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-http://hercules.ws/board/tracker/issue-8636-unknown-weapon-type/?gopid=25011#entry25011
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8621-angra-manyu-with-aspd-low/?gopid=24959#entry24959
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8624-damage-of-mvp/?gopid=24966#entry24966
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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JobDBRedesign
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-http://hercules.ws/board/tracker/issue-5654-high-wizard-gravitational-field/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Fix some flaw. Thanks to Michi
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Initial and for review
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Added a new way to know whether a status has a duration (as the aforementioned commit made the previous method unusable).
Special Thanks to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Blame goes to 8aee60e91807930e4d43965a20c8991b416d7f29
http://hercules.ws/board/tracker/issue-8575-effects-arent-removed-when-time-gets-to-0/
Signed-off-by: shennetsind <ind@henn.et>
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First and foremost an ancient status_change_timer issue which'd cause a timer deletion error when an status within status_change_timer kills the unit.
This commit also fixes some pointer/map-free-block logic which showed up while debugging status_change_timer.
Special Thanks to Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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-Fixed card bonuses related to to ATK.(Added 'bRaceTolerance'). Thanks Michi for the support.
-Fixed Renewal EDP. Special thanks to Awesome Yommy <3
-Enabled 'display_skill_fail' since '/skillfail' is already available in the client
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8522-royal-guard-skill-reflect-damage-skill-duration-lapses-quicker-than-intended/?gopid=24526#entry24526
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to Haruna, Michieru.
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-http://hercules.ws/board/tracker/issue-8514-homunculus-not-gaining-aspd/?gopid=24511#entry24511
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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It was giving too much def. Adjusted and confirmed with malufett
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Signed-off-by: Haru <haru@dotalux.com>
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- Variable scopes reduced
- Parenthesized ambiguous expressions
- Removed or added NULL checks where (un)necessary
- Corrected format strings
- Fixed typos potentially leading to bugs
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read/write, pointless null checks on already deferenced variables.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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-http://hercules.ws/board/tracker/issue-8497-all-mercenaries-miss-hit-for-0/?gopid=24434#entry24434
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Speeding up 'status_calc_aspd' processing in Renewal
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-http://hercules.ws/board/tracker/issue-8453-mind-breaker/?gopid=24181#entry24181
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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PR_KYRIE Visual fix, EDP corrections. Preliminary fix Maya Purple Hack update position.
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Only the requested type of aspd bonus is calculated
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http://hercules.ws/board/tracker/issue-8461-attack-range-bug/
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8170-oborokagerou-charm/
-http://hercules.ws/board/tracker/issue-8274-ninja-charms-not-giving-proper-bonuses/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8469-issue417-refine-weapon-may-caused-server-to-crash/?gopid=24287#entry24287
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-oops.compile warning..
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Homunculus Official Statuses
-Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297)
-Some official behaviors.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Fix Full Throttle Order of Calculations For Stat Increase/Decrease By Status's
Mega Thanks to Rytech
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- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
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This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
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In some places was used direct methods.
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Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playe...
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