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path: root/src/map/status.c
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2006-06-02- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting th...skotlex1-1/+9
2006-06-02- Corrected Brandish Spear to work on levels above 10.skotlex1-12/+19
2006-06-02- Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.skotlex1-1/+7
2006-06-02- Uncommented the npc_debug_warps code.. oops.skotlex1-5/+3
2006-06-02- Corrected some signed/unsigned comparisons corrections which were incorrect.skotlex1-4/+4
2006-06-02- Altered status_calc_pc so that equipment scripts are ran before card-scripts.skotlex1-77/+74
2006-06-01- NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob wit...skotlex1-0/+1
2006-06-01- Fixed pc_damage setting your canlog_tick even if the damage has no source (...skotlex1-2/+4
2006-06-01- Some small cleanups on status_calc_petskotlex1-7/+12
2006-05-31- Removed typedef bool from socket.h and included cbasetypes.c instead.skotlex1-24/+24
2006-05-31- Added function pc_check_skilltree for checking if you unlocked new tree-ski...skotlex1-26/+7
2006-05-31- Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain bonu...skotlex1-0/+2
2006-05-30- Call Slave now invokes slaves on a 5x5 area around master.skotlex1-1/+1
2006-05-30- Fixed status_damage not setting your HP to 0 when you died T.Tskotlex1-0/+1
2006-05-30- Fixed underflow issues when calculating dmotion.skotlex1-6/+5
2006-05-30- Rewrote/cleaned up @petfriendly.skotlex1-16/+0
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ...skotlex1-10/+56
2006-05-30- Small optimization in battle_check_targetskotlex1-4/+139
2006-05-30[Fixed] Lance1-5/+5
2006-05-30- Changed status_heal and status_damage to receive signed int values. They wi...skotlex1-4/+26
2006-05-29- Corrected aspd calculation code to avoid negative overflows.skotlex1-16/+16
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is set...skotlex1-1/+1
2006-05-29- Updated ASC_BREAKER's range to 9.skotlex1-10/+4
2006-05-29- Added a division by zero check in mob_dead to prevent the (impossible) case...skotlex1-5/+5
2006-05-29- Cleaned up some status_get functions.skotlex1-18/+25
2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than statu...skotlex1-5/+18
2006-05-29* [Fixed]: Lance1-1/+1
2006-05-29[Optimized] Lance1-1/+1
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-3/+34
2006-05-28- Suppressed compilation warnings (unsigned and signed mismatches)Lance1-4/+4
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-6174/+6123
2006-05-26I'm still here!DracoRPG1-3/+3
2006-05-22- Fixed a pair of compilation logic errors.skotlex1-3/+5
2006-05-22SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum nameLupus1-10/+10
2006-05-21* Part A of the Homunculus code.blackhole891-0/+47
2006-05-21- Fixed the "fake" mute status bugZido1-1/+4
2006-05-17- Added check to clear previous skill when combo time ends. Should fix TK Ran...skotlex1-1/+4
2006-05-15- Added SC_BLADESTOP to the switch listing in status_change_startskotlex1-0/+1
2006-05-11- NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) o...skotlex1-0/+2
2006-05-10- Moved the OPTION defines from map.h to status.h (where they belong)skotlex1-0/+2
2006-05-10- Rewrote/cleaned up trade.c for a more clean trading implementation.skotlex1-4/+4
2006-05-09- Updated SKA to return a random value between 0 and 99 each time status_get_...skotlex1-2/+2
2006-05-09- Added missing icon for Joint Beatskotlex1-1/+1
2006-05-09- Cleaned up somewhat the implementation of BladeStop.skotlex1-10/+9
2006-05-08- ES magic will now put the caster on stun for 0.5 secs regardless of whether...skotlex1-4/+6
2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since s...skotlex1-2/+2
2006-05-08- Removed SP_DISGUISE from the bonus list.skotlex1-6/+15
2006-05-05- /doridori now won't double the HP/SP regen of TKs, it only activates their ...skotlex1-10/+14
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (...skotlex1-11/+14
2006-05-05- Added a check to prevent player invoked-endure from overriding infinite end...skotlex1-2/+11