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path: root/src/map/unit.c
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2006-04-28- skill_castend_id and skill_castend_pos will trigger unit_stop_walking with ...skotlex1-5/+0
2006-04-27- Applied some changes in unit.c to make mobs pick chase paths as they should.skotlex1-10/+3
2006-04-27- unit_remove_map will reset attackable-time, canact and canwalk delays.skotlex1-0/+1
2006-04-27- Fixed unit_attack_timer mismatch warnings (this was solved yesterday, but I...skotlex1-2/+5
2006-04-24- Idle skills won't trigger while the mob is walking.skotlex1-6/+5
2006-04-21- SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.skotlex1-21/+4
2006-04-20- Added back the "you can't walk delay while attacking" to unit_attack_timer,...skotlex1-3/+1
2006-04-17- skill_clear_unitgroup is now invoked in unit_remove_map only on death if th...skotlex1-2/+5
2006-04-17- Fixed pet being incorrectly removed when it had intimacy 0.skotlex1-1/+1
2006-04-17- Added state.running to unit_data to make it easier to check for running cha...skotlex1-43/+68
2006-04-17- Fixed TK_RUN having a cast-bar when attempting to stop-running and generati...skotlex1-4/+8
2006-04-17- Fixed the first call to the walk timers having the tick interval halved, wh...skotlex1-5/+14
2006-04-16- Cleared ud->target on remove-map, it should fix the phantom mob sprite issue.skotlex1-3/+7
2006-04-13- Changed slave chasing from using unit_walktobl to map_search_freecell + uni...skotlex1-1/+1
2006-04-11- Changed clif_damage/clif_skill_damage to return the walk-delay based on the...skotlex1-41/+2
2006-04-11- Added ers handling for skill_timerskill structures.skotlex1-2/+0
2006-04-11- Modified unit_walktoxy_sub to always move at least one cell when a large ch...skotlex1-10/+5
2006-04-11- Multiple optimizations to the unit_data auto-chase upgrade, also simplified...skotlex1-109/+95
2006-04-11- Finished fixing the unit_data auto-case update. Still need to do some optim...skotlex1-3/+13
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-25/+16
2006-04-10- Modified the unit_data structure to handle automatically switching between ...skotlex1-24/+203
2006-04-07- Fixed pc_setpos ignoring the clrtype sent to it.skotlex1-2/+2
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex1-103/+24
2006-03-30- the auth function in login.c won't jstrescapecpy passwords that were encryp...skotlex1-3/+3
2006-03-29- Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond t...skotlex1-3/+3
2006-03-28- Fixed Wedding support skills healing yourself instead of partner.skotlex1-3/+3
2006-03-28- Fixed summon mobs being able to cast "summon" skills.skotlex1-0/+9
2006-03-26- Walk/move functions will abort now when an area npc script triggers and mov...skotlex1-4/+8
2006-03-25- Incremented the number of iterations to find a random stop to 100 as 50 see...skotlex1-1/+0
2006-03-24Replaced !sd->special_state.nocastcancel2 && something to (sd->special_state....blackhole891-2/+2
2006-03-24- Added function map_search_freecell to locate an available cell around an ar...skotlex1-17/+19
2006-03-24- Some small, insignificant code cleanups in unit.cskotlex1-16/+15
2006-03-24- Fixed a crash in unit_useskill_pos2skotlex1-1/+1
2006-03-23* Minor cleanups.Lance1-1/+1
2006-03-23- Changed Preserve's cost to 30spskotlex1-1/+1
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-0/+1680