Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
Thanks to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
|
|
- Added support for constants whose name begins with a number.
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40.
- Replaced calls to setnpcdisplay with hardcoded numeric IDs to
constants.
- Thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
|
|
- Fixes bugreport:7804, thanks to kyeme
http://hercules.ws/board/tracker/issue-7804-warning-c4090-function
Signed-off-by: Haru <haru@dotalux.com>
|
|
- The command now correctly skips the already equipped items, rather
than trying to equip them again (and fail during the process).
- Special thanks to Poison.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Re-added the changes that were gone in the update conflict.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
|
|
* This will check if C/C++ Compiler Version since VER 18.00 already defined Interlocked/Interlocked64.
Signed-off-by: Shido <the.keikun@gmail.com>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/pc.c
|
|
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
|
|
Introducing the Hercules Standalone Script Syntax Checker
|
|
Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
|
|
SC_MOONSTAR, SC_SUPER_STAR are no longer removeable by sc_end all, and sc clear. Modified sc_config.txt, added a new flag (0x80/128) for such cases.
http://hercules.ws/board/tracker/issue-7799-sc-moonstar/
Special Thanks to kyeme.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
|
|
Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately.
This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed.
Special Thanks to Haruna! <3
Signed-off-by: shennetsind <ind@henn.et>
|
|
So that HPM plugins are able to override default commands, thanks to Akkarin for bringing it up.
Signed-off-by: shennetsind <ind@henn.et>
|
|
partial usage of ea:15242 (ai4rei) -- will revisit the remaining.
Signed-off-by: shennetsind <ind@henn.et>
|
|
- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
|
|
The last file without a interface is now no more (date.h doesn't count :P).
Modified the way permissions are stored in order to enable plugins to be able to create permissions ( pcg->add_permission("name") [returns permission key] ).
Special Thanks to Haruna!
Closes #121
Signed-off-by: shennetsind <ind@henn.et>
|
|
- For better machine-parsing of such messages (i.e. in IDEs)
Signed-off-by: Haru <haru@dotalux.com>
|
|
- The --disable-packetver-re (or --enable-packetver-re=no) flag
prevents the definition of PACKETVER_RE (without editing mmo.h)
- The --with-key1=, --with-key2=, --with-key3= flags override the
encryption key defined by the current packetver. All three flags are
required if at least one is used, or they'll be ignored.
- These options are mostly useful for buildbots, developers who often
use git bisect, or users who want to minimize their diffs and still
want to override those settings.
- (unrelated minor tweak) Silenced an unnecessarily verbose STDERR
message caused by the $CC shipped with clang-5 during the MinGW check.
|
|
- Warps don't require a facing, so their duplicates shouldn't either.
- Credits to jaBote.
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Small tweaks to the command, fixed merge conflicts
Signed-off-by: Haru <haru@dotalux.com>
|
|
Magicmushroom poison now properly cancels skills being cast upon activating one of its own, also modified unit_skillcastcancel's error message upon timer deletion failure so that it becomes easier to debug in the future.
http://hercules.ws/board/tracker/issue-7621-erro-map-server-waraitake/
Thanks to Beret
Signed-off-by: shennetsind <ind@henn.et>
|
|
|
|
@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips).
@speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster).
http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/
Thanks to Mumbles for all the info
Signed-off-by: shennetsind <ind@henn.et>
|
|
package parser will now throw an error when using a invalid random: field, also fixed another error message (was missing a double %)
http://hercules.ws/board/tracker/issue-7793-item-packages-crash/
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
sql-files/main.sql
sql-files/upgrades/index.txt
src/common/mmo.h
|
|
|
|
Fixed, some issue thanks to Master Ind ;)
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
|
|
Im pretty sure its on the clif.c
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
|
|
NPC Constants
|
|
|
|
Fonts are now relog-persistent.
Font items are now toggle-on/off, they no longer go away on use, they go away when their rental duration is over (and the font effect goes back to original).
Special Thanks to Yommy for all the data!
Signed-off-by: shennetsind <ind@henn.et>
|
|
Attempting to mimic the official as suggested in http://hercules.ws/board/topic/250-official-vip-system/
The variables can be read and modified thru scripting as well as sql, the patch introduces 3 new pc-arams 'ModExp','ModDrop' and 'ModDeath' for that purpose.
The OnLogin modifier display is not the real deal though -- wasn't able to get it to output properly (though that might have been my client files failt)
Up for review.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Corrected some leftover 32bit typecasts. Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
|
|
|
|
- Corrected an issue with ammunitions not being detected correctly,
making all ammo-dependent skills fail.
- Credits to Ind, special thanks to Yommy
Signed-off-by: Haru <haru@dotalux.com>
|
|
|