Age | Commit message (Collapse) | Author | Files | Lines |
|
-http://hercules.ws/board/tracker/issue-8522-royal-guard-skill-reflect-damage-skill-duration-lapses-quicker-than-intended/?gopid=24526#entry24526
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
|
|
Special Thanks to Haruna, Michieru.
|
|
-http://hercules.ws/board/tracker/issue-8514-homunculus-not-gaining-aspd/?gopid=24511#entry24511
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
It was giving too much def. Adjusted and confirmed with malufett
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Variable scopes reduced
- Parenthesized ambiguous expressions
- Removed or added NULL checks where (un)necessary
- Corrected format strings
- Fixed typos potentially leading to bugs
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
|
|
Addressing out of bounds read/write, pointless null checks on already deferenced variables.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
|
|
-http://hercules.ws/board/tracker/issue-8497-all-mercenaries-miss-hit-for-0/?gopid=24434#entry24434
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
|
|
|
|
|
|
|
|
Speeding up 'status_calc_aspd' processing in Renewal
|
|
-http://hercules.ws/board/tracker/issue-8453-mind-breaker/?gopid=24181#entry24181
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
PR_KYRIE Visual fix, EDP corrections. Preliminary fix Maya Purple Hack update position.
|
|
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Only the requested type of aspd bonus is calculated
|
|
http://hercules.ws/board/tracker/issue-8461-attack-range-bug/
|
|
|
|
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
-http://hercules.ws/board/tracker/issue-8170-oborokagerou-charm/
-http://hercules.ws/board/tracker/issue-8274-ninja-charms-not-giving-proper-bonuses/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
|
|
-http://hercules.ws/board/tracker/issue-8469-issue417-refine-weapon-may-caused-server-to-crash/?gopid=24287#entry24287
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
|
|
|
|
|
|
-oops.compile warning..
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
-Homunculus Official Statuses
-Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297)
-Some official behaviors.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Fix Full Throttle Order of Calculations For Stat Increase/Decrease By Status's
Mega Thanks to Rytech
|
|
- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
|
|
This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
|
|
In some places was used direct methods.
|
|
Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playe...
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Fixed bug report 8407: http://hercules.ws/board/tracker/issue-8407-resurrection-skill-cant-be-dodged-by-hide/
- Refactorized code
|
|
montransform.
|
|
-http://hercules.ws/board/tracker/issue-7915-mind-breaker/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
-http://hercules.ws/board/tracker/issue-7736-fist-spell-w-double-attack-and-similar-effects/?gopid=20575#entry20575
Fixed RE ATK random variance. Thanks to Angelmelody.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Report:8415
http://hercules.ws/board/tracker/issue-8415-gentle-touch-change-crash/
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
monster behavior fixes
- Fixed cast time of Sightrasher in pre-renewal (700ms -> 500ms)
- Official Sight Blaster behavior (bugreport:6945, partially bugreport:144)
* Sight Blaster's AoE is now 3x3 even in pre-renewal (it was originally larger so it hits traps before they trigger)
* Sight Blaster will now prevent traps from triggering as long as they are knocked back
* Fixed a bug that caused Sight Blaster to not work on traps and ice walls at all
* Sight Blaster will no longer expire when the attack was reflected
* Sight Blaster will now expire when hitting an ice wall
* Sight Blaster will now properly protect you from being attacked from its AoE range
- Sight, Ruwach and Sight Blaster will now check for a target every 20ms (previously every 250ms)
- Step action will now be canceled when being knocked back (skills won't be executed anymore when knocked out of range)
- When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945)
- Activated traps can no longer be hit
- Fixed a problem that left "trap ghosts" forever on the screen when a trap was knocked out of the screen
- Monster behavior fixes
* Monsters will no longer be able to do normal attacks when hiding
* If out of any reason a monster on "attack" state can't move and can't do normal attacks, it will now use "attack" state skills
* The order of monster thought processing is now equal to official servers
- Fixed some potential map server crashes
Mega thanks to Playtester (rathena b88e95381d6a7)
|
|
- pc_isriding is now renamed to pc_isridingpeco, since that's what it
checks (to avoid confusion).
- pc_hasmount is added, to check for any of Peco, Dragon, Mado Gear, Wug
Rider.
- pc->setridingdragon is added.
- pc->setridingwug is added.
- pc->setfalcon type is changed.
- pc->setmadogear type is changed.
- pc->setridign is changed to pc->setridingpeco to avoid confusion.
- Changed direct accesses to sd->sd.option to the proper pc_is*
accessors, where applicable.
- Special thanks to Kisuka.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
|
|
|
|
|