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that have a aDelay less than their aMotion time.
- Made the Note 4 comment clearer in the battle config files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9548 54d463be-8e91-2dee-dedb-b68131a5f0ec
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is 'being naughty' O.o
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9547 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the database has a cache.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Answered Skotlex's question and fixed "warning: comparison is always false due to limited range of data type" by restricting script words to ASCII characters only.
- Applied "svn:eol-style native" to makefiles and project files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9544 54d463be-8e91-2dee-dedb-b68131a5f0ec
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info window on the char-server when PACKETVER is above 7.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9539 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(npc.c/script.c respectively)
- Fixed add_str in script.h not being updated to const char as well. But why do we really need such a script-engine low-level function exposed to the rest of files? :/
- Moved the strip unequip code to before deleting the timer, this fixes trying to "re-strip" someone causing the skill to fail and on top of that terminate their current strip effect.
- Added an ugly work around to the issue of skills with additional effect causing opt1 status when they have just terminated them (in short, you shouldn't be able to hit someone with, say, sleep, and then have the same skill cause them stun, since both are opt1 values).
- Reading of TK Mission variables will now happen if you are a TK-class character regardless of whether you know TK_MISSION or not. Should fix being able to reset skills to reset your Mission data.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9537 54d463be-8e91-2dee-dedb-b68131a5f0ec
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parenthesis after the function as the start of the argument list).
This means "func (exp),exp;" isn't valid anymore and has to be changed to "func exp,exp;" or "func((exp),exp);" or something like that.
- Updated swordman.txt and knight.txt accordingly.
Only changed this because it was very annoying when I was creating the sample localized npc.
Don't expect more changes unless something similar happens again. Bottom line: we're in soft feature freeze and moving to eApp...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9536 54d463be-8e91-2dee-dedb-b68131a5f0ec
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and stable[8927]
- Merged the fix for & having the same precedence as << and >> from jA.
- Merged the C_OP3 operator from jA: test ? if_true : if_false
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9533 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated plugins Makefile.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9532 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Minor changes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9529 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Minor cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9525 54d463be-8e91-2dee-dedb-b68131a5f0ec
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apparently should be.
- Fixed one small compilation error.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9522 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Now addtick_timer invokes settick_timer, so keep an eye for whatever timer issues it's supposed to have.
- Removed the flush_fifo from clif_parse_TickSend until the socket problems are fixed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9521 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9520 54d463be-8e91-2dee-dedb-b68131a5f0ec
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default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list.
- Made flooritem_lifetime a int so you can specify much longer life times (the default of 60k was already very close to the max of 65k)
- Removed monster_ai 0x80 since it's now handled by hom_setting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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have to die twice before being warped out.
- If jobchanging while disguised, the disguise will be removed, since it can't be kept and still calculate correctly the new job class to use.
- Fuuma shurikens are now unbreakable code-wise (like all maces, books, etc)
- Applied Meruru's patch to increase speed of easy path seeks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9518 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- When an invalid packet_ver is found, all it's entries are discarted intead of just stopping the parsing.
whew, I'm glad regular expressions exist. =D
I'd also like to apologize for the previous revision.
That build wouldn't work because I commented out the contents of packet_len_table, resulting in packet sizes being 0 (or whatever is the default value for variables).
Got lazy, won't happen again... =X
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9507 54d463be-8e91-2dee-dedb-b68131a5f0ec
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greater than MAX_PACKET_DB are found.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9506 54d463be-8e91-2dee-dedb-b68131a5f0ec
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price is 20z, since those usually are "rare" items with no buyying price set. Note that this reports one fake, and that is the selling of a certain shuriken that indeed costs 20z.
- Most likely fixed client crash when xmas/wedding status runs out.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9505 54d463be-8e91-2dee-dedb-b68131a5f0ec
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though mobs can hit each other as they should, they will refuse to use support skills on enemies, which breaks several of their skills. Mobs can't both help and attack someone tagged as enemy D: I guess eA is just too smart to emulate Aegis's sloppy coding.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9500 54d463be-8e91-2dee-dedb-b68131a5f0ec
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and GS_DISARM use it now.
- Modified the strip-related status changes so they handle removing the equipped item instead of leaving it up to the skill-code. They return 0 when nothing could be stripped.
- Cleaned some the MD_DETECTOR code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9499 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Card skill damage bonuses) are now applied independently of each other, which lets them stack.
- Some minor cleanings on the code vecinity.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9492 54d463be-8e91-2dee-dedb-b68131a5f0ec
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or not until the data is sent. The server-tick reply no longer blocks the current thread.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9486 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9484 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Commented out the new knockback skill additional packet as it makes most skills not display an animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9482 54d463be-8e91-2dee-dedb-b68131a5f0ec
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another.
- Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another.
- Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the Xmas sprite when changing maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9478 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9476 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9474 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed unused/hardly used cbasetypes typedefs.
- Updated txt-converter's makefile to include utils.o
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9473 54d463be-8e91-2dee-dedb-b68131a5f0ec
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just the npc_id
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9472 54d463be-8e91-2dee-dedb-b68131a5f0ec
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sent packets for such skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9471 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved the OPTION_MASK define to status.h
- Reverted the knockback implementation to use clif_slide instead of clif_fixpos
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9469 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9467 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- made @hominfo display the six basic stats.
- Simplified the MD_DETECTOR checks, since now all insects/demons have it set, and it's no longer needed to check for the race.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9464 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed skill damage card bonuses not working on magic skills.
- Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, since this function is called when a script is cancelled (TODO: but when this happens, shouldn't the previously ongoing script also be free'd?)
- Made homunc's speed be recalculated when you respawn it from rest state.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9453 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9448 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9447 54d463be-8e91-2dee-dedb-b68131a5f0ec
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"clif_parse: Disconnecting session #XX for not having latest client version (has version -1)." messages)
- Joined normal and MINICORE's main function.
- Put malloc_init() first and malloc_final() last as it's needed for Show* in display_title().
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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soon as possible) since it didn't fix the client synchronization issue.
- clif_parse_TickSend is sent immediately so the client gets accurate "pings"
Note: in Changelog, for my changes, if they're grouped together and in the same day I'm only gonna "sign" the bottom line.
All unsigned lines are assumed to be from the same person of the previous line (below). (easier searches =P)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9443 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- The trade will now fail when you accept it and either character is speaking with an npc, vending or has the storage open.
- Cleaned up some the trade ack function, added proper replies to some fail cases.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9438 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9437 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Autospell delay time is now the skill's full delay.
- Removed variable attackedplayers, since Aegis is state driven, the best approximation to Aegis would be to use the last player that hit the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change.
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode.
- NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details:
http://www.eathena.ws/board/index.php?showtopic=63606
- Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
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command_symbol
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9431 54d463be-8e91-2dee-dedb-b68131a5f0ec
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crashing if you change into xmas suit while in fighting stance.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9427 54d463be-8e91-2dee-dedb-b68131a5f0ec
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mobs really should only be cast-sensing when they are not after another target.
- Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9426 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9423 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of arguments passed is less.
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- When GM skill unconditional is set, the arrow state of the skill will be calculated, this fixes all skills getting stuck on arrow-type after you attack normally.
- Alchemist famous potions get their 50% bonus on top of the natural bonuses as a 1.5x type of bonus instead of adding linearly on top of your vit bonus (which would mean equal bonus of raising your vit by 25).
- Fixed the va_arg(va, char) warning that said the program would abort when it's reached o.O; made it read a int which is then casted to char.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9420 54d463be-8e91-2dee-dedb-b68131a5f0ec
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