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2007-01-03- JK_JOINTBEAT as described in:FlavioJS1-0/+10
http://www.ragnainfo.net/wiki/index.php/Vital_Strike Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844 Note: this should be reviewed by Skotlex or someone that knows this part of the code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-12- Removed CART_MASK as OPTION_CART can take care of that.skotlex1-0/+2
- Moved the OPTION_MASK define to status.h - Reverted the knockback implementation to use clif_slide instead of clif_fixpos git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-06- Renamed the mob mode Cast-Sensor Melee to Cast-Sensor idle since these ↵skotlex1-1/+1
mobs really should only be cast-sensing when they are not after another target. - Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9426 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-06- Cleaned up the implementation of map_foreachinmovearea so that the number ↵skotlex1-14/+15
of arguments passed is less. - Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl. - Cleaned the change-target/cast-sensor code to account for the new mob modes. - Cleaned up a bit the mob ai sub hard function. - Made the monster_active_enable config setting take effect on mob load. - Updated the doc explaining mob modes. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all ↵FlavioJS1-638/+638
txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-24- Cleaned the opt3 values to use hex instead of decimals in status.c, ↵skotlex1-15/+0
removed theconstants in status.h since each opt3 value can mean many different things. - Homunc's min matk is now always equal to max matk git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-22- Modified slaves_inherit_speed and slaves_inherit_mode so you get better ↵skotlex1-1/+1
control of when to copy/remove modes/speed. - Reenabled usage of mode MD_CHANGETARGET, so mobs with mode 0x200 will be able to switch targets while attacking. - Simplified some more the chase-changetarget function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9294 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-20- The max level of NPC_SPLASHATTACK is now 1.skotlex1-1/+1
- Implemented NPC_DEFENDER. Reduces ranged Physical+Misc damage by 80% - Improved the battle config reader so it accepts hexadecimal values. Updated the monster_ai description to make use of this. - Added monster_ai&0x200. When set, mob skill delays are shared. That is, if the mob has several lines with the same skill, when the skill is used, the delay will be set to all of them, not just the one entry used. - Cleaned mob.c to use hex values when refering mob_ai - Corrected NPC_BARRIER so it grants 100 def/mdef (and not just mdef) - Weapon ATK bonuses will now only apply to watk and NOT watk2 on players (on players watk2 is refine bonus) - Corrected NPC_KEEPING. it should give 90 def, not 100 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9277 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-18- High-Jump is usable everywhere now, except that on maps where it ↵skotlex1-2/+3
previously failed, now will just make you jump in place. - Fixed TK_RUN as per packets provided by AuronX. - Corrected Ki Explosion to have range 1 and to take your weapon's element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-14- Estimation /Sense/ whatever will no longer hide the vit bonus to mdef2, as ↵skotlex1-0/+1
reported by Playtester. - Updated Summon Flora to summon the max number of possible plants on one cast. It will consume as many bottles as monsters summoned. Also cleaned up the function to be usable by non players. - Added function status_get_name git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8756 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-09- Moved perfect_hiding from state to special_state, so that it clears out ↵skotlex1-0/+1
when you remove your pet. - Probably fixed the Taekwon Rest skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8687 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-08- Unified the rest and ganstar paradise code into a single function.skotlex1-0/+1
- Moved the Happy State trigger to the regen function, it now triggers at the same time the SPTIME does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-01- Added defines status_base_matk_(max/min) for code readabilityskotlex1-1/+1
- Expanded status_calc_misc so it may also calculate the batk of characters as well as their regen data (if they have it) - Fixed a memory leak when using charsave_method:1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8576 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28- Fixed exp bonuses applying twice for the job-expskotlex1-1/+1
- Magic damage adjustment per number of hits is now performed before mdef reductions. - @reloadbattleconf will now also update the ragsrvinfo table on the char-server. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21- Removed config setting "muting_players", and expanded the manner_system ↵skotlex1-0/+7
config to specify how having negative manner (mute) affects a player (see battle/misc.conf). - Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points. - Fixed WS_WEAPONREFINE always failing when at less than job 50. - Fixed a compilation warning in char-txt/int_homun.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural ↵skotlex1-0/+4
and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) - Added SCB_REGEN constant to identify status changes which alter regeneration - Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick" - Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been) - Moved the Fleet watk code to status_calc_watk where it belongs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15- Added SCB_DYE which marks which status-changes need a forced cloth dye ↵skotlex1-1/+3
change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8293 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ↵skotlex1-3/+3
does not exists or is in another map or there's a obstacle on the way) - Corrected skill_attack_area hitting dead characters on it's splash range. - Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway. - Moved the AM_CALLHOMUN code from castend_id to castend_pos. - Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you. - Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now. - Cleaned up some the hom evolution code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07mpeg's ninja workVicious1-1/+1
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Reverted the previous change, chasewalk has no icon, only the str-bonus ↵skotlex1-1/+1
has that fist icon now. - Allowed chase-walk to display a skill animation when using it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8115 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Readjusted the Chasewalk icon to be as it should be.skotlex1-2/+2
- GS_DESPERADO is now a short-range attack skill. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8114 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Changed the Battle-Orders icon to be the Strength Up icon (for Chasewalk's ↵skotlex1-1/+1
str bonus). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8113 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the ↵skotlex1-1/+1
