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A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
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Player-looking NPCs will now display properly, thanks to evilpuncker.
http://hercules.ws/board/tracker/issue-8083-mob-avail-npc-sprite/
Signed-off-by: shennetsind <ind@henn.et>
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disabling rental items with zones would cause such rental items to be deleted when the item_restricted_consumption_type setting was enabled, this has been fixed in this commit.
Special Thanks to Tepoo.
http://hercules.ws/board/tracker/issue-8081-map-zone-dbconf-item-dissabled-issues/
Signed-off-by: shennetsind <ind@henn.et>
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Fixes the following issues:
- donpcevent could cause a crash when used to a event of the same npc
- input/other-dialog-interactions could cause a crash when sending data to a disabled-fakenpc-id'd.
Special Thanks to Haruna, ossi0110.
Signed-off-by: shennetsind <ind@henn.et>
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Added simple overflow check in pc_heal to fix issue: 8082
http://hercules.ws/board/tracker/issue-8082-itemheal-kills-with-high-rand-value/
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-http://hercules.ws/board/tracker/issue-8038-shadow-chaser-feint-bomb/?gopid=22073#entry22073
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8073-removing-magic-gear-and-cart/?gopid=22195#entry22195
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Would crash when target npc's variable database is empty.
Special Thanks to Haruna, ossi0110
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to kyeme, Haruna
http://hercules.ws/board/tracker/issue-8072-map-crash-autotrade/
Signed-off-by: shennetsind <ind@henn.et>
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Sample plugin compiler error on msvc, credits to AnnieRuru (Thank you!)
http://hercules.ws/board/tracker/issue-8067-pluginsamplec-throws-error-on-microsoft-compiler/
Signed-off-by: shennetsind <ind@henn.et>
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set_constant the send_target
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Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8043-arch-bishop-lauda-ramus/
Also corrected similar issue with AB_LAUDAAGNUS, now both skills can be used properly whether the caster is in a party or not.
Special thanks to kyeme for reporting this issue
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Fixed issue with permanent statuses being removed during logout for memory-freeing operations, special thanks to streusel and all those who contributed to the bug report.
http://hercules.ws/board/tracker/issue-8046-cart-disappearance/
Signed-off-by: shennetsind <ind@henn.et>
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MH_LIGHT_OF_REGENE resetting intimacy to 0.25% and checking for 0.75% when used (instead of 25% and 75%)
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Fixes bugreport:8074, thanks to ahmadshidqi
http://hercules.ws/board/tracker/issue-8074-help-crash/
- Also fixed some DBMap allocation mistakes introduced in 4f3156b.
- Added testcases to the self-test script.
- Made possible thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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fix bug 8049
http://hercules.ws/board/tracker/issue-8049-specialeffect-target-self-doesnt-work/
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Fixed pre-renewal build.
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8069-gate-of-hell-bonus2-bsubrace-thara-frog-card/
Completely review the 1st and 2nd class skill_cast_db in renewal with aegis files.
Thanks to Yommy and Ind for the files
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MH_LIGHT_OF_REGENE shouldn't reset it to almost zero - cordial is 75000, not 750 and neutral is 25100, not 251. This was ultimately reseting your intimacy on use, shat wasn't the intention.
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wrong HPM parsing of packets of variable length, when the size is not equal declared size.
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Now Hercules is officially able to compile and run on a Raspberry Pi.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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we are leaving these in stack when the size of packet exceeds declared size due to this line.
This was probably meant as if( packet_declared_size > packet_actual_size ) do_not_parse_it_yet,
but was doing the opposite.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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(trying to trigger a HPM Hooks rebuild missing from my previous commit)
Signed-off-by: Haru <haru@dotalux.com>
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different scopes
- Fixes bugreport:8008, special thanks to KeyWorld
http://hercules.ws/board/tracker/issue-8008-copyarray-fail-on-a-referenced-array-argument/
Signed-off-by: Haru <haru@dotalux.com>
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- Updated several functions to properly use the data structures defined
in parts 1 and 2.
- Special thanks to Ind for his help on this, as well as the previous
two parts.
- Fixes some crashes related to variable references passed back and
forth between nested callfunc/callsub scopes (related: 2669e9a,
3259f89, 4f2de07)
Signed-off-by: Haru <haru@dotalux.com>
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- Reorganized regs var/array DBMaps into a specific reg_db structure
Signed-off-by: Haru <haru@dotalux.com>
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- Moved string and numeric mapregs into the same DBMap (for consistency
with the other reg types.)
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8036-gate-of-hell-over-powered/
Fix bug 7074
http://hercules.ws/board/tracker/issue-7074-suragoh-issues/
Fix bug 6866
http://hercules.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411
Remove cast, after cast and cool down of All Odin Power as aegis info.
All Odin Power is now watk and it's show the matk in the status window.
http://hercules.ws/board/tracker/issue-7715-odins-power-lvl-2/
Fix Insignia consume the item correctly and can't be cast on Land Protector.
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http://hercules.ws/board/tracker/issue-8029-after-svn-update-my-db-skill-becomes-500-2k-damage/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Removed some unused messages.
- Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to
AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/
- Fixed some issues with the message range loaded by the char server.
- Reworded some messages, fixed typos in others.
Note for translation users: some messages have been remapped to new IDs.
You'll need to remap them in your custom translations as well. The list
of changes is as follows:
- Removed messages (you can safely remove them from your translations):
15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142,
164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275,
289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063,
1079, 1291-1294
- New messages (you need to add them to your translations): 15
- Moved messages (you need to change their IDs in your translations file):
* [Unknown Job] 656 -> 620,
* [Job names] 681~693 -> 656~668
* [Tombstone related] 656~661 -> 856~861
* [Etc messages] 662~680 -> 862~880
* [@version] 1436 -> 1294
* [Hercules Chat] 1475 -> 1436
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8058, thanks to ossi0110, KeiKun, Beret
http://hercules.ws/board/tracker/issue-8058-compiling-error-latest-rev/
Signed-off-by: Haru <haru@dotalux.com>
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From Pull Request 255 (Thanks to Kiu, ossi0110, Yommy)
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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NPC Error is now printed as well as the original message as proposed by Emistry in http://hercules.ws/board/topic/1864-mapindex-name2id-display-which-npc-caused-this/
Special Thanks to Haru!
Signed-off-by: shennetsind <ind@henn.et>
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As proposed by AnnieRuru in http://hercules.ws/board/topic/4320-getserverdef/
They're input directly by the server, Haru's idea! (Thank you).
Also introducing the MAX_CHAT_USERS define as requested by AnnieRuru.
Signed-off-by: shennetsind <ind@henn.et>
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a benefit, for example, would be that the compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME
Special Thanks to Haruna, and AnnieRuru for pointing out constdb's outdatedness.
Signed-off-by: shennetsind <ind@henn.et>
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Animation fixes.
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And 19mb of memory goes down (32bit users should get a ~8.5mb memory reduction)
Special Thanks to pan!
Signed-off-by: shennetsind <ind@henn.et>
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