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2016-01-13Converted const.txt to libconfig formatHaru2-23/+51
- This is necessary for upcoming improvements Signed-off-by: Haru <haru@dotalux.com>
2016-01-12Whitespace cleanup (removed alignment tabs or trailing whitespace at line end)Haru11-89/+94
Signed-off-by: Haru <haru@dotalux.com>
2016-01-12Replaced 22-bit mask entry with a regular uint32 in the noviewid mapflag ↵Haru3-4/+4
implementation As per ultramage's suggestion in #926 Signed-off-by: Haru <haru@dotalux.com>
2016-01-10Fixed an accidental MAX_CART_DECORATION leftoverHaru1-4/+4
Follow-up to a0f25125a6239894a86d51ae8dcf6a06a4d0a380 Signed-off-by: Haru <haru@dotalux.com>
2016-01-10Fixed a compiler warning (statement with no effect)Haru1-6/+7
Signed-off-by: Haru <haru@dotalux.com>
2016-01-09Added the unused attribute to BL_UCAST / BL_UCCASTHaru1-0/+2
- Fixes a warning when including map.h and not using those functions, depending on the compiler verbosity Signed-off-by: Haru <haru@dotalux.com>
2016-01-09Sanitized various macrosHaru2-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2016-01-09Corrected various zero-argument function definitionsHaru6-6/+7
- Functions should always specify their arguments, even if they take none. In C, not specifying arguments is different than specifying (void). Signed-off-by: Haru <haru@dotalux.com>
2016-01-09Added support for MC_CARTDECORATE skill.Jedzkie4-1/+60
*This skill is supported only by 2015-08-05aRagexeRE clients onwards.* Closes #1025 as merged Signed-off-by: Haru <haru@dotalux.com>
2016-01-08Fixed a mapserver crash (too small allocation)Haru1-1/+1
- Follow-up to e3eac134b1607cfe78331e298aaa20b260662571 - Fixes #1074 Signed-off-by: Haru <haru@dotalux.com>
2016-01-08Cleaned up the pilebunker item checkHaru2-6/+5
- Follow-up to e3da170660e8c52ec5657c086057085ef20e382f - Removed redundant checks for sd->equip_index[EQI_HAND_R] validity - Added itemid_is_pilebunker macro - Restored correct indentation of the return instruction Signed-off-by: Haru <haru@dotalux.com>
2016-01-07Skill Update:Jedzkie2-3/+10
- According to this kRO's Patch Note: https://rathena.org/board/topic/101392-4082015-maintenance/ • Mechanic's Pile Bunker added 3 new weapons.
2016-01-06Fix null pointer access after previous commits.Andrei Karas1-4/+8
2016-01-06Replaced the remaining explicit casts with BL_CAST/BL_UCASTHaru19-251/+276
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced some explicit casts with BL_UCASTHaru12-641/+843
- Replaced safe casts (bl type already checked) Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Moved status_get_homXXX macros to status.cHaru2-22/+37
- The macros were very specific to a small set of functions, they don't belong to status.h. - The macros have been edited to take two parameters instead of relying on external variables. Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced some map->id2sd calls with the proper map->id2XX functionHaru11-213/+360
- Also added new map->id2XX convenience functions for the other bl types. Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced some explicit casts with BL_UCAST/BL_UCCASTHaru15-274/+475
- Replaced casts in foreach callbacks. - Added assertions and nullpo checks where applicable. Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced some explicit casts with BL_UCAST/BL_UCCASTHaru13-92/+79
- Replaced the map-iterator related casts. Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Added const variants of BL_CAST/BL_UCAST: BL_CCAST/BL_UCCASTHaru1-0/+42
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Introduced the BL_UCAST() macro as an alternative to explicit castsHaru1-1/+40
- The benefit of using BL_UCAST() instead of an explicit cast is that it produces a compiler error if the argument is not a block_list. - The benefit of using BL_UCAST() instead of BL_CAST() is that the block_list argument is guaranteed to be evaluated only once. As such it can be used in places where the argument is a function. - No block_list type checking is done. As such, if a different block_list type is passed, behavior is undefined. The user should do the checking beforehand. Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_NPC to struct npc_data as per style guidelineshemagx8-106/+110
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_ELEM to struct elemental_data as per style guidelineshemagx5-30/+30
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_PET to struct pet_data as per style guidelineshemagx9-49/+52
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_SKILL to struct skill_data as per style guidelineshemagx5-18/+18
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_MER to struct mercenary_data as per style guidelineshemagx9-53/+52
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_HOM to struct homun_data as per style guidelineshemagx10-56/+57
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_MOB to struct mob_data as per strly guidelineshemagx13-169/+176
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_PC to struct map_session_data as per style guidelineshemagx26-915/+863
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Revert the changes in scope. thanks @dastgir.Jedzkie1-1/+2
2016-01-06Fixed #1071Jedzkie2-9/+12
Change the official message for NC_MAGICDECOY.
