Age | Commit message (Collapse) | Author | Files | Lines |
|
show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Some insignificant cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8429 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Corrected battle_calc_weapon_attack so that all skills ignore your left-hand weapon, and that the Katar's double-attack damage bonus for the offhand damage applies ONLY on normal attacks.
- Fixed Resurrect Homunculus's % to 20*lv%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8426 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
for the splash targetted mobs is 9 instead of 5, this allows multi-hitting splash skills to display the number of hits correctly.
- Also merged Blitz Beat to the rest of the splash code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8415 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8414 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
passing of flag 0xF000 which signals that the skill level sent to the client should be -1 (no skill name shouted). Should (hopefully) clear/clean up a bunch of splash damage skill animation-related packets.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8412 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
hp/sp than the one stated in the db (due to skill bonuses or status changes)
- Increased splash range of HVAN_EXPLOSION to 4.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8411 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
related data is optional (since only players have it).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8410 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8409 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Corrected isequipped() so that cards will not be tagged as "used up" unless all the specified items were found.
- Fixed a confusion in skill_attack using the src instead of dsrc for some calls, which was causing some problems with the KAITE check from AoE spells.
- Fixed ASC_BREAKER's misc damage part not having the ignore-element flag set.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8406 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Some cleaning in skill.c in regard to homun skills.
- Madness Canceller now stacks with other aspd bonuses, just like Berserk does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8403 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
config to specify how having negative manner (mute) affects a player (see battle/misc.conf).
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points.
- Fixed WS_WEAPONREFINE always failing when at less than job 50.
- Fixed a compilation warning in char-txt/int_homun.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Disabled command @rain since the client no longer supports it anyway.
- Fixed delitem not checking for the first slot's card, also optimized it so that it doesn't checks on the other slots.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8399 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
and max sp are never below 1, as this could cause crashes when using certain skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8393 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Corrected Madness Canceller not letting you walk while the effect lasts.
- Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8391 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8388 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
('skill has failed' will may be appear 2 times)
- Fixed homunc skill 8016 not considered as homunc skill
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8386 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
skill is a Homun skill and you have an active homunculus.
- Some cleanups...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8383 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
that Vicious told him the chance was much lower like that)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8379 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Added @hominfo command to obtain real values (not capped ones)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8378 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed AM_REST & AM_RESU consumming SP if they fail
- Fixed homunc spawning bug
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8375 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Increased chance of GS_DESPERADO connecting to 20%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8373 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
non-dual-wielding attacks. left-hand damage was being set to 0 later anyway, so no exploit existed.
- Moved the weapon_atk_rate bonus to battle_calc_base_damage so that it'll apply correctly when dual-wielding different types of weapons.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8370 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
items (0x80000 should be for them and 0x100000 should be currently unused)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8368 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8367 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8366 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed HLIF_CHANGE skill
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8365 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8363 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8362 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8361 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8360 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Add Condensed Red Potion as a required item for HLIF_HEAL
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8359 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8356 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed HLIF_AVOID not increasing walk speed of master
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8355 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8354 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
pointing it out.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8352 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
it is placed down.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8350 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8346 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types.
- Removed the delayed start effect of Gospel from the code since it should take effect as soon as it's placed down.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8343 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8342 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing
- Fixed "args of aFree is freed pointer" on Homunc deletion
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function.
- Fixed Energy Coat consuming 10x less SP per hit than it should.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8337 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Corrected thhe double free issue that occurs when a homun dies and has no intimacy left.
- Fixed the charsave_method:1 saving/loading exp as signed ints rather than unsigned.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8335 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
|
|
- Fixed homunc natural heal and little code cleanup
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8327 54d463be-8e91-2dee-dedb-b68131a5f0ec
|