add function for parse or report about unknown object in parsing script file.Andrei Karas2-3/+11
2014-11-27Add function for parse/report unknown map flag.Andrei Karas2-2/+11
2014-11-26Update Fire Expansion to official formula for all levelMichieru3-20/+38
Fix Full Throttle Order of Calculations For Stat Increase/Decrease By Status's Mega Thanks to Rytech
2014-11-26AIHOHAAAAAAA (!!!!) addressing susus interfacing thing overlookshennetsind1-7/+1
Signed-off-by: shennetsind <ind@henn.et>
2014-11-24Correction, safetywall still consumes sp when cast on LP.GrumpyLittlePanda1-1/+6
2014-11-24* 1st Transcendent Spirit, monster position lag fixesMichieru6-29/+102
- 1st Transcendent Spirit will now work as on official servers (#116) * The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50 * It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses * Agi Up and Blessing will now cancel the soul link - Fixed various problems that caused position lags on the client (#118) * Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior * Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed * OFFICIAL_WALKPATH now also applies to monsters * If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client * Direction fixes - Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322) - Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322) - Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu * Magnum Break damage fixed - Targets two cells away will now only take 100%+10%*level damage (#108)
2014-11-23Fixed whitespaceGmOcean1-39/+39
2014-11-23Added Commands to script_commands.txt and script.cGmOcean1-19/+222