Age | Commit message (Collapse) | Author | Files | Lines |
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getting you stuck sometimes when running on diagonals near obstacles.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8900 54d463be-8e91-2dee-dedb-b68131a5f0ec
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previously failed, now will just make you jump in place.
- Fixed TK_RUN as per packets provided by AuronX.
- Corrected Ki Explosion to have range 1 and to take your weapon's element.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec
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fixed now
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8793 54d463be-8e91-2dee-dedb-b68131a5f0ec
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iteration, but only when they finish walking (unless you set monster_ai&1)
- The chase distance before a mob gives up following a player has been increased from view-size (range2) to min-chase (range3).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8773 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Insignificant cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8751 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off.
- battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time.
- NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
- md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class.
- Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0.
- Adjusted gvg long damage rate to 80%, magic damage rate to 60%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved the Happy State trigger to the regen function, it now triggers at the same time the SPTIME does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8681 54d463be-8e91-2dee-dedb-b68131a5f0ec
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sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8679 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added back the effect of /doridori to skill-SP regen
- Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events.
- Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers.
- Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately'
- Cleaned up some the SG_HATE code, you can't change hate targets anymore.
- Increased duration of Miracle of the Sun/Moon/Stars to one hour.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
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than blocking all types of regen.
- LK_BERSERK will now only block natural regen on state-end.
- SC_EXTREMITYFIST/SC_DANCING/SC_EXPLOSIONSPIRITS will only block natural sp regen and not skill regen
- SC_REGENERATION blocking will be cancelled on logout now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8600 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
- Added instant skill unblock in skill_[merc/pc]block_start when the duration passed is less than 1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8547 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8499 54d463be-8e91-2dee-dedb-b68131a5f0ec
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land-based skills are deleted when the caster changes maps. Defaults to all types.
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
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related data is optional (since only players have it).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected Madness Canceller not letting you walk while the effect lasts.
- Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
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('skill has failed' will may be appear 2 times)
- Fixed homunc skill 8016 not considered as homunc skill
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8386 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8367 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed HLIF_AVOID not increasing walk speed of master
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8355 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec
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if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8342 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing
- Fixed "args of aFree is freed pointer" on Homunc deletion
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function.
- Fixed Energy Coat consuming 10x less SP per hit than it should.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
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and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a warning on the mob_ai
- Made HLIF_AVOID and HAMI_DEFENCE cause the status change on both caster and target.
- AM_REST shouldn't be checking for a range now (since it's a self skill)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8318 54d463be-8e91-2dee-dedb-b68131a5f0ec
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vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8309 54d463be-8e91-2dee-dedb-b68131a5f0ec
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re-enabled on call/resu
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8305 54d463be-8e91-2dee-dedb-b68131a5f0ec
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commands.
- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip)
- Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8288 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- When Asura fails, the skill display will still come off.
- Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db
- Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases.
- Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free
- Cleaned up function merc_hom_dead
- Simplified lots of code around by using the new merc functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
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homunc destruction
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8241 54d463be-8e91-2dee-dedb-b68131a5f0ec
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can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus.
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
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SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position)
- SC_GUILDAURA is now removed on logout.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8175 54d463be-8e91-2dee-dedb-b68131a5f0ec
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enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
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place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
- Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used.
- Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc.
- Removed variable hd from status_calc_bl as it's not needed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
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NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend the walk packet, this effectively causes the mob to start walking (clientside) while the cast-bar is showing.
- Updated the mob skills so that the marine sphere casts self-destruction with 3 second cast after it starts walking.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8079 54d463be-8e91-2dee-dedb-b68131a5f0ec
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charging a player more zeny than they can withhold.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8072 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bonuses (in case someone wants to get Guild Skill level 20 or something crazy like that)
- Fixed compilation error...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8053 54d463be-8e91-2dee-dedb-b68131a5f0ec
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target by everyone.
- Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type.
- Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out.
- Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
- Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead.
- Changed clif_hominfo to receive both sd and hd as parameters
- Some redundancy cleaning in mercenary.c
- Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
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knocked back, as well as making others in the splash damage not receive any damage if they are hurt after the caster.
- Fixed NPC_RUN not setting the mob's state to MSS_WALK (normally not set by the mob ai)
- unit_walktoxy flag&2 setting will now also ignore unit_can_move, for a forced walk.
- Adjusted NPC_RUN level of Marine Spheres (5->7 cells)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8044 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified unit_walktoxy and NPC_RUN to enable running even when the caster does not has the MD_CANMOVE bit on.
- PF_MINDBREAKER will now silently fail if you try to use it on someone who already has the status active.
- Cleaned up yet again skill_landprotector, now new cells of Deluge/Volcano/V.Gale will delete previous cells when they are recasted on top of each other.
- Summoned Marine Spheres no longer get the MD_CANMOVE bit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8039 54d463be-8e91-2dee-dedb-b68131a5f0ec
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hurt only enemies, while in all other situations this skill will hurt everyone around them.
- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs.
- Food status boosts will no longer end on death, but they will end when you respawn or logout.
- Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7961 54d463be-8e91-2dee-dedb-b68131a5f0ec
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generic block-list one.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7925 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Applied the homunculus code fixes provided by Toms.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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clear out said party id of all characters (will help prevent massive spamming/overhead when for some reason the party file needs to be deleted).
- Combo skills (inf = self, inf2 = no target self) no longer check range if you use them while your attack-timer is still active.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7806 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- updated cloaking code so that when you set "enable cloaking without walls", the code will consider you as "always next to a wall", thus you get the wall-speed bonus always.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7778 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7733 54d463be-8e91-2dee-dedb-b68131a5f0ec
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