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Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95!
Signed-off-by: shennetsind <ind@henn.et>
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Fixed Homunculus not receiving EXP while its owner is on a even-share party. Special Thanks to Vali
http://hercules.ws/board/tracker/issue-6639-homunculus-no-receives-exp/?gopid=16777#entry16777
Signed-off-by: shennetsind <ind@henn.et>
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As suggested by Streusel and backed by the development team, @skillid now supports partial search.
Signed-off-by: shennetsind <ind@henn.et>
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And adding missing ones.
Signed-off-by: shennetsind <ind@henn.et>
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Login and Char servers will now exit when failing to bind to the port (as map server has always done).
Moved Sql_HerculesUpdateCheck() to be run before "server is 'ready' " thing for layout-purposes.
Signed-off-by: shennetsind <ind@henn.et>
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Updated .gitignore to reflect this change, also renamed some other stuff to make their functionality clearer.
Signed-off-by: shennetsind <ind@henn.et>
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The flag is now respected by all unit types, not only players. This also fixes a previous problem as reported by exneval (Thanks!)
Signed-off-by: shennetsind <ind@henn.et>
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Status effects no longer propagate with magical reflection (e.g. when frost diver is reflected there is no chance that target will be frozen)
http://hercules.ws/board/tracker/issue-7039-frost-diver/
Signed-off-by: shennetsind <ind@henn.et>
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Added many more bonuses including missing key stuff such as def/mdef.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_SKILL_DAMAGE -- special thanks to Muad_Dib! .
This mapflag allows you to modify the damage of any skill in any map, for example
"prontera mapflag adjust_skill_damage MG_FIREBOLT 200"
doubles the damage of Firebolt in prontera
Another Example:
"prontera mapflag adjust_skill_damage MG_FIREBOLT 50"
Halves the damage of Firebolt in prontera.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_TRAP_DURATION -- special thanks to Muad_Dib! .
This mapflag allows you to control the duration of unit skills in any map, for example.
"prontera mapflag adjust_unit_duration PR_SANCTUARY 50"
halves the duration of sanctuary in prontera
Another Example:
"prontera mapflag adjust_unit_duration WZ_QUAGMIRE 250"
Increases duration of quagmire by 2.5 times in prontera map.
Be aware that some skill units have their visual effect durations not controlled by the server (e.g. storm gust).
Signed-off-by: shennetsind <ind@henn.et>
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Added 'Git Hash' way to identify where you last updated your working copy (it won't detect your local changes' hash -- intended). Also Implemented HERC_UNKNOWN_VER, a simple way to detect whether get_svn_revision or get_git_hash failed to detect (before you'd need to strncmp for "unknown" or similars)
Signed-off-by: shennetsind <ind@henn.et>
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Script commands relying on equipment slot may now access the 3 following types
EQI_COSTUME_HEAD_LOW (11)
EQI_COSTUME_HEAD_MID (12)
EQI_COSTUME_HEAD_TOP (13)
e.g.
getequipid(13) returns the item id of the equipped costume head top (if any)
Signed-off-by: shennetsind <ind@henn.et>
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Skills granted through scripts are now permanent, until this date they were not relog persistent
Signed-off-by: shennetsind <ind@henn.et>
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First version.
Signed-off-by: shennetsind <ind@henn.et>
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- Added checkidle() command that was present in rAthena since r17126
- Documented checkidle() function
- More clearly defined variables in eA Job System documentation
- Added missing 'stopnpctimer' in custom Cluckers script
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The effect of the config is now restricted to GvG.
http://hercules.ws/board/tracker/issue-4832-hunter-ht-anklesnare-serious-bug/
Signed-off-by: shennetsind <ind@henn.et>
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You no longer can dispell guild mates in non-pkable areas
http://hercules.ws/board/tracker/issue-6803-dispell-bug/
Signed-off-by: shennetsind <ind@henn.et>
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Fire Pillar is now removed by land protector, and no longer can be cast over land protector.
http://hercules.ws/board/tracker/issue-7045-fire-pillar-and-land-protector/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Added new item bonuses bFixedCast, bVariableCast & bFixedCastrate. (see
'doc/item_bonus.txt' for info)
Added new conf for max walk path.(Bug Report # 7042)
http://hercules.ws/board/tracker/issue-7049-do-we-need-new-bonus/?gopid=16578#entry16578
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Merged r15231 and r15232 from eAthena.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Items are no longer unequipped when disabled by item_noequip.txt, instead their effects are nullified -- however cards in them, unless also disabled, wont have its effect nullified.
