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path: root/src/map/status.c
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2006-05-31- Removed typedef bool from socket.h and included cbasetypes.c instead.skotlex1-24/+24
- Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in status_calc_bl. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6890 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31- Added function pc_check_skilltree for checking if you unlocked new ↵skotlex1-26/+7
tree-skills when raising non-passive skills. - Some cleaning of pc_calc_skilltree - Fixed flee/hit calculation in status_calc_bl to account for bonuses from the base status. - Some cleaning of status_calc_pet to use the cap_value define. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6872 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31- Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain ↵skotlex1-0/+2
bonuses (like effect-on-hit) to stack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6867 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Call Slave now invokes slaves on a 5x5 area around master.skotlex1-1/+1
- AL_TELEPORT will fail when used by slave mobs. - Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable attacks. - slaves inherit speed setting will now work regardless of whether the slave or master has the MD_CANMOVE mode bit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6865 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed status_damage not setting your HP to 0 when you died T.Tskotlex1-0/+1
- Fixed the pcbonus2 warnings using the wrong value before printing the invalid Element error. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6864 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed underflow issues when calculating dmotion.skotlex1-6/+5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6860 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Rewrote/cleaned up @petfriendly.skotlex1-16/+0
- Cleaned up final part of status_calc_pc (flags 2/4 do not exist) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6857 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ↵skotlex1-10/+56
corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. - Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex1-4/+139
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Fixed] Lance1-5/+5
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing. - Compilation warnings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6835 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Changed status_heal and status_damage to receive signed int values. They ↵skotlex1-4/+26
will invoke each other as needed when the passed values are negative. - Updated battle_calc_attack to set atk type to ATK_FLEE and dmotion to 0 when the damage is less than 1 (missed or absorbed) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Corrected aspd calculation code to avoid negative overflows.skotlex1-16/+16
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6827 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is ↵skotlex1-1/+1
set (rather than weapon_defense_type) - Updated comment description for config setting max_def - Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated ASC_BREAKER's range to 9.skotlex1-10/+4
- Removed speed penalty from SC_SKA - Fixed SC_SPURT triggering on Soul Linkers. - SC_DODGE won't be dispelled on death now. - Removed Undead being inmune to poison status. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Added a division by zero check in mob_dead to prevent the (impossible) ↵skotlex1-5/+5
case where a mob dies with received damage of zero. - Fixed compilation errors with SC_FLING... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6821 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Cleaned up some status_get functions.skotlex1-18/+25
- Optimized a bit the SC_PROVOKE code (to use val3/val4) - Fixed draining when the amount drained is negative (invoke zap rather than heal) - Implemented GS_FLING as per the current skill description. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than ↵skotlex1-5/+18
status.hp/sp, fixes scripts reading the wrong Hp/Sp values - Added some missing SC_* entries on the initial listing (potion related and speed up ones) - Fixed function declaration of map_getcellp() git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29* [Fixed]: Lance1-1/+1
- status.c:920: warning: 'mbl' might be used uninitialized in this function - skill.c:6648: warning: 'matk_min' might be used uninitialized in this function - skill.c:6648: warning: 'matk_max' might be used uninitialized in this function - skill.c:2826: warning: 'sid' might be used uninitialized in this function git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6816 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized] Lance1-1/+1
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival ↵skotlex1-3/+34
(it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Suppressed compilation warnings (unsigned and signed mismatches)Lance1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6793 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-6174/+6123
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26I'm still here!DracoRPG1-3/+3
Rewrote fame ranking lists git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6764 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22- Fixed a pair of compilation logic errors.skotlex1-3/+5
- status_get_sc_tick will now use directly Stun's formula rather than invoking the status sc chance once. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6697 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum nameLupus1-10/+10
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21* Part A of the Homunculus code.blackhole891-0/+47
This only features the structures, status_* and clif_* (packets) and is not functional yet in any conventional way, but doesn't interfere with present functionality either. I would only forget half of this stuff if I tried to do all at once. Expect the rest somewhen within the upcoming week. (This is not similar to jA's implementation.) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21- Fixed the "fake" mute status bugZido1-1/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6677 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-17- Added check to clear previous skill when combo time ends. Should fix TK ↵skotlex1-1/+4
Rankers being unable to initiate a combo with the same kick their previous combo was finished with. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6630 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Added SC_BLADESTOP to the switch listing in status_change_startskotlex1-0/+1
