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2006-06-08- Adjusted Don't Forget Me, Defender, Longing to use all val entries, and to ↵skotlex1-30/+40
hold the speed adjustment value rather than speed penalty (eg: 125 instead of 25). - Cleaned up status_calc_speed so that speed penalties are correctly handled (eg: 25% penalty is speed*100/125, not +speed*25/100). Thanks to Euph for pointing it out and Belle for the speed mechanics. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7046 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Added pc_calcexp to calculate individual exp bonuses acquired from exp's ↵skotlex1-1/+0
source (race bonus cards, SG Exp skills, pk-mode higher level exp) - pc_gain_exp now also receives the source of the exp, when said source exists, bonuses are applicated as needed. - Added status_kill when capturing a mob, should take care of the mob not respawning after caputed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7037 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Adjusted status resistances and durations taking as base Viccious's info ↵skotlex1-25/+32
from the kro guidebook. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7034 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Adjusted several sc rate/time reductions as pointed out by Playtester.skotlex1-13/+7
- Luk now plays a luk/10 reduction role rather than a luk/3 one. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7032 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function.skotlex1-35/+29
- SC_STOP's chance and duration can't be reduced anymore. - Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis. - Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int. - Lots of indentation fixes in login_sql/login.c to make it match with stable's layout. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7025 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-06- Hopefully fixed for sure mobs getting extra stats when changing-class due ↵skotlex1-2/+3
to the mobs level up setting. - Removed a piece of code that should no longer be needed due to the combo-skill setting - Added a status_check_skilluse call in Sightblaster to prevent it from hitting hidden/cloaked/act-dead/etc players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7018 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-06- The monsters can level up setting will not take effect when the mob's ↵skotlex1-1/+1
level is LESS than their db counter-part (should prevent under-leveling causing underflows and semi-immortal mobs) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7005 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-06- cleaned up status_check_skilluse some to use status_data variables.skotlex1-30/+44
- Fixed mvp-exp calculations being messed up with more than one attacker. - Changed the mob exp race bonus so that each player gets their own bonus, rather than the killer's bonus applying to everyone. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7003 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05- Fixed a crash when using SL_SMA and the "combo" ain't ready.skotlex1-1/+2
- Hopefully fixed changing a mob's class causing them to get all sort of stat bonuses due to the mobs-level-up setting. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6994 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05- Cleaned up code for SC_MINDBREAKER.skotlex1-48/+61
- Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef to signed char to correctly account for cards with penalties in said stats. - Added cap_value checks in all of the status_calc_* return paths to make sure no stat is invalid. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6986 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05- Fixed skill_unitsetting using layout->count for the for instead of ↵skotlex1-2/+7
group->count - Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. - Fixed char-sql server not deleting character variables git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05- Corrected cloaking not ending on attack if you are near a wall.skotlex1-3/+1
- Moved define cap_value to map.h as it's quite handy. - Updated pc_bonus to use cap_value on all status_data modifiers to prevent overflows/underflows. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting ↵skotlex1-1/+9
their level on death has also been removed (as it is handled now on spawn) - Fixed a bug in status_revive - Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6938 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Corrected Brandish Spear to work on levels above 10.skotlex1-12/+19
- Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for skill levels above 10 (meant for boss casted skills) - Fixed Spear-Quicken messing with the calc_flag git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.skotlex1-1/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6931 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Uncommented the npc_debug_warps code.. oops.skotlex1-5/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6930 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Corrected some signed/unsigned comparisons corrections which were incorrect.skotlex1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6926 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Altered status_calc_pc so that equipment scripts are ran before card-scripts.skotlex1-77/+74
- Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. - These two together, should fix Tao Gunka Card. - npc_debug_warps() will now be invoked if warp_point_debug is set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01- NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob ↵skotlex1-0/+1
without removing it when the skill level is greater than one. - Added SC_DANCING declaration in the Status Change tables to signal it modifies Walk speed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6918 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01- Fixed pc_damage setting your canlog_tick even if the damage has no source ↵skotlex1-2/+4
(eg: poison, berserk) - Berserk's aspd bonus now stacks with other aspd bonuses, and is unaffected by Quagmire/Forget-me-not. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01- Some small cleanups on status_calc_petskotlex1-7/+12
- Fixed one valgrind error report. - Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when where these lost?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6903 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31- Removed typedef bool from socket.h and included cbasetypes.c instead.skotlex1-24/+24
- Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in status_calc_bl. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6890 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31- Added function pc_check_skilltree for checking if you unlocked new ↵skotlex1-26/+7
tree-skills when raising non-passive skills. - Some cleaning of pc_calc_skilltree - Fixed flee/hit calculation in status_calc_bl to account for bonuses from the base status. - Some cleaning of status_calc_pet to use the cap_value define. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6872 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31- Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain ↵skotlex1-0/+2
bonuses (like effect-on-hit) to stack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6867 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Call Slave now invokes slaves on a 5x5 area around master.skotlex1-1/+1
- AL_TELEPORT will fail when used by slave mobs. - Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable attacks. - slaves inherit speed setting will now work regardless of whether the slave or master has the MD_CANMOVE mode bit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6865 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed status_damage not setting your HP to 0 when you died T.Tskotlex1-0/+1
- Fixed the pcbonus2 warnings using the wrong value before printing the invalid Element error. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6864 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed underflow issues when calculating dmotion.skotlex1-6/+5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6860 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Rewrote/cleaned up @petfriendly.skotlex1-16/+0
- Cleaned up final part of status_calc_pc (flags 2/4 do not exist) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6857 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ↵skotlex1-10/+56
corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. - Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex1-4/+139
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Fixed] Lance1-5/+5
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing. - Compilation warnings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6835 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Changed status_heal and status_damage to receive signed int values. They ↵skotlex1-4/+26
will invoke each other as needed when the passed values are negative. - Updated battle_calc_attack to set atk type to ATK_FLEE and dmotion to 0 when the damage is less than 1 (missed or absorbed) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Corrected aspd calculation code to avoid negative overflows.skotlex1-16/+16
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6827 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is ↵skotlex1-1/+1
set (rather than weapon_defense_type) - Updated comment description for config setting max_def - Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated ASC_BREAKER's range to 9.skotlex1-10/+4
- Removed speed penalty from SC_SKA - Fixed SC_SPURT triggering on Soul Linkers. - SC_DODGE won't be dispelled on death now. - Removed Undead being inmune to poison status. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Added a division by zero check in mob_dead to prevent the (impossible) ↵skotlex1-5/+5
case where a mob dies with received damage of zero. - Fixed compilation errors with SC_FLING... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6821 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Cleaned up some status_get functions.skotlex1-18/+25
- Optimized a bit the SC_PROVOKE code (to use val3/val4) - Fixed draining when the amount drained is negative (invoke zap rather than heal) - Implemented GS_FLING as per the current skill description. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than ↵skotlex1-5/+18
status.hp/sp, fixes scripts reading the wrong Hp/Sp values - Added some missing SC_* entries on the initial listing (potion related and speed up ones) - Fixed function declaration of map_getcellp() git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29* [Fixed]: Lance1-1/+1
- status.c:920: warning: 'mbl' might be used uninitialized in this function - skill.c:6648: warning: 'matk_min' might be used uninitialized in this function - skill.c:6648: warning: 'matk_max' might be used uninitialized in this function - skill.c:2826: warning: 'sid' might be used uninitialized in this function git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6816 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized] Lance1-1/+1
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival ↵skotlex1-3/+34
(it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Suppressed compilation warnings (unsigned and signed mismatches)Lance1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6793 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-6174/+6123
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26I'm still here!DracoRPG1-3/+3
Rewrote fame ranking lists git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6764 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22- Fixed a pair of compilation logic errors.skotlex1-3/+5
- status_get_sc_tick will now use directly Stun's formula rather than invoking the status sc chance once. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6697 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum nameLupus1-10/+10
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21* Part A of the Homunculus code.blackhole891-0/+47
This only features the structures, status_* and clif_* (packets) and is not functional yet in any conventional way, but doesn't interfere with present functionality either. I would only forget half of this stuff if I tried to do all at once. Expect the rest somewhen within the upcoming week. (This is not similar to jA's implementation.) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21- Fixed the "fake" mute status bugZido1-1/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6677 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-17- Added check to clear previous skill when combo time ends. Should fix TK ↵skotlex1-1/+4
Rankers being unable to initiate a combo with the same kick their previous combo was finished with. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6630 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Added SC_BLADESTOP to the switch listing in status_change_startskotlex1-0/+1
- Characters in vending are now always considered "idle" if the idle_no_share setting is active. - Corrected 10 Geminis spawning in Lhz1 rather than 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6595 54d463be-8e91-2dee-dedb-b68131a5f0ec