Consumables will be consumed even while disabled, unless you modify the new config item_restricted_consumption_type
http://hercules.ws/board/tracker/issue-7048-requestreport-regarding-to-item-noequiptxt/
Signed-off-by: shennetsind <ind@henn.et>
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Monsters in stone curse pre-stone state no longer are able to attack.
http://hercules.ws/board/tracker/issue-7044-stone-curse/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed magical reflection behavior, user reflecting now visually casts the skill back at the caster, instead of caster casting it on itself.
Waiting confirmation on the other part to fix.
http://hercules.ws/board/tracker/issue-7039-frost-diver/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed wrong 'if' condition in checking CELL_CHKNOPASS for the
OFFICIAL_WALKPATH where clear path is considered to be limited to 14
cells it should only be with obstacles.
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Signed-off-by: shennetsind <ind@henn.et>
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Items are no longer unequipped when a card within them is blacklisted (e.g. item_unequip.txt), instead the card's effect is nullified.
http://hercules.ws/board/tracker/issue-7048-requestreport-regarding/
Signed-off-by: shennetsind <ind@henn.et>
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Updated Safety Wall Renewal behavior, when taking damage higher than the health of the safety wall, excess damage will no longer be passed to the player.
http://hercules.ws/board/tracker/issue-7046-safetywall-should-always-block-at-least-one-hit/
Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT is always defined; the check is wrong.
Signed-off-by: shennetsind <ind@henn.et>
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Where casting MO_EXTREMITY to untargetable targets causes the caster to
move in fixed location/coordinate.
http://hercules.ws/board/tracker/issue-7037-asura-strike-position/?gopid=16521#entry16521
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SECURE_NPCTIMEOUT should be fully functional now, fixed remaining known issues.
http://hercules.ws/board/tracker/issue-5343-delete-timer-error/
Signed-off-by: shennetsind <ind@henn.et>
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Players in Chatrooms now:
- Can Equip/Unequip gear
- Can Talk to NPCS
- Cant use consumable Items
http://hercules.ws/board/tracker/issue-6097-chatroom/
Signed-off-by: shennetsind <ind@henn.et>
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Replaced strncpy with safestrncpy where I found would be beneficial.
http://hercules.ws/board/tracker/issue-3080-safestrncpy-instead-of-strncpy-where-applicable/
Also modifying headers accordingly.
Signed-off-by: shennetsind <ind@henn.et>
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@follow will not stop immeadily when turned off, instead of waiting for the current walk path to be complete.
http://hercules.ws/board/tracker/issue-6918-follow-not-releasing-hold/
Signed-off-by: shennetsind <ind@henn.et>
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Spider web no longer triggers on players on non-pvp maps
http://hercules.ws/board/tracker/issue-7038-spider-web/
(also fixed tab align on switch and a logical thing on skill_additional_effect)
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Brandish spear can now be used by rune knights riding dragons. Made riding state check for both peco and dragon, created a new state for peco-only so that the functionality isn't lost.
http://hercules.ws/board/tracker/issue-6305-brandish-spear-bug-for-rune-knight/
Signed-off-by: shennetsind <ind@henn.et>
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After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used
Signed-off-by: shennetsind <ind@henn.et>
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Fixed Ankle Snare to behave as in official servers, you only stop walking when you reach your destination and activates all other traps in the path.
http://hercules.ws/board/tracker/issue-4832-hunter-ht-anklesnare-serious-bug/
Signed-off-by: shennetsind <ind@henn.et>
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Also removing something I mistakenly left on my previous commit, I deeply apologise.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed bug with garments not displaying properly.
http://hercules.ws/board/tracker/issue-7018-visible-robegarment-item-disappears-after-relogging-and-moving/
Signed-off-by: shennetsind <ind@henn.et>
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Dropping MarkZD's INT64 megalomania, his usage of int64 was completely unnecessary and was only taking additional processing time and spawning twice the amount of bytes it actually needed. Also dropping the poorly designed DAMAGE_ macros.
Updating battle.c header to outline Hercules as made by Jman.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Judas for providing the new packet info.
Signed-off-by: shennetsind <ind@henn.et>
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Basilica can only be placed when there are no other units (no mobs/players) within the range of which the basilica will spawn.
http://hercules.ws/board/tracker/issue-6644-basilica-bugged/
Signed-off-by: shennetsind <ind@henn.et>
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