2016-01-05Add *swap script commandAnnieRuru1-0/+71
- extremely useful when writing algorithm functions Closes #1012 as merged Signed-off-by: Haru <haru@dotalux.com>
2016-01-05Fixed an unused variable warningHaru1-2/+0
Follow-up to 5020a123570a7b263f6b742df5891a36434473a0 Signed-off-by: Haru <haru@dotalux.com>
2016-01-05Change the leftover ItemID's in skills.Jedzkie2-2/+3
Closes #1067 as merged Signed-off-by: Haru <haru@dotalux.com>
2016-01-05Fix battle config Hp/Sp overflow valueAnnieRuru1-3/+3
- client can't handle value over 21474836 - SQL also can't save value over 16777215 due to mediumint unsigned Closes #965 as merged Signed-off-by: Haru <haru@dotalux.com>
2016-01-05Added Support for BodyStyleDastgir10-6/+117
Closes #974 as merged
2016-01-05Merge pull request #1053 from Jedzkie/Transformation_Scrolls_UpdateDastgir3-7/+5
Monster Transform Update:
2016-01-05Merge pull request #1047 from Kerubael/masterFrost1-1/+1
Spear Stab damage adjustment
2016-01-05Corrected the MTF_MATK, it should only give Fix MATK instead of MATK RateJedzkie1-1/+1
2016-01-05Enable the Status Icons for Transformation Candies.Jedzkie1-4/+4
2016-01-05Removal of Hard coded showscript command for Monster Transform.Jedzkie1-2/+0
2016-01-05Merge pull request #1058 from Emistry/scriptcommand_getitem2Dastgir2-3/+2
Fix *getitem2 and @item2 refine bug.
2016-01-03Rewritten skill_tree parser in a more robust wayHaru4-177/+276
- Fixes an issue that prevented skills with more than 4 pre-requisites or more than 3 pre-requisites and a minimum level from being parsed correctly (and without any warning or error messages). - Removes the limit on 5 pre-requisites (replaced a fixed size array with a VECTOR) - Reduces memory usage of skill_tree from 794kB to 440kB (32 bit) or 523kB (64 bit). - Fixes an issue that prevented multiple inheritance from working correctly in rare cases (incorrect definition order), without any warning or error messages. Now a warning is displayed if a job is inherited before being defined. - Fixes an issue that prevented skills inherited from being correctly merged with the skills defined for the current job. - Prevents a job from inheriting itself by accident. - Correctly detects skills defined twice for the same job. Signed-off-by: Haru <haru@dotalux.com>
2016-01-03Corrected wrong use of MAX_PC_SKILL_REQUIRE instead of MAX_HOM_SKILL_REQUIREHaru1-4/+4
Signed-off-by: Haru <haru@dotalux.com>
2016-01-03Fix *getitem2 and @item2 refine bug.Emistry2-3/+2
- Negative refine value isn't allowed.
2015-12-31Extended the numeric view ID deprecation to '-1' (FAKE_NPC)Haru1-2/+1
Signed-off-by: Haru <haru@dotalux.com>
2015-12-31Replaced leftover -1 view IDs with FAKE_NPCHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2015-12-29Spear Stab damage adjustmentKerubael1-1/+1
Set the skillratio to 20*skill_lv as mentioned in skill describtions.
2015-12-28Added some missing item IDs to their enumHaru2-1/+3
2015-12-28Added elemental_id enum, replaced numeric elemental IDs with enum membersHaru3-31/+61
Signed-off-by: Haru <haru@dotalux.com>