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2015-01-12Fixed Bug where skill timer is not properly terminated/clear when the caster ↵malufett1-1/+1
dies. -Thanks to GM Nihad. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-01-10Extend skills.c for using custom skills from plugins.Andrei Karas1-0/+35
2014-11-16Whitespace cleanup (no code changes)Haru1-82/+82
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-10-18Fix bug:7454Michieru1-1/+0
* Official Icewall implementation and other fixes - Reverted all the icewall-related changes done in SVN r15777 and following as testing shows they aren't official and are actually pretty exploitable (bugreport:7412) - Instead implemented the official icewall characteristic that monsters can only leave an icewall cell to the west or south, the changes include: * The "sight" path check no longer checks for the current cell so standing on an icewall allows you to see/attack into any direction * The path finding will still ignore the current cell as before but the walk routine will not allow to walk east or north while standing on an icewall cell * This leads monsters in the situation where they go through an AI loop not allowing them to escape the icewall (if their target is north or east of them) * Monster in this situation will use idle skills and if they get attacked will use their rudeattacked skills if available, similar to traps like Spiderweb * Added a configuration icewall_walk_block that allows to configure how long a monster should go through the AI loop before the server allows it any movement, this "safety" system is official and seems to equal about 75 AI loops; if you want to disable the whole icewall system so that monsters don't get stuck in icewall at all, just set this to 0 * Here are videos from jRO showing how this system works: http://ragdo.blog56.fc2.com/blog-entry-763.html - Implemented the official calculation for "direction"; now you will be considered horizontal/vertical/diagonally aligned with a target cell in the exact same way as on official servers, this is for example used to determine whether an icewall or a firewall should be horizontal, vertical or diagonal; the only thing that is still unofficial is the default direction (officially always "west"); effectively now there are more situations considered diagonal than before - Further cleanups on the idle skill use code for immobile monsters and monsters near a player but without a target (now skill using will always go via mob_unlocktarget) * This also fixes that monsters switched to idle mode and start to use idle skills one second too late Mega thanks to Playtester (rathena 5540d89cb0e)
2014-08-06- Fix 3rd class skills on pre-renewal.Michieru1-0/+1
- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915) - Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118) - Update Runstone Lux Anima to official formula (bug:8285) - Add official formula for Demonic Fire - Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227) - Flash Combo should not consume hp-sp and the skill not ignore the distance. - Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official. - All WoE items are inactive outside WoE or PVP - Add bonus3 bSPVanishRate for Vellum Items. - Script Vellum Items. - Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034) - Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e) - Implemented official Bowling Bash with all its special behaviors including the gutter line * As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209) - Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
2014-07-12Updated SR_FLASHCOMBO behaviourpanikon1-65/+90
- Added SC_FLASHCOMBO Relocated some code related to SC_ALL_RIDING Updated SI table and skill table according to 3CeAM, special thanks to Rytech
2014-07-11Fixed reserved __identifier violationsHaru1-3/+3
- Complies with CERT DCL37-C - Fixes issue #293 (special thanks to elfring) Signed-off-by: Haru <haru@dotalux.com>
2014-05-21Corrected a nullpo report in 4c8d773d72ae134f7cc4d43861104ecd9f4ae134Haru1-2/+2
Special thanks to ossi0110 Signed-off-by: Haru <haru@dotalux.com>
2014-05-19Fixed issue 8182panikon1-0/+2
http://hercules.ws/board/tracker/issue-8182-cloaking-on-ice-wall/ Fixed minor typo on script_commands
2014-05-13Removed trailing whitespace (sources)Haru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-5/+9
This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
2014-05-10Revert "Fixed order of includes in all source files"panikon1-9/+5
This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3. Fixes issue 8184 http://hercules.ws/board/tracker/issue-8184-cart-related/
2014-05-09Fixed order of includes in all source filesHaru1-5/+9
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
2014-03-20Fixed issue: 8047panikon1-0/+1
http://hercules.ws/board/tracker/issue-8047-taekwon-stance-item/
2014-02-14Renewal mechanics rebalance mega-updateMichieru1-1/+0
- More info on the forums, at http://hercules.ws/board/topic/4428-michierus-renewal-update/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-11Corrected some local 'mapindex' variables shadowing the global oneHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2013-11-19Replaced hardcoded Item IDs with constantsHaru1-11/+0
- This makes it harder to get the item IDs wrong in the code. - Fixes item 'Slot_Coupon' being incorrectly considered a Spell Book due to an oversight (wrong item nameid) when the check was introduced. Signed-off-by: Haru <haru@dotalux.com>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-2/+2
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-29/+29
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-20Bug:7723 and Skill Cooldownsshennetsind1-3/+4
Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead. http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error Special Thanks to Haru, Wend and Beret. Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher Signed-off-by: shennetsind <ind@henn.et>
2013-10-19Fixed Bug#7737malufett1-2/+10
-http://hercules.ws/board/tracker/issue-7737-shadow-form-and-interaction-with-multi-hit-skills/?gopid=20576#entry20576 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-10-05* Follow up dedec165eaeb0d291279b1d5b53fac242bcf7b4cshenhuyong1-3/+7
-Update pre-re/skill_db.txt * Updated the const.txt to support the newest common status, as well as the latest NPC's. * Fixed a issue where the Dark Collector's assigned MAPID was incorrect. * Updated all Rebellion skills to have official ranges and SP requirements. -Also updated the skill_db entrys for these skills to have near official settings.