place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM. - Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used. - Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc. - Removed variable hd from status_calc_bl as it's not needed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Moved SI_CHASEWALK to 119 as concluded by LoneWolfskotlex1-1/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8110 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Cleaned up the last NJ update code.skotlex1-2/+2
- Added @ command `charspeed` - Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL - Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now. - Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed. - Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time. - Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02Merged Mpeg's work on Ninja skillstoms1-4/+5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be ↵skotlex1-1/+1
target by everyone. - Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type. - Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out. - Using NPC_SELFDESTRUCTION no longer will make the caster stop walking. - Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead. - Changed clif_hominfo to receive both sd and hd as parameters - Some redundancy cleaning in mercenary.c - Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30- Added bNoMiscDamage setting so you can specify misc-damage blocking from ↵skotlex1-1/+1
skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting. - Removed SC_LANDPROTECTOR as it wasn't being used by anything. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-27- Now when you set the guardian's HP, if the guardian is spawned, it's HP ↵skotlex1-0/+3
will be updated accordingly (and if you set it to 0, the guardian is killed) - Added functions status_set_hp/status_set_sp to set hp/sp to a given value. Applied usage of these on the Berserk and Soul Change code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7922 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex1-1/+1
- Added battle setting homun_critical_rate (defaults to 0) - Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with - enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19- Modified the targetted skill logic to enable offensive skills to be ↵skotlex1-0/+1
targetted at party/guild members if the appropiate inf2 value is set. - Added the SC_JAIL code for timed jailing, but the related @ commands ain't in yet. - Added checks to make adding items to inventory/cart fail when a char is in finalsave state. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7751 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18- Added a proper check to make aggressive mobs never override homun targets ↵skotlex1-1/+4
regardless of distance. - Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-08- Fixed mobinfo displaying exp as signed ints rather than unsigned.skotlex1-0/+1
- Added status_check_visibility to check if an object is within range of view of another. Nothing more, nothing less. It's used by unit movement to check whether you can continue chasing your target or not when the "chase target" directive is given. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7582 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-21- Some cleaning up of OPTION related code. OPTION_XMAS and OPTION_FLYING ↵skotlex1-2/+3
really ARE the same value clientside! (totally stupid), therefore I've opted from removing the flying animation since it really just displays as Xmas for others (and the correct fix involves adding a bunch of class-change packets...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7270 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15- Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas ↵skotlex1-17/+18
options. - Added back OPTION_XMAS, but the actual value is missing! - Corrected chrif_save so that the player is not set offline on map-change. - Added change-look support in pc_setoption when specifying OPTION_XMAS - Fixed clif_parse_RemoveOption removing all options instead of just Falcon/Cart/Peco git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7183 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of ↵skotlex1-1/+1
Homunculus. - Added support for reading correctly status change data from Guild and Homun skills. - Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc) - Moved StatusSkillChangeTable to StatusSkillChangeTableArray and made a function called StatusSkillChangeTable to do the conversions taking into account HM/GD skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7128 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05- Fixed skill_unitsetting using layout->count for the for instead of ↵skotlex1-0/+2
group->count - Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. - Fixed char-sql server not deleting character variables git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01- Corrected setting slaves_inherit_mode to not apply to morphosis skills.skotlex1-0/+2
- Added define OPTION_CART which holds the 5 cart option values. - Corrected pc_setoption to invoke status_calc_pc when getting/removing the cart. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6914 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex1-0/+5
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Changed status_heal and status_damage to receive signed int values. They ↵skotlex1-2/+2
will invoke each other as needed when the passed values are negative. - Updated battle_calc_attack to set atk type to ATK_FLEE and dmotion to 0 when the damage is less than 1 (missed or absorbed) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Cleaned up some status_get functions.skotlex1-5/+6
- Optimized a bit the SC_PROVOKE code (to use val3/val4) - Fixed draining when the amount drained is negative (invoke zap rather than heal) - Implemented GS_FLING as per the current skill description. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized] Lance1-1/+1
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival ↵skotlex1-0/+1
(it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-69/+110
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum nameLupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10- Moved the OPTION defines from map.h to status.h (where they belong)skotlex1-0/+19
- Added back SC_XMAS to status.c (how was it... lost?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Updated setoption script command to receive a second (optional) argument ↵skotlex1-1/+0
flag. If the flag is 1, the option is added to what the player currently has; likewise using flag 2 removes only that option. No flag (or any other value) is the older behaviour of removing all other options and setting specificly what is passed. - Updated script_commands information for setoption due to this change. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills ↵skotlex1-2/+2
(even if there's no other TK around). - Renamed SC_TKDORI to SC_TKREST (makes more sense if you ask me) - Added battle config settings view_range_rate and chase_range_rate to adjust the view-range and chase-range (range2/range3) of the mob_db without having to manually change them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6490 54d463be-8e91-2dee-dedb-b68131a5f0ec