- Characters in vending are now always considered "idle" if the idle_no_share setting is active. - Corrected 10 Geminis spawning in Lhz1 rather than 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-11- NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) ↵skotlex1-0/+2
of 40% per level. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6558 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10- Moved the OPTION defines from map.h to status.h (where they belong)skotlex1-0/+2
- Added back SC_XMAS to status.c (how was it... lost?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10- Rewrote/cleaned up trade.c for a more clean trading implementation.skotlex1-4/+4
- Added @request commands, sends a request to all connected GMs of lowest_gm_level or above as a whisper message. Defaults to gm level 20 users. - Made SC_COMBO status start delay attackabletime and walkdelay by sc's duration regardless of skill used (previously it was only for TK kicks, now it's for both those and Monk combos) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6542 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Updated SKA to return a random value between 0 and 99 each time ↵skotlex1-2/+2
status_get_def is invoked. - Updated Making Arrow to not include unidentified items in the list. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6540 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Added missing icon for Joint Beatskotlex1-1/+1
- Mob-search functions will now skip enemies with no exp/job_exp. - Treasure chests will now be excluded from the mob-drop listings (@whodrops) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6534 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Cleaned up somewhat the implementation of BladeStop.skotlex1-10/+9
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6531 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- ES magic will now put the caster on stun for 0.5 secs regardless of ↵skotlex1-4/+6
whether the skill-target is a mob or not. - Added function clif_party_join_info which sends packet 0x1e9 each time a party-member joins. This packet (as redundant info as it has) should also contain the field for "adoptability", but that needs to be coded in yet. - Added clif_ParseAdoptRequest which does the basic adoption handling. More checks and the reply packets still need to be coded in. - Happy State and TK stances won't dispel on death now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6521 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since ↵skotlex1-2/+2
some maps have so many non-walkable tiles it's hard to find one in just 100 tries. - Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Removed SP_DISGUISE from the bonus list.skotlex1-6/+15
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well) - Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short) - Modified most fields of view_data to be unsigned shorts rather than signed ones. - On-Touch NPCs will now make you stop walking when you trigger them. - Reduced stun duration of most skills to 3 secs. - ShadowJump/JumpKick will make you land on the target's cell now. - Fixed Kaahi triggering only once per skill duration. - Added the kaahi_heal_timer to the list of status change functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- /doridori now won't double the HP/SP regen of TKs, it only activates their ↵skotlex1-10/+14
"happy" state. - Added the -50 hit penalty when standing on Wall of Fog. - Cleaned up status_calc_mdef2 - Uncommented the status_calc_mdef2 call in status_calc_pc. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6491 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills ↵skotlex1-11/+14
(even if there's no other TK around). - Renamed SC_TKDORI to SC_TKREST (makes more sense if you ask me) - Added battle config settings view_range_rate and chase_range_rate to adjust the view-range and chase-range (range2/range3) of the mob_db without having to manually change them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- Added a check to prevent player invoked-endure from overriding infinite ↵skotlex1-2/+11
endure. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6488 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- OnEquip scripts will be trigger on log-on now.skotlex1-15/+40
- Infinite Endure will no longer give mdef bonus. - Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure. - Hammer fall's stun duration is now 1+lv seconds. - Fixed Kaahi's SP cost per heal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6487 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-04- All KA-spells are interruptable.skotlex1-4/+2
- Added a temporary SI_RUN state. Actual value needs to be found... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-04- Rewrote Kaahi to behave as it should. It will hear whatever amount of ↵skotlex1-27/+45
damage accumulates in the time2 interval (500ms by default) after being hit. - Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles. - Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Kaahi now triggers every 500ms rather than on every hit (but it only heals ↵skotlex1-3/+29
if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6463 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Kaite now works against all types of spells.skotlex1-12/+18
- Kaupe now works against all skills. - Sanctuary now won't damage non-enemies. - Blessing now will always give you bonus stats even if you are wearing undead armor. - Linking skills now have their cast-time reduced by dex. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6447 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Modified how Rogue's treasure works so that you get +1% to your steal rate ↵skotlex1-35/+19
rather than +0.01% to the final rate. - Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms). - Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Fixed Jump Kick's range to 9.skotlex1-1/+1
- Allowed SG_FEEL memorizing the same map for all three. - SC_FUSION won't end when you die now. - Added knockback when you run into a wall during running. However position is not being refreshed on the client yet... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6443 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Removed OPTION_XMAS, it seems to not exist....skotlex1-11/+6
- Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use. - Corrected the value of OPTION_FLYING - Using SG_FUSION ends Soul Linked effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01- status_setviewdata will set your option accordingly when the previous/new ↵skotlex1-0/+8
view-class is wedding or xmas suit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6437 54d463be-8e91-2dee-dedb-b68131a5f0ec