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2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ↵skotlex7-94/+102
corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. - Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30Added decending npc to slaves. Custom feature.. nothing much.Lance1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6849 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed sql compilation of mercenary.cskotlex2-18/+23
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6848 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex12-309/+263
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30(I need sleep)Lance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6845 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30Final alteration :PLance1-4/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6844 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Corrected]:Lance1-5/+7
- pc.c again (Darn I'm making more mistakes) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6843 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Fixed]:Lance1-1/+1
pc.c to use unit_stop_attack() git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6842 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30* [Fixed] Lance1-0/+4
- Pets attacking even master is dead git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6841 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 ↵skotlex1-6/+6
(negative values should be allowed when attack is absorbed by target's element) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6840 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Fixed] Lance1-3/+3
- Battle mechanics in battle_check_target git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6836 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Fixed] Lance2-6/+6
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing. - Compilation warnings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6835 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Changed status_heal and status_damage to receive signed int values. They ↵skotlex4-20/+37
will invoke each other as needed when the passed values are negative. - Updated battle_calc_attack to set atk type to ATK_FLEE and dmotion to 0 when the damage is less than 1 (missed or absorbed) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Fixed pc_gainexp resetting your exp to 0 rather than adding it in... -.-skotlex2-7/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6828 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Corrected aspd calculation code to avoid negative overflows.skotlex1-16/+16
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6827 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is ↵skotlex2-6/+4
set (rather than weapon_defense_type) - Updated comment description for config setting max_def - Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Fixed]:Lance1-1/+1
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t); git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6825 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated ASC_BREAKER's range to 9.skotlex1-10/+4
- Removed speed penalty from SC_SKA - Fixed SC_SPURT triggering on Soul Linkers. - SC_DODGE won't be dispelled on death now. - Removed Undead being inmune to poison status. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Fixed]: Lance2-10/+15
- pc_follow_timer possible triggering crash. - pc_reg_received to use battle_status.hp instead of status.hp [Added]: - macro map_id2index for non-cyptic mapid to mapindex conversion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6822 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Added a division by zero check in mob_dead to prevent the (impossible) ↵skotlex2-8/+10
case where a mob dies with received damage of zero. - Fixed compilation errors with SC_FLING... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6821 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Modified skill_get_range2 to return range 9 for skills with range 0 for ↵skotlex1-0/+2
Non-Players. This usually signals Self skills, and mobs/pets should be able to use them in other characters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6820 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Cleaned up some status_get functions.skotlex4-47/+57
- Optimized a bit the SC_PROVOKE code (to use val3/val4) - Fixed draining when the amount drained is negative (invoke zap rather than heal) - Implemented GS_FLING as per the current skill description. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than ↵skotlex5-18/+31
status.hp/sp, fixes scripts reading the wrong Hp/Sp values - Added some missing SC_* entries on the initial listing (potion related and speed up ones) - Fixed function declaration of map_getcellp() git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29* [Fixed]: Lance2-3/+3
- status.c:920: warning: 'mbl' might be used uninitialized in this function - skill.c:6648: warning: 'matk_min' might be used uninitialized in this function - skill.c:6648: warning: 'matk_max' might be used uninitialized in this function - skill.c:2826: warning: 'sid' might be used uninitialized in this function git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6816 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized ] Lance3-3/+3
Removed unused variable (account_id) in storage_guild_storagesaved. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6815 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized] Lance10-19/+13
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Fix]: Ressurect instead of making you die again when logging in.Lance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6811 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Relogging in with 0 HP didn't trigger dead event.Lance2-1/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6810 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival ↵skotlex11-99/+124
(it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Reverted buildin_setd to use NULL as reference.Lance1-3/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6802 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28[Fixed] script functions that doesn't pass references, thanks to End_of_exam.Lance1-34/+35
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6801 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28* [ Protected ] : clif_parse_LGMmessage from possible hacksLance1-3/+9
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6797 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Fixed unable to store n items into storage unless n was the total amount ↵skotlex1-1/+1
of items you had. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6794 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Suppressed compilation warnings (unsigned and signed mismatches)Lance5-17/+18
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6793 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Addded missing include of limits.h to battle.cskotlex1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6792 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex22-39386/+38519
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27Fix possible compile mistakes in there. >_>blackhole894-19/+576
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6790 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26And another possible crashLance1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6783 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Fixed crashing in mob.cLance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6782 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Patches to allow everything to work right. + 1 more sample script.Lance4-57/+89
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6779 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26Added a few more events in..Lance2-8/+25
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6776 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6773 ↵Lance2-12/+15
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6772 ↵Lance1-28/+29
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6771 ↵Lance2-0/+11
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Mob control engine tested 99% working so far.Lance7-76/+122
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6770 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Change scripting engine's NPC scope vars to dot (.) style.Lance4-30/+40
* Improved and (should be fully) fixed the mob control engine. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26I'm still here!DracoRPG6-52/+83
Rewrote fame ranking lists git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6764 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25- Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional ↵skotlex2-28/+7
int-based damage component (which is added right before elemental modifiers). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25added noVending mapflag. Tested. + custom Market Place NPC, fixed MSG stringsLupus5-6/+22
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6755 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25- Increased capacity for Account Variables to 64skotlex1-2/+4
- Reverted Intravision implementation to that of stable's. - Corrected Login Server taking it's first argument as both login config and lan config. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6751 54d463be-8e91-2dee-dedb-b68131a5f0ec