2013-10-04HPM: Hooking!shennetsind1-4/+0
http://hercules.ws/board/topic/2399-hpm-hooking-now-available/ Signed-off-by: shennetsind <ind@henn.et>
2013-09-28Merge pull request #161 from shenhuyong/mastershennetsind1-0/+25
Added full support for the Rebellion.
2013-09-27HPM: Skill.c Completedshennetsind1-12/+52
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Added full support for the Rebellion.shenhuyong1-0/+25
Credits to 3ceam2 for the base,Thanks to Rytech. -The skill still needs to be completed, as well as support for higher base stats. -Bonus stats are set to temporarily values until the official ones are known. -Updated the item_db.txt file with information on the Rebellion's job equip mask. -Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto. -A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
2013-09-26Renamed variables that would conflict with a rename of iMap to mapHaru1-1/+1
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-3/+3
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-08-22Fixed Bug #7652shennetsind1-1/+1
damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura. http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-18Fixed guild aura not going away on guild-break/expellshennetsind1-1/+0
Also modified sd->state.gmaster_flag from struct to a 'unsigned int : 1;' flag as sd->guild already stores the pointer and was thus a duplicate. Special Thanks to Haru, Xgear Signed-off-by: shennetsind <ind@henn.et>
2013-07-08For Bug #7494shennetsind1-7/+16
Modified skill cool down storage (also interfaced the remaining 2 static ers) http://hercules.ws/board/tracker/issue-7494-crash-crash-crash/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-07Fixed Bug#6503malufett1-0/+1
-where SR_GENTLETOUCH_REVITALIZE is not working properly. Fixed Bug#6547 & Bug#6141 -SC_BLOODYLUST should now work properly like as official behavior. Fixed Bug#7395 -SO_SPELLFIST should now work properly. Fixed Bug#7477 -removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active. Fixed Bug#7475 -fixed error message in SA_AUTOSPELL when cancel button is pressed. Fixed Bug#7337 -MG_CHANGECART should now work properly. Fixed Bug#7474 -SC_MAELSTROM should now work properly like as official behavior.
2013-07-05Minor compliance adjustmentsshennetsind1-2/+2
Data provided by clang Signed-off-by: shennetsind <ind@henn.et>
2013-07-03Fixed a 'endless' dissonance problem.shennetsind1-1/+2
Special Thanks to Xgear. Signed-off-by: shennetsind <ind@henn.et>
2013-07-01Fixed Bug #7216shennetsind1-1/+1
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-30Fixed Skill Cooldownsshennetsind1-0/+19
Special Thanks to Vylow for bringing this to our attention. Also added support for the client-side cooldown left/total feature (packetver 20120604 and newer) Made Possible Thanks to Yommy =3 Signed-off-by: shennetsind <ind@henn.et>
2013-06-19Skill Tree DB Redesignshennetsind1-1/+2
http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-13Hercules Renewal Phase : Renewalmalufett1-1/+24
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-05-19Slight adjustmentsMysteries1-15/+15
2013-04-27Skill ID Processing Overhaulshennetsind1-7/+9
http://hercules.ws/board/topic/512-skill-id-processing-overhaul/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-22Hercules April 22 MEGA-ULTRA-LONG Patch~!shennetsind1-1/+0
http://hercules.ws/board/topic/470-hercules-april-22-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-29Re-introducing clone-nocopy skillshennetsind1-0/+1
This was once available through the now-gone skill_nocast_db.txt. To make a skill not copy-able by clones (aka the skill is not inherited by a clone when it is created), use flag 0x8000 in the inf2 skill db field Signed-off-by: shennetsind <ind@henn.et>
2013-03-27Introducing Hercules' Map Zone Databaseshennetsind1-2/+0
Click the link for full info~! http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-11Hercules Renewal: skill.c completeshennetsind1-1/+69
Added the last missing functions into the interface, all functions in skill.c are now wired to the interface. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-02Hercules Renewal: skill.cshennetsind1-399/+368
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-02-16@skillid Improvementshennetsind1-2/+6
As suggested by Streusel and backed by the development team, @skillid now supports partial search. Signed-off-by: shennetsind <ind@henn.et>
2013-01-29Fixed Bug #6305shennetsind1-3/+1
Brandish spear can now be used by rune knights riding dragons. Made riding state check for both peco and dragon, created a new state for peco-only so that the functionality isn't lost. http://hercules.ws/board/tracker/issue-6305-brandish-spear-bug-for-rune-knight/ Signed-off-by: shennetsind <ind@henn.et>
2013-01-04> Follow-up to r17065:aleos1-4/+4
* Further harmonized skill_id and skill_lv variables. * Fixed trap skill item requirement checking for signed return and being set to unsigned variable. (bugreport:7085, bugreport:7114) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17076 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-75/+75
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec