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Cleaned up some code / fixed some typos.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12432 54d463be-8e91-2dee-dedb-b68131a5f0ec
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appear to be happening.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12430 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12428 54d463be-8e91-2dee-dedb-b68131a5f0ec
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no trade acknowledgement messages would get sent (bugreport:1217).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12427 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12425 54d463be-8e91-2dee-dedb-b68131a5f0ec
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unloaded by the dynamic mobs system.
This prevents script-spawned mobs (bio MVPs, Emperium/Guardians, ...) and dead-branched mobs from disappearing (bugreport:1246).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12424 54d463be-8e91-2dee-dedb-b68131a5f0ec
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function (mistake in r12232)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12423 54d463be-8e91-2dee-dedb-b68131a5f0ec
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SP Reduction Potion.
* More Barricade stuff:
- Changed the way "Dir" works. Now it's just like NPC dir definition (from 0 to 7).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12414 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO.
- If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value.
* Barricades:
- Fixed a bug when @reloadscript. Barricades should be destroyed too.
- Unbreakable barricades are only wall type (not shootable) According to Doddler info.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
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but are already spawned - 22M less mem usage (bugreport:1197).
Also added a check to not respawn mobs on maps with no players (potentially unsafe operation, needs further inspection).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12402 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a bug on trade, if you received a trade without accept it do logout... the other player cannot trade anymore 'til restart.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12396 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12395 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12394 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Now each val represent an element (1 = Water 2 = Earth 3 = Fire 4 = Wind)
- Fixed bug 1039 (Shadow Armor Scroll's Script Fails)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12393 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12392 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Cleaned up some code typos/engrish.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12391 54d463be-8e91-2dee-dedb-b68131a5f0ec
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( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved to timer.c/h because it's used in both map and char servers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12379 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12378 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12377 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12375 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- If you parse val1 as negative, heal will be a % of the maxHP.
- On positive values it will heal a fixed amount.
- Changed this to allow the new attributes of Battleground sets.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12367 54d463be-8e91-2dee-dedb-b68131a5f0ec
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problems.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12364 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the name of the event (so that the cause can be tracked down)
* removed a strange (and undocumented) event name check for "GM_MONSTER" in the npc event execution code
* added effects from recent sakexes to effects list
* removed ladmin from vs8 sql builds
* added int_auction.c/.h to vs6 and vs7 project files
* some small cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12362 54d463be-8e91-2dee-dedb-b68131a5f0ec
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unloaded mobs to never spawn once they've been unloaded once (bugreport:1178)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12361 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure.
Cleaned up related parts of the source code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12358 54d463be-8e91-2dee-dedb-b68131a5f0ec
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when respawning (followup to r12350) (bugreport:1173)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12353 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Yellow Gem.
- Added some code "suggestion" to handle the new Barricades, please test it with:
- @barricade <x> <y> <size> <direction> <killable> <Event Name>
- @killbarricade <Event Name>
- If x and y are -1, it will use your current position.
- Direction 0 Vertical 1 Horizontal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Now char data is saved to on a success mail send or auction register operation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12351 54d463be-8e91-2dee-dedb-b68131a5f0ec
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redundant.
Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* On LoadEndAck added a flag to know if the client is allready changing map or just doing teleport/fly wing.
- This will reduce a little bit some info send to the client that only need to be updated on map change.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12349 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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fact that pc_db now only holds fully authed players only).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12339 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12338 54d463be-8e91-2dee-dedb-b68131a5f0ec
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share settings (bugreport:12)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12337 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added a fix into auction system allow to direct buy or increase your own bid if you reach the 5 bids limit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12335 54d463be-8e91-2dee-dedb-b68131a5f0ec
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changed the default to 15 (all types).
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:1091).
There is still the unresolved issue where newly added party members will not display their party correctly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12328 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- As mail system, this will need a "mapflag" or something to only allow auctions on some maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12325 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12323 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12322 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12321 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12320 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12318 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12317 54d463be-8e91-2dee-dedb-b68131a5f0ec
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is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
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