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path: root/src/map/skill.h
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2006-06-07- Moved souldrain code from skill_counter_additional_effect to mob_dead. It s...skotlex1-0/+2
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-3/+2
2006-05-18- Some code cleaning of the skill reiteration/nofootset code.skotlex1-2/+0
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-3/+3
2006-04-26- Updated item_db.sql to current.skotlex1-2/+0
2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag t...skotlex1-1/+1
2006-04-17- Added state.running to unit_data to make it easier to check for running cha...skotlex1-1/+1
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ...skotlex1-2/+2
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-2/+1
2006-04-10- Modified the unit_data structure to handle automatically switching between ...skotlex1-0/+4
2006-04-06- Modified @allstats to prevent negative/overflow issues.skotlex1-1/+1
2006-04-05- Modified the ammo checks so that ammo is consumed at the end of battle_calc...skotlex1-0/+2
2006-03-31- Fixed skill_require_db loading.skotlex1-1/+1
2006-03-31- Changed the terminology from arrow to ammo for the last update.skotlex1-2/+2
2006-03-31- Changed the look field of all arrows to 1.skotlex1-1/+2
2006-03-30- the auth function in login.c won't jstrescapecpy passwords that were encryp...skotlex1-2/+3
2006-03-23- Changed Preserve's cost to 30spskotlex1-2/+1
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-6/+5
2006-03-20- Small fix to prevent killer/killable states from allowing you to target you...skotlex1-0/+2
2006-03-14- Fixed incorrect range check in autospell2 triggers.skotlex1-2/+2
2006-03-09- Made Magic Crasher a BF_WEAPON attack.skotlex1-1/+1
2006-03-09more ninja/gs updateVicious1-0/+1
2006-03-09more skill fix.Vicious1-0/+3
2006-03-07- Added a check that forces self skills to cast on yourself in skill_use_idskotlex1-1/+1
2006-03-07more ground work for ninja/GSVicious1-0/+46
2006-03-05- Fixed remove trap by updating the definition of INF_GROUND_SKILL (it should...skotlex1-2/+1
2006-03-03- Added a column in skill_cast_db for specifying can't walk delays.skotlex1-2/+2
2006-03-02- Some cleanup on mob_can_reach code to prevent unnecessary path-searchingskotlex1-0/+1
2006-02-22- Removed pc_break_equip, added function skill_break_equip which handles rate...skotlex1-0/+1
2006-02-17- Added NK value 3: No damage + area of effect skill (NK_SPLASH_NO_DAMAGE)skotlex1-5/+10
2006-02-16- Added a new column in the skill_db to specify the splash-range/area-of-effe...skotlex1-1/+1
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+879
2006-01-29Clearing trunk.Valaris1-731/+0
2005-04-06* Fixed a crash in clif_send when checking packet versioncelest1-0/+3
2005-04-02* Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENTcelest1-1/+1
2005-03-30* updated map server to jA1137~1159celest1-1/+5
2005-03-24* Added 'map_charid2id'celest1-1/+1
2005-02-28* Updated Endure, Tiger Fist, Chain Crush, and Palm Push Strikecelest1-0/+3
2005-02-24added cart dupe-proof for named / cards itemsLupus1-1/+0
2005-02-24* Some rewrites on Basilicacelest1-1/+0
2005-02-22* Corrected Spiral Pierce's hits in the skill_dbcelest1-8/+28
2005-02-19* Added bSubSize, bHPGainValue, and bDamageWhenUnequip celest1-1/+2
2005-02-17* Readded Chemical Protectioncelest1-201/+0
2005-02-15* Added experimental code to generate a stack dump when it segfaultscelest1-4/+3
2005-01-26* Fixed a bug in gettick cache when compiling in Windows(no author)1-3/+4
2005-01-26* Added status.c and status.h of jA 1091 update and moved some functions into...(no author)1-5/+1
2005-01-23update(no author)1-7/+8
2005-01-02* Reduced MAX_SKILL_LEVEL to 10celest1-0/+1
2004-12-26* Added some code for Moonlit Petals and Basilicacelest1-9/+5
2004-12-23* Updated Sacrificecelest1-3/+12