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path: root/src/map/status.c
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2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-2/+2
2006-06-21- Added function parse_hostbyname() which takes a hostname and a char[4]. The...skotlex1-0/+16
2006-06-20- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.skotlex1-5/+16
2006-06-19Reverting my change.. lalalaLance1-3/+0
2006-06-19- Some cleanups and corrections in battle.c to account for negative (absorbed...skotlex1-1/+0
2006-06-19* [Fixed]: Lance1-2/+5
2006-06-17- Devotion absorbed damage will now appear to come from oneself (instead of t...skotlex1-1/+1
2006-06-16- Removed unused variable aspd_rate in map_session_data.skotlex1-34/+34
2006-06-16- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. ...skotlex1-2/+2
2006-06-15- Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas op...skotlex1-4/+12
2006-06-15- Fixed clif_send not sending packets to SELF when specifying AREA if the sou...skotlex1-11/+1
2006-06-15- Fixed and cleaned up script command 'equip'skotlex1-1/+1
2006-06-14- Modified how luk reduces status changes by reducing the gap. Eg: resist = v...skotlex1-19/+35
2006-06-14- blocked again skill usage during marionette.skotlex1-3/+3
2006-06-13- Marionette and Devotion will now check raw distance and ignore obstacles an...skotlex1-2/+2
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homu...skotlex1-41/+66
2006-06-13- Oppositions can't be made during WoE now.skotlex1-5/+6
2006-06-12- @heal no longer displays a healing animation. Fixes the client believing yo...skotlex1-1/+8
2006-06-12- Made guild member exp an unsigned int.skotlex1-7/+14
2006-06-08- Adjusted Don't Forget Me, Defender, Longing to use all val entries, and to ...skotlex1-30/+40
2006-06-07- Added pc_calcexp to calculate individual exp bonuses acquired from exp's so...skotlex1-1/+0
2006-06-07- Adjusted status resistances and durations taking as base Viccious's info fr...skotlex1-25/+32
2006-06-07- Adjusted several sc rate/time reductions as pointed out by Playtester.skotlex1-13/+7
2006-06-07- Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function.skotlex1-35/+29
2006-06-06- Hopefully fixed for sure mobs getting extra stats when changing-class due t...skotlex1-2/+3
2006-06-06- The monsters can level up setting will not take effect when the mob's level...skotlex1-1/+1
2006-06-06- cleaned up status_check_skilluse some to use status_data variables.skotlex1-30/+44
2006-06-05- Fixed a crash when using SL_SMA and the "combo" ain't ready.skotlex1-1/+2
2006-06-05- Cleaned up code for SC_MINDBREAKER.skotlex1-48/+61
2006-06-05- Fixed skill_unitsetting using layout->count for the for instead of group->c...skotlex1-2/+7
2006-06-05- Corrected cloaking not ending on attack if you are near a wall.skotlex1-3/+1
2006-06-02- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting th...skotlex1-1/+9
2006-06-02- Corrected Brandish Spear to work on levels above 10.skotlex1-12/+19
2006-06-02- Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.skotlex1-1/+7
2006-06-02- Uncommented the npc_debug_warps code.. oops.skotlex1-5/+3
2006-06-02- Corrected some signed/unsigned comparisons corrections which were incorrect.skotlex1-4/+4
2006-06-02- Altered status_calc_pc so that equipment scripts are ran before card-scripts.skotlex1-77/+74
2006-06-01- NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob wit...skotlex1-0/+1
2006-06-01- Fixed pc_damage setting your canlog_tick even if the damage has no source (...skotlex1-2/+4
2006-06-01- Some small cleanups on status_calc_petskotlex1-7/+12
2006-05-31- Removed typedef bool from socket.h and included cbasetypes.c instead.skotlex1-24/+24
2006-05-31- Added function pc_check_skilltree for checking if you unlocked new tree-ski...skotlex1-26/+7
2006-05-31- Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain bonu...skotlex1-0/+2
2006-05-30- Call Slave now invokes slaves on a 5x5 area around master.skotlex1-1/+1
2006-05-30- Fixed status_damage not setting your HP to 0 when you died T.Tskotlex1-0/+1
2006-05-30- Fixed underflow issues when calculating dmotion.skotlex1-6/+5
2006-05-30- Rewrote/cleaned up @petfriendly.skotlex1-16/+0
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ...skotlex1-10/+56
2006-05-30- Small optimization in battle_check_targetskotlex1-4/+139
2006-05-30[Fixed] Lance1-5/+5