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path: root/src/map/unit.h
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2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-2/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9891 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16- Added function unit_escape to simplify the run-away code a bit in the mob ai.skotlex1-0/+1
- Some cleaning on the mob_ai to enable mobs to run away from their current target when they are rude-attacked by them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9658 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-31* Refer to http://www.eathena.ws/board/index.php?showtopic=130285FlavioJS1-1/+1
- Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it. - Updated pc_is50overweight to use battle_config.natural_heal_weight_rate. - Added 90% weight check when attacking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9600 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07- Removed the Warmth "stacking" code.skotlex1-2/+1
- Added back the effect of /doridori to skill-SP regen - Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events. - Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers. - Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately' - Cleaned up some the SG_HATE code, you can't change hate targets anymore. - Increased duration of Miracle of the Sun/Moon/Stars to one hour. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Little code cleanuptoms1-0/+2
- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing - Fixed "args of aFree is freed pointer" on Homunc deletion git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Changed unit_free so that it receives which cleartype should be used when ↵skotlex1-1/+1
the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. - Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20- Corrected the line terminator setting on the unit.* files as pointed out ↵skotlex1-70/+70
by Irmin git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7268 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17- Added state.running to unit_data to make it easier to check for running ↵skotlex1-0/+1
characters (saves having to get the sc data and check for the corresponding timer all the time) - removed pc_run, pc_walktodir, replaced with unit_run. - moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target. - Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time. - Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated) - Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Changed slave chasing from using unit_walktobl to map_search_freecell + ↵skotlex1-1/+1
unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell. - Changed some function declarations to take x,y arguments as short rather than int. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- Changed clif_damage/clif_skill_damage to return the walk-delay based on ↵skotlex1-2/+0
the passed on damage-delay. - Changed battle_damage to accept the walk-delay as well. - Removed the walk-delay timers from unit.c, merged them to battle_delay_damage. - Traps will not be displayed when you walk within their range. - Added HT_DETECTING revealing traps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5997 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10- Modified the unit_data structure to handle automatically switching between ↵skotlex1-1/+3
chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-23* Minor cleanups.Lance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5712 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex1-0/+69
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec