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path: root/src/map/status.c
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2007-04-01- Removed bonus 'bAspdAddRate'. bAspdRate now behaves on a stackable matter, ...skotlex1-26/+11
2007-03-30Fixed typos from previous revisions :)ultramage1-1/+1
2007-03-29- Corrected a pretty serious typo in script.cskotlex1-0/+2
2007-03-29- Added "do_abort" function to the core. It is invoked when the server has re...skotlex1-7/+11
2007-03-28- Added defines script_getnum and script_getstr to further simplify variable ...skotlex1-6/+0
2007-03-26- Cleaned up some the mob skill use code. The skill re-use delay is set at th...skotlex1-1/+1
2007-03-26- Changed MAX_LEVEL to the standard value 99. Memory consumption-= 55MB. (hig...ultramage1-7/+0
2007-03-25- Coma now reduces SP to 0 (with the exception of Dark Blessing)skotlex1-2/+6
2007-03-24Corrected change r10051 which prevented Ice Pick from workingultramage1-3/+2
2007-03-22- Removed unused bIgnoreDefMob skotlex1-4/+3
2007-03-22- Twilight Pharmacy's cast time is no longer reducable by dex.skotlex1-11/+11
2007-03-20- Increased Improve Concentration's hide-revealing range to 3 (7x7)skotlex1-6/+4
2007-03-19- Removed the last argument from skillitem, the skill name passed to the clie...skotlex1-1/+11
2007-03-19- Rewrote the jail logic to always use a status change. This means that the c...skotlex1-16/+29
2007-03-14- Increased Shield Chain's range by one. It is now a ranged skill.skotlex1-2/+9
2007-03-11- cbasetypes now assumes that Mingwin does defines ssize_tskotlex1-1/+1
2007-03-07- Corrected the pet/homunc data not being free'd if the player logs out befor...skotlex1-2/+1
2007-03-01- Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw Stone...skotlex1-7/+7
2007-02-26- NPC_AGIUP now boosts flee by 100% and duration is 5+5*lv secs, as stated on...skotlex1-1/+1
2007-02-25- You are allowed to attack/use skills now when your cloaking level is below 3.skotlex1-2/+2
2007-02-25Corrected some typos and small detailsultramage1-1/+1
2007-02-12- Fixed npc_check_areanpc, Wand of Hermod works now.skotlex1-0/+1
2007-02-12- Corrected range of self destruction / bio explosion to be equal to their sp...skotlex1-3/+2
2007-02-12- Fixed the inverted behavior of display_skill_fail, caused by r9823ultramage1-1/+2
2007-02-08- Fixed a bunch of probably incorrect logical comparisons. skotlex1-3/+3
2007-02-07- Updated the range of BioExplosion and Self Destruction so they count as ran...skotlex1-5/+6
2007-02-01- Corrected homunculus's aspd being halved after using some aspd adjusting sk...skotlex1-1/+1
2007-01-29- Corrected the homunculus deletion functions so that the homunculus is delet...skotlex1-3/+4
2007-01-27- Kaite and Assumptio no longer stack. One will remove the other in the same ...skotlex1-0/+7
2007-01-23Fixed int/dex foods using an incorrect icon for their statusultramage1-2/+2
2007-01-23- Added view_data support to mercenary.*, so that the Homunculus entries are ...skotlex1-2/+8
2007-01-19- Merged Rayce's cleanups of the script engine that account for duplicate lab...skotlex1-1/+8
2007-01-18- Modified the Storm Gust freeze counter code. It now takes into consideratio...skotlex1-7/+1
2007-01-16- Implemented Intravision as it should be. Thanks to HelloKitty2 for the capt...skotlex1-3/+6
2007-01-15- Fixed Joint Beat's speed penalty.skotlex1-2/+2
2007-01-15- Probably fixed the registration flood protection code being broken.skotlex1-1/+1
2007-01-09- Changes to script buildin functions:FlavioJS1-1/+1
2007-01-07Undid the memset->malloc_set replacementultramage1-21/+21
2007-01-03- JK_JOINTBEAT as described in:FlavioJS1-96/+96
2007-01-02- Fixed SC_JOINTBEAT not doing crit damage for the Neck Break ailment.FlavioJS1-1/+1
2006-12-31* Refer to http://www.eathena.ws/board/index.php?showtopic=130285FlavioJS1-1/+1
2006-12-26- Cleaned up some more the code so it works for -DTURBOskotlex1-0/+1
2006-12-23- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...FlavioJS1-6/+6
2006-12-20- Added an answer to a FlavioJS's comment, and added a question myself (npc.c...skotlex1-131/+164
2006-12-20- Fixed SC_STRIPWEAPON failing on two-handed weapons.skotlex1-4/+11
2006-12-18- Added hom_setting to specify which homunculus 'quirks' are in effect. The d...skotlex1-4/+5
2006-12-15- There will be now warnings printed when a shop sells an item which's buy pr...skotlex1-2/+5
2006-12-14- Added function skill_strip to handle stripping code. The RG strip skills an...skotlex1-16/+56
2006-12-11- simplified the code for @autolootskotlex1-33/+15
2006-12-07- Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the em...skotlex1-4/+7